Applejack: Since Ah've got combat advantage fer sure now, Ah guess Ah'll use Riffling Sting… Off-Hand Strike – maybe that should be Off-Hoof Strike, heh heh – and then Twin Strike.
DM: Yikes. Alright, Elusive's turn!
Rarity: Here we go…
DM: Bold move, hiding in the thick poison fog with Sneak's Trick. But in order for your gambit to pay off, you need to remain hidden until your turn begins. That fails if someone beats your Stealth with an active Perception check. Blueblood's not an easy pony to hide from. Between his fixation on you, his decades of thievery, and the cursed blessings of the Alicorn Amulet… you're gone. Okay then. Despite his best efforts, he has completely lost track of you.
Rarity: Then on my turn, I use Unbalancing Trick once more.
DM: You're still affected by the poison gas, so the difficulty– Nevermind. Blueblood is on the floor now.
Rarity: Hmph! And here I thought you were a master thief.
DM: Cold as ice, much?
Hey! We made it to the last comic update of 2017. That's something.
I'm a big fan of a lot of the images on this page. Applejack whacking Isabela with her braid. The "Rarity's missing" outline in the trick rose gas. Blueblood being tripped. Rarity's smug smirk with her horn gleaming almost sharply. It looks like this fight scene would be so fun to watch animated – if it wouldn't be exponentially more nightmarish to stage, let alone animate, than it already is.
Notice: Guest comic submissions are still open until this arc is finished! Guidelines here.
Yeah, if D&D combat time is hard to get across in comic form, I can only imagine how the separate yet simultaneous actions would carry across to animation.
Add in at least one shot that's a little zoomed back, showing a snippet of all of the action at once, to emphasize that all of the individual segments are indeed happening at once.
Also perhaps do a few (don't go overboard) rapid cuts or pans from one segment to another.
Bonus if you sprinkle in segments where one fight interacts with another. A classic example: PC A sends mook X flying. Cut to PC B sparring with enemy Y; B and Y duck or break off to let X fly through (or B ducks and Y gets smacked with X).
Actually, getting across a D&D turn based combat HAS been done in an animation form. Though the art is simplistic, the entire thing is great, particularly for it's story. Worth watching.
Check out this channel here for it: https://www.youtube.com/channel/UCRaiBp2xB1LK9_RFPmcj7xg
I don't mean to be a downer or anything but I predict that he'll probably get back up. He has to have some sort of second phase or something. There's no way they beat him that easily.
This isn't the "Rarity ganked him in one hit" moment... this is the "Rarity is starting her plan to slowly tear him apart, piece by bloody piece, stripping him of ego, pretension, and any delusions of grandeur he might have had, until he's a broken wreck, begging her and her friends for mercy!" moment.
What?
Rarity is cold as ice, at least to people who burn her as bad as "Elusive" did.
He could be faking his own death until his next action, where he might try to run for it. Assuming someone doesn't do something underhooved and kick him into the magma beast's fire. :)
Can't move when prone in 4e? Interesting oddity. Probably the only game I've heard of like that. Certainly removes the tricks with fighting from prone I liked to use.
Well, too be fair my knowledge of 4e is limited. I've only played 5e and I'm going off of what I've learned from pathfinder (which takes the 3/3.5e rules and builds on them) so I'm probably wrong.
Note: I looked this up in my collection of two battered 4e books, and it appears that prone means you have to spend your turn getting back up. Probably wrong though.
This same thing happens to me all the time. The more I try to point out how good an enemy is at something, or how unlikely the party's latest crazy plan is to succeed, the dice always conspire against me, to the point where my current party actively tries to get me to say stuff like that.
I would like that to happen to me occasionally because my enemies start out sh*t and then after running or rallying kill the party or start out strong and kill the party, like a Cyclops that could only hit things after being blinded and knocked out three out of the four party members or a group of six goblins that I could have played better while still being in character would have killed the party if the bard didn't deus ex machina so more spell slots
I feel the lack of posting numbers weakens the actions. Like, you know there are dice rolled, but not seeing the results makes this feel more like freeform RP, which isn't my thing for tabletop.
"Simplicity" is probably the first goal that Color Switch is aiming for with the reminder engine pretty much to Swing Copters. There, players only have to press on the screen to help small dots can move up and down. All only that, do not move left or right, not swinging eight yawed the four directions on the screen ... just interested gamers a unique vertical.
But Color Switch is just like the name, taking color as the main weapon to knock down the player. This factor is expressed through continuous spinning circles, with borders arranged in many colors. Your job? That is how to control the other dots right where the color of the circle, then eat point.
It sounds simple but "dead" at the point, each circle you will have to pass twice, once inside and once out. And yet, the layout of these circles will change as we move deeper into the Color Switch (assuming we are so good), such as two circles in a circle round within the triangle, circle within the square ... Even through each "death's door" of the dot would change color completely, making us more crazy colors to exactly match ahead.
As such, Color Switch crazy change before the eyes of players .. continuously, continuously, constantly filled with challenges forever. And every time a failure, the percentage change of the player's phone again phen team up the rank. The decision to play or not to play Color Switch depends entirely on you. But if you decide to head straight into this wall, be prepared for the most depressing and addictive game - a phenomenon we've seen on mobile for a long time.
Hey! We made it to the last comic update of 2017. That's something.
I'm a big fan of a lot of the images on this page. Applejack whacking Isabela with her braid. The "Rarity's missing" outline in the trick rose gas. Blueblood being tripped. Rarity's smug smirk with her horn gleaming almost sharply. It looks like this fight scene would be so fun to watch animated – if it wouldn't be exponentially more nightmarish to stage, let alone animate, than it already is.