Page 127 - Where There's Smoke

29th May 2012, 6:00 AM in Dragonshy
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Where There's Smoke
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 29th May 2012, 6:00 AM edit delete
Dragons create mixed reactions by their very nature. Either you're elated to see one, or it's about to ruin your day.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Amgeo 29th May 2012, 6:04 AM edit delete reply
So, does that mean it's story time? How about... share the biggest mixed reaction that your group has had to something the DM said.
Dragonfodder 29th May 2012, 10:19 PM edit delete reply
Personally, I love these moments. Get the whole group arguing over a little metagame.

Offer the group a choice- the Left Path, or the Right Path. No matter what they say, just GRIN. Don't say a word. Panic and second guessing is abound, and when they get past whatever trap or monster you set up, then they feel like they beat your toughest plan. It's a win-win.
Raxon 21st Jun 2012, 11:35 PM edit delete reply
The grin is good, but evil/maniacal (whichever flavor you prefer) laughter AFTER they've made the choice is essential. The grin might make them nervous, but the laugh will strike terror into their hearts.
Digo 29th May 2012, 6:06 AM edit delete reply
Oh yeah, dragons are movers and shakers in my campaigns. Even the good dragons know the "pawn" value of a group of Adventurers to advance their own agenda. Hey, it's for a good cause and who wouldn't want to deal with a dragon, right?

My players are wary in general. Ruining one's day is like a class ability for my dragons. :D
Aegis Exemplar 29th May 2012, 6:08 AM edit delete reply
Well, about 3rd level or so in our First 3rd edition game I, a paladin, and our Fighter, my Paladin's brother, rounded a corner and found a very very large Red dragon, snoozing. Being Rational being, we both ran like the dickens. The interesting part is where, utterly without rehearsal, we screamed at the other players in unison: "BIG. RED DRAGON> OVER THERE!!"
MirrorImage 29th May 2012, 8:09 AM edit delete reply
Wasn't a dragon in my case, but I had a somewhat similar situation in a 1e game a few weeks ago. Earlier in the session, our party wizard (played by a 14 year old) wants to use Cloudkill to take out a single Giant (Cloudkill is basically summoning a large cloud of save-or-die poison gas) - we convince him not to waste it on a single Giant.

So later on in the same session, we're now clearing out a den of Ice Giants from a glacier. My character (Gnome Wizard/Fighter) chases after one who rounds a corner. I step around the corner directly into what can only be described as the local barracks as there are now about 15 Ice Giants there.

So of course, my character immediately performs the traditionally comedic skid, turn, run, and scream my head off back around the corner "CLOUDKILL CLOUDKILL!"
Kd7sov 30th May 2012, 3:27 PM edit delete reply
This sounds a bit like the first time I ever tried DMing. The players wanted to go south, and I wanted them to go north, so once they got into the mountains I arbitrarily put a sleeping dragon right on the path. I think it may have been a brown, but it was a while ago.
MirrorImage 31st May 2012, 5:40 AM edit delete reply
Nah, it wasn't a "don't go this way" room. This was one of your standard "Explore the dungeon and kill things" adventures.

