Page 1305 - Them's Dicin' Words, Part 4

28th Nov 2019, 5:00 AM in Intermission 13
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Them's Dicin' Words, Part 4
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Author Notes:

Newbiespud 28th Nov 2019, 5:00 AM edit delete
Author: Paper Shadow

Guest Author's Note:
"This comic is dedicated to the Kenku of 5th Edition. They have the ability to replicate any sound they hear, but unable to talk normally. This promotes clever ideas of how to best use your mimicry to accomplish your goals and communicate to your allies. But lore-wise, Kenku are suppose to not have even the faintest spark of creativity. Naturally, any Kenku player will just go 'No' and play as creative as they want to.

I'm sure Kobolds who do not wish to grovel, cower, and beg to use the racial trait Grovel, Cower, and Beg feel the same way.

I don't know if Pom is Scottish or not, but it's fun so she is here."

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



ANW 28th Nov 2019, 5:42 AM edit delete reply
*gobble gobble gobble gobble gobble gobble gobble gobble*
To paraphrase, he wish you have a bad Thanksgiving.

*gobble gobble gobble gobble*
That type of language is not allowed here. You just become the main meal.

*gobble gobble gobble gobble gobble gobble gobble gobble*
No it's to late to cook you. Matter of fact, my dragon friend here prefers live meals.


Now that the rude turkey has been taken care of, have a Happy Thanksgiving.
Greenhornet 28th Nov 2019, 5:03 PM edit delete reply
We had ham, lobster and scallops at my sister's place.
The Turkeys hid well this year.
FiruthiDragovic 28th Nov 2019, 6:15 AM edit delete reply
"I'm sure Kobolds who do not wish to grovel, cower, and beg to use the racial trait Grovel, Cower, and Beg feel the same way."

We had a story time yet about reskinning racial abilities that just weren't fitting for the character you wanted to play? Because if not, this would be a good time.

I know with the kobold example, I tend to prefer having them taunt and troll enemies instead of groveling. (I hate the "kobolds are cowardly" stereotype SO much.)
Digo 28th Nov 2019, 9:46 AM edit delete reply
I so agree with you. I see kobolds not as cowards, but as practical opportunists. Run and hide if by themselves, but attack in big numbers. My group re-flavors the grovel ability to taunting as well.
Cinna the Lava-Eater 28th Nov 2019, 1:48 PM edit delete reply
My own kobold had a pretty intense Napoleon Complex. He'd get mad, flail around, scream insults/swears in draconic, and have an extremely distracting tantrum instead of the normal 'grovel, cower, and beg'. Did the exact same thing though.
"Dragon Tantrum".
Specter 28th Nov 2019, 2:11 PM edit delete reply
Most kobold I use are somewhat... fearful, when alone in the woods or something (like most civilians), but some are the definition of diehard.

Example, kobold captain who uses abilities to quickly rotate troops on and off field who get bloodied, whilst standing the frontline themself, refusing to leave until taking 200+ damage. They're max HP was 87, ac 16.

My players thought real hard of sparing the kobolds (quest was to kill them), and have the kobolds fortify a stronghold they had.
albedoequals1 28th Nov 2019, 6:42 PM edit delete reply
In my opinion, racial traits should be physical-only. Any creature eligible to be a playable race needs to have the full human range of personality types, or what's the fun in playing them? If X personality type is common in Y species, all more reason for the outlier with Z personality to become an adventurer and hang out with other races. The stereotype breakers have the best story potential anyway.
albedoequals1 28th Nov 2019, 6:49 PM edit delete reply
Regarding kobolds specifically, I had a den of kobolds in a pony campaign I ran. Their leader was a LG cavalier who had married a batpony (because darkvision). She was a size category larger than him, so he rode her in battle, and both of them used lances, making for a devastating flying combo attack.

When the players encountered him, he thwarted their first assault, and then berated them at length for their oppression of his people and general lack of chivalry until they called a truce and sat down to talk things out.

In a later game, he made an appearance as a mentor for a player cavalier.
Chakat Firepaw 28th Nov 2019, 7:41 PM edit delete reply
I allow for psychological traits that stem from the biological. These are things where the creature either can't think in a particular way or it has to think in a particular way. I will note that most cases of this are going to be with the more supernatural kinds of creatures, such as a demonic creature who is partly made from metaphysical wrath.

