DM: Let's see then, rewards… On top of the generous bounty for capturing Elusive… You've earned enough experience to blaze through to Level 10. In fact, you're so close to 11 that I'm tempted to just… You know what, why not? Welcome to paragon tier, everypony.
Rainbow Dash: Yeaaaaaaaa– wait, only two levels? We got, like, five when we took down Nightmare Moon! Wasn't Elusive another arc boss?
DM: For Nightmare Moon, I basicallly gave you an entire arc's worth of XP because you nipped it all in the bud. You've been dealing with the Guild and the Gala for many sessions, so the XP's been spread out. But now it's over. I'm ready to take a break from thieves and high society.
Twilight Sparkle: Yeah, not exactly what I expected to be using my Wizard talents on.
Applejack: Nah, that's par for the course. We've been in "heroic" tier, where the threats are more local and mundane.
Rarity: Now we'll take on more dire threats and become renowned adventurers for it!
Fluttershy: So what's next for us?
Rainbow Dash: Picking our Paragon Paths! Awwwwwwww yeah!!
Fluttershy: ...I meant what will we face next? What will the next "arc" be?
Rainbow Dash: Oh, right. Man, how are you gonna plan out a plot without us derailing it?
DM: I dunno, I think I managed to improvise my way through this one. I had to roll with a lot of punches to get you all to the Grand Galloping Gala so you could face Elusive. I have some confidence in my abilities now. But you do raise a point. This calls for a stepping up of my game. And by now, you probably know a lot of my tricks. It may be time to bring in some… outside help.
Applejack: Uh, girls? The DM's smiling that smile again.
And thus ends my version of The Best Night Ever. Fun fact: This took 100 updates, tying for longest arc with the Parts 1 and 2 of the pilot!
So what's next, indeed? A no-brainer there, but it was inevitable for me. Waaaaay back when I started and had established that I wasn't burning out anytime soon, I was compelled to promise (to others and myself) that I'd at least make it to one particular character before quitting...
Five or six years later, it's time for The Return of Harmony.
Notice: Guest comic submissions are still open until this arc is finished! Guidelines here.
At the end of the first arc of my current campaign, my group had managed to discover that the most powerful being in the world was actually a psion (as opposed to a very powerful archmage as they thought) and uncovered a plot to make the most powerful wizards in the world basically conquer the world. One of the fighters ended up in the debt of said wizards because he freed the most powerful djinn from his prison.
This was all well and good... until, after they did all of this, they then got captured and imprisoned by a lich and are now trying to free themselves.
I had an arc end a lot like this one. After the party had saved the whole nation from invasion, they found themselves invited to a private tea with the queen. This was actually quite awkward, since the bard was an anarchist that was opposed to the monarchy, and the cleric was a reformed thief that the queen had ordered flogged a few days ago. Still, as one of my players likes to say, tea makes everything better. By the end of that session, everyone was good friends and relaxed.
Then the queen gave them a hook for the next arc. :P
I was the DM and this was one of my first campaigns (I think second or third).
Context: The universe is run by dragons that can open portals to other dimensions (worlds). The majority of them are good, but one went mad and destroyed the planet which he ruled. The warping of these magics gave him the ability to cast (breathe) the portal spell on a much bigger scale (essentially creating black holes) which he would use to destroy other worlds just because. Eventually he was consumed by his own warped magic which made him easy to bring down. The other rulers killed him and buried his body (now just bones) on, you guessed it, the planet the party is on.
Fast forward several hundred years and there is a cult that has found a way to ressurrect the mad king by sacrificing a dragon hatchling of the same type (bronze) and gender during an eclipse. Through a series of bizzare events the party is recruited to help rescue the baby in order to literally save the planet.
End Game: The party finally reaches the burial site to find the cultists beginning the ritual. The eclipse was upon them. Out of game I started a timer that I reasonably adjusted to account for out-of-game discussions. The party needed to prevent the cultists from sacrificing the baby during the eclipse, which the timer was counting the length of. During the fight, the baby was cut free of its bonds but it was too young and weak to get off the altar by itself. One of the players managed to get the sacrificial dagger away from the cultist that had it. I honestly thought the players had this. The dice gods said otherwise. With only a few minutes left on the clock, the player that had the dagger was knocked out, dropping it and there was nobody else close enough to stop the cultist from reaching the baby. In a horrible warping sound the bones of the massive dragon rose out of the ground glowing with necromantic power and assembled themselves. The efforts of the party at this point were futile. The dragon roared in triumph, interrupted the cultists' praises (by killing one, I think), and the last the players' characters saw was the dragon's maw open wide and a swirling black energy poured out. And then there was nothing.
It definitely didn't end how anyone expected but we all had fun and that's the important part lol
As a rogue, I used Jack of All Trades (or something like that) because of the truly edifying number of rerolls it gave me
(My dice could become abject crap at times, so I needed the buffer.)
(And yet I still blew 3 rolls, even with rerolls, with a needed number of 5 or better on the die, when trying to disarm a trap. Almost detonated the dice bag after that session, but it was February, and we were out of firecrackers)
Discord would take great glee in not doing anything the GM wants him to do . . . but I think it would be too much of a headache actually giving an NPC that sort of autonomy.
He's quitting after this next arc only in the most literal sense; i.e. he is not quitting before or during this arc, and he's not going to be making this comic for the rest of eternity.
Hmm, I really should have been working on guest comic ideas while this was wrapping up... I've wanted to submit one for a long time. Well, more than the one I already have. Which I don't think I'm going to be able to find again unless I just archive-binge.
I wonder if theres going to be a guest DM who maybe starts too much OOC conflict for their own amusement, hence them getting discordant. Just when it looks like the girls are about the quit, Twilight rallys them to beat the guest DM's adventure. Likely ending in main DM smugly telling the guest DM that they underestimated their drive to destroy any DM's hard work.
Either that, or he's going to take advantage of Glinda's player. Think about it, she caused the whole party to almost fall apart - DM included - with a few choice words while guest starring as a gryphon character, for Rainbow Dash's "birthday present". I'll bet she'd make a GREAT discord character, and this time with the GM's well-wishes to make him as strong a villain as possible.
Woohoo! We've made it through season one! And it only took us seven years to do it!... Oh my gosh it's been seven freaking years... I'm gonna go lie down for a while...
So what's next, indeed? A no-brainer there, but it was inevitable for me. Waaaaay back when I started and had established that I wasn't burning out anytime soon, I was compelled to promise (to others and myself) that I'd at least make it to one particular character before quitting...
Five or six years later, it's time for The Return of Harmony.