I just happened to run a little ways ahead of everyone else... Because you know, those 3 foot tall gnomes are feisty little things when up against 15 foot giants.
Ranubis 29th May 2012, 6:21 AM edit delete reply
Smaug: "Ah, now this looks likea fine place to take a nap. No wizards, no orcs, no annoying hobbits... Nice and peaceful."
Qazarar 29th May 2012, 5:35 PM edit delete reply
Now I need to see such a crossover.
Cain 29th May 2012, 10:43 PM edit delete reply
... Why does the thought of that scare me?
Digo 30th May 2012, 4:22 AM edit delete reply
Rarity: "My Prrrreciousssss..." :)
Tatsurou 14th Oct 2012, 6:36 PM Scary crossover idea edit delete reply
Cain, given your Avatar, how's this for a scary crossover idea?
The cute shy characters (like Fluttershy) have a tendency to attract large, scary, overprotective friends. Picture this:
Paladin Alexander Anderson: Hello mah wee pony! Be ye ready to taste my steel in the name of the Lord our savior, you unholy abomination?
Fluttershy: Eep! *cowers in fear, hiding eyes.
Alucard: Bad move, priest. You scared Fluttershy. Releasing logic restriction system to level three.
PAA: Level what?
Everything goes black and there's sounds of horrible screaming and violence. When we see again, Alucard's in his many-eyed black dog form, with Anderson's arm in his mouth. He drops it and goes over to Fluttershy.
FS: Good Puppy. *pets his head.*
Derpmind 29th May 2012, 6:42 AM edit delete reply
I wonder how the encounter with the dragon would have gone if had leveled up more. Would future Twilight have been able to negotiate successfully? Would future Rarity have stolen some or all of the dragon's hord? How many dragons can future Rainbow Dash take in a fight?
Guest 29th May 2012, 6:47 AM edit delete reply
magewolf 29th May 2012, 7:29 AM edit delete reply
ah'm so acustomed 2 gold digger's versions of mythical creatures that ah sumtimes ferget little things, like gd dragons are uber level spellcasters who will talk 2 you while d&d dragons are giant pissedoff flying death wepons.

see the difrence?
MirrorImage 29th May 2012, 8:11 AM edit delete reply
DnD Dragons will talk to you - if it suits their purpose. Green Dragons are basically described as being diplomatic in the Monster Manual.

The problem is that the traditional DnD group sees 2 things when they encounter a Dragon: 1) A Dragon; and 2) Gold. Desire of the latter leads to the pissing off of the former and THEN they become giant pissed off flying death weapons.
Zuche 29th May 2012, 8:56 AM edit delete reply
It's easy to understand why a group can delight in slaying a dragon and taking its stuff. It also demonstrates why many adventuring parties are like incompetent bandits.

Competent bandits understand why you want to keep your wealthiest "clients" in business for as long as there's more profit to be had from them.

It's like the saying goes: Kill a dragon, and he'll prepare you for the next level. Beat the dragon to within an inch of his life, and he'll be motivated to carry you into the next tier.
Zarhon 29th May 2012, 1:24 PM edit delete reply
Depends on the dragon really (or rather, their colors). Dragons are a pretty flexible tool for DMs.

- They can be hunted by the PCs for their hoard.
- A harrasement for local villages that the PCs get hired to remove.
- Outright villains: Dragons are cunning, clever, greedy and powerful. With a decent disguise spell, they can wreak havoc for a local town to their benefit, or for the sake of being jerks.
- Good aligned NPC helpers: Dragons in disguise as another race are rather common. In addition, they are generally too tough for the PCs to kill on a whim. Play them well enough and they could be your PCs favorite character.
- Personal bodyguard/mount for the BBEG. Sometimes it's hard to measure the power of a villain. Having them subdue / allied with a full grown dragon shows that he means business.
reynard61 29th May 2012, 8:19 PM edit delete reply
Is it any coincidence that the TV Tropes entry for any Big Bad's/BBEG's second-in-command is called "The Dragon"?

I think not!
Zuche 30th May 2012, 11:45 AM edit delete reply
Another type (or possibly subtype of the helper) is the mentor. These are helpful up to a point. High prices (Sheelba and Ningauble standard rates) and crossed purposes keep players from relying on such assistance too much.
AABaker 29th May 2012, 8:35 AM edit delete reply
I remember a campaign i was in a while back. We traveled to this city only to find that the economy was in the toilet thanks to a certain wizard who was gladly turning inanimate objects into gold.

We went to have a little talk with the wizard, which, of course, is when the anti-magic cult showed up. We figured that defending the wizard was pretty much the only way to fix the situation.

So we're doing pretty good against the first wave, and we somehow manage to survive the elite lieutenant and his two bodyguards.

That's when the reinforcements showed up. We figured, no problem, just a few more soldiers. And that's when the next batch of reinforcements showed up. Yeah, turns out it was a series of unending waves that we were supposed to escape from and we didn't quite get the concept.

