Rainbow Dash: I use Combat Sprint to get in his way. How mad is he now?
DM: He'll get an attack of opportunity.
Rainbow Dash: Yeah, but I get a +4 bonus to my defenses!
DM: How does a Natural 20 suit you?
Rainbow Dash: What?!
DM: He hits you with the full power of his Unstable Strike.
Rainbow Dash: Urgh, fine. I'll use my second wind.
Applejack: Mah turn then. Ah mark Elusive as mah quarry. Jaws of the Wolf! And that's it. That's mah last Daily attack power.
DM: Really? Awesome! That means I gave you plenty of reasons to use them. Anyway… Elusive retreats, gaining concealment again as he moves.
Applejack: No doubt tryin' to hide and set up a big sneak attack…
Pinkie Pie: I use Vicious Mockery! You're not the person Mr. Rogers knew you could be!!
DM: His concealment somehow helps to resist that.
Fluttershy: Wait a second… He's cloaking, right? What if I used Vexing Overgrowth? Could the grasping plants and vines reveal his position?
DM: That's… You know what? Sure. I like the flavor there.
Twilight Sparkle: Way to go!
Fluttershy: Haha! I think I'm getting the hang of this!
For the Vicious Mockery quip, I tried looking through reddit threads of in-character Bardic insults to use with it, but man... just about all of them sucked. Besides, completely disregarding universal boundaries and going straight for the nostalgic jugular seemed more Pinkie-player's speed.
Notice: Guest comic submissions are still open until this arc is finished! Guidelines here.
As an american living in Germany, I feel your pain. So many childhood references just go over the head of most of my friends here - including Mr. Rogers.
http://www.neighborhoodarchive.com/merch/other/buyeps/index.html is a comprehensive list of what episodes are available where. Sadly, most are Amazon-only (and apparently not in all territories), but there are a number on DVD... though Region 1, primarily. Good for Canadians anyway, but in Germany you may have to jimmy with your DVD player.
Panel four is a delight because I have countless encounters I set up to get the PCs to cut loose with their abilities and gosh darn it they play way to conservatively. Powers and expendables that never see the light of day and I ask "What was the point of taking it then?"
That's why, when given a choice, I'll take an encounter power over a daily power. Also given a chance I'll take stance type dailies that last throughout a battle, so that once I have three or four I can reliably use one per battle.
5E rather than 4th, but I have a DM who's a little the opposite, or perhaps too far this way? He sets up encounters (and they run really, really well- very fun) where we end up having to use a ton of our spells and abilities just to survive with low, low hitpoints (I'm talking ~10hp remaining for an 8th level Barbarian, here), and then seems to expect us to make it up with short rests and health potions, instead of giving us time to take a Long Rest.
Like I said, the encounters themselves are fun, but he's not yet quite grasped the... 'endurance curve', I think.
This is why I really only have one or two encounters a day when I GM. My players know that if something nasty is there it's time to let loose and I'm not going to attack them 15 minutes later.
Our group has this problem with any sort of points. It's Deadlands' fault, obviously. It's not as much of an issue in Eberron (nobody ever used action points) or Star Wars SAGA (only one person ever used Destiny points), but it was a real pain when we tried to play Fate and only one person used his fate points for anything, meaning that nobody else had any incentive to accept compels...
Yeah, I'm not a big fan of points for that reason. Most players will literally never use them unless you go out of your way to remind them that it's an option for this specific roll that you know they're going to fail and then pressure them into doing it.
It was an interesting experiment in game design but I think it's pretty solidly in the 'fail' category and shouldn't be used in future games.
Yeah, I'm not a big fan of points for that reason. Most players will literally never use them unless you go out of your way to remind them that it's an option for this specific roll that you know they're going to fail and then pressure them into doing it.
It was an interesting experiment in game design but I think it's pretty solidly in the 'fail' category and shouldn't be used in future games.
Yeah, about the same train of thought here. I noticed it when my local group played d20 Modern. I think in the entire campaign only two action points got used. One by me and another by the priest. In both situations they didn't really help, which is kind of part of the issue.
I must nitpick, because it is literally the only pet peeve I have about the d20 system (all the other issues I have with it are not peeves, they are rage-inducing eyesores):
"Opportunity Attack." Every time I hear one of my group members say "attack of opportunity" I get the metaphorical fingernails-on-chalkboard cringies. Doesn't help that they're forcing me to endure 3.5 again at the moment, so they're technically correct...
In my local group I got the grasp of AoOs pretty quick (dunno if because i'm usually DM or...). Some players had trouble with it, so I can sympathize that it could be grating when it comes up. It's kind of nice that 5e did away with most of them, but at the same time AoO did force me to learn better combat tactics so... if anything it at least got me to make enemy encounters somewhat more interesting.
Back with my old 4th edition group I played a sarcastic Bard named Sheleen. Her go to at will was Insult, and I had built it so that enemies hit with it took -4 t hit Sheleen and -2 to hit anyone else. It was a great ranged debuff I could use to confound the boss.
The real fun came from when I would crit fail or nat 20 on it. I usually roleplayed those sections out with my crit fails amounting to Sheleen going 'Oh yeah well... your face!' Meanwhile a nat 20 would involve the enemies stammering "My god... its the perfect insult, there's no comeback!'
To add icing to the cake if I nat 20'd the enemy with insult and it killed them the DM would flavor text that the psychic insult was so powerful and so perfect, their heads exploded Scanners style due to being unable to handle the shade thrown.
That Overgrowth action totally reminded me of an instance, when I tried to find an invisible imp with an Obscuring Mist spell.
Our GM regarded it as abuse and allowed it only grudgingly, but I think it was technically sound. Sure, I would notice the imp only if it got closer than 5 ft. to me, and it still would have total concealment. But since its shape would displace the mist, I should have been able to pinpoint its location. And since the main plan was to not let it get away without noticing, positioning myself with the mist in a possible escape route should do the trick.
I don't remember how it worked out though. I think the imp attacked our fighter, became visible and was pummeled to death...
Mist and fog spells can be pretty strong when allowed as a tool to find invisible opponents. As GM I usually allow it, but like in your sitch, the enemy has to be really close.
yeah Flutters is doing awesomly with her unusual attacks, tactics and skills. Using animals to track, Diplomacy to ward off a dangerouse foe, and now Vines and plants to track a cloaked enemy. Quick use the STARE to slow his actions!
For the Vicious Mockery quip, I tried looking through reddit threads of in-character Bardic insults to use with it, but man... just about all of them sucked. Besides, completely disregarding universal boundaries and going straight for the nostalgic jugular seemed more Pinkie-player's speed.