Twilight Sparkle: I guess Twilight will be sticking to books.
MD: I think I can let you take 20 on that. What do you want to know?
Twilight Sparkle: I’ll stat with anything about the Fall Formal or the school itself. After that I guess I’ll look for info on the girls or Sunset Shimmer.
MD: Well, there’s nothing terribly interesting about the Fall Formal. It’s a dance with an especially nice hat, basically. The school itself is fairly normal. The building plans are even publicly available. As for the girls, they first met-
Twilight Sparkle: Is this their backstory?
MD: Yes?
Twilight Sparkle: Then I’d love to hear it from them.
MD: …oh! Right! Girls?
PP: Does anyone else feel like they missed an entire conversation?
AJ: More than-
PP: More than usual, yes!
Guest Author's Note: "It's always funny to me what you can tell by a DM's response. You either get the intrinsic hint that this is something important or something to disregard; or you gain insight into their proclivities, hobbies, and prep-work based on how they answer.
I feel like players have an absolute mastery of the latter insight, and a complete disregard for the former. It's amazing how they can one-shot nail the thing you are least prepared for and immediately make that priority number one.
Who trained you? And why are you using it to hurt me, specifically?
Story Time Prompt: Any good stories about managing to identify the DM's weak point during a game?"
Notice: Guest comic submissions are still open until this arc is finished! Guidelines here.
I want to put a plug here for a good story.
https://www.fimfiction.net/story/287205/ponies-and-dragons-just-have-fun
It's basically, at the core, MLP playing tabletop games.
Story starts between season 4 and season 5, and anyone can contribute. It's right now at 100 chapters.
Okay, I see where this is going now. The DM who controls Sunset Shimmer is basically so new to the job that she's making tons of the worst kinds of mistakes, and Twilight's presence will be helping her learn how to be a better DM for her players just in time to stop the group from falling apart as so many others do. Interesting way to handle the Equestria Girls story, looking forward to the details of how it plays out.
When I was young, I would play D&D with my brothers. My oldest brother was the DM almost always, and he would plan extensively. He would have a notebook completely filled...on info on the first town. NPC backstories, random events that happen, a bar fight - and who bets on who, you name it. Detailed descriptions of everything...Entirely filling up a notebook.
Ahhhhh... This is so cringe. How do you even find out how a group of highschoolers first met by researching in the library. I get being new but this is giving me flashbacks.
Well, presuming they aren't freshmen, there MIGHT be some comments in the library copy of the school yearbooks (even though mine seems to have basically limited the non-seniors to just a photographic roster)
My players are doing this CONSTANTLY, but the most recent has to be my favourite. In session one, they encountered a talking doll in a nightmare world, which freed them from the nightmare by systematically luring them into traps and getting them killed, causing them to wake up. Session two, they learned that the only party member not in the dream had a doll that looked just like the one that killed them all. The cleric even rolled to identify it, and got that while she couldn't be *sure* this was one of them, that there was a species of devil that takes the form of a porcelain doll. They ultimately decided shrug, ignore it, and take the doll with them...despite some evidence that it might be the one pushing them to do so.
Fast forward quite a few sessions. Various human party members suffering horrible nightmares that leave them exhausted the next morning has been a recurring theme. Barring one time that the cleric tried a mind-reading spell without checking to see if the doll was in its area of effect (it wasn't), I've given up on them investigating the doll, which is ABSOLUTELY the thing tormenting them. I've left hints, but nobody's noticed. At this point, there are a few threads for subplots involving it that I'm tracking, but all signs (and thus all my prep) is that they'll only be dealing with the fallout of the doll's secret actions. Then, in the middle of their investing a completely unrelated sidequest, one of them decides to go down the road back to where they parked their carriage to grab a notebook. THEN she decides to check their belongings while she's there.
ME: "How thoroughly do you check?"
THEM: "Oh, I'm checking everything."
OTHER PLAYER (joking): "Dolly Persephone is missing."
ME (dead serious): "Dolly Persephone is missing."
The doll had been sneaking out to do recon whenever it was left alone. I'd had plans for an advanced stat block in case they found out about the doll after it had time to gather its power, but never finished them because it wasn't needed. So of course I now needed to frantically finish it.
...so that they could proceed not to follow up on it and go investigate the haunted church first.
Guest Author's Note: "It's always funny to me what you can tell by a DM's response. You either get the intrinsic hint that this is something important or something to disregard; or you gain insight into their proclivities, hobbies, and prep-work based on how they answer.
I feel like players have an absolute mastery of the latter insight, and a complete disregard for the former. It's amazing how they can one-shot nail the thing you are least prepared for and immediately make that priority number one.
Who trained you? And why are you using it to hurt me, specifically?
Story Time Prompt: Any good stories about managing to identify the DM's weak point during a game?"