Still, we managed to take out close to thirty of them before finally escaping. Well half of us escaped, the other half got caught. Turns out they had a base under the town.
Chris 29th May 2012, 8:49 AM edit delete reply
Any big beastie will get a mixed reaction. I remember when a mid-level (around 4-6) party I was DMing for found the town they were staying in under attack by a mind flayer mage leading an army of Drow, and commanding a pair of summoned fire elementals to boot (I don't know about in newer editions, but back in the day elementals could only be hurt by +2 or better weapons. Of which the party had zero). Reactions ranged from "I crap my pants and flee" (I had to point out that his pants had already been burned off when he was caught in a fireball, to which the player replied, "Then I s**t right on the f***ing ground and run!") to "Sweet! Do you guys have any idea how much XP this things gonna be worth?" (The rest of the party almost literally had to drag her away from the massacre before she got herself killed).

Dash is clearly in the latter category. Gonna be interesting to see if the other players save her from her own stupidity, or if she's just gonna get lucky (I'm going to go out on a limb and assume she's not going to get turned into Purina Dragon Chow).
MWS 29th May 2012, 9:16 AM edit delete reply
Being chased by a barbarian horde, seeing the Imperial Guard riding forth in full force. "Thank you. A nice, safe prison cell sounds pretty good right about now."
Woolytop 29th May 2012, 9:33 AM edit delete reply
Me and a bunch of my friends were running through a campaign, and a lot of them were new players. We were in a randomly-generated dungeon and had just fought a few ghouls. One ran off, and the evil barb went all leeroy-jenkins after it, and followed it into a room where a bronze dragon was resting.
You know that scene from Star Wars when Han Solo charges down the hallway screaming, then comes running back down being chased by storm troopers? Pretty much that.
Appkes 29th May 2012, 1:58 PM edit delete reply
On the subject of dragons:

First campaign ever, the 'totally not evil' party wizard baleful polymorphed my dwarven archer character into a giant dragon at the conference table of a five-sided war we were trying to stop. All the non PCs got squished by my character - who had no idea what the rest of the group had been planning. Worst of all, my character was stuck like that, due to a reason I'll explain later. To my disbelief the wizard had actually prepared a new character sheet for me. I then found out that the other players had been planning this for several sessions, after a "What evil can we do to his character while he fetches a drink" turned up the idea of permanent polymorph. They'd finally asked the wizard to roll up dragon-me, and then built the 'solving the war by killing all the leaders' plan.

The GM spat his drink all over his campaign notes when he saw what they'd done, had a coughing fit, which proceeded to turn into shocked laughter. I didn't understand why it was such a big problem until the sniggering cleric explained it was permanent.
darkwulf23 29th May 2012, 3:34 PM edit delete reply
So what did you do then? I can imagine a lot of scenarios that ends with the party thinking "oh sh** our friend is now a p***ed off dragon."
Zarhon 29th May 2012, 3:38 PM edit delete reply
How on earth is that a bad thing? You get a massive power upgrade, an excuse to got gather a huge amount of treasure (and the personality of a dwarf to achieve so... A dragon can do a LOT of digging), and you can drink five time more than you could before.

Speaking of which, did the dragon-dwarf still have his dwarven beard intact?
darkwulf23 29th May 2012, 3:50 PM edit delete reply
It's the principle. They want to poly-morph a guy into a fierce monster that is often times more dangerous than the entire party put together, well there is going to be a change of command soon. And the wizard who may have a way to change him back or control him will serve as an example.
Rentok 29th May 2012, 4:31 PM edit delete reply
Not to mention Baleful Polymorph gets rid of your entire personality memories and desires if you fail the will save the next day. Basically, they tried to kill off his character to stop the war. If he failed the will save for his memories then the newly rolled up character sheet doesn't matter as the DM now has a monster instead of a PC. If he makes the save, then he has every right to be pissed off and turn to kill the entire party. And if he's a dragon, he might be able to pull it off.

