Page 107 - Grand Line, Part 7

12th Apr 2012, 6:00 AM in Intermission 1
<<First Latest>>
Grand Line, Part 7
Average Rating: 5 (3 votes)
<<First Latest>>

Author Notes:

Newbiespud 12th Apr 2012, 6:00 AM edit delete
Guest author: DragonTrainer

Some intro is better than no intro, in my experience. Interesting PC relationships develop over time, but starting that relationship is a challenge. Same thing goes for backstory - starting out, it doesn't do much, but it accrues meaning over time.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Sidnoea 12th Apr 2012, 6:07 AM edit delete reply
First dur hur hur
Crimson Doom 12th Apr 2012, 6:13 AM edit delete reply
Crimson Doom
How on Earth did he get a 22 at level 1? Did he take an inordinate number of flaws or something?
gindranis 12th Apr 2012, 7:06 AM edit delete reply
Horned owls probably get +6 dex or somesuch.
Veya 13th Apr 2012, 8:38 AM edit delete reply
I never played D&D, but I am pretty sure making your character into a small critter is an extremelly huge flaw in itself.
Chakat Firepaw 13th Apr 2012, 9:05 AM edit delete reply
I don't know 4ed but in Pathfinder a tiny creature, (such as an owl), would have +4 to Dex from size. A bird of prey having another +2 or so as a racial adjustment also would make sense.
Lucidity 15th Apr 2012, 3:17 AM edit delete reply
My assumption (from a 4e player) is that he rolled his stats with a d20, rolled a nat20, and got a +2 racial bonus to dex. Dex is the main stat of 4e Monks, at least, so that 20 woulda gone to Dex to make 22.
Anonymous 1st Jan 2015, 4:32 PM edit delete reply
4e stats are normally either 3d6 or 4d6 drop lowest, not d20.
Matty-chan 12th Apr 2012, 6:16 AM edit delete reply
What. Also, looking at those stats - 22 Dex? Really? I mean, fair enough, that Charisma's crap, but still...
darkwulf23 12th Apr 2012, 6:16 AM edit delete reply
Ah back stories. The roleplayers chance to shine. More work for the rest of us. So anybody have an interesting character backstory?
Masterweaver 12th Apr 2012, 6:23 AM edit delete reply
Earth Cloud. Originally for a forum RP, he was basically a unicorn hobo... but his special talent was hiding. Then I revealed he had been scarred and traumatized in a fire caused by an arrogant jerk who was angry with his not-exactly-marefriend.... and THEN I revealed he was slowly going insane and convinced he could somehow bring said burned-to-death mare back to life.

There's also Fireflare (Grew up in the slums and eventually went to college to be a monster hunter), Flapper Jack (Fireflare's college bar buddy, had his wing bitten off and joined the guard afterwards), Cheesecake (Formerly from a rich family, ran away from neglectful parents and joined a gang), and of course Swirly Mists (Mysterious past, often accused but never confirmed criminal activity, special talent chaos.)
Vapor 12th Apr 2012, 7:01 AM edit delete reply
I had an elf raised by dragons that taught him the ways of the dragonfire adept. His brother was a playa and his mother worked as a whore twice but for some reason they told him kissing someone meant you were declaring war. So after the party necromancer (she hated him and had a backstory involving lots of betrayal and loneliness) put a wound on his tongue, his response was to kiss her.


...I'm pretty sure there was tongue involved.

The next post began 'The sheer audacity of it was what saved him.'
Kaleopolitus 12th Apr 2012, 8:07 AM edit delete reply
That is the best kiss EVER, Vapor. Damn xD
Akouma 12th Apr 2012, 7:26 AM edit delete reply
I was actually just discussing this last night with some friends. In a roleplay where are all the characters were born with various abilities and powers, I had a character who was born with a partial suit of retractable-spike armor bonded to his skin. Only problem was he was born with the spikes extended, so his mother died in childbirth. In grief, his father dropped him in an orphanage and left town. (He was adopted in short order, though, into the care of a loving mother. I felt the backstory was actually a little too sad for a fairly-light RP.) He spent the entire duration of the RP looking for his father on the side while travelling with the RP group.

I really liked it since all the characters had to have some sort of mark on them that demonstrated they were unnatural beings, and my character was the only one who couldn't potentially hide his mark with clever clothing choices or other simple tricks. He was also the only character who's abilities were purely physical.
Zarhon 12th Apr 2012, 7:54 AM edit delete reply
Don't really have an actual character I ever played, but I did think up a story for a (rather crazy, overpowered, GM-NPC styled) one.

Basically, a girl rogue/thief/monk. Her mother was a werecat/werelynx living on the outskirts of a village, and her father was Olidamaara (A one-night stand, while in disguise... He's IS a rogue after all. The girl nor her mother doesn't know this however), leaving her pregnant. The mother was part of a peaceful werecat tribe that was at war with a brutal pack of werewolves. The leader of the werewolves figured out the girl was part demigod via a prophecy, so he decided to send a feral hunting party of werewolf berzerkers to kill her off. The werewolves manage to brutally kill the mother and almost kill the girl, but she barely escapes (with a little help from Olidamaara).

This left her completely traumatised, causing her to be deathly afraid of any kind of canine creature, as well as any non-cat were-creature. Her main quest would be to one day find the ones responsible for her mother's death, as well as figure out her divine heritage.

Her divine heritage gives her only one special trait: She can steal almost anything, even when it should be impossible for her to do it.

I pretty much based her off the "girl thief" class from Disgaea 2. :)

Zuche 12th Apr 2012, 8:25 AM edit delete reply
I once played a dwarf with an orc name. It signified that he'd spent most of his life as a slave. The name signified that his owner was powerful enough to keep personal slaves as entertainments and decorations, rather than disposable labour.

The only thing crueler than orcish entertainment was the criticism of a bad performance. Such a slave was also a target for orcs looking to hurt an owner they couldn't confront directly.

After surviving years of poisonings, "accidents", and "poor reviews", our hero escaped. His experiences left him the need to showboat and a brutal mistrust of idealism, which he views as a health hazard. They also gave him recurring nightmares about being a ball in a game resembling an unholy cross between pool and dodgeball.
Bronymous 12th Apr 2012, 9:16 AM edit delete reply
You know, I've never been very good with backstories, mostly because all of my characters end up being very similar, partly because I'm lazy (DM requested them, but only ever awarded XP to the best or longest). I have, however, gotten into the habit of writing out badass monologues to make up for it, though, especially if we RP our intros.
terrycloth 12th Apr 2012, 10:51 AM edit delete reply
My Barbarian/Warlock (infernal pact) hybrid.

His mother sold his soul to the devil before he was born, so despite being a naturally evil person he swore to get revenge on his 'patron' by using his powers only for good. Starting with killing his parents when he found out what they'd done to him, of course.

...he wasn't very good at being good.
Keith 12th Apr 2012, 1:22 PM edit delete reply
I played a githzerai ninja in a Planescape campaign who had rebelled as a teenager against the overly-lawful society he was brought up in. He went to the opposite extreme by joining the Sensates and changing his name to Wolfgang von Dragonblossom.
Rentok 12th Apr 2012, 2:34 PM edit delete reply
I made a Dwarf Knight who has probably the best backstory out of all my characters.

First I'll give some examples of my usual backstories.

Half-Elf woman raised by a father who couldn't cope so well with his own mortality when his wife and daughter seemed not to age and became abusive, ran away from home and fell into banditry for a while before one of the other bandits tried something and she killed them all at night and struck off on her own.

Kender bard.

Young Winged Half-Elf kidnapped into slavery before he was old enough to talk who just wants to find his mother.

etc... you get the idea. Anyways, the Dwarf Knight was so much better than that.

K'balt Ironjaw had an older brother. The two of them went in for Knight training together. Only K'balt made it, which pissed his brother off, and the brother ended up in a holding cell because he was so unstable. K'balt cut of family ties with him and became a Knight. He traveled around, spreading the name of his Order and protecting people as best he could.

