Page 134 - Cacophonous Call

14th Jun 2012, 6:00 AM in Dragonshy
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Cacophonous Call
Average Rating: 5 (4 votes)
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Author Notes:

Newbiespud 14th Jun 2012, 6:00 AM edit delete
For Tuesday's call for artists, I got a much bigger response than I had anticipated. I could only pick one at the end of the day to do the logo, but I did my best to make sure no one's talent went to waste in one way or another. Shortly, I'll be showcasing all of the art I got for this - all of the submitted logos, as well as the other art I requested instead.

But without further ado, from FireEsper, here's the new Friendship is Dragons logo for your scrutiny!

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



techogre 14th Jun 2012, 6:03 AM edit delete reply
It has been weighed, measured, and found to be perfect!
Valengarde 14th Jun 2012, 7:56 PM edit delete reply
Did you... reference A Knight's Tale there?

I'm almost certain that's the case.

It makes me happy if it's true.
Cain 18th Jun 2012, 10:40 PM edit delete reply
they did.
Boden King 14th Jun 2012, 6:04 AM edit delete reply
I like it. It combines the looks of MLP and D&D in a tasteful way. I don't know how I feel about the jousting pegasus, it seems a tad close to the letters. Still a step up from what you had before. A good strong first one. I look forward to the others.
Azureink 14th Jun 2012, 10:20 AM edit delete reply
That Pegasus isn't jousting, that is its left front leg.

... or wing. Probably the left wing.
YeGuilty 14th Jun 2012, 11:31 AM edit delete reply
She is jousting with her left front leg (or wing).
Boden King 15th Jun 2012, 7:27 AM edit delete reply
If that is her left wing, how is she flying? Granted, I don't know anything about birds flying so maybe its possible or needed to have a wing out front.
Azureink 15th Jun 2012, 5:27 PM edit delete reply
It is a matter of visual perspective, the wing is not really in front of the body but stretched out to the side.
Boden King 15th Jun 2012, 5:56 PM edit delete reply
Now I see a wing.
13thSyndicate 14th Aug 2012, 12:26 PM edit delete reply
Huh, I thought that was its left forehoof, but whatever. It's cool-looking.
darkwulf23 14th Jun 2012, 6:04 AM edit delete reply
Logo looks good.

And I like the description of the sound effects but I would have thought the girls were like "Yea, there is a big dangerous dragon up on top of the mountain. We get it."
Bronymous 14th Jun 2012, 6:10 AM edit delete reply
DM probably found it on some secluded DnD soundboard somewhere. I have a feeling Story Time is coming.

Oh, hey, is that a new logo....
Hedrah 14th Jun 2012, 6:13 AM edit delete reply
It works great on a light background, a LOT less a dark one...
Thousand Year Sunrise 14th Jun 2012, 7:35 AM edit delete reply
I dunno, I like the way it looks on a dark background. But you're right, the white does look better.
Dr. Klaus 15th Jun 2012, 5:34 AM edit delete reply
I don't know, I think it looks luminescent against the black, especially the winged pegasus. I prefer black over white. My only other "eh, could have been" is that the font for "Dragons" could have been one of the official fonts, like the ones on the cover or title page of the 4e sets, or even the original font. Although, the original is more a vertical font than horizontal, so that wouldn't work as well...
Draco_2k 14th Jun 2012, 6:37 AM edit delete reply
BadHorse 14th Jun 2012, 7:03 AM edit delete reply
I like it, except that it looks like a spear is bursting from the pony's chest.
Guest 14th Jun 2012, 7:14 AM edit delete reply
That's the OTHER wing.
Thousand Year Sunrise 14th Jun 2012, 7:31 AM edit delete reply
No, I think it's the front hoof.
Digo 14th Jun 2012, 8:12 AM edit delete reply
Hmmm... okay, I see how it can look like a spear. Yeah it should be a wing, but I guess it depends on the viewer.

Still, the logo is now <S>20%</S> 100% cooler!
Boden King 15th Jun 2012, 7:29 AM edit delete reply
Cool, I'm not the only one that thinks weapon when they saw it.
Ranubis 14th Jun 2012, 7:16 AM edit delete reply
Nice logo! Even now the fan base continues to impress. Props to FireEsper!

And to Newbiespud, once again awesome comic. Love the first and last frames, first with Pinkie bouncing and last with the amazing expression on Best Pony's face.
Bronymous 14th Jun 2012, 11:51 AM edit delete reply
Yeah, she's looks like she's all lost in thought like, "Did I leave the boutique unlocked? Did I leave Sweetie Belle inside?".
kriss1989 14th Jun 2012, 8:36 PM edit delete reply
Yeah, she's looks like she's all lost in thought like,"Will Angel behave? Will Spike be a good pet sitter? What did I do wrong in my life that I'm on the same continent as something that big?"
odo 14th Jun 2012, 7:19 AM edit delete reply
If you ever want the sound effect of a dragon snoring, just share a room with a few people at a convention. SOMEONE will inevitably be snoring enough to rattle the windows. (or maybe more than one person) Make a recording of that for your sounde effect.

