Princess Celestia: Not only was this the most exciting Grand Galloping Gala in years – just as I hoped… But Elusive has been exposed and the Thieves Guild is at its most vulnerable – just as I hoped!
Fluttershy: But… what about Elusive bring Prince Blueblood?
Rainbow Dash: You knew the whole time, didn't you?
Princess Celestia: Oh no, that's giving me far too much credit. But let's just say Blueblood was his own set of problems, and this is a "two birds with one stone" situation.
Rarity: Not so perfect a bachelor behind the scenes, I take it?
Princess Celestia: Of all ponies to be Elusive, plotting behind my back… I'm kind of relieved it was Blueblood! Vindication! Haha. But honestly, that's not the real reason why I'm so giddy. While all of you were fighting… I found his Invisible Desk. The nerve center of the Guild. All of his contacts and secret codes.
Rarity: I see… So now you can round up all of the Guild's officers, operatives, collaborators… Bring them all to justice.
Princess Celestia: No.
Rarity: As much as it pains me to– Wait, what did you say??
I'm not the world's biggest fan of the "chessmaster" interpretation of Celestia's character, but I'm 100% on-board for "opportunistic and more than a little devious."
Notice: Guest comic submissions are still open until this arc is finished! Guidelines here.
That's what I like to do when I can. The players failed miserably? Take them prisoner; now they can escape, be interrogated or given an out by the guards. They succeeded and wrecked the campaign? What will be the result in the campaign world? They killed the Big Bad? Nature abhors a vacuum, and there are probably many NPCs itching for a piece of his pie... or ready to go after the heroes to collect his debts.
Yeah, I am not the greatest at making combat encounters. I try to make them entertaining, but not too hard. Unfortunately, one of my players made a very, very good fighting character, and always just steamrolled my fights. It got to a point where I just sat down with her and was like... 'Look, I cnt build entertaining fights for this character. Lets just... Restart. You dont seem to be having fun when you fight my shitty encounters, and I am not having any fun designing them.'
Another option would have been to create a Nemesis for their character. A recurring baddy that's designed specifically to counter their proficiencies, at least enough to keep the uber-fighter occupied.
And that could be entertaining of itself, depending on the behaviour and attitude of the Nemesis.
i mean, she's got over a millennium of experience and the time to wait out plans that take generations if necessary. It would be weird if she didn't play at least a little chess.
Or, "I'm giddy because of all the painkillers I took because of exactly how I found the Invisible Desk. I figured I should check his office, but I didn't imagine it would be out in the open."
Maybe the desk could only be assessed with Blueblood's magic.
She knew where it was, but couldn't get into it without knowing who he was.
When she found out, she copied his aura.
Allowing her to get the documents she was searching for.
Better yet, Liara as a pony, checking herself out in front of a mirror while asking Rarity how the assimilation of the Thieves' Guild is going, and wow how she *loves* her new look...
With Rarity mentioning that it's *so* much easier with VI support and Liara's skills. Oh, and she has a lovely idea for an evening dress which will go *perfectly* with Liara's new look.
Nah. Probably more like Xanatos Slow Chess. She's immortal alicorn. Any problem she encounters will be solved sooner or later. She just needs to wait enough. In this case she probably just struck the target of opportunity.
Just a thought if comics is going to follow timeline of the show then next chapter is going to start with Twilight doing EPIC CRITICAL FAILURE on Epic level spell reawakening the Spirit of Chaos that Luna and Celestia saved the world from. (strips 797-801)
This strip and the comments on it reminds me that my normal home city setup for a game tends to have my LG halfling thief/rogue in charge of a more benevolent thieves' guild. Sure, shady stuff happens, but you have most everything above-board and in the graces of town's high level patrons (Sorc/Dragon Disciple and Paladin/Monk), or else you risk not doing business in town. (Those two patrons are also my characters from past games)
Perhaps her plan is to do... nothing. And make it clear that she's doing nothing. "Just walk away. We'll all forget ANY of this happened. You were never thieves, you were never in a guild, I never found the proof. Just... walk away, and live the rest of your lives as law abiding ponies..."
I agree, Celestia's plans have too many points of failure to be a real chessmaster. Like, how could she be sure Twilight would figure out the Elements in time to stop NM? How did she plan for the friendship lesson letters to snap Twi out of discording when that whole scenario wasn't planned in the first place? And if she really thought Flutters could leash Discord, would she really have put so many contingencies in place in case it didn't work? She doesn't plan ahead, she backplans; she's hoping for one particular outcome, then stuffs in as many failsafes as she can so the loss isn't too catastrophic in case it doesn't work out.
I'll buy opportunistic though, just not that she plans ahead. Random schoolkid has improbable power levels, ends up with a talent for magic, full stop? Divert some time and effort into that one and see what comes of it. With some luck, you get a shiny new court mage and a pet dragon for the military. Oh hey, wunderkid dug up one of several doom prophecies and thinks something should be done about it immediately? Toss her in the general direction of "magical artifacts that can solve this shit if conditions are met", give her a list of names that meet those conditions and some arbitrary reason to interact with them, oh and a pile of books with the answer to the current predicament in case she gets stuck and needs it spelled out in plain English.
That's basically the script of the first four seasons, with the exception of Chrysalis and her changelings. But those were such an outside context problem, and goes to show what Celestia is like when she *doesn't* have a plan running at the time and isn't aware of her enemy.
The most well-written Chessmasters in fiction always have cases where they fail, largely because of things they can't predict or information they don't have.
It occurred to me while watching "Equestria Girls: Friendship Forgotten" that Celestia's *real* power might be knowing where to go to find the solution. During the MLP movie, she knew the solution could be found by traveling to find the Queen of the Hippogriffs. She also knew that trusting Twilight and her very brand-new friends would save her sister. And in the new EqG movie, she knew that the answer would be found in the restricted section of the Canterlot Library, even though she didn't actually know what it was.
It seems like her greatest ability is to divine where the next step is. Although because she doesn't always know what the step *after* that is, she tends to play her cards close to the chest, and pretends omniscience as much as she can get away with.