Not everything has to be a tragedy of epic proportions involving dragons barbarians eldritch horrors gods and prophecies, I suppose.
Kaleopolitus 12th Apr 2012, 3:45 PM edit delete reply
No, you're right. I enjoy the very simple backstories as well. In the campaign I'm in right now I am playing as Nontle Irehija. The worst thing about her life so far is that her father was SO engrossed in his reverence of the god, which stood for warriors and men, that he refused to interact with Nontle when his first born turned out to be a daughter. Her uncle took his place. Even then though, over time her father regretted his decision and he tried to make up for it.... Guess what: Nothing has happened. She left home on a task set by the village elders before it could come to an emotional conflict.

Oh, and she's a leatherworking apprentice under her uncle.

It's really really simple, yet works wonders. Also gives the DM a hook; her father might be so worried about her and never being able to make up that he goes looking for her!
Matticus 12th Apr 2012, 6:20 PM edit delete reply
I was in a L5R campaign where I played a Lion Clan swordsman--who absolutely refused to take human life if at all possible. See, he had two younger siblings that got caught in the crossfire of a border skirmish between Lion soldiers and members of another clan. When he found the bodies, they had arrows from both sides in them, so it was impossible to tell what side actually killed them.

From that point on, he realized that all life was precious, and the constant squabbling of the clans was pointless and destructive. After all, beneath all the clan colors and symbols we were all still human.

He dedicated his life to swordsmanship--but only as a means to protect others and stop violence in its tracks. His strategy was to use his clan bonuses to open a fight by disarming his opponent and then either knocking him out or demanding surrender. He was very, very good at that.
masterofgames 12th Apr 2012, 9:06 PM edit delete reply
I have a fairly simple one you may enjoy. It's nice and uncomplicated in concept, but in practice, well...

I was an elven prince raised by dwarves since infancy. I wound up being a tinkerer and repairman/junkman for the clan. As there was booze galore available, he wound up being a drunken swordsman, and a darned good one too.

His name was Tolwin, because it sounds a little like what he was to the dwarves. As in, "Need something fixed? Go get the tall one." Tall One was eventually shortened to Tolwin.

Now this may sound easy enough, but there's one thing.

This all happened, IN A MIDDLE EARTH SETTING.


By the end of the campaign, I had cut a ringwraith in half from top to bottom in a single blow with his own sword that I had stolen from him several weeks beforehand, destroyed one of the rings made for the human kings, became king of the only multi-species mini-kingdom in the world, made breakdancing part of the official elven guard training, and put wheels on a tower shield so our ork party member could follow his dream of going out into the world and inventing extreme skateboarding.

I WISH I could make stuff like this up, I really do...
Kaleopolitus 12th Apr 2012, 11:26 PM edit delete reply
Once again, MoG shows us his amazing skills at being f*cking awesome. Let us all bow in reverence before his awesomeness...

masterofgames 12th Apr 2012, 11:45 PM edit delete reply
Oh it gets better.

My CURRENT campaign I am a dwarven hallmaster and construction chief with an illogical hatred of battle axes. "Everyone knows a PROPPER dwarf uses a hammer!"

Except I don't seem to have used my hammer since I fought with the balrog.

And stole HIS weapon.

Now I'm running around with what equates to a magical flamethrower. I named it Fah-Ren-Heit. (Pronounced Fahrenheit) First chance I get, I'm going to get it shoulder mounted to my armor, the set that costs more than the rest of the party's belongings. Combined.

And here the rest of the party, all playing wizards, thought THEY would be the main force in combat. Shows what they know. Our party leader tried to intimidate an NPC for pretty much no reason, and got a broken ankle for his trouble when the NPC kicked him and ran.
Kaleopolitus 13th Apr 2012, 1:07 AM edit delete reply
I'm weeping man tears in honor of your dwarven superiority.
Anonimicon 13th Apr 2012, 1:23 PM edit delete reply
My friends and I started a 4e game a while back. We had been planning our characters for weeks before actually starting the game.

I decided that I'd play a Tiefling Warlord.

My character was the product of a rape on a woman who, for the most part, completely abandoned and neglected her son, even going so far as to not even give him a name. Growing up bitter and hate-filled, he eventually joined a small mercenary band who taught him basic strategy and battlefield tactics.

During one job, he found a book describing the ancient Tiefling Empire. He immediately became enthralled and obsessed.

He spent years studying the history and stories of the empire until, one day, he decided that he would resurrect the empire if it was the last thing he did.

After he made this decision, he chose his name. He would forever be known as Emperor.
Raxon 16th Jun 2012, 8:39 PM edit delete reply
@ Kal He is a Dorf! He is naturally superior! A drunken, bearded, sociopath, which is the best kind of sociopath!
banjo2E 13th Apr 2012, 3:18 PM edit delete reply
Well, my current character in Neverwinter Nights 2 is a Yuan-Ti Pureblood (snake-person nearly indistinguishable from a human) who, like the rest of her race, was raised to believe that humans and their allies were the scum of the earth and deserved to be utterly eradicated through any means necessary. As a pureblood, she was initiated into the training required to infiltrate human society, and it was all going great...up until, when she was five, a human army besieged her home village, and the yuan-ti responded by...shooting her out of a catapult at said army.

Needless to say, this event was life-changing enough that she was perfectly happy to be adopted by a Harborman, and hates her own race enough that, as a first-level ranger, her favored enemy was Reptilian Humanoids.
Zuche 12th Apr 2012, 6:17 AM edit delete reply
Heh heh heh. A 1st level character with 22 Dexterity suggests that somebody is mixing systems again. Noticing the speed makes me wonder if the omission of a fly speed was intentional on the player's part.

Also, "I'm an owl!" makes that last image about a fifth more adorable.
Guest #2 12th Apr 2012, 9:54 AM edit delete reply
22 Dex being a sign? How about the 6 Cha? I don't think the 4e character builder even lets you input a 6, and all the tables for modifiers in 4e stop at 8-9 (-1).

Unless of course someone knows of some way to drop your Cha score below base in 4e.
123notit 12th Apr 2012, 1:03 PM edit delete reply
Nope, there's no way to actually do that if you're making a character from any race in 4E, custom or not typically. I don't know of any flaws variant for 4E that allows this, nor any race created by Wizards that has negatives.
Guest 12th Apr 2012, 6:21 AM edit delete reply
Owl Monk. lol
Karilyn 12th Apr 2012, 6:39 AM edit delete reply
And since the DM is roleplaying as Spike, now we get to watch the DM become frustrated with Owlicious, and jealous of the attention Luke gets from Twilight. :P
Zarhon 12th Apr 2012, 6:46 AM edit delete reply
I am reminded of the Penny Arcade D&D podcast...

"Did you know that owls actually eat your teeth? They'll eat the teeth right out of your head."

"And fly away?"

"And fly away. They don't even care."
Kaleopolitus 12th Apr 2012, 8:04 AM edit delete reply
Zuche 12th Apr 2012, 8:33 AM edit delete reply
Every time I see your avatar, I'm reminded of Robert E. Howard's "The Pigeons from Hell".
Kaleopolitus 12th Apr 2012, 8:51 AM edit delete reply
I've never read that, but I can't imagine it being ANYTHING but a vat full of pure awesomeness.
Bronymous 12th Apr 2012, 9:18 AM edit delete reply
It'd be a stretch to call anything Pigeon related "awesome". Pigeons are dirty, stupid, noisy garbage bags. Pigeons from Hell sounds redundant.
Guest 12th Apr 2012, 9:48 AM edit delete reply
What about Winston the homing pigeon, who is officially faster than broadband?
Bronymous 12th Apr 2012, 8:55 PM edit delete reply
The only reason its a pigeon is because a decent bird like a falcon couldn't be bothered with such degrading work.
Kaleopolitus 13th Apr 2012, 1:08 AM edit delete reply
Bitch, please. My pigeon sets fire to entire mansions and works undercover for the government?

And did I mention it can talk? What can your whimpy little falcon do?

