Page 1041 - Cuddly Abominations

22nd Mar 2018, 6:00 AM in The Return of Harmony, Part 1
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Cuddly Abominations
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Author Notes:

Newbiespud 22nd Mar 2018, 6:00 AM edit delete
I'm usually the furthest thing from a nitpicker, but one thing that kinda stuck with me from this episode was that Fluttershy's reaction in this moment seemed really underwhelming to me. Like there was a mismatch between the line as written, as voiced, and as animated. But again, not a big fan of nitpicking. Only mentioning it here because it was a part of my thought process for this page (and because I wanted something else to write in the Author's Note).

Anyway, it looks like my multi-group Dusk City Outlaws campaign is coming to a finale. Here's the first half of what might end up being the penultimate session.
Tales of New Dunhaven Session 16-1 - The Dry Run Job, Part 1: Podcast Video

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Mordenheim 22nd Mar 2018, 6:18 AM edit delete reply
I know it will be a little while, but I can hardly wait to see the reaction page to the reveal of the guest-GM.

Also, hmmm... Story time....

How about a time where your campaign just got really, really WEIRD?
ThatGuest 22nd Mar 2018, 7:13 AM edit delete reply
While the party were patting themselves on the back for beating the fake boss they got attacked by the real one. A hydra made out of medusas......medusae?
T.J. 22nd Mar 2018, 11:07 AM edit delete reply
In our 5e campaign, three party members (myself included) touched this weird giant magic head, each of were sent on a sort of mental journey (which were, separately, a climb up a mountain while being attacked by imps, flying through a giant hive in the air followed by being chased a swarm of something or another and... an eating contest where you could actually get hurt by the food you were eating. Guess which one was mine). After the journey each party member was then physically changed, with one turning brown, growing two extra arms with shovels on the end (giving them both a natural weapon and a burrow speed) and really good darkvision, another growing insect wings on his arms and legs, and the final member gaining enough weight to suffer a permanent penalty to their movement, but also got a small strength boost and growing 3 feet taller.
Dragonflight 22nd Mar 2018, 3:05 PM edit delete reply
Seems to me the first thing to try is to ask which head's snakes are the prettiest. That way, all those snakes start bashing each other, and the heads are seriously distracted. They might even defend *their* snakes from the other heads, and wind up with a giant (and very confused) medusa-head hydra statue.
Winged Cat 22nd Mar 2018, 3:55 PM edit delete reply
Winged Cat
So there was this campaign I took over as the GM for. Urban fantasy, somewhat standard, but the players were starting to get in the mood for something less conventional. Shortly thereafter, the party was holed up in a building (a standard 4-to-10-story concrete tower), surrounded by armored vehicles, with "hostages" who were somewhat on the PCs' side. I gave them some rope on what to do...

...they organized a dance party with enough momentum shifts to crack the building off its foundation and rock it, step by step, down the street, right through the siege.

Let's just say, surreality for the players' enjoyment became a campaign theme from that point through the campaign's end.
rem 22nd Mar 2018, 4:53 PM edit delete reply
ok, so we were playing Vampire the Masquerade, the party consisted of a Catiff with gargoyle wings and shapeshifting (yours truly), an assamite, and a tremere who was a fox mulder wannabe, and our keeper a Ventrue diplomat. We were tasked by the prince to track down a couple of rogue Malks (pretty standard fish-malks if you know the type) who were threatening the masquerade, we were sent to talk to the police commissioner, a young skinny black man named Ed Gordon, who was an agent of the Prince.
Ed told us about a vampire who believed he was a hero in the style of the 60's Batman, who went by the name of Bloodman, he had sired 2 childer, a girl who dressed like an owl and called herself Hootie, and one who thought he was the Joker. while talking to Ed, we were shot at from across the alley. 3 of us, me, the Assamite and the Tremere, lept out the window with our keeper sighing at our impulsiveness. As I glided across the alley, Hootie lept onto my back, cut off one wing with her spear, did a front flip, bounced off the police building and back to the building she had started on.
The others began combat, and after hitting the ground, I gathered my self, reattached my wing, and climbed up the fire escape to the top of the building where combat was taking place.
The PCs were, to put it bluntly, were getting their asses kicked. Thinking quickly, I shouted "why are you attacking my sidekicks?"
Everyone stopped and looked at me like I was an idiot. Bloodman responded that villains don't have sidekicks, they have henchmen. I told him we were here to put a stop to the Joker, that I was the Shifter, and these were my sidekicks, Alfred, Knife-girl, and Trenchcoat Lad. (best I could come up with off the top of my head)
We left the rooftop, and climbed into the Bloodmobile (a van) and headed to the Joker's lair, an abandoned funhouse on the edge of the city (which totally existed and wasn't just thrown in there for the one session), and we made our way through the deathtraps.
The mirrormaze, which I lead us through having no reflection as part of a mystic curse, a poison gas trap (none of us needed to breath so that was easy), and finally the Joker himself. Bloodman and the Joker faced off, and while everyone was helping Bloodman I stabbed Hootie in the back with a wooden stake, and ripped her head off (still pissed about the wing) and she cursed me with madness as she died, causing me to have occasional flashes of "heroism" (of the 4 color over the top variety). The Joker ended up killing Bloodman and himself with his chainsaw yoyo, a large yo yo with several chainsaws attached.
We burned the remains, swore never to speak of this again, chalked it up as a win and reported to the prince that we had fulfilled our orders and refused to go into details, saying that he REALLY didn't want to know.
Medicshy 23rd Mar 2018, 4:34 AM edit delete reply
I mean, I just had my players have a 3 hour boss fight with Shia LaBeouf, does that count?
Freemage 23rd Mar 2018, 2:47 PM edit delete reply
Living Greyhawk convention play, high-level module, D&D 3.5. Very shortly into the adventure, we triggered The Trap. The GM smiled evilly, and said, "Okay, you two, you two and you two--swap your sheets. You now have your own personality and memories, but you have the skills, powers, etc of the character whose sheet you now have."