Basically, it's an incredibly rude move by his party, that will almost assuredly result in the deaths of everyone involved, just to prank a guy who got thirsty.
appkes 30th May 2012, 9:15 AM edit delete reply
However, the GM ruled that the event didn't happen. Something about "derailing the entire campaign too much. Also, he didn't want to revise the dungeon we were gonna have to explore later for a dragon. I left the campaign anyway, and for some reason play Paranoia very very well.
Lawzl 29th May 2012, 1:58 PM edit delete reply
The biggest mixed reaction to finding a dragon, eh? Well, my groups biggest reaction was when three of us wanted to cooperate with the golden elder wyrm, two of us wanted to get payed before they did the quest, and I stole everything in the entire cave and somehow beat his foresight. (Screw that, prophecy!)
The moral of the story? My dice > Ancient prophecy
darkwulf23 29th May 2012, 6:11 PM edit delete reply
That's why it is difficult to use a prophecy in any sort of campaign, no prophecy can always take into account the random actions of the PC. I think Eberron got around it though. Theirs usually state if X happens, then Y will happen.
MirrorImage 29th May 2012, 8:54 PM edit delete reply
Which is why you instead throw the curve ball that, as the PCs, "You aren't the center of this universe."

"A mighty group of warriors will rise up and defeat the evil sorcerer" is fine. This mighty group of warriors is going to curb stomp you real quick, though. I believe that's roughly reminiscent of the "Head of Vecna" story.
kingkirby 29th May 2012, 2:17 PM edit delete reply
I've had some very fun dragon stories. I remember in one campaign, we had to fight an evil dragon (a baby one). Instead, we convinced it to join us for the lulz (the exact reason we gave it, too). That's because it was a dragon that fed off of undead and we were all part of the church of pharasma, so fighting undead was what we did.

For the most part, he didn't really do anything for us, though he got me thrown in jail once. But when he DID decide to help us, he was ridiculously powerful, since he was supposed to be a boss we fought. Fun times.
Dragonflight 29th May 2012, 3:37 PM edit delete reply
My favorite dragon story was the adventuring group which were big on inventive imagination, but short on long-term understanding of the consequences.

The group was sleeping in a forest camp, when a giant they'd given the slip to and decided couldn't find them after that (ignoring the fact that a campfire at night is visible for miles,) managed to catch up to them.

The on-watch pair woke the others in time, but half of them didn't have armor on, and the spellcaster had only a wand of Polymorph handy. So he leveled it at the giant and tried to 'morph it into a Fairy Dragon. I shrugged, and rolled it, and the poor sod rolled a "1".

There's a loud "POOF!" sound, and suddenly, where an eighteen foot giant stood, is now an eighteen foot Fairy Dragon. The creature fails the check to see if the new mentality takes hold, and it flies off in confusion to sort itself out.

Two weeks later, six good-aligned dragons descend en masse into an inhabited town, sending people screaming. They pull the roof off of a local tavern and collectively read the riot act at the PC's, for setting a full dragon-sized Fairy Dragon loose on the Dragon community. The PC's promised never to do that again, and very quickly left town before the tavern keeper could come back and demand his roof be fixed.
Bronymous 29th May 2012, 7:03 PM edit delete reply
My whole (previous) campaign was based around dragons- namely, finding and killing them to take their souls to power our half-macguffin Dragon Swords (unless we can convince them to unlock the swords some other way. Happened once).

So honestly, between that and Skyrim, Dragons are just played out for me. Im pretty sure if a dragon popped up in this new campaign, I would literally turn and walk away.
Digo 30th May 2012, 4:28 AM edit delete reply
Dragon-slaying can get old hat yeah.
I ran a Shadowrun game where the PCs unknowningly did work many times for a powerful dragon. The dragon was always in disguise or used her two Ork bodyguards to deliver messages and job offers.

It's fun to be a dragon's minion! :D
Pays well too. I think everyone should try it in a campaign. Works for D&D too :D
Bronymous 30th May 2012, 10:39 AM edit delete reply
That's the thing- we WERE being a dragon's minions. We were conscripted envoys of Bahamut sent to wage secret war against the minions of Tiamat.

