Page 1033 - Not A Trap

3rd Mar 2018, 5:00 AM in Intermission 11
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Not A Trap
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Author Notes:

Newbiespud 3rd Mar 2018, 5:00 AM edit delete
Author: Winged Cat

Guest Author's Note: "Anyone have stories of when a filler session, just messing around, randomly turned into plot?"

Newbiespud's Note: And now the other half, where things take a turn for the serious.
Tales of New Dunhaven Session 15-2 - The Til Death Job, Part 2: Podcast Video

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Matt Reverse 3rd Mar 2018, 6:53 AM edit delete reply
Are you kidding? That's basically how we roll.
I can't even think of a singular example right now.
Digo 3rd Mar 2018, 11:55 AM edit delete reply
I remember being off on a trip one weekend and my players made up a one shot adventure doing some weird pirate-theme dungeon. When I came back it ended up being a full campaign that was actually imaginative. We still play it once in a while.
aylatrigger 3rd Mar 2018, 4:31 PM edit delete reply
I learned to never give plot to my Loony group. They just avoid it. So I focused on world building, and let them randomly make plot.
Alias Unknown 3rd Mar 2018, 5:56 PM edit delete reply
I had two player for one session so I made a short investigation based on a youtuber's joke and now I have two more plot points and defined the vague goal of one of the character from their backstory.
Kira 3rd Mar 2018, 8:15 AM edit delete reply
not really randomly if you all agree to make a thing a thing.
BuffaloBrony 3rd Mar 2018, 9:06 AM edit delete reply
Are you kidding? That's actually one of my wife's early campaign "tests" for new groups when she runs a game.

The simple milk run. Literally a trip to the store where she has planned NOTHING bad to happen except the natural outcome of PC actions. No planned traps, none of the shopkeepers are secretly evil, none of the items are uncommon or rare. Just give the party a list, some cash, and sit back and watch the chaos...

In one campaign, the party "accidentally" burned two city blocks to the ground, caused a death feud between two factions, and nearly killed twenty civilians. Because they were sent to get a perfectly ordinary bottle of milk.

I honestly can't tell you how many have ended with the party fleeing the town/city/space station from police/irate shopkeepers/store security.

I think we've only ever accomplished the mundane task of "commerce" once in all the times I've played. SOMEONE in the party always tries something stupid, illegal, immoral, or otherwise contraindicated because "it's in character!".

No plan survives contact with a player...
LegendofMoriad 3rd Mar 2018, 2:02 PM edit delete reply
That's actually really clever. It gives a good feel for the play style the party is looking for, without a heavy script. I might have to adopt that idea.
you know that guy 3rd Mar 2018, 9:37 AM edit delete reply
Applejack's player got there late?
Winged Cat 3rd Mar 2018, 2:15 PM edit delete reply
Winged Cat
Nah, she's been there all along, she just didn't have anything to say until now.
Dragonflight 3rd Mar 2018, 2:42 PM edit delete reply
My favorite was a Marvel Advanced Supers game I was running. The PC's start off flying home after defeating the latest bad guys. Because of a hurricane off the coast, they get diverted to a small Florida runway near the coast. Basically some Mom & Pop strip with barely something that might qualify as a radio tower. But it will land the plane, and in a meteorological crisis, that's what matters.

Anyway, the PC's get there, and realize it's this dinky little runway in the middle of nowhere... *except* for the state of the art surveillance equipment they discover while snooping around the old hangar nearby.

Some investigation later, and the PC's discover there's a hidden underground facility, with what look to their non-coporeal spy like armed guards, advanced sensor technology, and a well-stocked arsenal.

The PC's, being PC's, decide to break into the base, put down the bad guys, and generally win the day. They stage a fake uprising by what look like genetically modified crocodiles with laser cannons grafted to their heads (massive illusion spell courtesy of the team mage hiding the actual superpowered team.)

Breaking in, they overpower the guards, and attack. By the second round, some of the players are kind of looking at me funny and looking concerned at the other players. Every enemy they encounter is a one-punch takedown. Guns, yes. But no powers. No special abilities. And a lot of panicky normals.

After the base is secured, the PC's get around to examining the computers, and discover it's *actually* an FBI sting operation. They were studying drug trafficking movements on what was supposed to look like a deserted airfield in order to monitor the flow of illegal narcotics into the country and spy on the criminals who promote it.

Our Heroes just stormed in and utterly *flattened* a legitimate drug-busting operation.

The PC's spent the rest of the session messing with any remaining records so that it would look like some supervillain's doctored crocodiles were to blame, and made their escape before anyone woke up.

No one spoke of that again. To anyone. :)
SilverShadow4 3rd Mar 2018, 11:41 PM edit delete reply
That is beautiful lol
BackSet 5th Mar 2018, 3:50 PM edit delete reply
Why. Is. There. No. Like. Button
Xelmon 6th Mar 2018, 12:01 AM edit delete reply
Wooooow, that'll be the tale of many sessions to come... Talk about fortune on their side with their mage having made those Lazer-Crocks.