Page 1322 - Scare Tactics

7th Jan 2020, 5:00 AM in Guest Arc: Equestria Girls
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Scare Tactics
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Author Notes:

Newbiespud 7th Jan 2020, 5:00 AM edit delete
Author: GreatDinn

Guest Author's Note: "Fun fact! By the time this comic has gone up, I will have started a game with my sister, her husband, and two of their friends, who have never played D&D or any RPG before.

On a related topic, Fluttershy's response is not as far-fetched as it might seem to the seasoned players. After I finished explaining the rules of D&D to my sister, she responded with 'But...what can you actually do?'

We play a lot of board games, but even the loosest of those has specific rules on what a player's turn looks like. For D&D combat, that's easy enough. For the rest of the game, however? That option tree is a lot to take in the first time you hear about it.

Hopefully by this time next week, I'll have a story about their second session."

Newbiespud's Note: Spudventures are back! GreatDinn here ran another session of our D&D campaign, The Forgotten Ones, on Sunday.
Session 12 - Business is Booming: Podcast | Video

Notice: Guest comic submissions are open! Guidelines here. Deadline: February 20th.



FanOfMostEverything 7th Jan 2020, 6:12 AM edit delete reply
Ah, I believe I see the shape of things to come. Time to show some newbies the Magic of Roleplaying.
TheStratovarian 7th Jan 2020, 7:40 AM edit delete reply
Its true, the "What could I do?" is often a big why.

Coupled with often hitting too close to matters, or an aggressive stand, may be naturally intimidating.

That tends to lead to folks that go with anyone whom seems to want to take up the mantle of leader.

Wether or not they are a good or bad leader, is very much what they stand with, because someone else is doing the limelight.
Anvildude 7th Jan 2020, 8:20 AM edit delete reply
A good way to explain the difference between a Board Game and DnD is, I think, in terms of Inclusive vs. Exclusive rules.

An Inclusive ruleset begins by assuming you aren't allowed to do _anything_. Each rule then tells you a thing that you are allowed to do. You combine the set of rules, and eventually it builds into a full game experience.
An Exclusive rule set starts by assuming you can do _anything_, and the rules are there to tell you what you _can't_ do. The rules put limitations on game actions. DnD might not seem to fit this, but what the 'chance' generators of the dice are doing is simply deciding when the 'you can't do that' occurs.
For instance, a character can always choose climb a ledge. The dice roll (for athletics or whatever) determines if the game says 'you can't do that' for this specific instance.
Greenhornet 7th Jan 2020, 9:23 AM edit delete reply
There was (Maybe there still is) a police training program combining a computer-run movie. The trainee had to react to what happened on screen, mostly "shoot/don't shoot". A local newspaper reporter was given a chance to try it out and one scenario had his partner struggling with a suspect and dropping his gun. The reporter announced "I kick the gun away!" and the instructor said "Good move!"
The COMPUTER, however, said "You can't do that" and the movie showed the suspect picking up the gun and shooting them both.
A friend of mine played on-line video games and I mentioned this to him as an illustration of video games vs. role-playing games.
Greenhornet 7th Jan 2020, 9:25 AM edit delete reply
Please ingore the grammar in the post above, I sometimes don't edit well.
Smarty 8th Jan 2020, 4:54 AM edit delete reply
Not wanting to ruin the story is a big mood for me, often times i'll get so wrapped up in it i'll forget i'm a player and then get thrown off when when i'm called for my turn or that i'm being really quiet
Digo 8th Jan 2020, 5:36 AM edit delete reply
Several years back, I remember playing in a pony campaign where the party of young teens were trying to help my character find her cutie mark. The problem was, that the party kept acting in situations that resolved them before my character could get an action in that would have gained her mark (the GM had notes on what my character's cutie mark represented, but the other PCs did not know).

So it became a campaign where it would have benefited from the party not taking action. XD
Anonpony 8th Jan 2020, 7:45 PM edit delete reply
I'm actually trying my own hoof at DMing right now, never done it before but I've played for a while. All three of my players are basically brand new to the game, and are doing rather well. I wish I had rewarded a player's creativity last session though, rather than taking the route that I did. Live and learn, right?