As an example, chakats have a hard time understanding the conflicts surrounding adultery because they are literally incapable of feeling sexual jealousy. (This is also why many chakat families need diagrams to explain.)
DM's Choice 29th Nov 2019, 1:39 AM edit delete reply
I'm even just planning a Pathfinder campaign that deals with an uprising of the kobold race - played on the side of the kobolds.
It originates from a world view shift in kobold society which results in emphasizing individual power and capabability as well as obligation and honor towards the kobold society.
Guest 30th Nov 2019, 4:30 AM edit delete reply
The "Beg and Grovel" ability doesn't mean that kobolds are cowards, it means that others tend to see kobolds as being pathetic and kobolds know how to weaponise that.

Kobolds know they're at their most dangerous when underestimated and aren't about to correct an enemy doing that mistake.
Composer99 28th Nov 2019, 6:25 AM edit delete reply
I'm watching the Critical Role episodes on YouTube where the PCs have a kenku NPC tagging along (that they rescued from a giant crocodilian), and the DM is playing the kenku more or less straight as per lore.

However, the players are giving the DM a lot of material to work with, which is great. (And, especially when cussin' starts happening, usually hilarious.)
Anvildude 28th Nov 2019, 6:17 PM edit delete reply
The problem I've always had with that sort of in-character stuff is that... well, the Kenku are adults, right? Which means they've had at least 1 or 2 decades of experience beforehand to draw from, and so if they've spent ANY appreciable amount of that time in civilized lands, they should basically be able to hold normal conversations- even if they sound like Microsoft Sam.
Guest 30th Nov 2019, 4:41 AM edit delete reply
Note that there's nothing about Kenku or Kenku PCs saying they have troubles holding a conversation. Mimicry is just flavor and occasionally a "you've never heard that word" moment.

The CR Kenku was a small child, so her sound repertoir wasn't as big it'll be as an adult.
Dakkath 28th Nov 2019, 6:38 AM edit delete reply
Now I kind of want to play a kenku and only make in-character responses by using a soundboard
Rakaydos 29th Nov 2019, 9:09 AM edit delete reply
One of the Star wars RPGs had a cheap vocoder that came programmed with only 12 phrases in one of the books. When I found it, I mad e a wookie who used one...creatively, covering up the speaker partway through messages and adding body language to convey more complicated messages.
Greenhornet 28th Nov 2019, 5:08 PM edit delete reply
"Democracy is two wolves and a sheep voting on what to have for lunch. Freedom is a well-armed sheep disputing the decision."
I think we just met that sheep.
Rakaydos 29th Nov 2019, 7:46 PM edit delete reply
I'm pretty sure it's actually "Democracy is two sheep and a wolf voting on what to have for lunch. Freedom is a well-armed wolf disputing the decision."
DM's Choice 29th Nov 2019, 1:31 AM edit delete reply
Really, that sheep lore calls for a "Violence of the Rams" storyline.
L`noard 29th Nov 2019, 2:04 AM Comment guy edit delete reply
Actually it's fun to have some psychological stats for PC races. It can give players some context about who their characters are. In my experience if not for racial OR class archetypes (we're playing GURPS)
My party would roll the same characters again and again. Actually, there's a guy, for whom I always do chatacters myself, just so he wouldn't play Another Unkillable Sue #463
CmndrHurricane 29th Nov 2019, 4:47 PM edit delete reply
id you take the time to read the entire dictionary to a Kenku, can they then form sentences and proper speech from that?
darkgloomie 30th Nov 2019, 12:43 AM edit delete reply
I don't think it works like that- kenku do mimicry, not learning. They need to know what words sound like, and then can mimic them perfectly... that is, in the same tone and accent they last heard the word in. As written they don't have the creativity to string long sentences up from memory and will cobble something from the last words they heard and that's it.
darkgloomie 30th Nov 2019, 12:44 AM edit delete reply
Nevermind, brain fart. That could work (assuming the Kenku knows your language, which is a given), but they'd probably still lack intonation and other non-verbal cues one takes for granted
Guest 30th Nov 2019, 4:37 AM edit delete reply
They would be able to YoutubeP**p sentences out of it without issues, but you'd have to include conjuged verbs and the like
Star_Sabre 30th Nov 2019, 7:33 AM edit delete reply
Going by the lore, with the sheep having a Prime Minister, I kinda got the impression they're actually meant to be Australian. Or maybe New Zealand.