(All in good jokes on my end)
kriss1989 13th Apr 2012, 4:45 AM edit delete reply
Dirty? Birds have to stay clear to fly well. Stupid? Pigeons are actually geniuses among birds. Noisy garbage bags? Tell me you still feel that way after looking at this!
Kaleopolitus 13th Apr 2012, 5:30 AM edit delete reply
Thank you Kriss, I can rely on you ^_^
darkwulf23 13th Apr 2012, 9:15 AM edit delete reply
Naw,, they're still rats with wings.
Bronymous 13th Apr 2012, 9:38 AM edit delete reply
Right? This guy knows what's up.
Zuche 13th Apr 2012, 12:56 PM edit delete reply
Somewhere, the rats are snickering. As far as the pigeons are concerned, we're just particularly stupid cattle.
Malbutorius 13th Apr 2012, 2:56 PM edit delete reply
Bronymous 13th Apr 2012, 4:10 PM edit delete reply
And yet, I'd rather be stupid cattle than a pigeon. Any other bird, maybe. Not those winged masses of sewage.
kriss1989 13th Apr 2012, 9:46 PM edit delete reply
Rat's with wings? I think not. Behold, beautiful pigeons!
Bronymous 13th Apr 2012, 11:19 PM edit delete reply
I'll give you the first one. The rest don't count either because they aren't technically pigeons, or they live in the wild where they don't turn into squealing balls of flying filth.

But the first one is alright.
XandZero2 12th Apr 2012, 8:58 AM edit delete reply
I like the idea of sharing character concepts, and if I may, my favorite characters came out of an epic level online RP fanfic.

For those that are still confused (because I'm not sure what else to call it) we made characters using 3.5 D&D rules in the Iron Kingdoms setting (Fantasy Steampunk)and then went about writing a co-authored story between our characters. No dice necessary.

Well, when my brother and I joined the group, our party consisted of: a generic soldier (a Lieutenant I believe) with rocket launcher and loyal unit of flunkies; a mercenary Captain (that I don't remember so well); a demonically possessed monk; a Satyxis Fighter (Satyxis = horns + hot amazon pirate attached to them); a mechanic (in demonically possessed steam armor that worked like a mecha); and, basically, an Elf god... (Yeah, she'd gone a bit overboard with her character - had more demonic involvement too)

Well, when my brother and I got on, we noticed it was pretty much anything goes, especially as for as demons go, but we decided to do something different.

My character, Niklaas, came from a warrior race of basically desert dwelling drow (called Skorne).

Well, needless to say, the Skorne are not a well-liked race in the IK setting. They hate just about everything that moves, and they specialize in the art of torture, driving their victims/minions into acts of pain-fueled violence.

My character was just like all the rest, hating everything (except his family), and an expert "Paingiver" (torture master) to boot, but while torturing and interrogating one Efaarit (think desert halfling/Tusken Raider - and mortal enemy of the Skorne)he came to actually like the guy. He liked this Efaarit, Sandstone, so much that he actually couldn't bare to see him die for good. So my character snuck into this cache of soul-stones (usually saved for housing only the greatest warriors of the Skorne empire), stole one, and when Nicky finally had to kill Sandstone, he absorbed the Efaarit's soul into the stolen stone and hid it out in the desert.

Then Skorne Empire found out about what he'd done.

They were not pleased. A sacred soulstone, used to house an Efaarit infidel?!


So Nicky was brutally tortured and branded with curse-marks (made him look like Darth Maul), and these marks would make him feel never-ending, burning pain for the rest of his days, so much so that he would never be able to sleep again - though the marks would keep him alive (so he could suffer more pain).

Oh, and his family was brutally murdered too around this point - just to spite him.

Well, right when Nicky was thinking he'd never be free again, Sandstone's clan came to break him out of jail (not knowing he was already dead). During the ensuing chaos, Nicky broke out himself and fled off into the desert.

He found Sandstone's soulstone and wandered around for a while with nothing but Sandstone's soul as a companion, and then he came upon some ancient elven ruins. In these ruins lay a massive blackstone gargoyle, and Nicky reanimated the gargoyle with the Efaarit's soulstone. It becomes Sandstone's new body, and the two become assassins and mercenaries as a new means to survive.
XandZero2 12th Apr 2012, 8:59 AM edit delete reply
BTW - Sandstone was my brother.

I didn't make that quite clear enough in the original post, but yeah, we had some fun times in that RP.
Kaleopolitus 12th Apr 2012, 9:12 AM edit delete reply
*Slow clap*

Good story. That's some quality writing.
XandZero2 12th Apr 2012, 1:19 PM edit delete reply
*Slow clap*?

Over the net, it's hard to tell if you're being sarcastic or if you're serious, but either way, I had to share.

I know it's pretty long and drawn out, but Nicky was my favorite RP character because he was so well-developed - and also because he was completely and utterly insane.

Everlasting torment will do that to ya, and it was my reasoning for making a type of Deadpool character. Nicky was so much fun to write for!

P.S. I'm officially a creative writer, if that helps to explain/confuse things (;
Kaleopolitus 12th Apr 2012, 3:54 PM edit delete reply
'*Slow clap*' refers to being SO impressed that you can't think of anything to do but just clap. And because you're so flabbergasped, you can only manage a slow, determined pace:
terrycloth 12th Apr 2012, 5:16 PM edit delete reply
Weird. I've only ever seen slow clapping used when someone is being sarcastic or at least underwhelmed.

Sort of like someone going, "Ha. Ha. Ha." That doesn't mean they're actually laughing.
daemosblack 12th Apr 2012, 6:51 PM edit delete reply
Actually, think of all the times you see an ovation (audiance clapping) in a movie that starts with one person slooowly clapping that then builds to a standing ovation with the speed of the clapping increasing as it goes - that's what i always assumed *slow clap* is supposed to represent - the moment of sudden realization of awesomeness before the wild applause
XandZero2 14th Apr 2012, 8:21 AM edit delete reply
Well, if that's the case, then KEWL!
TaraSwanwing 12th Apr 2012, 9:52 AM Backstories edit delete reply
Oh, here's some of mine!
My kobold druid was constantly belittled and mocked by his teacher, and he really had a grudge against his teacher because of it. So when his teacher died while they were out exploring, Krejak was blamed
(But ya don't know if he did it or not)
However, they didn't have enough evidence to convict him, so instead they sent him on a suicide mission: Go to Chitterwood and find the special-immortal flowers. And everyone knows there aren't any flowers there (or do they?), but Krejak has to go, with only his giant frog Nebrik as company.
And in our Goblin campaign, we came up with our backstory after we realized just how useful a chicken summoner would be to a tribe of goblins...
So we have two goblins, both with the 50% chance of pulling out a chicken when they reach for their weapon. Their tribe decides to use them as basically magic items. They didn't take to the job, so they ran away with some of their "friends", who were also special in their own ways, (one had an incomprehensible accent, another insisted on wearing this dreadful hat that everyone hated) and went off to seek adventure!
Zarhon 12th Apr 2012, 11:20 AM edit delete reply
Here's another concept I never actually used.

Lawful good mage, coming from a noble bloodline. He has an older brother he pretty much admires, who is in charge of part of their estate records and treasuries. One day the they go hiking together. On the trip, they are assaulted and imprisoned by a rival noble family. Due to an ancient feud they pretty much hate his bloodline and are trying to claim all their possessions and kill it off, in that order.

They are taken to a basement of one of the rival noble family's estate, where they are tortured in secret for information that would lead them to their possessions.

They torture the mage to the brink of insanity to get the older brother to submit, but he refuses. In a fit of rage from the torturer, the older brother accidentally gets killed, right in front of the mage.

This shatters the mage's psyche, causing him to turn into a homocidal psychopath, brutally butchering everyone inside the manor, innocent or otherwise, in a blind fit of rage. This continues until he sees himself in a mirror as what he has become: a murderous psychopath. He breaks down from the massive guilt and runs away from the manor.

The rival family quickly responds, disposing of any evidence of the torture that took place and otherwise acting like innocent victims.

The mage now has no other choice than to abandon everything he ever knew: His actions, his own guilt and the overwhelming evidence against him prevent him from returning to his family or revealing what truly happened at the manor.

So he ditches everything that would point to who he actually is and disappears from the public eye.

