Page 953 - Modern Manners

29th Aug 2017, 6:00 AM
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Modern Manners
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Author Notes:

Newbiespud 29th Aug 2017, 6:00 AM edit delete
Newbiespud
There's more than one kind of jerk. You can be right, maybe even justified, and still be kind of a jerk.

22 Comments:

emmerlaus 29th Aug 2017, 6:05 AM edit delete reply
emmerlaus
I wish we could see Blueblood again in the MLP show. But this time, he get a growth in character.
FanOfMostEverything 29th Aug 2017, 6:42 AM edit delete reply
We've seen him twice since. He just hasn't spoken. Though he does get to shine in one of the comics; he's an astonishingly good diplomat.
Space Jawa 29th Aug 2017, 11:31 AM edit delete reply
There's also the "What If?" comic where Blueblood is picked as Celestia's personal student instead of Twilight.

It goes about as well as you might expect.
Katie 29th Aug 2017, 12:14 PM edit delete reply
The Friends Forever comic where Blueblood and Shining Armor go to the Yakyakistan gives him a fair shake.
Dusk Raven 29th Aug 2017, 9:56 PM edit delete reply
That actually sounds really interesting... I guess I should keep better tabs on the comics. I enjoy them, but there's just so many of them...
Jennifer 29th Aug 2017, 6:44 AM edit delete reply
Heh. He knows *exactly* what she's up to. Storytime: How do you, as a DM, manage to justify your NPCs knowing the players' plans? How do you work it and how do your players respond? You know them, of course, but I imagine character-player separation is just as hard for DMs as for players...

I've run online strategic-level RPs before (players are Imperial Guard generals on Armageddon, DM plays the Orks) and had fun basically trolling the players. In retrospect this might not have been a good idea. Waiting for them to abandon the airfields and then literally airdropping Ork Kommandos onto them was hilarious, but probably unfair.
Digo Dragon 29th Aug 2017, 7:09 AM edit delete reply
Digo Dragon
One adventuring group picked up an NPC tag-along while on a quest. The party didn't know this innocent-looking acolyte was working for an antagonistic dragon. The NPC would periodically message the dragon the party's current plans. The dragon then planned accordingly.
SilverShadow4 29th Aug 2017, 1:47 PM edit delete reply
I usually already have the bad guy's plans set up so that I can avoid these conflicts, but if the players make the mistake of discussing stuff in public or not paying attention to their surroundings when in hostile territory, you bet your ass I'm gonna start rolling some perception checks and maybe some d% to see how far and how quickly word can travel.