Sandbar (AJ): So… we're fine, right? No explosion?
DM: Well, it's not perfectly stable. There is a bit of a discharge.
Silverstream (PP): Uh-oh.
DM: Thankfully for the six of you, the moment she's free, Headmare Starlight teleports you all back up into the courtyard before you get… well, fried.
Silverstream (PP): Phew.
Yona (FS): Heeheehee! We did it! We save entire world! Yona name will go down in yak history as great folk hero!! Also, Yona glad Headmare is safe!
Starlight Glimmer: Yeah, uh… I haven't really eaten in two days, so… forgive me if I pass on the celebratory hugging.
Yona (FS): Yona understand.
Starlight Glimmer: But yeah, other than that, I'm not really sure what to say, besides… thank you.
Ocellus (TS): Well, there's this test coming up on Friendship's Effect on the Course of Equestrian History…
Gallus (RD): Yeah, can we just get an A since we, y'know, affected history?
Any stories about earning great rewards and cashing them in for trivial things?
Also, we've got a very exciting new Spudventure released today! We've started a three-part campaign using the upcoming Root TTRPG, which means we're playing cute woodland creatures as mercenaries! Join us for character creation and the adventure hook!
The Renegades of Riverhop, Session 1: Podcast | Video
Notice: Guest comic submissions are open! Guidelines here. Deadline: February 20th.
Hmm... we, uhh... We *tried* to "cash in" a NotReward-which-we-kinda-turned-into-a-reward, and our approach of doing it was downright *silly*.
After our group fought and killed a Kraken, we tied its corpse to our ship, and pulled it into a harbor. Then we tried to convince the confused+repulsed (cuz Kraken was rotting and smelling) population to buy the corpse so they could use it for its meat or memorabilia or trophies or something.
They did both: they "affected" history because they changed the way things would have happened, but they also "effected" history for making it happen in the first place. They effected the affect.
They effected the effect. They affected history with the events they effected. But their effect was not an affect. Their affect, if not merely affected, was an effect of the events effected, which affected history. I hope that's all cleared up now.
Yeah, the kickstarter actually suggests Redwall as an alternative setting for the system.
Also, if you think the RPG is interesting, I highly recommend the board game it is based on. It's an intriguing asymmetric board game that has grown in popularity throughout board gaming communities.
Anyway, I once gave the party a wish spell as a reward for saving a dragon and while I knew that wishes are really complicated things to work out with a party, I was willing to hold discussion with my players.
But instead they all agreed to wish that their tax debt to the king was paid into him immediately. In copper coins. Dropped from a thousand feet above the king.
I regretted the 8,000 GP tax bill I gave the players back in session 2.
Since these are standard fantasy coins, each one weighs an ounce, so that's 800,000 ounces of copper coins, about 25 tons, or a mass of copper 4.5 feet by 4.5 feet. Since it's not a solid mass, there will be a bit of a spread. If the King is in doors, it might make it through the roof of the castle, but with medieval construction, there's a lot of stuff in the way. Still, I wouldn't want to be that king...
I am curious what your source of 1 coin = 1 ounce is. I'd always heard it was 50 coins = 1 pound.
Admittedly, it doesn't matter so much in this situation. Either way, you're dealing with a hail storm of copper coins doing hail damage to the roof of whatever building the king is in. (I don't see even an entire ounce of a soft metal like copper making it through a proper roof, unless it's a thatch roof.)
But, I am still curious where you learned what the weight of a standard copper coin is. (My source is the 3.5 D&D rulebooks, so that may just not be standard, I guess.)
Well, back in a Shadowrun campaign I was running a number of years back; the surviving party members managed to end a three way shadow war. After eventually killing the "lesser" Great Dragon behind one faction, and causing the significant disruption to another faction; the party finally meets with the third faction - Dunklezahn himself.
He congratulates them for cleaning up the mess without involving any non-combatants, and as a reward for their ability and skill - the party is asked what they want for their reward and discretion. One single thing each - Dunkelzahn's discretion.
Rigger: a fancy helicopter with all the trimmings.
street samurai: an appointment at a top end cyber clinic to get upgraded
'guttertrash' coyote street shaman: "Um, you know. You HAVE to have some of the coolest stories. Howzabout you and me go get a pizza somewhere and we just hang for a bit..."
That's it - she just wanted a "non-business" hang out with Dunkelzahn. No ulterior motive, no grand scheme.
They wound up going on two "chat dates" - one where she took his shapeshifted self to "the best pizza in Tacoma, honest!" (Pro-tip - it wasn't.) He then took her as a companion to one of the swankiest restaurants in Seattle.
Speaking as a GM - it was completely delightful coda to the storyline.
Also, we've got a very exciting new Spudventure released today! We've started a three-part campaign using the upcoming Root TTRPG, which means we're playing cute woodland creatures as mercenaries! Join us for character creation and the adventure hook!
The Renegades of Riverhop, Session 1: Podcast | Video