(Intended him to start off with a split personality: One Lawful good (normal) and one Chaotic Evil (mute, insane psycho), that he would switch between randomly via triggers like blood, torture tools, mirrors), or on demand with a successful roll.)
deeman45 12th Apr 2012, 11:39 AM edit delete reply
(Note: Just found out about the comic yesterday. Caught up in an hour or so of reading; plan on following from now on!)

Haha, backstories are fun. I'll always be somewhat attached to my first 4E character (and the first RPG character I've ever grown really attached to; I'm only a recent gamer.)

Byron was a tiefling who grew up in a primarily human city. His father was part of a minor crime ring; just theft and smuggling, nothing too fancy. One day, Byron returned home to discover his father brutally murdered. He ran to one of his father's "friends," i.e. fellow criminals, only to realize that the whole gang was killed. It turned out that one of their own, a gnome, had sold out the gang to a dangerous, upcoming rival faction.

My character eventually found refuge with a human family. Because his father's involvement in criminal activity led to his death, Byron decided that any law-breaking was dangerous to the individual and became Lawful Good. As an adult, he became Warlord traveling with an adventuring group (which I served as the de facto leader of; my character had massive Diplomacy and Bluff bonuses and I was the only one who played the game for the role-playing element, which meant that I typically was the go-to guy for NPC interaction.)

As a tiefling raised in a primarily human city, Byron had always faced discrimination and so was very open-minded of all races, and intolerant of any prejudice...but at the same time he absolutely despised gnomes, treating them like dirt, and always dreamed of finding the one that sold out his father and exacting his revenge.

My teammates found this hypocrisy hilarious and never hesitated to call me on it at any given moment.
LunarShadow 12th Apr 2012, 1:24 PM edit delete reply
I once made a charachter for a nWoD campaign set around 1944. My character was a former commissar and follower of Trotsky, but fled the Soviet Union when Stalin came to power and ousted Trotsky. Fleeing to the US, he ended up working for the US Army as an independent contractor/translator. Despite his flight from the USSR, he is still a true beleiver in Communism, but has an undying hatred for that Georgian cyka Stalin
LunarShadow 12th Apr 2012, 1:48 PM edit delete reply
In addition,he brought his wife and daughter over to the US. He was on a plane returning to the states when it went down and started the campaign I am in. He is also the maternal grandfather of another charachter I am playing online in which all the player characters were klled 10 minutes in and became a type of supernatural the GM made up called the Risen (Basically ressurected dead folk, but not zombies. Slow healing/aging, can't sleep, immune to most diseases, resistant to what killed them, but otherwise normal)
Brony Is Magic 12th Apr 2012, 1:33 PM edit delete reply
Bronymous, HOW early did someone post about devoted commenters? Because I didn't join until the... 84th, I believe? Regardless, I feel that I was a devoted commenter, at least before my life to a sh*t to the knee.
Bronymous 12th Apr 2012, 8:57 PM edit delete reply
Well, if I wasn't lazy I would probably go back and look for it BUUUUUUUUT I'm gonna go ahead and say... 17? Best guess.
Kaleopolitus 13th Apr 2012, 1:15 AM edit delete reply
I've been around commenting since the early 20's, but I didn't make an actual account till around 40.

Fun fact: I used to actually vocally rehearse ALL the lines in the comic with a friend of mine. One to him, one to me, one to him; that kind of stuff.

You do not want to know the accent we came up with for Twilight. Or Spike. And especially not the DM. And gods forbid if I ever told you the accent we gave to Rainbow Dash.

Actually, they were all way wacky and out of control.
Bronymous 13th Apr 2012, 9:41 AM edit delete reply
I think only 2-3 of us have had an account since way back, I made mine around 90- just before that whole "I GOTTA MAKE AN ACCOUNT SO I CAN HAVE A COOL AVATAR TOO" thing went down.
Brony Is Magic 13th Apr 2012, 2:23 PM edit delete reply
I made an account so I could edit posts. Which was after my second post, so I had an account relatively early in my career. I would've had one sooner if I knew that you could create accounts.

But avatars? I don' need no stinkin' avatars!
Bronymous 13th Apr 2012, 4:11 PM edit delete reply
Its ok, though, I don't need to look for an avatar to pick you out on the page. When I Ctrl+F my name, I invariably find yours as well.
Brony Is Magic 13th Apr 2012, 4:19 PM edit delete reply
darkwulf23 12th Apr 2012, 1:40 PM edit delete reply
I have one I recently came up with inspired by an episode of one piece.

My character grew up with a noble lady who was chosen as the goddess’s maiden. (A very high position, she is supposed to have the ear of the goddess herself and spends most of her time praying for the safety of the people.) Secretly in love with her and wanting to serve her my character trained in the church as a personal guard for her, or otherwise trained to be a paladin.

After he was knighted he overheard a plot to assassinate the girl from her caretaker. My character warned the lady but she wouldn’t believe him, so he decided to kill the caretaker himself. After a fierce duel in which he killed the man, my character found out that the caretaker was part of a cult sent to undermine his religion. However before he can act on the information he was arrested by his fellow paladins, whom the caretaker warned that the boy would try to kill the holy maiden.

Framed for the assassination attempt and guilty of the caretaker’s murder, he was sentenced to be hanged, however he escaped before the sentence can be carried out. So now my character seeks information on the cult and is running from his fellow paladins and as far as he knows, is hated by the one person he loves the most for the death of the person who raised her.

I hope to use this character soon, it will be kind of fun playing a criminal paladin.
darkwulf23 12th Apr 2012, 3:20 PM edit delete reply
Another one I came up with is a halfling monk who is inspired by the drunken master. In this case no one other than the DM knows his background and every time someone asks of it, he comes up with a different story. It took 6 campaigns before the group found out that the great epic backstory that the monk comes up with rhymes with bull of brit
Demonu 12th Apr 2012, 2:15 PM edit delete reply
Talking about backstories, are we?
Well, I believe I shared the backstories of the Five Fathers Adventuring Party a while back but if people are interested in reading them, I'll dig them up from some 15 or 20 pages back.
darkwulf23 12th Apr 2012, 7:40 PM edit delete reply
Yea, let's hear it.
Kaleopolitus 13th Apr 2012, 1:17 AM edit delete reply
DO IT. I swear-, Demonu: DO IT!!
Demonu 13th Apr 2012, 10:47 AM edit delete reply
Might as well do it because otherwise, I think Kaleopolitus would burn me to death with the fury of a 1000 burning eyes pidgeons...

A quick summation I did some comics back can be found here:

And for those who are wondering what the deal is with Sarah, go here:

I'll expand a bit on each character (+ Dave, see trixie/bard comic, page 103
I'm also going to give each of them names just to make things easier. Please do remember that these aren't the actual character names or player names, just something to avoid referring to everyone by their class. Also, they're going to be short and unimaginative so apologies beforehand.

1) Mike the paladin
Born as the sole child to a lord and leader of a famed paladin order, Mike's childhood consisted primarily of being groomed into a capable leader and paladin so that he can follow in his father's footsteps both as the lord of his family's land and the head of the paladin order. So Mike did little else but studying scriptures, paladin training, aiding in the paladin order and assisting his father with the duties of a lord. In between his studies, training and other occupations, Mike had barely any time for what could be called a social life and he didn't have many friends. In fact, his only friend was Mary, a fellow paladin in training with who he grew up with. One thing eventually lead to another and they fell in love. The year that Mike would turn 25, Mike's father was stricken with an undefined illness and it was decided that Mike would take over the day he would turn 25 and his training would be complete. It would be a joyous occasion, even more so with the annunciation of Mike and Mary's engagement. But on that faithful day, Mike had disappeared. The only thing they found was a note saying that he wasn't ready yet to assume his roles. How could he rule over the land without ever having interacted with the people living in it? Or how could he be called a paladin if he had never put his studies and training into practice? Thus he would wander the land until he would be ready to earn his position. The only one who Mike had told of his plan was Mary for she would be the only one to understand him. They exchanged vows and a single kiss the night before and Mike promised her that he would one day return to her and Mary said that she would always be waiting for him. Now that Mike is gone with his father ill and no male heir to assume command of the paladin order, Mary has been appointed as a regent until the true heir would return while Mike's mother and uncle govern the land in his place.

