Page 119 - All Together Now

10th May 2012, 6:00 AM in Dragonshy
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All Together Now
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 10th May 2012, 6:00 AM edit delete
Maybe it's because I watch too many one-hour dramas on TV, but I've always been fond of this little tradition.

I probably don't need to ask at this point, but feel free to share your own pre-game and post-game traditions in the comments.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



theguyindarkglasses 10th May 2012, 6:14 AM edit delete reply
in my sesions, we choose MVP, extra points for character interpretation, and go play mario kart
Zuche 10th May 2012, 6:24 AM edit delete reply
I have a bad habit of including the line "...and you all died horribly; thank you for playing," in my session introductions.

It helps some of the more nervous players, the ones worried they'll let the team down by making mistakes. The mistakes are the best part of these games!
Xander Cruize 10th May 2012, 6:28 AM edit delete reply
I usually use a variation of the line 'When we last left our intrepid heroes...' Though it changes depending on what kind of characters are being played.
MirrorImage 10th May 2012, 6:39 AM edit delete reply
"When last we left our inept heroes..."
The Barbarian: "Ooo, what does this button do?"
Digo 10th May 2012, 6:54 AM edit delete reply
"When we last tried to derail my game..."
I like being honest. ;)
Alex Valcarde 10th May 2012, 12:24 PM edit delete reply
I tend to start with "When we last left our insipid... no, wait... intrepid, INTREPID... heroes..."
BadHorse 10th May 2012, 6:35 AM edit delete reply
I hadn't settled on a voice for the DM until now. Going with Mr. Announcer from Powerpuff Girls.
Innisa 10th May 2012, 10:09 AM edit delete reply
And now I can never unhear this.
Zeeth 10th May 2012, 4:11 PM edit delete reply
Great. Now I heard *your* line in Mr. Announcer's voice. o.o;
reynard61 10th May 2012, 9:30 PM edit delete reply
"And so the day is saved by...The Cutie Mark Crusaders???"
banjo2E 10th May 2012, 11:10 PM edit delete reply
...I heard it in the same voice as "Previously, on Drawn Together..."
Half Baked 11th May 2012, 9:33 PM edit delete reply
I hear it in Dan Green's voice.
Innisa 12th May 2012, 3:02 AM edit delete reply
Great... now I'm imagining Little Kuriboh's voice...
Raxon 20th Jun 2012, 7:35 PM edit delete reply
Sean Connery is best DM.
Digo 10th May 2012, 6:47 AM edit delete reply
Old Pregame/Postgame Traditions:

I have an old laptop that I use as a music player. Music always gives the game an extra "oomph" for mood. Besides the usual background tunes loaded on it, I have a folder filled with well known TV show themes and popular music.
When I ran my Shadowrun game, I started a tradition of playing a theme just before getting the game started. The music played was always a hint of what that day's session would encompass, as well as to put the players in the right mindset. For example--

There was a story arc scattered in my Shadowrun game about aliens from a crashed ship that lurked in Seattle. The arc was sporadic, but since the aliens were a bit Lovecraftian and always involved some hind of horrific "Dungeon crawl", I played the Dr Who theme (either 10th or 11th doctor).

If the adventure was mostly an action-packed firefight, I would cue up "Stand up" by Drowning Pool.

One time I ran an adventure patterned after the movie (and game) Clue, and the opening theme song was the theme to the Professor Layton games. And yes, the end of the adventure I played "Shake Rattle & Roll"
darkwulf23 10th May 2012, 7:10 AM edit delete reply
I can imagine what your players are thinking with your music.

Barbarian "Ah crap is that the twilight zone theme song? Something weird is about to happen."

Ranger "Well, at least it's not the Outer Limits theme song. Then we're just f**ked."

