Pinkie Pie: Alright! I use my other Majestic Word on Rarity to heal her back up! The brand new Majestic Word is "showtime"!
Rarity: I couldn't agree more, Pinkie. Shall we show this wannabe king who really rules around here?
Rainbow Dash: Dang it, I was gonna do the awesome pre-beatdown one-liner. Had one saved up and everything.
DM: You… can still say yours.
Rainbow Dash: Moment's passed, genius. Hers was better anyway…
Blueblood: No… NO! I have worked too long and too hard for this! I'll destroy you before you ruin everything!
DM: He swings at you with a powered-up Unstable Strike.
Rarity: I use a Swift Parry to buff my defenses.
DM: So… you took his last-ditch magical point-blank attack… and completely deflected it. Lovely.
Twilight Sparkle: I think I have the perfect setup for the final strike! I cast Symphony of the Dark Court!
DM: Oh boy, let's see… Each ally in the burst can shift up to 4 squares and gain +4 to damage rolls until the end of your next turn.
Pinkie Pie: This is the best song ever!
DM: And Blueblood is dazed and immobilized, save ends both. As if he wasn't granting enough combat advantage. Which means the question really boils down to: How do you want to finish it?
Rarity: Say… Could a glass slipper be an improvised throwing weapon?
DM: I suppose so?
SFX: (BACKSTAB!)
My bizarre job for this sequence was to somehow sell the fiction that this was playing out within the confines of a tabletop session running a real game system, while also letting the visuals sell the fiction that this would make an awesome episode of the show. And while I've had to shorthand a lot and, uh, ask that you don't think too hard about the action economy towards the end, I think we've managed to reach the home stretch with those fictions intact. It's been an experience.
Speaking of tabletop and bizarre fictions, here's another episode of that podcast about tabletop thieves!
Tales of New Dunhaven - Session 14-1 - The Most Wanted Job: LibsynYouTube
Notice: Guest comic submissions are still open until this arc is finished! Guidelines here.
If he hadn't made such a shoddy effort, she might have gone head-over-heels for him. As it is, his prize horse threw a shoe and the disappointment went straight to his head. His sole consolation is that he's well-heeled enough for the rich folk's prison. That's only farrier.
Eh, once it was down to PCs vs. boss on his own, and he's starting to get locked down, there's no point trying to stick with a rigid action economy in the comic representation of the game.
I love the way you can sneak attack with anything. I once had a fellow player in pathfinder who gave a pegasus rogue minor magic. She knew the cantrip Jolt, so she would stealth around, scuffing her hooves on the carpet, and then unleash a lightning bolt for 1d3 damage...plus 4d6 sneak damage. :P
I, on the other hand, once had to pull out 'Complete Arcane' and actually show the GM exactly where it said that a warlock could crit with an eldritch blast, and he STILL didn't want to allow it... :(
Unfortunately the GM has final say is pretty much the rule, though I should hope most decent GMs would concede to when the rules do explicitly state something.
For those who can't read music (or those who have trouble reading this particular music), it's a well-known little ditty ending in "aaah-aaah-aaah-AAAAAAH..." :)
Not really. They are decent at jabbing into thing fabric, but needles are not exactly robust enough to handle any sort of armor (including a decent padded gambeson, which could withstand arrows from war bows). They also don't really have a secure enough grip, so you aren't going to be able to maximize power delivery.
So in short, daggers are better daggers than needles.
My bizarre job for this sequence was to somehow sell the fiction that this was playing out within the confines of a tabletop session running a real game system, while also letting the visuals sell the fiction that this would make an awesome episode of the show. And while I've had to shorthand a lot and, uh, ask that you don't think too hard about the action economy towards the end, I think we've managed to reach the home stretch with those fictions intact. It's been an experience.
Speaking of tabletop and bizarre fictions, here's another episode of that podcast about tabletop thieves!
Tales of New Dunhaven - Session 14-1 - The Most Wanted Job: Libsyn YouTube