2) Jim the fighter
Unlike Mike, Jim more or less stumbled into his profession by sheer luck. He worked as a stableboy at his village inn, tending to the horses of travelers passing by and doing most minor tasks around the inn. One night, a renowned mercenary was staying at the inn and Jim was ordered to see after his horse. While making sure the horse was taken care off, Jim noticed that a sword was hanging from the saddle, a two-handed sword almost as big as himself. Figuring that it couldn't hurt to take a swing with it, Jim slid the sword out of its scabbard and tried to wield it. Of course, he couldn't wield a sword as big as himself, let alone lift it. But his bumbling around with the sword didn't go unnoticed however. A hearty laugh caused Jim to return from his dreams of swordfighter back to reality. The mercenary, who owned the sword, was amused by Jim's clumsy attempts and instead of berating him, he offered Jim the chance to train under him. Not wanting to be a stableboy forever, Jim eagerly accepted and over an extended period of time, Jim became a proficient fighter, training under the mercenary whenever he would pass by town. By the time Jim was 21, no man around could best him in combat and he was awaiting his final test: beating the mercenary in one on one melee combat. But one day, the mercenary stopped visiting the town. So Jim set out on a journey of his own, both to find out what happened to his mentor and to amass enough fortune to start his own combat school, so that he can honour his mentor and teach the next generation the proper way of combat.

3) Alex the cleric
A good Samaritan of sorts, Alex decided to become a cleric from an early age, to do his part in aiding the people around him. He entered a clerical order when he was 16, training in the arcane and divine arts and occasionally helping out the other brothers with their tasks. The only thing that Alex did that could be seen as a bad thing (from a certain standpoint) was that he began dating a sister of his clerical order in secret. He planned to elope with her but fate intertwined again. The abby where Alex was residing had been appointed as a temporary holding cell for a condemned criminal, who was to be executed. Alex was the cleric/priest who was appointed to read him his final rites and to talk with him the evening before his execution. The criminal, who really was innocent but was framed by higher officials, convinced Alex of his innocence. And for the first time in his life, Alex explicately broke the law when he helped the criminal escape. Of course, aiding a criminal branded him too as a criminal and he was to be executed in the criminal's place. A pleading response from his clerical order and his clean past eventually persuaded the authorities from lessening the punishment from execution to exilement. So now Alex walks the land, trying to help those in need any way he can so that he might abolish his sentence and return to his home.

4) Tim the wizard (what did you expect?)
As the son of a prodigious family of wizards, Tim was sent to study at one of the foremost magic academy. Gifted with an natural curiosity and talent, Tim became one of the top students of the school, a favourite among his teachers and peers alike. It was also his curiosity that lead him to persue a hobby of collecting knowledge, artifacts, trinkets and the like when he discovered an old family-artifact that had been passed down from generation to generation. Alas, his reputation and grades was to no use when Tim had to leave the magic academy. A certain *incident* with the school's librarian had blemished the reputation of the school and he was expelled because of it and is thus not acknowledged as a mage by official instances. He couldn't care less though, because a mage isn't defined by wether or not people call him one or by grades or the like. No, a mage, according to Tim, is recognized by the knowledge he possesses and the ability to use that knowledge in the arcane arts. To that end, Tim wants to found his own magic academy one day where everyone who thirst for knowledge (arcane or other) may attend. And to totally one-up his former school of course. As stated before on this site, he and Jim are contemplating to open a joint school for magic and combat alike.

5) Jef the rogue
A son born into a family of aristocrats, Jef's life was pretty much perfect. He was served on his every whim and he had more money than he knew what to do with it. In other words, he was bored out of his mind most of the time. To allevate his boredness, he taught himself simple tricks, various ways of using sleight of hand and see how stealthily he could move around the premise without being spotted by the guards and household. He also regularly snuck out of his home to go out and do whatever he wanted. Now, a rivalling family, with who Jef's family had an uneasy truce with, decided one day to take all control for themselves. And so, one evening when Jef had snuck out, the rivalling family struck. They killed all the members of Jef's family they could find and burned the manor down to the ground. But Jef, as the sole remaining member of his family, still posed a threat to them. So Jef had no other choice than to flee his homeland and start anew somewhere else with little else but the clothes on his back. Putting his skills to good use, Jef managed to make a comfortable living for himself but in the back of his mind, there remains a part that cries out for revenge and to take back what was once his. And recently, there has been popping up another though: why just stop there? If he could somehow get the rivalling family out of the way, what's stopping him from taking over the entire underground and rule as a shadow lord and godfather of all crime?

There's also my PC warlock but he's hardly mentioned around here so I'll leave it at that. Also, I can't seem to find Dave's background sheet anywhere at the moment so that would have to wait, I guess. Sorry. But hey, that just adds to the mystery and awesomeness that is Dave, right?
Malbutorius 13th Apr 2012, 3:14 PM edit delete reply
Why dont any of my players come up with backstories like that? well it comes with an upside, if my players dont come up with a background, I come up with one for them. Cue lesbian palidan, Gay ranger, Murder crazy/neutral good druid, pervert wizerd, another pervert wizerd, and human barbarian raised by elven uncle who is also a party member. And yes my players hate me, my response, They were asking for it.
darkwulf23 13th Apr 2012, 4:12 PM edit delete reply
Your group has got to be the best group on here. Adventurers, mercenaries, fathers, hetrosexual life partners. Every time they are mentioned everybody shuts up and listens.
Demonu 13th Apr 2012, 7:36 PM edit delete reply

I don't know if they're the best but as long as people enjoy reading about them, I'll continue posting stories about them whenever the occasion presents itself.
Brony Is Magic 12th Apr 2012, 3:15 PM edit delete reply
Hm... I've never really made a backstory. I'd have to say the most complex ones that I've made was either my Minotaur Barbarian (4e) or Dr. Ivan Romanov (Savage Worlds). Go ahead and tell me which you want to hear.
Brony Is Magic 12th Apr 2012, 4:55 PM edit delete reply
Yeah, you guys are right. I never have any good stories. DARN MY BORINGNESS!
Bronymous 12th Apr 2012, 9:00 PM edit delete reply

I choose Minotaur Barbarian.
Kaleopolitus 13th Apr 2012, 1:18 AM edit delete reply
A doctor sounds more interesting; especially with such a ... Slovakian name? I think? I suck at geography.
Brony Is Magic 13th Apr 2012, 4:18 AM edit delete reply
Actually, he was Russian. I do a pretty good accent.

Ungarth was born into the Raging Hoof clan, son of the Chief and the Shaman. On the day he was born, a fierce thunderstorm wracked his mountain home, and the great Boulder that was the backdrop on the altar to Minroth, the minotaur's god. He grew up with larger horns and physique than usual, and had a certain affinity for lightning. While he was taking care of a troublesome group of bandits, his tribe was attacked, and those that weren't killed converted to the worship of the Demon-Prince Baphomet, deity of beasts, deceit, and madness. Ungarth swore to take down Baphomet for stealing his family, and will ruthlessly hunt down any known cults.
Brony Is Magic 13th Apr 2012, 4:20 PM edit delete reply
Would you like to hear the Doctor's story? Or was the Minotaur's bad enough?
Digo 12th Apr 2012, 3:17 PM edit delete reply
Haha, misread the character sheet as "Neutered male horn owl..."

One of my favorite character backgrounds was a female ork boxer for Shadowrun named Rydia. She was born a very human-looking ork to a wealthy corp exec who really didn't care for kids. Worse was that Rydia was born blind so she needed much more care than normal. Well, the exec tended to just pay others to raise Rydia and she ended up having anger issues and no fatherly role to learn from (Mom was sick often and eventually passed away in Rydia's early teen years).
But rather than become a troublemaker in school, dropping out and ending up in the shadows, Rydia's PE teacher proactively gave her boxing lessons to focus her anger into something creative.

