Page 1056 - Call Waiting

26th Apr 2018, 6:00 AM in The Return of Harmony, Part 1
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Call Waiting
Average Rating: 5 (2 votes)
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Author Notes:

Newbiespud 26th Apr 2018, 6:00 AM edit delete
In fiction, THE CALL TO ADVENTURE is either answered with noble acceptance or petulant refusal prefacing a raising of stakes that forces the hero's hand.

In roleplaying (and perhaps reality), THE CALL TO ADVENTURE is more often met with a lot of hemming and hawing, and a bit of bargaining to boot.

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Specter 26th Apr 2018, 6:03 AM edit delete reply
I can't help but laugh everything I see Celestia trying to stay calm in the face of the the mane 6's reluctance to help.

I just can't help but feel sympathy (and humor) from it.
The Old One 26th Apr 2018, 10:22 AM edit delete reply
Traditionally, in one of my old groups, this is where someone shouts "TO THE BATCAVE!!"
Digo Dragon 26th Apr 2018, 10:25 AM edit delete reply
Digo Dragon
Heroes that hesitate or seem so blase about the call to adventure bug me a little. I see the call and answer it on the first ring. Sure, that sometimes means falling into the villain's trap or nearly getting killed, but still, adventure! :D
Jannard 26th Apr 2018, 2:37 PM edit delete reply
Word, Digo. Some players should emember they're supposed to be *roleplaying* a *heroic fantasy*, and letting oneself be absorbed by the genre doesn't have to hurt... Unless you wanted to play Paranoia and were forced into this, but then it would probably be better to leave :P
Guest 26th Apr 2018, 2:41 PM edit delete reply
To be fair, some calls are better left unanswered. Call of Cthulhu, for example, is one adventure I would NOT want to get mixed up in.
ZhonLord 26th Apr 2018, 2:43 PM edit delete reply
In my experience, there are only two times it makes sense to be hesitant about accepting a heroic superquest when you're roleplaying heroes.

1, If you're a Murder Hobo who's looking to sneak a few extra golds out of the reward for taking on this ultimate evil.

2. If your character is a legitimately paranoid-about-ambushes type who tries to be the voice of caution in a group of gung-ho crazies that would put Leeroy Jenkins to shame.

Though with the party this DM has, I'm not surprised it happened here XD
Malroth 26th Apr 2018, 4:39 PM edit delete reply
Or of you're secretly the BBEG and the villian you're called on to stop happens to be one of your minions.
DeS_Tructive 26th Apr 2018, 11:28 PM edit delete reply
I usually don't care. If the troupe doesn't bite, I'll put on some tavern music and have them sit in the tavern for a few hours, while I read a comic. Scenario dependantly speaking, of course.
Draxynnic 26th Apr 2018, 6:04 AM edit delete reply
Given the number of adventures where the quest-giver says "And as reward, you get to keep the loot of whatever you kill along the way!", I can understand a bit of hemming and hawing and bargaining along the way.

Sure, it often proves to be that the looting rights turn out to be quite lucrative. But still.
Greenhornet 26th Apr 2018, 6:27 AM edit delete reply
Offered the prospect of a lot of gold and magic loot, you sometimes have to wonder just how TOUGH the opposition you'll be facing is. And by the way, why doesn't the royal quest-giver send his massive, well-armed and trained ARMY after this threat?
It all makes me think of the western movie plot (Which I've come to hate) where the lone hero defeats two or three bullies who are terrorizing a town of several hundred incompetents and cowards. The excuse "He's a professional gunfighter" just doesn't hold water when the movie mentions that some of the townspeople had been "in the war" or had "fought injuns".
In my opinion, "The Karate Kid" would have been a hundred times better if "the hero" had come after the bully with a baseball bat. Shorter, but better.
Tempestfury 26th Apr 2018, 7:45 AM edit delete reply
Trained Martial Artist vs Average Joe with Baseball Bat.

Trained Martial Artist wins.
EspyLacopa 26th Apr 2018, 8:08 AM edit delete reply
Until you realize that the "Average Joe with a Bat" is actually S-Class Hero, Metal Bat.
Greenhornet 26th Apr 2018, 5:29 PM edit delete reply
Do you think it would be an organized match with rules and a referee?
Look at history: Well armed, experienced and trained "elite" solders vs a bunch of draftees, volunteers and a smattering of regulars. Bet on the citizen solders.
The Chessmaster 26th Apr 2018, 7:00 AM edit delete reply
The Chessmaster
This comment gave me an idea for a campaign where the PCs get paid up front, but don't have loot rights. They'd break the deal in seconds, of course, but it would certainly be interesting.
Guest 26th Apr 2018, 9:43 AM edit delete reply
Loot rights always seemed a bit fishy to me. It's tantamount to saying, "I don't have any rewards to give you. But you can keep the loot!"