So if you have Ranubis's scenario two post down (not including the replies), what would you use, the dun dun from law and order, Matlock, Phoenix Wright, or something different?
Digo 10th May 2012, 7:35 AM edit delete reply
For Ranubis' scenario? I'd probably go with Phoenix Wright for the opener. If I do a closer... Night Court. XD
Colin 12th May 2012, 12:01 PM edit delete reply
I played the Regenerador music from RE4 at the start of one of the sessions of my horror campaign - it was the only music eerie enough. All the rest were too showy or not scary enough. Except for Amnesia.
Ranko 10th May 2012, 7:01 AM edit delete reply
We're going with "Previously..." at the beginning right now. If it's the rare instance that we're NOT ending on a cliffhanger, our DM likes to end it with "Next time on..."

In my own games I usually start with "When we last left the heroes..." and there is no special ending tradition. Yet.
Ranubis 10th May 2012, 7:02 AM edit delete reply
"Last time we saw our adventurers, the thief was on trial for stealing from the local orphanage, the barbarian was taking the bar exam, the paladin was going to the witness stand for the prosecution, and the ranger had been waylaid by reporters. Good luck!”
Zarhon 10th May 2012, 5:42 PM edit delete reply
RD: Sorry I'm late girls. What's going on?

PP: Twilight tried to use AWESOME science to figure out my sudden passive prophetic abilites, then got hit by a bad luck curse, then we got ambushed by a hydra and Twilight almost solo'd it, she was super awesome but then had to ran and jump across a HUUUGE cavern and got a super lucky roll and then the DM gave her a note and she almost went crazy but then was fine and that was it. It was awesome. You should have seen it.

RD: You fought... a hydra. *twitch* You fought a bonafide, multi-headed, several-levels-worth-of-exp hydra. *twitch* And I wasn't there. *twitch*

darkwulf23 10th May 2012, 7:03 AM edit delete reply
Boy, she must have shown up really early if it was still dark and everyone else shown up when it was light out.
Ysabel 10th May 2012, 7:09 AM edit delete reply
"When last we left our intrepid adventurers..."

Can't start a session without it.
InvisibleDale 10th May 2012, 7:29 AM edit delete reply
When I was DM, my phrase for starting a game was the old Monty Python blurb: ...And now for something completely different!" with *just* a touch of sarcasm added.
When my wife ran the game, she would start with "And what does the wrecking crew do now?!" as we would take her rails, chew them up and spit out thumbtacks!
Guest 10th May 2012, 7:58 AM edit delete reply
In my experience, even if everyone shows up on time, its always delayed by people talking for about an hour or so. Starting a game when its supposed to start sounds a little far-fetched to me.
XandZero2 10th May 2012, 8:29 AM edit delete reply

The best sessions I've ran have been when we weren't in a hurry to get started. We'd sit around shooting the bull for about an hour or so, just to get caught up with the latest news, eased into the session, and prepped for lots and lots more talking "In-Game."

I think it also helps me feel more comfortable and less worried that I'm going to screw something up as the GM.

-And that's always a plus!
MirrorImage 10th May 2012, 9:24 AM edit delete reply
Which is why when I DM'd at the local gamestore, my schedule was "I will be here at 2. We will begin at 4."

Being there 2 hours before I planned to start gave people plenty of time to come in early and discuss character issues, and the concept of "The DM is here and waiting" subtly encourages players to actually get here and be ready for 4.
Kaleopolitus 11th May 2012, 1:24 AM edit delete reply
THAT, is brilliant.
ToonNinja 10th May 2012, 8:29 AM edit delete reply
We had a DM sorta fond of these, especially when he wanted to throw a curveball with something like "Also, the tavern is on fire" or "And the bard now finds himself waking up bound and gagged, in a dark room smelling vaguely of cheddar."
XandZero2 10th May 2012, 8:36 AM edit delete reply
Also, something I've tried doing in the past at the beginning of sessions is say something along the lines of:

"Okay guys - so who can tell me what happened last session?"

That way I get to see if the players are paying attention/invested in the story. I also get to see what drew their attention - AND I get to have more time to set things up while the players occupy themselves!

The only problem is that usually it's the same over-eager (Twilight-esque)player who always chimes in -

"Ooh! Ooh! I know! I know! Pick me!"