This was when her latent physical adept powers began to show up as well, so she quickly rose in the boxing ranks through the remaining years in high school. She ended up going professional boxing instead of college and her PE teacher coached her. She was moderately successful despite her blindness (mitigated with her astral sight).

She became a shadowrunner more out of curosity than anything else but had so much fun with it she kept at it for quite some time.
Kaleopolitus 13th Apr 2012, 1:18 AM edit delete reply
I (*) choked while I was drinking some water thanks to you and your neutered joke >.<
Limitless Zero 12th Apr 2012, 3:48 PM edit delete reply
Limitless Zero
When my friend Jimmy started up a 4e campaign, I decided to make my character a bit different. Among the squirrel worshiping sorcerer Stryka and the creepy cutthroat revenant Resent was my character Rick the Alchemist(he was an artificer, but Jimmy added a potion making system, so I focused more on making healing potions)...also he used to be the Doctor's companion. Naturally, James and the rest of the group laughed this off and it was never seen again...until our quest brought us through a forest infested with the Vashta Narada.
One session later we made it to the marble gate (the destination of our first main quest, because darnit it just sounded like such a good idea). As it turns out said gate leads to Arcadia, the world of angels (it's all one universe, but there are levels). There our party was tasked with hunting down the fallen angels and taking them back to Hetkava (basically hell, as I understand it). To help us with this task, the goddess angel Voidt gave us each a bracer to bind an angel to us for assistance and catching those nasty dem- I mean fallen angels. Anyway, Resent naturally took Necros, the angel of death, while I went with Tempre, the angel of time, however, some of you Whovians may know her better as "Sexy". That is my story about how a laughable backstory made it's way into a rather decent part of the background for one of my favorite campaigns of all time.
Limitless Zero 12th Apr 2012, 3:50 PM edit delete reply
Limitless Zero
in case it isn't clear, "Sexy" is what the spirit of the TARDIS called herself in the episode of Doctor Who called "The Doctor's Wife"
Bronymous 12th Apr 2012, 9:01 PM edit delete reply
That is fairly legit.
Hemi-PoweredDrone 13th Apr 2012, 12:32 PM edit delete reply
Agreed, it's legit, but when you said "angel" I thought you'd say that you're DM decided to make a custom Weeping Angel enemy, just to torture you.
Enchanter Tim 12th Apr 2012, 4:58 PM edit delete reply
In a email based Rifts game, I had a character that looked to be an alien cyborg (looked like a centaur, except replace the horse parts with a blue furred tiger) One arm and an eye were obviously mechanical as well as a few other things. What the other PCs didn't learn until several months (game time) was that he was actually a sentient alien robot. What the _character_ didn't know was that he was actually built on Rifts-Earth by ARCHIE3, a testbed for infiltration design techniques. He had subconscious programming to head back into ARCHIE's territory well he started to near the end of his powerplant's (10yr) lifespan so ARCHIE could recover, 'debrief' him, and maybe send him back out again.
Brony Is Magic 12th Apr 2012, 5:02 PM edit delete reply
Hey Newbie, are you here?
Brony Is Magic 12th Apr 2012, 5:12 PM edit delete reply
darkwulf23 12th Apr 2012, 7:45 PM edit delete reply
Hail the new Lunar Republic

Epic music time
darkwulf23 12th Apr 2012, 7:47 PM edit delete reply
Ah crap wrong song
Bronymous 12th Apr 2012, 9:04 PM edit delete reply
Hell no you did not just TAKE MY LINE!

ARC Thermopylae on station. Batteries spooled up, weapons hot. NLR targets designated, tracking...
darkwulf23 12th Apr 2012, 9:25 PM edit delete reply
Yea, good luck with that, we got a goddess on our side. So what is your line you territorial b'st'rd? Or is it that we took old blue eyes away from you?
Bronymous 12th Apr 2012, 10:19 PM edit delete reply
1. You have a *supposed demi-goddess* on your side. I have higher Pay Grades on call if necessary.

2. I was talking about BiM taking my POST FACTIONS line.

3. What exactly is "old blue eyes", and how did you take it from me?
Kaleopolitus 13th Apr 2012, 1:24 AM edit delete reply
*Facedesks repeatedly untill there's nothing left but a gorey mess*
Brony Is Magic 13th Apr 2012, 4:15 AM edit delete reply
I see Kaleopolitus is already succumbing to my influence...
Soon, I shall break your minds, and revel in the destruction of yourselves!

And Bronymous, dear little Bronymous... If you wanted your line, you should have taken it. It's a pony-eat-pony world, you see, and that which nopony claims... I take.
Zeeth 13th Apr 2012, 7:50 AM edit delete reply
So you're already down to cannibalism?
... I guess I'll just distribute some food resources among your people, then, and entice them to my own territory.
I'm sure their weapons will be useful once scrapped.
Raxon 16th Jun 2012, 9:01 PM edit delete reply
@ BIM BWAHAHAHA! Break my mind? I play Dorf Fortress!
darkwulf23 13th Apr 2012, 8:48 AM edit delete reply
Frank Sinatra, the one who sang the song to the link I just posted. Just mentioning him brings more class to this post.
Bronymous 13th Apr 2012, 9:47 AM edit delete reply
Kaleopolitus, I do believe that was supposed to be some rhetoric about the Solar Empire on your part. Clean yourself up and get on that.

BiM your just jealous you didn't think of it first and now your trying to take the glory. It won't work, mostly cause your supposedly insane and already forgot what we were doing.

Zeeth... are you even part of this? What faction are you?

Darkwulf... point taken, classiness increased to 7. Not gonna save you though.
darkwulf23 13th Apr 2012, 10:19 AM edit delete reply
Hell, we all ready aligned ourselves with Equestria, we're good.
Brony Is Magic 13th Apr 2012, 2:02 PM edit delete reply
Insanity does not beget amnesia. I'm just incredibly unpredictable. And why would I be jealous of an insect like you, constrained to a simple shell, a brief existence, never knowing TRUE power? I am eternal, the whispers in your mind, the thing that goes bump, the patron of all you fear. I am the nightmare that Nightmares have, making them wake screaming in the night.
Kaleopolitus 13th Apr 2012, 3:22 PM edit delete reply
Bronymous 13th Apr 2012, 3:52 PM edit delete reply
Ha ha, joke's on you, Nightmares don't sleep at night. If they did then we would never have bad dreams. And I can't even list the number of entities that can claim that exact idiom, so its not as impressive as one would hope.

And my shell? My brief existence and my frail nature are what defines me as a Human Being. It is this human condition that drives us to do and to be a greater threat than you could hope to impose upon anyone. We are the masters of conflict, of war, of survival, of manipulation and of technological advancement. We need not evolve further, because anything we may see fit to accomplish, we will through any means. Humanity marches forward, insanity or not, to victory.
Brony Is Magic 13th Apr 2012, 4:07 PM edit delete reply
Ha, fool, you NEED me. Where would all your 'precious' advances be if I did not whisper them into the minds of men? Face it, you would still be living in caves and hitting rocks together if I had not ascended you!
Bronymous 13th Apr 2012, 4:17 PM edit delete reply
I just this second realized how impossible it would be, despite all of my arguments and speeches, to win an argument against Insanity, because everything I say can be countered with "Exactly! I'm insane!".

Luckily, you don't have any significant influence, so I'm just going to keep threatening those NLR with Space-borne annihilation.
Brony Is Magic 13th Apr 2012, 6:16 PM edit delete reply
Unless I exert my influence and make your men mutiny. There's a particularly upstart sergeant who thinks he can be a better commander than you. I could give their name, but I think I'd enjoy seeing you sweat it out.
Bronymous 13th Apr 2012, 7:28 PM edit delete reply
Shouldn't be a problem. There is no such thing as a "Sergeant" in the ARC rank structure.
Limey Lassen 12th Apr 2012, 6:19 PM edit delete reply
I can't work out where those crazy defences came from. I mean, 20 AC and 18 reflex, yeah that's possible with 22 DEX. Ridiculous, but possible.

But those fortitude and will bonuses. You can't get a bonus to EVERYTHING. Unless you're an owl, or something.