That part of the plot may have fallen through by the time we owned our second city, though.
Raxon 21st Jun 2012, 11:52 PM edit delete reply
Two massive dragons share a cave. A gold dragon, who has his treasure organized alphabetically by primary material, and a red dragon who is a total slob, and just leaves his treasure out where any random adventurer could come and steal a bit of it.

Yeah, I just recycled the plot of "The odd couple" with elder dragons. Call the gold dragon "Bob" to his face again, and you'll soon learn that lawful good creatures still have to eat.
The_Grand_User 29th May 2012, 9:12 PM edit delete reply
Elated, always elated. Either it's a friendly dragon to admire, or a potential redemption story!


Or a fellow dragon to go out on a rampage with ^_^
Akouma 29th May 2012, 10:08 PM edit delete reply
OH MY GOD! I just realized I've NEVER thrown a dragon at my players! What... what am I doing with my life?

*sobs in corner*
Techno 29th May 2012, 10:42 PM To be fair edit delete reply
To be fair, I threw a dragon at my PC's once. They killed it with a cave-in in 5 rounds. We don't do dragons anymore :P
Cain 29th May 2012, 10:45 PM edit delete reply
I can send some stats for one if you want... Oh the fun Ranubis had fighting it...
darkwulf23 29th May 2012, 11:22 PM edit delete reply
There there, that just makes the dragon you reveal all the more special. Your players wont know him as a dragon, he will be THE dragon.
Crimson Doom 30th May 2012, 6:09 AM edit delete reply
Crimson Doom
Hey, neither have I. Although that's for good reason... the fighter of the party was upset enough that he had no efficient way of dealing with a medium Water Elemental, I don't want to know his reaction to a full-fledged dragon, baby or not.
Urthdigger 30th May 2012, 6:29 PM edit delete reply
I've never sicced a dragon on my parties. Sahagin princesses, celestial weasel dukes, slime doppelgangers made out of paint, living dungeons, but never a dragon.
Sjosten 30th May 2012, 8:11 PM edit delete reply
I always plan it, but my players keep getting bored and demanding a new campaign before any of my long term plans can start.
Digo 30th May 2012, 4:36 AM edit delete reply
Dragons can be so much more than just for killin'. In one D&D campaign, the party was tasked to enter an old bronze dragon's lair and retreive a dragon egg. The PCs quickly learn that the egg's mother was seriously wounded by an evil cleric and was elsewhere recovering so the egg was not protected.
The party managed to beat a rival party to the egg and procure it, but on the trip back the egg hatched. Fun ensues because while the baby dragon is smart, it wanted to learn about the mannerisms of the party.

By the time the party returned to the initial camp (travel time took a month), that baby dragon knew how to swear in 3 languages! XD
She also knew how to hide, pick pockets, count money, and stab people with a dagger.

Thus, in a later D&D campaign with a different party, there were tales of "Braidlyn, the rogue bronze dragon"
Vapor 30th May 2012, 1:03 PM edit delete reply
Remember the story a few pages back about the wild elf who kissed the party dread necromancer as a prank? He was raised by dragons, one of whom was a lady's man and one of whom is an epic level wizard.

Which probably would matter if we were ever gonna meet them, but i doubt it. We're stuck in a dungeon designed to hold in demons and anything that can be tainted by demons. Chances are we're not getting out any time soon. =(

... Then again the campaign's title hints we'll only be there for a year, so... =D
Vapor 30th May 2012, 4:22 PM edit delete reply
Oh, and the webcomic site 'Remember' recently did a review feature for this comic and you, quote, "get a thumbs up from Remember and its forgetfuls."

... Not sure what a forgetful is, but there ya go.
Kobold Scribbler 31st May 2012, 8:57 PM edit delete reply
Yup! A pretty nice review too, given he clearly ain't a brony (nor a fan of 4E) and has been handing out critical reviews lately like cheap cigars! His webcomic's pretty cool, you should consider checking it out! :D
Jason Shadow 30th May 2012, 5:16 PM edit delete reply
Personally, I've always loved dragons. When I got into D&D, some of the first non-core rulebooks I bought were "Draconomicon" and "Races of the Dragon".