Remember, HIGH LEVEL D&D 3.5. It was often difficult to remember what your own character could do by 14th level--quickly comprehending what your table-mate's abilities were (not to mention the gear that they had stored on the small folder full of certificates for all their loot) was a nigh-impossible task.

It was made all the stranger for having my antisocial, constantly on the borderline of drifting to the deep end of the Alignment Pool, utterly cynical Alienist/Summoner get swapped with the perkiest, happiest Halfling Bard in the campaign. It was fun, but very, very surreal.
Digo Dragon 23rd Mar 2018, 5:28 PM edit delete reply
Digo Dragon
Really weird? Like the time in a Shadowrun session where the PCs thought they ended up traveling back in time to the American Revolution when they followed some odd-ball British lady into a police call box? Yeah and then they got conscripted into George Washington's army weird? Fighting with ancient guns was fun, and the amusing part of it all is the the players actually believed they were in the past.

Turned out to just be a really good reenactment troupe. Allegedly.
Mordenheim 22nd Mar 2018, 7:51 AM edit delete reply
I suppose I should share one of my own as well, hmm?

In a homebrew 5e Spelljammer campaign, my group was returning to a water planet that they had left just a few days before. When they returned, there was nothing except a few asteroids and a cloud of ice vapor. At first they thought that they were lost until they encountered an animated stone statue of a horse floating in space. It could only answer in single words, mostly monosyllabic. Somehow, the party managed to glean from these answers that the horse was thousands of years old and had been tumbling through space in the wake of some massive, cosmic entity that devours planets. A god of destruction worshipped by a cult they had encountered earlier.

Unfortunately, the campaign ended up being rebooted before it got much further, :(

The weirdness of the original, though... Metal scroll cases that transformed into metallic bats. Crystal wolves that could be detonated with sonic vibrations. Fun stuff! :D
SilverShadow4 22nd Mar 2018, 9:18 PM edit delete reply
That sounds somewhat similar to a campaign I ran that the goal was to stop a cult from sacrificing a baby dragon in order to resurrect a dragon that breathed black holes. That story is in a response to the "End Of The Arc" storytime prompt several pages ago.
SilverShadow4 22nd Mar 2018, 9:21 PM edit delete reply
Comic #1030 - Pink Horizons
Frission 22nd Mar 2018, 9:12 AM edit delete reply
Rofl, well you put a great line in its place, spud. xD I love it :3
Needling Haystacks 22nd Mar 2018, 9:50 AM edit delete reply
Not a campaign I was personally in, but my friend once GMed a campaign with 5 players who decided they would model their party after the Ginyu Force.

Apparently, their preferred method of entry was to check for traps, open the door, check for traps on the other side... then close the door again and burst in with dramatic poses.
Guest 22nd Mar 2018, 2:50 PM edit delete reply
I love all of this.
BackSet 22nd Mar 2018, 3:29 PM edit delete reply
Sigh. Why does this keep happening.
aerion111 23rd Mar 2018, 6:01 AM edit delete reply
Dusk City is about to end? Aww, I was quite enjoying those sessions. All of them, regardless of the group, though of course I liked some more than others. Are there any plans for any OTHER campaigns in the future? Not specifically Dusk City (or FiD), just anything involving roleplaying and such?
Kaze Koichi 23rd Mar 2018, 6:22 AM edit delete reply
And the moral of the story: never tell your GM anything that can be used against you in game.