Page 951 - Super Troll

24th Aug 2017, 6:00 AM
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Super Troll
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Newbiespud 24th Aug 2017, 6:00 AM edit delete
Newbiespud
A venerable tradition indeed.

With some tribute paid to ProZD.

17 Comments:

albedoequals1 24th Aug 2017, 6:27 AM edit delete reply
albedoequals1
Haha, that last frame is so perfect. I know players that make blatantly out-of-character comments when the situation in RP is making them uncomfortable.
Digo Dragon 24th Aug 2017, 6:44 AM edit delete reply
Digo Dragon
The monk's player and I do this all the time when the party wizards are interacting. In particular, when the wizards are talking to their newest apprentice, a 6-year old sorcerer.
Skorzah 24th Aug 2017, 7:58 AM edit delete reply
Especially if a lot of the players don't have anything to do at the moment.
Digo Dragon 24th Aug 2017, 10:11 AM edit delete reply
Digo Dragon
Aye, and in my group this happens a good number of times to the monk and my ranger. The GM has this bromance thing with the wizard, and also likes to spend extra time with the bard. Apparently non-arcane casters don't get a fair share of the spotlight.
Skorzah 24th Aug 2017, 12:31 PM edit delete reply
Yeah, same. The GM keeps trying to find plot hooks for my characters, but I usually don't get much time in the limelight either.
Dragonflight 24th Aug 2017, 9:33 PM edit delete reply
As a long-run GM, I can say that as long as your GM is obviously trying to find ways to add more screen time, you're probably good. Their problem is that while you are likely concerned about how your character fits into the game world, they have to juggle *everyone*'s plot arcs, plus all the DNPC's they're currently active with. That means people often get forgotten or sidelined, because they don't seem to be very active. Sometimes, they may think the player is *okay* with this precisely because the player isn't pushing back too hard. If the player appears to be enjoying the story evolving between other people, the GM can focus more on them, and wait for that player to assert themselves.

Part of that is the belief that when the player has something they want to do, they will speak up, or maybe speak to the GM in private. While as the GM I try to be receptive in game, I have sometimes missed that players aren't speaking up because they feel I'm *ignoring* them. It's gotten to the point where I try to do "screen wipes" similar to Star Wars in the middle of a player's events, to shift focus to other players, just to make sure everyone has something to do. It works fairly well.

That said, if you have low-activity performers, I recommend making contact out of game and asking if they're happy, or if they feel sidelined. And if the latter, what you can do about it.

If you're a player, and you're feeling sidelined, I *strongly* encourage speaking with your GM out of game, in email, or before the session. Explain that you feel the others are hogging the spotlight, and you feel pressured out of the main events by others. That conversation works best if you can suggest several plot hooks you are interested in that you'd like to develop. The GM can work with a plot thread, especially if it hooks into the game. If you have no specific plot hooks you want to develop, but still feel sidelined, suggest some basic concepts you'd like to work on more, and ask the GM to just come up with something.

On a few occasions, I've felt sidelined by other, more vocal players, and I've asked the GM if there was some way to add a more active role for my character, but I hadn't a clue what I actually *wanted.* What I asked the GM to do was just plug my character in to the current story arc in some way that makes sense, and I'll run with it.

Usually that winds up with my character in a secondary love triangle with someone, or running from the story's Big Bad because I've *somehow* offended his sister/love interest/parents/dog/gerbil/etc., and he's going to make me pay for it. But it gets me more involved, and sets things up so that I'm not relegated to the sidelines anymore.
Dusk Raven 25th Aug 2017, 5:25 PM edit de