Page 985 - Serendipitous Slapstick

11th Nov 2017, 6:00 AM
<<First Latest>>
Serendipitous Slapstick
Average Rating: 4 (1 votes)
<<First Latest>>

Author Notes:

Newbiespud 11th Nov 2017, 6:00 AM edit delete
It doesn't happen often, but one of my favorite interactions as a DM is:
Players: "We're going to do something crazy and stupid and awesome! Take that!"
Me (thinking): (Wait, that perfectly ties into something I was wanting to do and takes care of a few loose threads I was worried about in the process. Sweet!) "<sigh> Oh darn. Roll those wacky dice, I guess."


TenMihara 11th Nov 2017, 6:19 AM edit delete reply
i actually had a moment like that recently in my Pathfinder Campaign. Our party is attempting to reassemble an ancient artifact that was split into seven pieces. Over the campaign so far they have collected five of the shards, with each one granting a vision of where to find the next one due to the artifact's desire to be whole again. They found out (with some high knowledge checks after the vision) that the next shard is in possession of an infamous and powerful Blue Dragon Wyrm, who has enslaved an army of Hill and Fire Giants to excavate a ruin where the 7th shard likely is.

When they arrive at the excavation site (on their bitchin new Airship, the 'Scarlet Echo'), they find that the Giants are still toiling on the surface, but the dragon (Cadrilkasta) has descended into them and not returned. Now, fighting the literal army of giants would have been more tedious than enjoyable for the 14th level party, so i was hoping they'd find a way to bypass the conflict so we could get to the dungeon and the more diverse and interesting encounters within, with the climactic dragon battle at the end.

Our party's face just so happens to be a Sorcerer with the Blue Draconic Bloodline, who for flavour reasons i allowed to show more draconic features than one might normally see. Coupled with a robe of arcane heritage giving her the wings benefit early, as well as advancing her natural armor and claws, she has horns, a tail, and enough scale coverings that she makes a convincing pass for half-dragon.

So, with the dragon herself mia, the Sorcerer gets the brilliant idea to pose as Cadrilkasta's daughter and demand entry to follow her mother into the ruins rather than trying to just fight the giants. i had her rolling bluff and intimidate to convince them, and she did have to fry a couple to make a convincing show of being the daughter of a cruel and wicked dragon, but it was enough for them to believe her and let her and her companions inside. Boring giant army skipped, dungeon delving can begin.

Of course, the sorceress is going to have trouble when they actually reach Cadrilkasta because her best attack spells are all lightning damage, which blue dragons are immune to.
The Old One 11th Nov 2017, 11:39 AM edit delete reply

I literally *just* did that in my Paranoia themed Gamma World game, where my troubleshooter team stumbled upon an invasion of Alien Robots disguised as a zombie apocalypse.

One of the team had a defective fusion rifle, that kept overloading and killing whole swaths of folks in the process. I assumed at some point and time the party would try to fix it.

That did not happen.

Instead ALL of that character's deaths were from the use of that particular device.

On her final clone, during the boss fight, she decides to turn the silly thing on one last time. It was late, we had to wrap up before the shop closed, and the fight was going to go for awhile longer.
So, it became a backpack nuke.

And everybody's next clone got promoted for a successful mission.
Night Writer 12th Nov 2017, 3:09 AM edit delete reply
"Of course, the sorceress is going to have trouble when they actually reach Cadrilkasta because her best attack spells are all lightning damage, which blue dragons are immune to."

Maybe try to steer them towards unleashing the *REDACTED IN CASE YOUR PLAYERS READ THIS* to soften up the dragon first.

(Yes, I know which adventure you're running.)
Aegis Steadfast 12th Nov 2017, 6:59 AM edit delete reply
Yes the players read this. Hello.
TenMihara 14th Nov 2017, 5:00 AM edit delete reply
Hello. You knew it was gonna go down that way and you know it makes a great story.
Clifford Snow 11th Nov 2017, 6:21 AM edit delete reply
Ooh, I've got one like that.

My players are fighting a band of villains for the first time. One of them was a double agent, who I was going to bring back later. And out of all the villains there, the party's wizard just so happened to decide to mind control said double agent.

When the battle was finished, and the other villains had run off, the wizard delved into his memories to find out why they attacked in the first place, only to discover this one's plans to meet up with them and join their side.

It made convincing the party they could trust him a *lot* easier than I had initially anticipated.