But I do get some of the other players to chime in every now and then.


Maybe I should pick people sometimes too? Or would that make it too much like an uncomfortable high-school class setting?

Whatever the case, after a session I also always ask what people liked/disliked about the session, but usually the answers are pretty vague. It might be more effective to wait until the next session to ask those sorts of questions...
XandZero2 10th May 2012, 8:38 AM edit delete reply
-And actually, reading over it again, my Twilight-esque player actually seems more like Pinkie Pie - but whatever (:
Dispatch Rabbi 11th May 2012, 3:36 AM edit delete reply
I roll a die to figure out who to ask to start the recap, and then I jump to another player after a little bit.

This also helps me point out what was important last session, as I can prompt for someone to remember or recap something that they didn't include in their initial recap. I don't point it out as important explicitly, but my players are smart enough to know that if I want it to be in the recap, it's probably important.
Qin the Kirin 10th May 2012, 8:41 AM edit delete reply
when i do the GM job, and some of my friends to, whe do a recap of the previous games, only to get every body on the game.
Azureink 10th May 2012, 8:49 AM edit delete reply
Digo 10th May 2012, 9:16 AM edit delete reply
LOL, I particularly liked the Celestia lines.
Aekiel 10th May 2012, 3:30 PM edit delete reply
I just lost my shit. Seriously. The way my screen was while I was reading it had the last panel hidden below the bottom of the screen. So when I scrolled down to find it I just broke down laughing.

I'm still giggling like a scho-like Pinkie Pie. *snrk*
modulusshift 11th May 2012, 7:26 PM edit delete reply
That's the Season 4 finale opening...And we'll like it.
Colin 12th May 2012, 12:03 PM edit delete reply
Images in the comments?

Zoid5 10th May 2012, 8:51 AM edit delete reply
I usually begin my recap with "In our last adventure..."
I may have watched too much pokemon. :P
It's interesting seeing that other people do recaps too! I have never had a DM do them before, so then when I was going to DM I thought "Hey, this would make things easier!" Great minds!
Azureink 10th May 2012, 8:53 AM edit delete reply
Also, I wonder what book Twilight brought. Maybe she brought a useful 4e D&D book, like the Rules Compendium. I love that book.
Digo 10th May 2012, 9:18 AM edit delete reply
My experience is that 90% of the time, a player who brings a new book brings something completely unrelated to the current game to be played. :)
Bronymous 10th May 2012, 12:50 PM edit delete reply
I like to read the Monster Manual.

Or that guide to "Blue Magic". That one's pretty good for a laugh.
Boden King 10th May 2012, 12:57 PM edit delete reply
I got the impression she was lying about the book and did something she wasn't suppose to do.
Kaze Koichi 11th May 2012, 12:25 AM edit delete reply
Whould be funny if she brought Twilight.

And now everyone takes 1D4 damage from this pun.
Kaleopolitus 11th May 2012, 1:48 AM edit delete reply
I've seen the movies, which grants me a natural immunity to anything Twilight related.

P.s. Holy fuck was the writer on acid?
xuincherguixe 11th May 2012, 3:45 AM edit delete reply
I remember a time when vampires were scary.

Don't get me wrong the Twilight books are still scary. But in a completely different way.

That being said there is an interesting bit of social commentary. Turns out in a series about vampires and werewolves? It's the teenage girl who's the real monster!

(Okay. I'll stop now.)
Zuche 11th May 2012, 7:09 AM edit delete reply
The writer of one Twilight spoof, something like Twilight Falls, went directly for that route. The vampires were peaceful, but the new girl in town wanted to find a "romantic" outlet for her homicidal tendencies.
xuincherguixe 11th May 2012, 5:27 PM edit delete reply
That must have been easy to write.

Ctrl-C followed by Ctrl-V.
Raxon 20th Jun 2012, 8:27 PM edit delete reply
Vampires still are scary. Just not in the sociopathic suck the lifeblood out of you, and more of the "Oh dear crap, the vampires are here, and they're disguising themselves as gay dudes!"

