Page 1187 - Gin & Doctor, Part 7

26th Feb 2019, 5:00 AM in Intermission 12
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Gin & Doctor, Part 7
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Author Notes:

Newbiespud 26th Feb 2019, 5:00 AM edit delete
Author: Winged Cat
Artist: Digo Dragon

Guest Author's Note: "So... yeah. The bigwings. They are not pegasuses. Neither are they truly rocs (though they use that as a nickname), but they've got the falling part down.

Gin is about to feel low, deflated, not standing tall..."

Notice: Guest comic submissions are still open until this arc is finished! Guidelines here.



Guest 26th Feb 2019, 5:25 AM edit delete reply
Of the opinion that succeeding in bluff doesn't convince someone you're telling the truth. Just that you convince them that you believe your telling the truth. So succeeding at making an outrageous claim is just convincing them that you yourself believe what you say is true, and therefore you're insane. Definite helps prevent abuse.
Ganny 26th Feb 2019, 6:35 AM edit delete reply
Eh. That's why its generally countered by Sense Motive. FoE runs a bit differently, but I generally don't see players specialize in Bluff as it is. So I'd let Bluff be 'The player is telling the complete truth'. Especially since the GM can use it too.
Draxynnic 26th Feb 2019, 6:54 AM edit delete reply
I've generally played it that a successful Bluff check doesn't even convince them you're telling the truth - just that they haven't caught you out in a lie.

Primarily, because of the reverse situation: PCs often don't have sky-high Sense Motive, and some antagonists have Bluff checks that most PCs won't be able to beat, even with the circumstance modifiers for tall claims. I don't think it'd be fair to tell the players they have to believe the NPC completely and must act accordingly because they can't beat the NPC's bluff check. Turning that around, there are times when I think a successful Bluff check is not necessarily enough to ensure that an NPC thinks you're telling the truth... but they will at least think you MIGHT be telling the truth and act accordingly.
Digo Dragon 26th Feb 2019, 6:54 AM edit delete reply
Digo Dragon
I most often see Bluff used by players to get past the law or get out of trouble; telling a guard you're just making a delivery, bluffing the officer that you didn't witness the crime you took part of, or convince the king that yes you totally took care of his dragon problem.
Draxynnic 26th Feb 2019, 7:53 AM edit delete reply
Yeah, in those cases a successful Bluff check would probably cover it. But there is the potential even with those for the "you seem to be on the level, but..." approach to apply. Or "I can't tell HOW you're lying, but you're a (insert race subject to prejudice here) so I'm sure you're guilty of something".
Crisis 26th Feb 2019, 9:17 AM edit delete reply
Bluff and Sense Motive have essentially been replaced/folded into Deception and Insight in 5e, which is what I mostly play.

Also, I like to tailor results of contested dice rolls to the difference between the results. The bigger the difference, the bigger the success for the winner.

One of my players in a level 0 campaign (using my own house rules to make that work) is playing a con artist and he decided to sell a tall tale about a golden fish no one can catch to an experienced (i.e. level 4) rogue in a tavern. He rolls decently for Deception (something in the mid-teens if I recall correctly), but the Rogue rolls absolute crap for Insight - lower than 5 on the raw roll - and this level of disparity repeats *twice* (i.e. a difference of significantly more than 5 between them) as he continues his tall tale BS, so I decide that he's somehow found the world's most gullible Rogue as a mark.
Joe the Rat 26th Feb 2019, 9:30 AM edit delete reply
Using the gap as a success scale is a great idea. I may have to try that.

A slight tangent, but for negotiations I find opposed Persuasion rolls gets the right feel. Treat the back and forth like a social grapple.
Robin Bobcat 26th Feb 2019, 7:53 PM edit delete reply
There are different styles of Bluff.

One is lying. Pretty straightforward. Most common is 'I'm totally supposed to be here doing this thing'.

Another is presenting strength when you have none. If you get any closer, I'll blow us all to the moon!

Another is 'Fast talk', where you blab away in an effort to confuse your target long enough to get past them - they realize the deception later, but by then it's too late.

It should be noted that the PLAYER may have a very different Bluff score than the CHARACTER. Thus, you shouldn't penalize someone who's not good at lying (or roleplay in general) just because they can't come up with a convincing lie. Their character, with eight ranks in Bluff, will be much better, and can come up with a plausible story. Contrariwise, if the PLAYER is a silver-tongued devil, they shouldn't be able to talk their way through things.

Works with other skill checks too. I had a character who was a skilled security expert. I gave the DM an overview of the sort of things I wanted, but then said "They're much better at this than I am, so assume the whole thing has been very well done by an expert in his field, and any holes in the plan have been dealt with adequately - my roll is a 36."
Donald Van Loan 26th Feb 2019, 11:31 AM edit delete reply
I recognize those!
Digo Dragon 27th Feb 2019, 4:59 AM edit delete reply
Digo Dragon
Haha, I see what you did there. :3
Jennifer 26th Feb 2019, 7:57 PM edit delete reply
There actually is a Space Marine dropship in 40K called the Roc. It looks a bit like these.
THE OTHER GUEST 27th Feb 2019, 10:06 PM edit delete reply
You could say Gin is making sure that when the Roc's fall, not everyone dies in the first bit of this page.
Darkseide 30th Aug 2019, 11:57 PM edit delete reply
Megatron Gateways! (Tobsucus Tron Legacy)