No, you know what? I'm pretty sure an owl would have an AC of like 6. Due to being a small bird.
Kaleopolitus 13th Apr 2012, 1:25 AM edit delete reply
Clearly the owl is wearing plate mail.
masterofgames 13th Apr 2012, 7:57 AM edit delete reply
As a MONK!? Fat chance!
Kaleopolitus 13th Apr 2012, 8:46 AM edit delete reply
Jason Shadow 12th Apr 2012, 6:29 PM edit delete reply
Oh, boy! We get to talk about character backstories? I've got a few.

So, recently my DM has started a new campaign for six party members. Since there are only two PCs, however, both of us got to make three characters... not just to control, but to roleplay! My half of the team consists of:
1. A Chaotic Good elf sorceress, specializing in Acid spells. She was raised by drow - proper, EVIL drow - but is currently in a rebellious teenage phase. Do to her upbringing, she's very suspicious of other people and might even be called somewhat paranoid, but she generally tries to do the right thing.
2. A Lawful Neutral kobold rogue. In addition to specializing in lockpicking and trap-disabling, I gave him several ranks in Profession: Siege Engineer, just for the heck of it. I justified this by making him be the former employee of a cutthroat siege-engineering company that recently fell apart through no fault of the rogues. Anyway, he's generally unflappable, often sarcastic, and unfailingly professional. This last trait is particulary important due to the fact that three out of the six total party members are gnomes... After all, everyone knows how well gnomes and kobolds mix. (Long story short: they don't.)
3. A Chaotic Evil gnome cleric with a convoluted and checkered past. Since my DM, for some reason, loves off-the-wall, drooling lunatics, this guy is the token party member that fits that description. He's schizophrenic, delusional, and has a fondness for collecting miscellaneous body parts. Among other things, this guy worships Giggles the Clown, God of Slapstick (yes, the very same Giggles from OotS), and believes that his God talks to him through the cleric's (un)holy symbol - a crude hand puppet. Bizarrely, the DM, acting as Giggles, HAS spoken through the puppet... just to the sorceress, not the cleric.

As far as characters that I've actually PLAYED, that's all I have backstory-wise to share, but I also have backstories for several D&D/Pathfinder-inspired characters that I've come up with. I might share those later, if I have the time.
TaraSwanwing 13th Apr 2012, 9:36 AM edit delete reply
And I wonder how the paranoid drow reacted to a talking puppet...
darkwulf23 13th Apr 2012, 2:02 PM edit delete reply
Boy I hope you guys RP party conflicts. If nothing else it will be a blast arguing with yourself.
Sharp Note 12th Apr 2012, 7:40 PM edit delete reply
Sharp Note
T'was in a pretty neat homebrew system, post-earth with space travel being the theme, called Sky's Limit.

So, Ketharin(Keri) Miller. She was a young athlete and heir to a top running cybernetics company. Then an accident pretty much blew her in half. But her dad, William Miller, again, owns a cybernetics company. She can be fixed! Better, stronger! Fas-oh wait her dad was murdered and his company's (crooked)financers take the company.
She was captured to be sold as a slave but well, robolegs. So she spent the next few years laying low, the money she took runs out, so she gets a job as a bouncer at a club.
So far, pretty hum drum stuff.

Her mother was an archeologest doing a dig on one of jupiter's moons. Her dad was a superrich genius. Now here's the fun part.

Each player gets a allotment of money for a ship. We can pool it for a group ship if we like. So the one I made had the most advanced AI, was small, fast, some weapons, and luxury living quarters. It was William's private ship, made for vacations, family outings, things where he didn't want to be tracked or escorted. It was also not on any official paperwork, and only allows his family members access.

The GM looks at this, and gives us a little surprise. After our second session, the party ends up in a bar, and some thugs from a megacorp find us and threaten us, saying they need 'something very special' that was hidden in my character's family ship. After learning a little more we get the idea that giving them this secret would be bad. 'Return only copy of stolen Death Star plans to the empire' bad.

So our new mission is to fly to mars, get the ship out of storage, and keep it away from the bad guys. Unfortunately the campaign notes got lost two sessions later and the game died.

Ketharin Miller: Cyborg bouncer aristocrat who became an integral part of the plot because her backstory and ship gave the GM fun ideas.
xuincherguixe 13th Apr 2012, 1:56 AM edit delete reply
Dang it. Lost my post because it was too long and cache didn't save it. Really should get around to making an account since I'm posting here so much.
Kaleopolitus 13th Apr 2012, 2:03 AM edit delete reply
Ouch! Take it from me and my losing a 7000 word story because I never once saved; It's a VERY good idea to make regular clipboard copies of what you have.

xuincherguixe 13th Apr 2012, 2:25 AM edit delete reply
Finally got around to making an account. Because it's not like I don't post here all the time anyways.
Kaleopolitus 13th Apr 2012, 2:43 AM edit delete reply
With that avatar I think I'll remember you untill the end of days...
xuincherguixe 13th Apr 2012, 2:47 AM edit delete reply
Speaking of when do you have that planned for anyways? Wondering if I should cancel my reservation.
Kaleopolitus 13th Apr 2012, 4:08 AM edit delete reply
It's a LOT of logistical hell to organize the end of days. I mean, seriously. My assistant's assistant has her cousin helping him out because there's too much work. We're heavily understaffed so we've had to keep postponing it for a few years now. The current date is set mid way december, but I wouldn't be surprised if something else went wrong and we had to postpone again untill summer next year.

But do keep your reservation! First row spots will be VERY valuable on the day.
xuincherguixe 13th Apr 2012, 4:17 AM edit delete reply
... I meant for the restaurant.

Also hoping to do some insider trading. End of the world will send stock prices down to zero. I could make a lot of money with the right stock options!
Kaleopolitus 13th Apr 2012, 4:21 AM edit delete reply
Oh, that? I have no idea yet. I still have to hear back from some people about some things.
Bronymous 13th Apr 2012, 9:53 AM edit delete reply
Good luck, Rarity was off cavorting at the Sentient Social, and missed the eclipse. Soooo your stuck waiting til next year.
Kaleopolitus 13th Apr 2012, 10:33 AM edit delete reply
Okay. I give up.

xuincherguixe 13th Apr 2012, 1:31 PM edit delete reply
Well, I figured that with an avatar like that you seemed like the kind of person who would be destroying the world. So I just made an off hand remark.

Bronymous referenced Friendship is Witchcraft, which is a parody. And you should watch.
Bronymous 13th Apr 2012, 3:57 PM edit delete reply
xuincherguixe 13th Apr 2012, 10:38 PM edit delete reply
... Well played. (I'm assuming that's a reference to my icon)
Bronymous 13th Apr 2012, 11:09 PM edit delete reply
Sure, we can go with that. Whatever you want.

It's not though. I have no idea what your avatar is.
Kaleopolitus 14th Apr 2012, 1:15 AM edit delete reply
*Cries in a corner*
xuincherguixe 14th Apr 2012, 2:56 AM edit delete reply
Mwa ha ha!
Raxon 16th Jun 2012, 9:05 PM edit delete reply
Nobody knows what Elizabeth is! That's why we love him/her/it!
Crimson Doom 13th Apr 2012, 6:26 AM edit delete reply
Crimson Doom
Interesting backstory? Not sure how this compares to what's been posted already, but...
I had a character whose village was attacked by pirates when he was ten; those who weren't killed were taken prisoner on the pirate ship under a distinctly inhuman captain on a number of levels (think homocidal upright Komodo dragon and you have the idea). The pirates eventually attacked the temple of the Ozoch, clerics who worshipped a god of knowledge and magic.
Needless to say, the pirates lost badly, limping away with only the captain and a few of his more hardy underlings.
The freed prisoners took refuge in the temple, of course, since their homes had been burned to the ground. However, my character started developing sorcerous abilities, which was a pet peeve of the god in question (he had given magic to the sentient races and was promptly displeased with how magic-wielders used it; only the clerics kept him happy and thus clerics were the only magic-users he tolerated). So my character had to leave the temple and, due to his lack of other useful skills, became an adventurer. The RP hasn't started yet, but I'm hopeful for an interesting campaign.
Oh, and in case it wasn't clear, I loosely based that backstory on Samus Aran's. XD
masterofgames 13th Apr 2012, 8:01 AM edit delete reply
That only makes sence if you wear plate mail and still have an acrobatics score of around 25. Not likely as a sorceror.