You know, if you think about it, in the first part of that first book, if Edward enthralled Bella right then and there, it would totally explain why she had no real personality or interests of her own. And of course her friends didn't catch on because when a teenage girl starts obsessing over a guy, and suddenly has no hobbies or other interests, would your first suspicion be that she has a huge crush on someone, or that a blood sucking fiend is mind controlling her?

This would make Edward Cullen a puppet master and a magnificent bastard, all rolled up into one. so Edward Cullen is really the villain, and the books and movies follow Bella, who is ensnared, and does not even realize it. Edward plays her like a fiddle, and in the end, she thinks it's her choice to be turned and become his thrall. In reality, that was his plan all along.

To be honest, turning a romance on its arse, and making it into a horror story isn't normally this easy. And why the heck does this interpretation have me rooting for the villain? I had intended to make Bella sympathetic with this theory, but for some reason, all I can do is stare in awe at the magnificent drama that Edward has spun in to their otherwise seemingly normal romance. Also, props to him for acing his charm person rolls.

This has been another "awake for 36 hours" thought. I get my best ideas when I'm sleep depraved.
deeman45 10th May 2012, 9:29 AM edit delete reply
When I DM, I'll open with a bombastic "LAST TIME, ON <INSERT GAME HERE>..." though I occasionally let one of the players recap, if only to see whether they're really paying attention or not.
Ryan 10th May 2012, 9:45 AM edit delete reply
The problem/awesomeness of seeing whether the players are paying attention is that they will usually be paying attention to some silly detail you made up on the fly, and completely missing the giant "This is the plot" signs you put up everywhere.
deeman45 11th May 2012, 9:29 AM edit delete reply
I've noticed. Still, it's fun to let them narrate, if only for the lulz of seeing my story through their eyes.
Tatsurou 14th Oct 2012, 6:12 PM About the plot... edit delete reply
Once, when I DMed, I got really frustrated that the characters kept losing track of what the plot was supposed to be. I didn't really like railroading, so to try and point them on the right track by putting actual signs in the game world saying things like, "This way to the plot," or, "The plot stops here," to try and gently guide them back. Unfortunately, it was a group made entirely of barbarians, and they were all illiterate. The closest they ever came to paying attention to the signs I put up - in desperation - was when I had one that sadi, "Slay the dragon within," pointing to a cave near the peak of a snowcapped mountain...and they decided to use it as a snowboard. In the end, they did slay the dragon, since their fight over who rides first woke the dragon, who was then crushed in the ensuing avalanche. I joked that they all had the "Luck: Ungodly" feat, since their roles meant they all made it down the mountain on the snowboard unscathed. I remember I spent much of that campaign banging my head against the table. In hindsight, it was great fun.
Demonu 10th May 2012, 9:29 AM edit delete reply
Ah, the joy of having a group of players who actually give a damn about the story and remember the major plotlines. And I still have the Wizard aka the walking archive to fill the holes.

But when I have to recap the previous session (or something similiar where you need an announcer for), I use my best impression of the voice over from the Superfriends cartoon.
Zuche 11th May 2012, 7:16 AM edit delete reply
I enjoy playing characters that completely misinterpret everything that's going on. It makes it easier to play the lawful good healer in a party of cutthroats ne'er-do-wells.

Hmm. Maybe I should start each entry in the Ponderer's "We're" Journal with, "Dear Pelor's Celestials..."
Raxon 20th Jun 2012, 8:35 PM edit delete reply
When I find a group to join, I plan to take copious notes on the campaign through the eyes of my character, and when the campaign ends, I will read back the journals, so everyone can have a good laugh over the horrible misconceptions the party has.
Guest 10th May 2012, 9:41 AM edit delete reply
I’ve watched very little television over the last . . . embarrassingly large number of years, so I haven’t run across that tradition often. I think the first series I saw it on was Stargate SG1, which makes for a hilariously incongruous juxtaposition. (I know big words, I do.)
DragonTrainer 10th May 2012, 9:42 AM edit delete reply
Our DM usually asks where we left off. We also had a player whose schedule didn't quite match ours, so the DM explained that one away by having him turn into sand or fall into the bag of holding. Falling into the bag of holding became more common when he started playing a rogue in addition to his barbarian. >_>