Of course, my DM has yet to carry a campaign far enough for the party to actually encounter a dragon, so... *shrug*
xuincherguixe 30th May 2012, 5:49 PM edit delete reply
Couple weeks back our party ended up going to some dwarf caves. Because we found a monument that said to. Turns out the place had been abandoned for years.

We figured we'd look around anyways. Then we hear something, and notice some smoke. We cautiously proceed. There's all things it could be. Like a detachment of goblins, other adventurers in the area, bandits, dwarves...

We arrive at a hall and we hear a conversation. We all line up next to the door, ready to swing it open, and lay down various crowd control spells and hack off heads.

It was a dragon. Talking to itself.

Turns out after a series of misunderstandings, and intervention of another group of adventurers long in the past it was more or less living with the Dwarves. But they were told to move at one point because they were needed elsewhere. They seem to have forgot their (eccentric) dragon.

We had a bit of a conversation. And... that was about it. We'll likely tell the wizards guild, and the Dwarves (having found out where they moved to recently) about him when we get a chance. It'd draw too much negative attention if we had a dragon traveling with us. Also he has a sense of self preservation.
Gaekub 30th May 2012, 10:36 PM edit delete reply
I through a dragon at my players in the pathfinder campaign I was running. They were supposed to retrieve a flower from the dragon's den, for which the dragon demanded they bring him an axe (a dragonsbane axe, as a matter of fact) from a nearby goblin camp.

So they go kill the goblins, get the axe, and bring it back. Now at this point it is worth mentioning that the party consists of a ranger, paladin, barbarian, rogue and a cleric, and the dragon is a CR 10 against the APL 5 party. For those of you that don't speak pathfinder/3 ed, that means a fight tougher than they're really supposed to be able to take.

Anyway, the barbarian starts to deliver the axe, when the dragon calls him a monkey. This offends the barbarian, who demands the dragon apologize. The dragon of course, does not.

Using this distraction, the rogue sneaks off to pick the flower. The dragon notices and turns to yell at her. The barbarian and paladin both say they will attack the dragon. I rule that since the dragon is distracted, he is flatfooted and they both get a surprise round.

Barbarian rolls, hits, and does something like 30 damage. Not bad, and that dragonsbane axe sure is coming in useful.

Paladin charges in, pops his smite evil, and crits.

And crits.

And crits.

And crits.

He rolls 4 crits in a row and confirms it, ending up with a 5x crit multiplier on a dual handed smite evil. He ends up doing 175 damage and kills the dragon in one hit.

I actually cried a little.
Destrustor 21st Jun 2012, 3:29 AM edit delete reply
My first DM once put us up against a green dragon in a dungeon, just at the end of a trapped halway basically designed as an oven (burning us all the way).
The fight starts, and while the fighter and cleric go into melee and get clobbered by the dragon(who won initiative), my elf rogue sneaks around the dragon to level his bow at it.
So I roll. Crit. In sneak attack, with a dragonslaying arrow I'd found a while back. Then the DM makes me roll on the critical hit table and I get something like "headshot: dead"
So I did something like 120 damage even without the two instant-death clauses of my attack, only one of which the dragon could have saved against. Even then it'd have had to save against death by massive damage. Killed it in one shot.
The DM later told me that he had planned that fight to take at least half an hour and possibly kill us all. I ruined his day that day. Fun times.
Crimson Doom 31st May 2012, 6:06 AM edit delete reply
Crimson Doom
Ouch. Almost as bad as that coconut dragon-slaying a while back, and at least that one was strategy rather than a silly player getting extraordinarily lucky.
-Anonymous for story- 2nd Jun 2012, 12:03 AM 13thSyndicate edit delete reply
My favorite dragon story hasn't happened yet~ In my campaign, the other continent's people were all warped by the magical explosion into... other things.

There is a race of dragon-people; they are considered holy. One in every twenty Dra'Caer children (and they don't have many children...) has the inborn ability to shapeshift into ANYTHING. So they go in disguise among the other races of the world and collect stories of their greatest adventurers.