Also you should have a repeating crossbow tied to your arm.

And speak Bird.
Kaleopolitus 13th Apr 2012, 10:33 AM edit delete reply
I do believe all of those conditions apply to me.
Parodius 13th Apr 2012, 10:52 AM edit delete reply
A character I didn't get to use much...

He was very much the epitome of what you think of when you hear 'elf'. Scrawny, smarmy, magical, an archer, and slightly sneaky. His whole reason for adventuring?


Back at home, he had a wife. ...and it was 'that time of month'. ...or rather, being long lived elves, a much longer timeframe than 'month' and 'a few days'. He'd be away while she was unbearable, and when he would come back, he'd have some nice gifts and stories for the missus.

Pity the character didn't really fit in with the world the RP was set in. ...and that I missed so many sessions I had no idea what was going on.
Hemi-PoweredDrone 13th Apr 2012, 12:49 PM edit delete reply
Hm...that joke seemed fairly non-sequiter.
JR Klein 13th Apr 2012, 3:53 PM edit delete reply
One of my favorite characters, backstory- and personality-wise, was the Gamorrean mercenary I played in a Star Wars game. With the Empire ruling the galaxy (we were somewhere between Episodes III and IV, I think) he was practically on their payroll, but he'd take any job that came his way - and once he took a job, he kept it. No matter what. "No counter-offers, no excuses" was his motto.

Well, as the campaign began, a female Jedi hired him as her bodyguard. He distrusted Jedi, and probably would have declined the job if he'd known of her alignment, but he only found out after the fact.

Of course, when he found out, he was understandably upset. Shortly afterward, an Imperial officer approached him, offering to pay him double what the Jedi was offering if he betrayed her. He considered this for a moment, but refused. The Imperial increased the offer to triple. The only answer he got was a headbutt that left him in a coma for three weeks.
winkingcorn 13th Apr 2012, 6:10 PM edit delete reply
I was never very good at the whole setup of "this is why you're adventuring together" bump into each other at a pub or whatever. So I would always tell the PCs to figure out why/how they knew each other and where they were.

One guy started a Rifts campaign with us all captured by the Coalition Navy and chained to the wall. I was playing a juicer and managed to break my chains. I ran off and sank another ship in the flotilla, then shot the captain of the ship I was in, snuck back into the cell and acted like I had been there the whole time.
Zarhon 13th Apr 2012, 8:08 PM edit delete reply
If you want a good "start of adventure / party meetup" setup, there are several choices...

1) "You all meet in a pub."
Classic, cliche, reliable. Also allows for fun with bar-fights.

2) "You all start in prison."
Let's you control the players a bit better, as well as impose restrictions of a sort to prevent them from breaking the rails too much, by sending them on a "prisoner special mission". Eventually they'll find a way to free themselves though.

3)"There is a festival in the city you plan on participating."
Allows the players a lot of freedom: None of the players need to "know" each other and can potentially start off from different locations and with different goals/motivations (social, fame, thievery...). Also allows for big crowd fights, spectator battles, easy villain introductions (festival crashers)

4) "You were invited/have tickets/snuck into a high-class noble's manor party".
Similar to the festival, but in a slightly more enclosed and controllable area. Thieves and evil PCs can start off by trying to rob the party location (allowing the use of traps), while good PCs can try to socialize and network, perform dances, etc... The best way to get the players gathered up for this part is a party crasher building hostage situation (aka "no exit till the bad guy is beaten"). This also allows some incredibly cool fights on the main dance floor.

5) "Captured and brought onto a slaver ship"
Much like the prison, only allows the PCs to take control of their own vessel, giving them a convenient form of transport / base of operations.

6)"Adventuring party call-to-arms"
One or two of the PCs start off their own adventurer parties and hire the rest of the PC's into their group, seeking fame, fortune and thrills. Alternately, NPCs issue notice boards and the PCs are the only ones to apply.
winkingcorn 14th Apr 2012, 9:39 PM edit delete reply
True, true, true, used most of those myself. But sometimes the PCs can come up with something surprising. Plus that way they can work together and make siblings, and it gives them something to do if I have to work with a particular one because they're new and need help, or some... special... reason. Like the guy who played a spy in the party for me for a few sessions so I'd let him get away with a slightly cheaty character design he *really* wanted.
RagnorakNow 14th Apr 2012, 1:09 AM edit delete reply
Well, my favorite character wasn't part of any system, just a forum post RP, but eh.


As a little back ground info on the world it was a high tech world where magic had been locked away a couple of millennia ago by some unknown force. About ten years before the game began magic had began to seep back into the world. The average effects occurred from such circumstances. On to the character. He had been born into a rather poor family and grew up in bad neighborhoods. He eventually joined a gang, learned to fight but was never really anything. After a hostage taking plot went bad he decided to leave and go clean. He was able to get out without too much fuss and get into college where he studied genetics. Eventually and after many years he was able to get a job as a geneticist working for his country's government, which was loosely based of the US. He headed up several projects, all dealing with creating hybrids in higher order animals, including primates. He believed the projects were meant to just create hybrids that would be more resistant to the changes the environment was undergoing from the magic returning. Eventually he found out that there was a second group mirroring his research and using it to develop biological weapons using humans. He was really rather stupid and decided to confront his superiors about this, not a good idea. His superiors couldn't let him walk away with the knowledge, and he refused to work on any more projects for them. So they did the only logical thing, they used him in the next wave of experiments. Previous waves tried to create weapons that could pass as human normally, shifters if you will, something that could infiltrate. This wave, it was decided, would be something closer to shock troopers, big, mean, drop it and point it in a direction and come in with a wet mop afterwards. While not always the calmest or most level headed man, Hal that was is name, forgot to mention that, was still far to rational for their particular tastes. So while they were modifying him with komodo genetics, making him into a seven foot tall lizard man, they did everything they could to shatter his mind and reduce him to pure killer instinct. They succeed of course, but a stupid mistake was made and a restraint wasn't secured correctly one day and he escaped, killing most of the personnel in the base before escaping. After about a couple of months in the wild and on the run his mind was able to piece itself back into a semblance of a mind, be it one without any form of conscience and severe mental stability issues, often slipping into animal mode into a fight. After he "regained" his mind, he returned to civilization and vowed to break the government, by any and all means possible with no regard for any life or any consequence.

Sorry if that rambled, it's too late to go with anything but stream of consciousnesses.
gnomeicecream 31st Jul 2013, 4:15 PM edit delete reply
Alright, I have two. The first was mostly just harmless fun. We were an all dwarven circus. A light juggling wizard, a strong man, the crowd pleasing bard, a knife trick rogue, and the sorcerer who funded the whole thing.

Every combat we'd start by singing (during initiative, to the tune of a well known sea shanty) WHAT DO YOU DO WITH A DWARVEN CIRCUS?! WHAT DO YOU DO WITH A DWARVEN CIRCUS?! WHAT DO YOU DO WITH A DWARVEN CIRCUS EARLY IN THE MORNIN'?!

We would then improvise the next lines based on the situation. The circus was burned down in the say, third or so session. The flame sorcerer denies all involvement.


Next, we had our Vikings campaign who were exiled from home because of an invasion. Early on, we were trading with a clan of mercenaries who operated out of an earthmote they had captured. Long story short, there are a lot of dead mercenaries, and now we have an earthmote. The party had a blast with it. We went into massive debt and begged, borrowed or stole our way into making that earthmote into a proper town with a hidden fortress underneath. We sent out a call to our displaced brethren and we became Vikings with an eathmote for a ship. We'd line up over a town, and simply have our army jump down through magic windows that allow you to always fall without damage.
Guest 8th Oct 2017, 2:40 PM edit delete reply
"i'm a owl" i totally see Luke coming with that.