Anyways, anytime he finally showed up, the DM tells the rest of us to fill him in on what happened. Our cleric suffered some sort of permanent penalty to his Int, our second wizard dropped out, and the other two characters were both played by me. Once I'm done recapping, the barbarian would ask us what we were thinking ("You find a hole and decide to jump inside it. Why?" There was a good reason for that, I assure you. I just didn't explain that part very well). ("~_~)
Azureink 11th May 2012, 11:38 AM edit delete reply
I once used a Bag of Holding IV to escape a crushing room trap. I hid in it with my Bottle of Air until it reset. Then I came out and booked for the exit.
DB 10th May 2012, 9:42 AM edit delete reply
. . . That was me just now (very little television, that is). I haven’t commented in so long I forgot about filling the “Name” blank. Doh.
Couchman 10th May 2012, 10:03 AM edit delete reply
I always do my best impersonation of the announcer from Dragon Ball Z, and say "Last time, on D&D!" and then move into an actual recap, because my players are all incredibly ADHD, so they need it.
Chronoogist 10th May 2012, 10:52 AM edit delete reply
(ME) "Last time on Spelljammer, the Telepath had just joined a secret organization so secret they don't know what their goals are, the Rogue joined the Fighter's guild and disintegrated the Guild leader, the Monk punched a Purple Worm so hard he exploded into a fine mist, the Barbarian had all of his equipment taken from him and was infected with an evil parasite, and the Bard plane-shifted into a dimension of fire and pain where he fell directly into a sun made out of screaming Fire titans... Did I miss anything?"

(PLAYERS) "We also blew up the only way off of the space-island, which has an incoming Elder God set to arrive within about 15 minutes."

(ME) "... You guys realize you are totally screwed, right?"

(PLAYERS) "Pretty much"

And yet, they STILL managed to make it out of there alive. I wouldn't have believed it if I hadn't been there.
Ranubis 10th May 2012, 12:19 PM edit delete reply
...ok, I'll bite. How did they get out of that?
Zuche 11th May 2012, 7:18 AM edit delete reply
Budgetary constraints necessitated rewrites.

What? It was good enough for the Goon Show.
The MunchKING 11th May 2012, 7:47 AM edit delete reply
The MunchKING
The Monster Animator had a fatal heart attack and died.

What? It was good enough for Monty Python.
Zuche 11th May 2012, 8:40 AM edit delete reply
Sure, but I still prefer the older classics done by Harry Secombe, Spike Milligan, and Peter Sellers.

"Look! Up in the sky!"
<sound effect>
"It's the tape recording of a helicopter!"

Or the description of a scene where Robin Hood's Merry Men climb onto each others shoulders, with the person at the bottom of the pile then preceding to climb onto the shoulders at the person at the top:

Wallace Green (announcer): "Note: This is a very dangerous stunt and should only be performed by experienced idiots."

Seriously, these guys deserve more love from the D&D playing community. "The Treasure of Loch Lomond" alone is a gold mine for botched social skill quotes.

"Come in lad, you must be cold, you must be cold. Put on this porridge, come in. Come in and warm yourself by this roaring candle."
Kaleopolitus 11th May 2012, 1:50 AM edit delete reply
We'll all bite. Come on, you have an obligation to tell us now.
Colin 12th May 2012, 12:05 PM edit delete reply
Storytime. PLEASE.
Rugsrat 10th May 2012, 11:30 AM edit delete reply
My personal thing is to use the traditional: When we last left our heroes. line

After that, I pick a person to give the recap of last session. Two reasons: I don't have to. And so that I can see how well they're following the story.

After sessions are over, I always leave a little time for "Questions, Comments, Concerns?" Which is the time for my players to honestly critique my sessions and offer suggestions. Nothing is off limits.

