Twilight Sparkle: Sigh. I guess I’ll step in. “How dare you speak to her that way!”
MD: Ooh, finally, a response. “Excuse you?”
Twilight Sparkle: I’m going to try and get in her face. Roll to…intimidate, I guess?
<roll>
Twilight Sparkle: Yeah, that’s about what I expected.
MD: We’ll skip the humiliation and say that the bully leaves you both to wallow.
Twilight Sparkle: At least she’s gone.
FS: Is that something I could’ve done this whole time?
MD: Of course! This is to help introduce Twilight, but you didn’t have to sit there and take it.
FS: I didn’t want to ruin the story.
MD: There isn’t a story to ruin yet!
Guest Author's Note: "Fun fact! By the time this comic has gone up, I will have started a game with my sister, her husband, and two of their friends, who have never played D&D or any RPG before.
On a related topic, Fluttershy's response is not as far-fetched as it might seem to the seasoned players. After I finished explaining the rules of D&D to my sister, she responded with 'But...what can you actually do?'
We play a lot of board games, but even the loosest of those has specific rules on what a player's turn looks like. For D&D combat, that's easy enough. For the rest of the game, however? That option tree is a lot to take in the first time you hear about it.
Hopefully by this time next week, I'll have a story about their second session."
Newbiespud's Note: Spudventures are back! GreatDinn here ran another session of our D&D campaign, The Forgotten Ones, on Sunday.
Session 12 - Business is Booming: Podcast | Video
Notice: Guest comic submissions are open! Guidelines here. Deadline: February 20th.
A good way to explain the difference between a Board Game and DnD is, I think, in terms of Inclusive vs. Exclusive rules.
An Inclusive ruleset begins by assuming you aren't allowed to do _anything_. Each rule then tells you a thing that you are allowed to do. You combine the set of rules, and eventually it builds into a full game experience.
An Exclusive rule set starts by assuming you can do _anything_, and the rules are there to tell you what you _can't_ do. The rules put limitations on game actions. DnD might not seem to fit this, but what the 'chance' generators of the dice are doing is simply deciding when the 'you can't do that' occurs.
For instance, a character can always choose climb a ledge. The dice roll (for athletics or whatever) determines if the game says 'you can't do that' for this specific instance.
There was (Maybe there still is) a police training program combining a computer-run movie. The trainee had to react to what happened on screen, mostly "shoot/don't shoot". A local newspaper reporter was given a chance to try it out and one scenario had his partner struggling with a suspect and dropping his gun. The reporter announced "I kick the gun away!" and the instructor said "Good move!"
The COMPUTER, however, said "You can't do that" and the movie showed the suspect picking up the gun and shooting them both.
A friend of mine played on-line video games and I mentioned this to him as an illustration of video games vs. role-playing games.
Not wanting to ruin the story is a big mood for me, often times i'll get so wrapped up in it i'll forget i'm a player and then get thrown off when when i'm called for my turn or that i'm being really quiet
Several years back, I remember playing in a pony campaign where the party of young teens were trying to help my character find her cutie mark. The problem was, that the party kept acting in situations that resolved them before my character could get an action in that would have gained her mark (the GM had notes on what my character's cutie mark represented, but the other PCs did not know).
So it became a campaign where it would have benefited from the party not taking action. XD
I'm actually trying my own hoof at DMing right now, never done it before but I've played for a while. All three of my players are basically brand new to the game, and are doing rather well. I wish I had rewarded a player's creativity last session though, rather than taking the route that I did. Live and learn, right?
Guest Author's Note: "Fun fact! By the time this comic has gone up, I will have started a game with my sister, her husband, and two of their friends, who have never played D&D or any RPG before.
On a related topic, Fluttershy's response is not as far-fetched as it might seem to the seasoned players. After I finished explaining the rules of D&D to my sister, she responded with 'But...what can you actually do?'
We play a lot of board games, but even the loosest of those has specific rules on what a player's turn looks like. For D&D combat, that's easy enough. For the rest of the game, however? That option tree is a lot to take in the first time you hear about it.
Hopefully by this time next week, I'll have a story about their second session."
Newbiespud's Note: Spudventures are back! GreatDinn here ran another session of our D&D campaign, The Forgotten Ones, on Sunday.
Session 12 - Business is Booming: Podcast | Video