Page 1051 - Hollowed Halls

14th Apr 2018, 6:00 AM in The Return of Harmony, Part 1
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Hollowed Halls
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 14th Apr 2018, 6:00 AM edit delete
"Questgivers That Can Roll With The Punches / Have Had Nearly Enough of Your Crap" as a fantasy aesthetic will never not be funny to me.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



ShadowLDrago 14th Apr 2018, 6:39 AM edit delete reply
Celestia rolling with the punches is a joy.
Winged Cat 15th Apr 2018, 11:46 AM edit delete reply
Winged Cat
That may be how she came to give as good as she got. Doubtless, Twilight is not the first she has had to deal with.
Space Jawa 14th Apr 2018, 8:51 AM edit delete reply
Reminder of what "that one question" is?
Boris Carlot 14th Apr 2018, 8:58 AM edit delete reply
"What the heck is going on, Princess?"
DeS_Tructive 14th Apr 2018, 9:59 AM edit delete reply
Have we done a story time about that? "Times NPCs did not put up with PCBS."

My secret agent / superhero campaign: A teenage punk who happened to be the most powerful precog in the world and a telepath who also had the remnants of a recently deceased ally in his mind were the cause of endless drama.

And then, one day, while still in the "warmup" part of the game session, those two went for a drink. The punk cause she was a punk and the telepath in an attempt to forget about his co-pilot.

This resulted in the telepath being posessed by the ghost and the punk picking a fight with skinheads, which was -finally- the point where they realised they couldn't actually win the fight without blowing their cover (officially, metas don't exist in this world). They got the snot beat out of them.

So when they stumbled in to their base the next day, freshly released from the hospital, their superior handed them their letters of termination.

In retrospect, I don't know which was worse: That my players were surprised by the consequences, or that I'd already had notes prepared for the game session where they get themselves fired.
Dragonflight 14th Apr 2018, 2:20 PM edit delete reply
Reminds me of a Mekton Battletech 4100AD game I ran a long time ago. The players were in the second generation, playing the children of their first characters. The first group became a successful and celebrated mercenary group in the new Star League, with one of them becoming a Duke in Davion space, responsible for a star system.

Anyway, the kids on their first semi-official deployment managed to cause such a diplomatic incident that the Star League had to intervene directly to keep them from starting a war with the other alien races in the still-fledgling Interstellar Alliance (one of the players was a huge Babylon 5 fan.)

So, after the PC's get the riot act read to them, they get shifted into the espionage department, and are sent *very* far away into uncharted territory to look into a lost Human colony dating back to the original Diaspora days of the first K-F Jumpships.

What they found was a stable cluster of human star systems at war with a cat race, both bent on exterminating each other, with no knowledge anyone else was out there. Yep, that's right. The trouble PC's found themselves in Wing Commander.

In typically PC style, they became a touring rock band, and used that as a cover to figure out what was going on and try to stop the war.
Captain Snark 15th Apr 2018, 8:58 PM edit delete reply
You know, you'd think she'd have seen that coming. ;D
Jannard 14th Apr 2018, 10:34 AM edit delete reply
Ah, yes, nothing like a dose of "if you can be so *insert adjective here*, then the NPCs are probably used to that".
I always remember having a party who bullied their way around whoever wasn't obsequious enough, even if the NPCs were far above them in social stature. Then I started putting the occasional NPC who took no crap from lowly adventurers here and there... I wouldn't say things changed drastically, but at least they stopped being so absurd.

Then there's this one moment in a friend's table, a favorite of mine: an NPC had arrived to the city where the party was, and they had been hearing how important, powerful and potentially dangerous this character was, even though she was technically on their side. She also happened to be a princess, so she expected people to treat her with proper respect.
Eventually, this princess revealed herself in front of the party. Another NPC who they knew was pretty powerful bowed his head and took a knee immediately, and most of the players understood the message right away and followed suit... But one of them decided his character would not bow to anyone, because "who the hell does this girl think she is". Needless to say the character ended up biting the floor in a single punch, with a sword poiting to his throat and a threat of showing respect, or else...
Unfortunately, neither the player nor his character ever learned the lesson. I don't think he ever became aware he was playing it that way, he earnestly believed his character was a perfectly reasonable person.
Guest 14th Apr 2018, 10:41 AM edit delete reply
You say that, and it makes me think of Neloth in Skyrim. Probably one of my favorite NPCs.
Digo 14th Apr 2018, 1:03 PM edit delete reply
[During an evening at a tavern meeting our quest giver]

Quest Giver: "A great darkness has fallen upon this land."

Me: "That's cause it's O'Dark Thirty."

Quest Giver "If I buy you a cup of coffee, would you let me get through this?"
Winged Cat 15th Apr 2018, 11:43 AM edit delete reply
Winged Cat
"A great darkness has fallen upon this land."

"It's midnight. Give us...oh, eight hours, we'll probably need just six or so, and light will flood in everywhere that's open to the sky."

This has also been done in Webcomic form.
Akouma 14th Apr 2018, 5:56 PM edit delete reply
The monarch sass kind of reminds me of my first D&D campaign I ran. So the players are in hiding, leading a band of rebels who have named themselves after their captured king. They go to rescue said king from his captors, only to find out he's been interrogated for months because the rebel group is named after him and his captors assume he has info. When they unbind him, he screams "WHICH ONE OF YOU DECIDED TO NAME THE REBELS AFTER ME?" One of the players apologizes, only to be met with "SHUT UP OR I WILL END YOU!" He then picks up a sword off the guards outside, and helps angrily hack and slash back out of the fortress.
Jennifer 15th Apr 2018, 11:34 PM edit delete reply
"We called ourselves the Champions of King Whatsit because you're our sovereign. What else should we have called ourselves... Sire?"
Guest 14th Apr 2018, 10:26 PM edit delete reply
"I kind of used an eldritch abomination as a lawn ornament instead of imprisoning it."
SilverShadow4 15th Apr 2018, 12:00 AM edit delete reply
Um...I'm gonna need you to expand on that a little more lol
Winged Cat 15th Apr 2018, 11:38 AM edit delete reply
Winged Cat
"I imprisoned an eldritch abomination in my lawn, so I could look out at it and laugh, to remind myself - when the day to day drama got too much - of what I have been and what I have done, and so regain perspective. Really, there was about a hundred years of a multi-generation cycle of court politics, and this helped me stand above it all.

"I'm sure it won't take you even a single year, let alone a hundred, to recapture it."
LibbyLishly 15th Apr 2018, 6:46 AM edit delete reply
My party tends to have this effect on every NPC.

Like the questgiver who was staying in the same in as us and we crashed his breakfast table and the wizard are some of his food while the rest of us were running wildly after another NPC - who needed help in another quest, so we rushed back to Questgiver 1 to tell him we'd come back to handle his quest in a week. He's going to put up an ad for a new party if we don't make it in time.

The new quest involves us assisting an NPC Paladin with a vengeance mission. He gets along fine with the druid and the overly passionate fighter, but the wizard and the rogue... well, we haven't exactly been earning brownie points with him.