Yeah. Okay. And what's stopping us for NOT taking the quest and going hunting and obtaining the same loot...?

@The Chessmaster: There would be a pretty good reason for the PCs not to break the deal... They'd basically become infamous for not honoring their deals and they'd stop getting jobs/quests.
BackSet 26th Apr 2018, 1:55 PM edit delete reply
Loot rights don't make any sense. What, you think I'm just going to give you all the sweet loot i found while I discovered that your brother who went into the cave of death *gasp* died! No! I did all that work for nothing! I'm keeping this loot! Even if you said nothing!

The only time this works is if theres specifically No Loot Rights. Ypu must give your loot to the employer.
aerion111 28th Apr 2018, 12:32 AM edit delete reply
Loot rights only make sense when there's a clear reason you might not have it by default. For example, I wouldn't expect loot rights when capturing a crime-boss in town, though it should be expected that the more expensive valuables will 'go missing' during the arrest.
But if it's some tower out in the wild, outside of where the law is generally enforced? Yeah, no, I was going to claim loot rights anyway.

Mind, mentioning loot rights can still make sense if your point is 'This needs to be done, ok? I can't pay you, but there should be plenty of loot, so it's not like I'm asking you to go at a loss.'
ANW 26th Apr 2018, 6:15 AM edit delete reply
Last time around we had a tie.
I'll figure something out.
Today's match is.
Look Before You Sleep vs. Party of One
Which in your opinion was the better episode?
Special info this afternoon.
Archeo Lumiere 26th Apr 2018, 7:30 AM edit delete reply
Look Before You Sleep, hands down. Party of One may have given us Pinkamena, but I think that the character and relationship development in LBYS was flawlessly executed.
Matt Reverse 26th Apr 2018, 7:15 AM edit delete reply
Matt Reverse
So close to Discord's first appearence.

Classic Steve 26th Apr 2018, 8:23 AM edit delete reply
And they're not even discorded yet.
Digo Dragon 26th Apr 2018, 10:24 AM edit delete reply
Digo Dragon
I know! They need to switch out from Skype.
WuseMajor 26th Apr 2018, 8:00 PM edit delete reply
...Actually, IS there a FiD Discord? Or an MLP one? Because that seems ironic on a couple of levels, really.
Mykin 27th Apr 2018, 7:15 AM edit delete reply
There is a FiD Discord, though I think you have to be a Patreon in order to get invited to it.

And I agree with Digo here, they really need to get off of Skype. Discord is so much better... when it isn't messing with you at random times, screwing up your streams, causing your computer to shoot out packing peanuts at random...
aerion111 28th Apr 2018, 12:27 AM edit delete reply
There's multiple MLP ones, and MLP is actually the first context in which I heard about Discord servers. Which lead to me being confused on what it was for a while; I assumed it was named after Discord, the MLP character, so figured it was an MLP-centric thing. Then other people started using it, and I wondered why an MLP-based chat-service was getting so popular. Took a while to figure out, from references to it and such, that it was a legitimate program with no direct MLP relation.
BackSet 26th Apr 2018, 1:50 PM edit delete reply
From the way they act you'd think they all took true neuteral as an alignment.

"You must save the world!"

"I dunno. Let me check my schedule. Okay, I seem to be free on saturday. But on monday I can't do crud. Also, oet's discuss my fee while we're at it. If you pay me enoigh I may be persuaded to help do this instead of just going to the bar."
Wait 5 minutes... 26th Apr 2018, 2:17 PM edit delete reply
So... Any moment when 'THE CALL OF ADVENTURE' come and the answer is "Wait 5 minutes, I'm not ready" or something like that?
Greenhornet 26th Apr 2018, 5:32 PM edit delete reply
"But I just washed my hair and it's still in curlers!"
Akouma 26th Apr 2018, 9:19 PM edit delete reply
Reminds me of a moment I JUST had over a larp weekend. So some players come up the hill, followed closely by an NPC, and they loudly announce that they're looking for a True Weaver (my character's class) for help with an important ritual (which means I will be a high priority for enemies if I do it). I promptly scream "I don't waaaaaanna." They counter my unbelievably sound argument by asking if there's anyone else in the entire town who's both awake and can do the job. (There was not.)

So short version of this story is I'm a god damn hero who selflessly put himself in harm's way for his townsfolk. (I was at basically no point ever in any danger because we snuck behind the monsters to do the ritual.)
Archone 27th Apr 2018, 12:26 AM edit delete reply
This is actually covered in at least one Shadowrun module, as part of the GM's instructions regarding what to do if the players refuse to accept the job. "Pick up your things, leave the table, and go enjoy the rest of the convention."

Or as Colonel Trautmann said in the old 8-bit NES "Rambo" game: "It's up to you, but the game doesn't start until you accept."