Fortunately, most of my play group is kind enough not to hit me with their players guides. But I do generally get some good feedback.
Digo 10th May 2012, 12:16 PM edit delete reply
Another (even older) tradition is the record-keeping of the quotes. You know, those offhand, snarky, funny lines a players spits out that gets the table to sincerely laugh?
I love to keep a few sheets of scratch-paper handy to write them down when they particularly amuse me. At the end of the session I read off the list and then a few days later I post them to my online blog for others to laugh with/at.

Sometimes a quote turns into a running gag or a trademark line. I'm known for two--
1. "Could be good, could be liches." This was first used to describe how big of an undead boss the party was about to face. It's become the default line to say when the party is about to face something that's going to be either harmless or completely lethal.

2. "Were there any nuns or talking dogs inthat statement?" This one is more recent. Its the line I use whenever I describe a scene and one or more players doubt the seriousness of the situation I just opened. Basically, if I'm joking, it'll be obvious.
Jet 10th May 2012, 12:41 PM edit delete reply
Here's a great method that helps players remember what happened last time: combine it with giving XP :)
I do it like this: before we begin the game I ask them to tell me what happened last time, giving a point for each thing that either happened, they did something, made an awesome roll, survived something really intense, roleplayed properly and such. I add these to a single pool, divide it by number of players (usually 3), add guaranteed XP and voila- thats what they earned.
Helped me with seeing what they liked or disliked, helps them remember the game, make better notes and think of some new way to be awesome. And since they get the same ammount regardless of individual actions, it encourages teamwork and helping each other, so no kill stealing or overshadowing others.
helpusobi1 10th May 2012, 12:54 PM edit delete reply
That is what happens when my players try to describe what went on.
Bronymous 10th May 2012, 12:56 PM edit delete reply
Luckily, no one in my group has a taste for the cliched and overdramatic, so our recaps go along the lines of:

Player 1:"Where are we again?"
DM: "<place>."
Player 2: "What were we doing?"
DM: "Looking for <object, person, place>."
Player 3: "What for?"
DM: Because you wanted to <something something something>."
Player 3: "Oh, OK. Wait, where are we?"
Zarhon 10th May 2012, 2:46 PM edit delete reply
You forgot the most important questions.

"How much loot, money and exp are we getting?"


"Do I see any traps?"
Bronymous 10th May 2012, 6:59 PM edit delete reply
We actually have a fairly simple and precise trap detection method- whenever someone activates the trap, the rest of us know not to do that.

And before you ask, no, we are never close enough together to risk all of us getting hit. Splitting the Party and whatnot.

Can you tell we're professionals?
Jet 11th May 2012, 5:19 AM edit delete reply
And in my group, "Are there any ninjas?"

To be fair, it happens a lot, so it makes some sense.
Zarhon 10th May 2012, 2:57 PM edit delete reply
As far as hammy GM introductions go, Syrg & Joey of the Something Awful D&D group was masters of this. Mostly because they were running an LP and had an actual audience. Not to mention the fact their campaign was isane in general.



Also here are all their old videos in their hammy glory:
Limitless Zero 10th May 2012, 5:57 PM edit delete reply
Limitless Zero
I don't know about pre or post game, but there's a tradition where everybody sees how much they can troll me before I get really pissed. Oh being the youngest :P
xuincherguixe 10th May 2012, 6:01 PM edit delete reply
"When we last left our psychotic, murderous band of socially dysfunctional kleptomaniacs...

They were trying to strong arm the mayor into giving them all some rakes, with the impression that this would somehow help fight off the incoming zombie hordes. Personally, I'm giving it a 50/50."
Paleo Prints 10th May 2012, 10:06 PM edit delete reply
1) Someone says "Prevously, on X-Men."
2) Someone shouts, "Jean!"
3) Someone else shouts, "Scott!"

When my friend who moved to Boston played, we always quoted Mean Guns.

"We're starting. Any questions?"
"Yeah. What's this song?"
"You like mambo?"
"Makes you want to dance."
San 10th May 2012, 10:50 PM edit delete reply
We shoot the shit for about an hour, then we finally remember we're supposed to be playing a game.

