Page 1232 - Plans In Notion

11th Jun 2019, 6:00 AM in School Raze
<<First Latest>>
Plans In Notion
Average Rating: 0 (0 votes)
<<First Latest>>

Author Notes:

Newbiespud 11th Jun 2019, 6:00 AM edit delete
Okay, yes, I'm here mainly for the facial expressions. Look at those bug eyes. Look at that brow crease. They went all out for this little filly's reveal.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Balrighty 11th Jun 2019, 6:27 AM edit delete reply
"Magic in Equestria drained out into another realm"? Is this going to segway back into human land?
Classic Steve 11th Jun 2019, 8:49 AM edit delete reply
I hadn't considered an Equestria Girls link in this arc.
Digo 11th Jun 2019, 10:08 AM edit delete reply
Certainly does make for an easy tangent to spring off of.
Valtharr 15th Jun 2019, 12:44 PM edit delete reply
Hell yes. Gimme Sunset Shimmer. Please.
Space Jawa 11th Jun 2019, 6:31 AM edit delete reply
"You know, if there's a Friendship School for us adventurers… Is there a remedial Villain school we can send her to?"

I believe it's typically referred to as "Prison".
Cygnia 11th Jun 2019, 7:19 AM edit delete reply
Depends on the crime -- and the socio-economic status of the perp. :-/
Wulfraed 11th Jun 2019, 8:27 AM edit delete reply
Though the curriculum may not always be the desired...

{and to save a bit of posting -- "segway" is a two-wheeled self-balancing transport; "segue" is an uninterrupted transition in music or a transition in scenes in film. Somehow I don't think the drained magic is riding an electronic rolling pogo-stick to another realm <G> )
Departure_Dave 11th Jun 2019, 4:37 PM edit delete reply
She could learn from the best, if Twilight hadn't vaporized Tirek.
Gamemaster80 11th Jun 2019, 8:18 AM edit delete reply
You think monaloging is stupid until you actually get to do it yourself. It's fun and in a way cathartic.
Guest 12th Jun 2019, 8:34 AM edit delete reply
That, and sometimes it's nice to just have someone listening to you for once. Even if they are technically a captive audience, with emphasis on the captive part.
Greenhornet 11th Jun 2019, 8:37 AM edit delete reply
Did I miss something? Her sending ALL the magic into "another realm" sounds awfully like a gangster saying "I'll control the city by making all the guns and knives disappear; including OURS!".
Ulzgoroth 11th Jun 2019, 8:49 AM edit delete reply
Which works, if the gangster's plan is to rule the city based on her prowess in unarmed combat.

Cozy Glow is a pegasus, so she's not really cut out to rule as a witch-queen. Better (?) to clear the archmages and demigoddesses off the board entirely...
nathan400 11th Jun 2019, 9:55 AM edit delete reply
She likely doesn't understand that Pegasi need magic to fly (there's no way that wing span's large enough for a horse), but Yaks don't need magic to muscle. Just as one example.
Borg 11th Jun 2019, 9:17 AM edit delete reply
I don't think anybody would argue the plan isn't somewhat excessive.

But really, it's not about the guns and knives at all. It's about her belief she can rule the city through means other than overt violence. The weapons are primarily a distraction.
Departure_Dave 11th Jun 2019, 4:40 PM edit delete reply
I agree that's probably what she means by "Friendship is Power". Magic never did the villains any good when there was a protagonist flexing political power to leverage her friends into crushing all threats.
albedoequals1 11th Jun 2019, 5:28 PM edit delete reply
albedoequals1 really makes no sense for the smallest, weakest person in the country to take away the only equalizer. If there's no magic, Yaks are the new rulers. And we all know how they feel about things not being perfect. :p
CCC 13th Jun 2019, 5:36 AM edit delete reply
I dunno... I think the Minotaurs could give the Yaks a run for their money in a world without magic...
Guest 12th Jun 2019, 5:16 AM edit delete reply
That was her plan in the show as well.
Digo 11th Jun 2019, 10:09 AM edit delete reply
Heh heh, knew it. I approve wholesale of this.
Kaze Koichi 11th Jun 2019, 12:21 PM edit delete reply
So, guys and ladies, I read this topic on reddit:
What's your take on that? Should you scale every encounter of the game to players' current level or should you freeze everything in time to be preserved exactly as it was intended until the players decide they are ready to tackle this quest - even if they'll breeze through it? Or is there a better third solution?
redwings1340 11th Jun 2019, 2:08 PM edit delete reply
Communicate with your players and ask them what they think about it. Personally I don't really see the players complaints, I don't think you should ever expect to breeze through a quest with super op characters, because what's the point, but the goal is still to have fun. If the players want to play as omnipresent gods of their world, that might be a fun adventure too.
Anvildude 11th Jun 2019, 4:04 PM edit delete reply
Morrowind it. Every encounter/quest/whatever is frozen, but at its own level. Some are too difficult/dangerous for the party right off the bat- the Big Bad, say, is a level-appropriate encounter for 18th level, always, but there are also little goblin raiding parties that can be stomped on whenever.

