DM: Blueblood just used an ability called Mire the Mind. It's much like Selective Sight, only multi-target. And now… yep, all of you find Elusive to be invisible, shrouded in the fog of your minds. Oh, did I mention that he also has action points?
SFX: (ZOOM!) (VWIP!) (ZAP!) (KICK!) (GRAB!)
Rarity: Wait, "grab"?
DM: I ran out of action sounds.
This reminds me of an old Balderdash game, where for those who don't know, the objective is to say something which may or may not be true, and convince the other side of it. Whichever it is, if the other team guesses wrong, you get a point.
Anyway, this guy I know is really convincing, and had the other team tied up in knots for a good five minutes trying to decide if "PIFFERO" really was the sound Batman makes when he punches an armored car.
At least 5. The usual Standard/Move/Minor of 4th edition D&D, plus at least 2 action points.
Bap Fluttershy, zap AJ and Twilight, kick Rainbow, then move and grab Rarity.
Some attacks in 4th ed allow you to move, so 5 is the minimum. 6 is possible, as some very tough enemies have 3 action points. Also, the Alicorn Amulet might be adding stats/action points too.
It's one of the kind of meh things about 4E. Three actions per round, and a variety of attacks, movement skills, and odd little weird skills for minor actions.
They all started to blend together after a while, because all the classes had the exact same structure.
Well, if this is how fights play out in 4E, I'm glad I've never been in a game with this system. Why would anyone sign up for a game where the enemy takes 6 turns in a row while you just wait?
Well minus the action points it's not too bad, its usually, one attack, move a couple spaces and either draw a weapon or get a potion ready for next round. Most of the attention has been on his minor actions thus far "he uses his supernatural allure to try to get you to turn and it fails" while his standard action has been "by the way he also filled the room with lightnig"
This turn he's using Action Points which are a once per story arc resource
Blame my sense of drama rather than the system. I gave no consideration whatsoever to turn order or action economy when devising this sequence - I'm honestly astonished that it could be made to fit one at all.
(I was also kind of envisioning this more as a Final Fantasy boss fight than a D&D one.)
Well, enemies can't do this too often, as Malroth mentioned. It's typically only bosses/stronger monsters that get an action point, and usually only 1 or 2, with instructions to use them at certain thresholds, not all at once. Mostly.
The action system worked reasonably well, especially since using a Minor Reaction would eat your Minor Action from your next turn.
So, following up on the story time from strip #1015, my group managed to get through the encounter.
Half of us were paralyzed, thanks to the aboleth we were hunting having mind-whammied us before we had a chance to prepare. Between the two who were still active, though, one was an Oracle with Dispel Magic, and the other was a vishkanya Brawler with the Dispelling Blood feat. (We have no arcane casters in our group, so we've all got counter-caster measures like that to mitigate that weakness.) So our brawler literally punches the mind-control out of our warpriest, who immediately casts the Protection From Evil he'd been holding for this encounter so that at least the aboleth can't do any NEW mind-control on us. Shortly thereafter, it's dispelled from my constable as well, so she and the warpriest team up to start carving up some calamari.
Unfortunately, we weren't able to finish it off because after we sliced off enough tentacles to convince it fighting us was a bad idea, it turned invisible and everyone flubbed their AoO attempts as it swam away as fast as it could. Still, we drove it off and shut down what it was trying to do in the area, as well as giving the locals a chance to bolster their defenses, so while it wasn't a perfect win, it was still a solid one.
If this arc ends with the gang eating doughnuts at Donut Joe's (e.g. back with screencaps), all I have to say is: they'll really have earned those doughnuts.
(I'd have written "Doughnut Joe", but I usually like to preserve the American English spelling of proper nouns - e.g. Shining Armor when I normally write armour.)
I sometimes say random things out loud, but they typically sound silly. I find I can't say them in a vacuum, though, because sound doesn't travel through one. :P
Heck of a thing to detonate a ninja smoke bomb purely in your opponent's mind, I reckon. That actually sounds rad when I say it out loud in a vacuum.