Currently, I'm running a campaign where the entire dungeon is a fairy-tale-esque test set up by one of these chroniclers to see if the PCs are worthy of their titles. The entire bandit crew are made up of members of his guard. Should they succeed, they'll get some very nice magic items, perks, and story hooks - with an extra special bonus for hte best roleplayer in the group.

And, since my main campaign takes place before that chronologically? He's gonna become a cool NPC in the main game just because it's going to be fun.

Hilariously, I wrote it as a two-session adventure. THe first session went by and my players had done everything but start the mission - including seducing a barmaid, getting rip-roaring drunk, and getting kicked out of bed by their hideously-morning-person medic who was the only one who didn't get drunk that night. And who enjoyed making them do the heavy work of preparing to move out.

The Dra'Caer are going to be my favorite race ever...
Destrustor 21st Jun 2012, 3:59 AM edit delete reply
My current DM lurves dragons, almost to the point of obsession.
So he made a sorta house rule system where dragons are just ridiculous.
-His dragons, first of all, can just "decide" to hatch.
-They mostly hatch FOR someone of their choosing.
-Whoever they hatch for becomes telepathicaly linked to them, in a "your souls are now basically one" way.
-Whoever they hatch for also gains a life expectancy equal to them.
-The link makes it so that if the dragon gets too far away from the person they hatched for, they both faint. Likewise, if one dies, the other dies too, ignoring any physical health or general toughness. (if the baby dragon gets killed, the lv 46 epic fighter immediately drops dead, no saves, no ifs, no buts). Then you need two revivals because if you raise one without the other, it soon dies again.
-both the dragon and it's partner can share senses, thoughts and memories between them through the link, and thus the dragon could speak on behalf of its partner, allowing long distance communication.
So one one hand, it's cool to get immortality, a scrying tool, a cell phone, a mount, a companion NPC, a familiar AND a source of arcane ingredients all at once, but it also means you get a huge weakness early on, that only lessens after centuries and that you can never ever get rid of.
And the guy is so obsessed about them, we always end up getting one in EVERY. SINGLE. GAME. And he always leaves their gender up to chance but always rolls females. all the time. And then because of the soul link, they always end up falling in love with our predominantly male characters. And because of the link, the feeling basically HAS to be mutual.
I think he's making us play his fantasies. It's not so much creepy as it has quickly become annoyingly common.
So for our group, dragons incite nothing but mixed feelings.
Matt S 21st Jun 2012, 4:18 AM edit delete reply
Have you ever read Eragon?
Because your DM most certainly did. The soul link, the hatching for someone when they want, the longer life, the sharing of memories and thoughts, it's all described in the Inheritance books. I recommend them, you could probably use it against him. Author is Christopher Paolini.
Paragrin 22nd Dec 2012, 9:17 PM edit delete reply
I was thinking Pern, but you're right, that fits better.
Destrustor 31st Jan 2013, 10:11 AM edit delete reply
I know for a fact that he did indeed read Eragon, and enjoyed it very much.
As well as basically every book that has ever had any mention of a dragon in it.
Tatsurou 24th Jan 2013, 2:48 PM edit delete reply
You know, speaking of dragons, I remember something rather...crazy from my first campaign.
It was really my first run, and I was tottally a newb about it. THankfully, my group was understanding and helped me through.
Then we came across our first dragon encounter.
Now, you need to know this about me. Practically since birth, I've been dragon obsessed. So when the DM mentioned we walked into the dragon's cavern and discovered the dragon - don't remember the details, but 'brute force' would definately have gotten us all killed - I squealed (both IC and OoC) and screamed "I hug him!"
Everyone stared at me for a while. The DM told me to roll dice.
It turned out he was having me roll it as intimidate, and the dragon wound up running away shouting for me to keep away. superfandom freaked it out.
...I had trouble understanding why everyone was laughing so hard.
Guest 22nd May 2013, 2:17 AM edit delete reply
With draconic being such a common language
why has no one diplomacied one?