Then let the players discover this for themselves. Mua. Haha. Muahaha.
Departure_Dave 11th Jun 2019, 5:24 PM edit delete reply
Honestly I'd lean more on the side of breezing through it, because it's something for which they were paid a low amount. The pirate might even have been taken out already, given they abandoned the mission.

The other option would be for the rumours of the growing power of the dread pirate to increase in the background, perhaps followed by the devastation of the town in which they accepted the bounty. THEN you can bring in that powerful pirate, who has in the meantime plundered some truly unholy artifacts and amassed his fleet of the damned.
Guest 12th Jun 2019, 5:29 AM edit delete reply

Encounter difficulty is not dependent on the PCs' level, and even going to be frozen until they decide to tackle the issue..

Encounter difficulty is dependent on what the encounter is. The world does not revolve around the PCs.

If they attack an Hobgoblin Warlord at lvl 1, they're likely to get stomped. If they don't try to deal with the Warlord, the Warlord will act. If the Warlord gets stronger depends on a lot of factors. Maybe they'll loot a magic sword from a defeated hero, maybe they'll train a special technique, maybe they'll get cursed, maybe they'll die and be replaced by a different enemy.

Point is, the world moves and doesn't wait for the PCs. If you have a dungeon with a "this is what happen the first time the PCs enter the room", it's fine, but it won't happen again if the PCs leave and come back.
Guest 12th Jun 2019, 8:45 AM edit delete reply
Villains have their own agendas, and villain agendas are PC motivations.

If the players can't tackle a particular threat just yet (and assuming they're fully aware of this), you've got what's called a plot hook. The players now need to go to the forest of so-and-so to find the totally-not-excalibur magic weapon with an oddly specific magic effect that exploits an oddly specific weakness in the villain's skillset. And when they get to the sword (or whatever it is), they find an inscription saying they need to prove their whatever by gathering the three magic thingamabobs which'll unlock the magic seal on the sword's power. They can *take* the sword, they just can't use its true power yet. So they take their new build-you-own-magic-sword, go visit the dungeon temples explicitly designed to weed out the weak and/or level up the strong, find the magic batteries for the weapon they were told could defeat the villain, and conveniently enough it just so happens they're also the right level to do the deed.

Meanwhile, the villain was out doing whatever to fulfill their master plan, keeping the tension high, and maybe if the heroes took too long there isn't much left to save. Maybe by then it's more about the revenge, or in making sure all those innocent dead can rest in peace, or whatever it was.

Telling stories and playing games don't have to be mutually exclusive.
story time 11th Jun 2019, 5:47 PM edit delete reply
Schools... The bane of many existences... Any curious story of characters in a school? Maybe a peculiar or special school?
THE OTHER GUEST 11th Jun 2019, 9:59 PM edit delete reply
Cozy Glow is a bit of an odd villain to me.

It's interesting that she's the first Pony Antagonist who isn't a Unicorn, and the show developers did her more or less right within that archtype's limitations to make her genuinely dangerous. Cunning, conniving and downright ruthless when she needs to be. It'd almost be Machiavellian if it weren't for the teensy little detail that... she played her hoof too early...

I mean, I get it. She's a foal so some level of immaturity is to be expected, and I'm not really marking this as an outright negative against her characterization since a character's flaws can help make them more interesting, but my brain loves What If scenarios, and one of the ones it comes up with regularly about her is "What if Cozy Glow had waited to make her BIG move to take over Equestria until she was an adult?". What if she'd waited until she'd learned more about the world, how it operates, how her prospective enemies operate, and instead over time built up a network of loyal dupes willing to do anything for her out of "Friendship". She probably would have also realized by then that such a big, obvious play would have gotten her all the "Wrong" kinds of attention she wouldn't want, and would have been better served manipulating things from the shadows like some sort of twisted friendship obsessed Moriarty.

Of course, if the Show Developers really wanted to develop this sort of character for MLP they would have probably needed to stretch the plot out over more than two seasons, so it's really neither here nor there...