DM: PREVIOUSLY, IN–
(silence)
DM: On second thought, maybe no one really needs a detailed reminder. Yeesh. Ummmm… Y'know what? Instead of getting back to the chaos-pocalypse right away, what if we did some kind of… palate cleanser session?
Rainbow Dash: Are you even prepared for that?
Applejack: What would that even look like?
DM: No and no idea.
And here we are! Back again! In this new arc of... um... it's a secret!
There's other things I'm doing that ARE definitive, though!
For instance, my FATE mini-campaign The Cinematic Universe has completed its second session, which is now available for your listening/viewing pleasure! It's turning out pretty great so far in my opinion - the Spudventures are going strong!
Spudventures - The Cinematic Universe, Session 2: Podcast | Video
Notice: Guest comic submissions are still open until this arc is finished! Guidelines here.
I did not expect the story to be back so soon. Kinda thought I would be greeted with another guest comic. I'm all in for a palate cleanser as a reader too!
I smell regret on the GM's part, and I think this sort of situation is where in my old group once sat down to just formulate a plan to redo things. I know undoing session actions isn't popular, but sometimes it's an agreeable solution so that everyone can enjoy the campaign again.
I did it once, and it worked out and everyone got back into the swing of the story. In this case there's an adventure hook that might work, but I didn't have that luxury back then.
I'm not sure a "palate cleanser" is a good call right now. Better bite the bullet and try to find a solution to the unease soon than just do a diversion that'll make it harder to come back to the issue.
On the one hand, I agree and think that this is a hurdle that the party needs to get across, on the other, I can also see why a session where they aren't focusing on the issue at hand is needed more.
If there's one thing Mane GM has gotten good at post-Zecora session, and was reminded of during the last session, it's reading their players. This trait is what helps them roll with the players' actions both literally and figuratively to pull an entire session's worth of activities out of their *Ahem*, and part of that is a keen awareness of the mood of the table.
As others have pointed out, this page's lack of dialogue serves to highlight the choice of screen caps used, and if I'm reading the implications correctly, Nobody is really all that excited to be getting back into the Discord arc, even with the time that's implied to have passed between the end of the last session and now. The group obviously still needs more breathing space, and a session where everyone just sits down and has fun without the baggage of the offending arc hanging over their expectations of the session will help them refocus on the game and why they enjoy playing.
And who knows? Maybe something will come up during this off the cuff session that could inspire them for the main game, or help them better contextualize how to fix some of the things that went wrong in the last session that they can discuss once this session is over.
I'm thinking the wedding episode is big possibility. Of course, it'll get derailed by the party looking for the "hidden adventure" in all the corners. The GM will decide "heck, why not," and allow them to uncover something.
Before anyone knows it, what began as a simple wedding becomes an undercover threat to the survival of the kingdom. Why? Because the team gets to solve this problem by taking out their frustrations over the previous problem on it. :)
Guessing on the palate cleanser? My first guess would be Chrysalis and the wedding, because political intrigue isn't (usually) something you can one-shot, and "dopplegangers kidnapped my friends but nobody believes me" is a straightforward plot that nonetheless requires puzzling out.
Could be a neat little bit where half the challenge is figuring out what the new enemy is capable of before they enact their master plan, because what they can or can't do determines how they'd go about actually doing it.
Second guess would be Starlight, except early. Then they follow the Starlight campaign with Chrysalis, and cap the Chrysalis arc off with nu-changelings instead of doing it later. Starlight could be either introducing a new character, or having Discord GM join the group as a player instead of someone calling the shots.
Actually... I could almost see that. Glimmer's habit of solving everything with mind control is almost too perfect, here.
There's other things I'm doing that ARE definitive, though!
For instance, my FATE mini-campaign The Cinematic Universe has completed its second session, which is now available for your listening/viewing pleasure! It's turning out pretty great so far in my opinion - the Spudventures are going strong!
Spudventures - The Cinematic Universe, Session 2: Podcast | Video