Then someone, usually one of us girls, brings up boobies, and we distract the others for another ten minutes.

Then the DM reminds everyone I record everything and we actually get started.
Liya 11th May 2012, 3:29 AM edit delete reply
If I can actually get my players to pay attention long enough to get the game started, I normally just start with "Alright guys, so last time..." which normally shuts them up and we start. If not I just drop a player's handbook. They've gotten better, but sometimes I still refer to DMing as 'baby sitting'. XD
Zuche 11th May 2012, 7:27 AM edit delete reply
Since a water pistol could damage books or other materials, a Chinese yo-yo can be a useful device for getting player attention. Aim it well above their heads. It doesn't hurt, but some people get touchy about getting smacked in the face by a folded sheet of paper.
HopeFox 11th May 2012, 5:37 AM edit delete reply
When I was running Legend of the Five Rings, the traditional opening was "When last we left our heroes... and the Scorpion..."
Hemi-PoweredDrone 11th May 2012, 6:59 AM edit delete reply
The look on Twilight's face and the ellipsis...just what was she doing?

Gah, must be my sleep deprived mind, but everything coming into my head right away is rather lewd.
Zuche 11th May 2012, 7:51 AM edit delete reply
You think she was working on a script instead?

("Writing is not necessarily something to be ashamed of, but do it in private and wash your hands afterward." ~ Robert A. Heinlein)
Eva 11th May 2012, 7:29 AM "Previously..." edit delete reply
Oh dear... you started giving me Avatar: the Last Airbender flashbacks for a moment there... >_<
Jellybean 11th May 2012, 8:52 AM edit delete reply
I usually give my players about ten or twenty minutes to chat before game, so everypony can try to get it out of their systems. It doesn't always work out that way, but there you go.
Namagem 11th May 2012, 5:28 PM edit delete reply
I have very few besides this post-game tradition - I always keep people in the room for around an hour (or watching tv, playing board games, whatever to keep them around) to ask them questions about the games, and get what's on their minds. This has helped me more times than I could possibly hope to enumerate here.
Dfield 11th May 2012, 6:58 PM edit delete reply
"PREVIOUSLY ON EQUESTRIA" "These damn players ruined my whole game"
Artsy 12th May 2012, 6:19 PM edit delete reply
Genius way of fusing in the intro song scenes. AND it's sort of a new episode, so it works!
Parchment Scroll 13th May 2012, 2:47 PM edit delete reply
We never had any traditions in any of my groups, except the LARP group heading to Jim's for breakfast after our nearly-all-night sessions. But the best Pre-Game Incident I ever experienced was the Mystery Cup: Half a bottle of NoDoz crushed up into a 32-oz cup of Big Red soda.

"Here, drink this."
"What is it?"
"Oh come on, it's not alcoholic or anything, just drink it."
"Now I'm REALLY worried..."
Ariamaki 14th May 2012, 5:57 PM Pre and Post edit delete reply
We usually do a pre-session summary (always for single-player campaigns), and post-game I hold QUESTION TIME! to which everyone replies in kind- Basically, I ask questions of the group as a whole, and of individual players, and give bonus experience for compelling / interesting answers.
Hennith95 2nd Jun 2012, 11:04 AM edit delete reply
My DM will occasionally do a one-man "clip show" of what our characters did last session, usually summarizing any dialog into silly one liners.
Vulpis 30th Jul 2012, 1:11 AM edit delete reply
Given the setting, I'm surprised noone has had the simple idea of inverting the episodes, and use the 'Letter to Celestia' of the previous session as a recap.
RileaSW 18th Nov 2012, 7:05 PM edit delete reply
Our group has "Derp Time" before the game, usually lasting 2 hours until all players show up.

It's gotten pretty bad. Used to be game started at 5, then at 6, now it usually doesn't start until 7 because everybody goofs off. I wouldn't let it get that bad if I were running the show, but I ain't so I can't speak out against the GM on it...