Blueblood: I've got you now, my darling… STAY BACK!
Pinkie Pie: Uh-oh. Would this be a good time for Words of Friendship?
Twilight Sparkle: Uh, um, I use the Suggestion spell! Maybe my magic can counteract the amulet…?
DM: Blueblood's a bit too far gone for desperate Diplomacy. What does Rarity do?
Rarity: Would would you say is higher? His Reflex or his Fortitude?
DM: Huh? His Reflex, probably, by a large margin. But your Athletics…
Rarity: No matter. I say to him: I can see why they call you the "Invisible Thief," my dear Prince.
Blueblood: Oh? And why is that?
Rarity: Now that I've taken a closer look… you have such thin skin it's almost transparent. Then I bite his foreleg.
Blueblood: YEARGH!
DM: Alright, that ruled. I'll give you a big bonus to your escape check for that.
Rarity: I also use Escape Artist's Trick to create more distance.
DM: How aptly named.
The Pinkie/Twilight image up there was labeled "Jedi Mind Trick I Mean Words of Friendship + Suggestion," and all I could think was "yeah, pretty much."
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That worked in an ST Enterprise episode because they had a STUN setting on their phasers.
I thought it would have been nice for the "evil cowboy" in that situation to angrily shoot the crewman. And then blubber "He shot you. In cold blood!" over "the corpse".
I always carry some kind of stun weapon or gel rounds in Shadowrun for the same reason. If a mage, the Stunball spell is good too. Knock out both hostage and hostage taker.
For the few rounds of Shadowrun I played, Stick and Shock was my Technomancer's ammo of choice.
Not only was it nonlethal, which came in VERY handy during a critical botch, where the bullets hit the girl we were being paid to kidnap.
Also, you know, Stick and Shock was a +2 Dice against most armors/enemies, AND it had a chance to hit magical summons. So it was all kinds of goodness!
I had that happen to me as a player:
I was playing a Fate Witch in 7th Sea and the guy we were fighting decides to grab me to use me a as hostage. Bad idea! I had a spider hidden in my dress who I had trained to bite anyone who grabbed me. This spider also had a poisonous bite and had a habit of rolling really, really well on said bites. The guy didn't last long after that.
Closest I've ever really been to dealing with a hostage situation on the player end is being the hostage taker. So I'm playing Iron Kingdoms, and we're in a seedier-than-usual border mercenary town. My character finds out that a noted traitor to the crown of his homeland (to which he is fiercely loyal) is out here buying up every mercenary company he can afford for a major assault on that country. So he hires a messenger to take a note saying as much to the capital so they can marshal a good enough defense. The messenger reads the message, and one very lucky Detection check later I've discovered he intends to bring it instead to the guy who's going to attack my home, selling us out.
So I pull out the most exotic and terrifying weapon I have on my person for that added intimidation factor, point it at his face and say "hey buddy, let's go for a walk."
I take him back to the rooms my party was staying in, and needless to say they were not thrilled. We ended up taking him with us for the next leg of our journey, and dropped him off in a different town so if he wanted to contact the bad guy still we'd be long gone in the middle of a landmarkless desert. Come to think of it, never did hear back on how that whole debacle went for my friends back home. Should probably take some time to check on them.
ASOIAF, during the Dance of Dragons. One of our characters was the heir to a minor noble house who one of the Targaryns had sworn to feed to his dragon. When captured by that fellow's loyalists, the heir wound up holding <i>himself</i> hostage to secure everyone else's escape.
I've been in that situation. Those who took our party hostage wanted our airship. They thought they had the entire crew, so they were entirely comfortable letting my PC lead some of them under the ship's guns...whereupon the ship's AI took my PC's sudden ducking as cue to open fire. Everyone else was out of sight and earshot, so when my PC came back unescorted and told the hostage takers to let the party go and head for the ship (and into the kill* zone), they did. The party returned to the ship and made hostages of the incapacitated hostage takers.
*The ship shot to stun, not to kill, but the term is still "kill zone".
at one point, were called to a domestic hostage situation, perp has his.. uncle(?) I think at gunpoint. Were forced to pretty much sit there and wait while the Negotiator try's to talk to the idiot.
then we learn the uncle is a crack cook, and that's why the idiots wants him dead, he cut him off or something. so after that it was simple. Punch out the idiot negotiator, get a flare gun.. and blow up the whole house.
We are Detective of the New York City Police department. We do not negotiate with gang members.
I'll be honest when she said the invisible thief line I was expecting a dick joke and then for her to kick him in the crotch. I am a little disappointed in myself
At least two, maybe 3 of the party members have gotten a shot in there. Biting Elusive's foreleg is much less expected, especially of the thief trying to con her way into high society.
The Pinkie/Twilight image up there was labeled "Jedi Mind Trick I Mean Words of Friendship + Suggestion," and all I could think was "yeah, pretty much."