Page 1002 - Amateur Nite

21st Dec 2017, 5:00 AM in The Best Night Ever, Part 2
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Amateur Nite
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 21st Dec 2017, 5:00 AM edit delete
Newbiespud
Artist: ChrisTheS

Brand new Tales of New Dunhaven podcast! It's actually about a week late due to Story Time, but hey!
Session 12-1 - The Third Act Job, Part 1: Libsyn YouTube
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30 Comments:

Jennifer 21st Dec 2017, 5:04 AM edit delete reply
In a couple games, such as Munchkin D20, there are bonuses for making the other players or the DM laugh.

I wonder if Pinkie's player has a "rim-shot" sound on her cell phone?
ray10k 21st Dec 2017, 5:22 AM edit delete reply
There's no way her player wouldn't have a whole soundboard ready at a moment's notice.
Composer99 21st Dec 2017, 6:25 AM edit delete reply
Including, I hope, the sound of a single cricket chirping.
Digo Dragon 21st Dec 2017, 6:12 AM edit delete reply
Digo Dragon
I often award bonus exp for a well-timed joke that catches me off guard.

But for Pinkie's joke, it just leave me coffin in silence for a better one.
Guest 21st Dec 2017, 8:15 AM edit delete reply
Don't be tomb hard on her. She tried, and that's what counts.
Digo Dragon 21st Dec 2017, 1:45 PM edit delete reply
Digo Dragon
She's the bard! Of corpse I have to hold her to a higher standard.
Winged Cat 21st Dec 2017, 1:58 PM edit delete reply
Winged Cat
Don't kill the joke, now.
jy3 21st Dec 2017, 3:09 PM edit delete reply
That joke is so bad it made me go death.
Digo Dragon 22nd Dec 2017, 5:41 AM edit delete reply
Digo Dragon
Wow, I got a stiff crowd over here.
ChrisTheS 22nd Dec 2017, 7:08 AM edit delete reply
No morgue, I bag of you.
The Old One 21st Dec 2017, 11:51 AM edit delete reply
Damn you, Pinkie. You can do better than "dad humor"
darkgloomie 22nd Dec 2017, 12:01 AM edit delete reply
The spell is "Hideous Laughter" not "Splendid Wit"
ronrab 22nd Dec 2017, 2:32 AM edit delete reply
Dead humour.
Jake 22nd Dec 2017, 1:38 PM edit delete reply
IT'S TIME TO STOP
Kaos Dragon 21st Dec 2017, 6:26 AM edit delete reply
Wait, if Garret rolled a 1 on his save, shouldn't he be affected by it?
Guest 21st Dec 2017, 7:50 AM edit delete reply
4e doesn't work that way. All attacks are rolled against the defenses of the target first.
ChrisTheS 21st Dec 2017, 8:29 AM edit delete reply
And given that she gets to try again instead of just applying the miss effects suggests that this is a failure by GM fiat and thus the power isn't expended :P
Necessity4Fun 21st Dec 2017, 7:33 AM edit delete reply
Necessity4Fun
Oh no! I caught up!!! I need more, this is just so gooood!!! +O+
ChrisTheS 21st Dec 2017, 7:48 AM edit delete reply
Full-res shots here: http://fav.me/dbxdme4

This is the point at which the pedant in me would normally point out that you can't use forced movement to drop someone off a ledge. But since I created this sequence it seems a little hypocritical to do so, so I won't :P
Guest 21st Dec 2017, 7:51 AM edit delete reply
You totally can, it just has a Saving Throw to avoid. Unless that was changed again at some point.
ChrisTheS 21st Dec 2017, 8:26 AM edit delete reply
The last Sage ruling I saw to that effect was that forced movement (including teleport) couldn't move the target into a 'dangerous' square (open space, pool of acid, middle of volcano, etc), which they acknowledged was more for fairness in organized play events than for any other reason. That's actually the reason Twilight hasn't used her one teleport power to simply drop Elusive off the balcony (something which I was pretty sure the player would try to do otherwise).

I'm not sure how that would apply to flying creatures, given that in 4e, flight was (for entirely silly reasons) considered an uber-powerful player-characters-must-never-have-it ability, but given that Fluttershy tends to forget she has wings, she probably counts as a non-flying creature for purposes of effects like that.
Tatsurou 21st Dec 2017, 11:15 AM edit delete reply
Tatsurou
Depending on how high the balcony is, it might not actually qualify under those rules as a 'dangerous square'.
ChrisTheS 21st Dec 2017, 12:47 PM edit delete reply
Those minarets in the background aren't short :)
Digo Dragon 22nd Dec 2017, 5:42 AM edit delete reply
Digo Dragon
If they were, they'd be minirets.
terrycloth 22nd Dec 2017, 4:39 PM edit delete reply
It's probably only changed for organized play events, then. It was pretty explicit in the rules -- you can move people into dangerous squares, but they get a save.
terrycloth 22nd Dec 2017, 4:43 PM edit delete reply
Also want to note that there's a *lot* of one-space push powers that don't have any effect unless you can push people into hazards, and a *lot* of one-space hazard-generators that don't have any effect unless you can force people into them. A ruling like that negates dozens of powers.
ChrisTheS 23rd Dec 2017, 8:00 AM edit delete reply
4e's errata process in general probably shortened its lifespan...
Anvildude 21st Dec 2017, 8:34 AM edit delete reply
Riiiight... This is 4E. I was wondering what was going on with the action economy.
ChrisTheS 21st Dec 2017, 9:48 AM edit delete reply
I have to admit I didn't consider what sort of action anything was (or initiative order) when I was putting the sequence together - I structured it like it might appear on the show, so there are mini-scenes that run from start to finish instead of being broken up by the turn sequence.

Maybe when it's all done I should post everything again in the order that I drew it, just so y'all can see the difference :)
Winged Cat 21st Dec 2017, 2:02 PM edit delete reply
Winged Cat
Is it just me, or is the GM getting in some good lines here?