At GenCon last year, we had at least three in our room (I admit, I was one of them). One of our roommates got up and went to sleep in the tub to try to lessen the roar.
darkwulf23 14th Jun 2012, 1:31 PM edit delete reply
Can beat that. Basis training. Each platoon is given one large room to sleep in. Our platoon consisted of roughly 80-90 members. 30-40 percent of Americans snore. I hated everybody the first night.
Mookie~ 14th Jun 2012, 3:58 PM edit delete reply
Mhm~ yeah. Basic was kinda bad with snoring. Luckily, I'm a heavy sleeper.. at least I was there, anyway.
Arcana 14th Jun 2012, 7:20 AM edit delete reply
Tell a time when either music or a sound effect was used in a hilarious, or cruddy, way.
Oblivious 14th Jun 2012, 7:42 AM edit delete reply
New logo looks really good, and it's actually legible, to boot! As for sound effects, two of our DM's are great at improvising sound effects, to the point where we get distracted just listening to them get into making ambient noises. There was a time we were sneaking up on an orc encampment, and we were listening to the DM's ambient conversation between the two guards. Watching the DM simulate an argument single-handed was the most interesting thing that session.
Digo 14th Jun 2012, 8:18 AM edit delete reply
Hilarious music moment:
Shadowrun 4e, party was driving a tank into a building. The player driving botched his drive skill and thus jammed the accelerator. As the tank crashed into the building, I played the "Yakity Sax" music.
First time I had a car chase scene take place INDOORS.
Zarhon 14th Jun 2012, 10:52 AM edit delete reply
Did you happen to knock over any fruit vending machines during the chase?
Bronymous 14th Jun 2012, 11:52 AM edit delete reply
Or a cabbage cart?
Digo 14th Jun 2012, 12:21 PM edit delete reply
No, but there was a large pain of glass being carried by two workers that didn't make it. :)
darkwulf23 14th Jun 2012, 1:35 PM edit delete reply
They carry that glass plate in everybody's way on purpose. That way they can say, "Oops, it's broken. You want to take a 2 hour lunch break?"
Zarhon 14th Jun 2012, 6:25 PM edit delete reply
If National Lampoon's Loaded Weapon is any indication, it's their job to position the glass where it will get broken.

Digo 15th Jun 2012, 4:21 AM edit delete reply
For a 2-hour lunch break, I'd take that job. :D
Zeeth 15th Jun 2012, 8:14 AM edit delete reply
Thanks, now I have to play Yakety Sax.
Norgarth 14th Jun 2012, 3:17 PM edit delete reply
We were playing CyberGeneration (a spin off game of Cyberpunk 2020) and the PCs were racing down a highway with the enemy in pursuit. We had a radio playing a homemade mix tape in the background and as the battle kicked into high gear, AC/DC's Highway to Hell starts playing, the next song is AC/DC's TNT, and the lyrics kick in as another player has his character jump his motorcycle onto one of the persuing cars, chuck a grenade into the open window and then get off the car before it blows up.
Anon 14th Jun 2012, 3:48 PM edit delete reply
Does an accidental sound effect count?

GURPS Space campaign, we're finally approaching the colony we'd been hired to ship some stuff to, and it has NOT been a fun trip. Tempers are frayed, and some people are still limping thanks to a detour gone horribly wrong. For once though, we didn't have any outstanding warrants on us, so we weren't worried about pursuit.

Which is why everybody groaned when a pair of picket ships of an unknown design started vectoring in as we drop out of FTL.

We're going evasive, looking for either a way past or out of town, and they fire off a missile salvo. At which point the cell phone belonging to our IT guy goes off with a work call. Those sorts of calls, he had the Red Alert klaxon set up to sound.

It took a couple minutes for the relieved laughter to stop.
Boden King 15th Jun 2012, 7:35 AM edit delete reply
This is a cruddy way. Every time my group gets a TPK I have to start playing Mad World on my iPhone. We joked that the next time it happens the first to fall has to join in with the chorus, and as more people die they too have to join the chorus.
Demonu 15th Jun 2012, 8:38 AM edit delete reply
AWESOME use of music

(for the full story, check page/comic 103)
Some time later, the group had safely escorted the queen and princess to an allied country. They remained as bodyguards until further notice and eventually would have to sneak back into the conquered country to rescue the king/assassinated the tyrant. All the plans for that would be discussed the following day but that evening, there was a feast, celebrating the safety of the royal family (or 2/3 of it for sure), a job well done for the group and because the nation would go to war the following days. Might as well have a good time before you risk your neck. Anyway, after everyone is done eating, the king asks the group if they would be willing to liven things up a bit. Show their skills, spells or whatnot. So we have a display of swordmanship, something akin of a stageshow and the rogue showing just how skilled he is at sleight of hand and picking pockets. And then we come to Dave. Of course, a song is the most obvious thing for him to do. So he picks up the magical lute (for the bonuses), turns to the king and says:

"I shall play you the song of my people."

He plays this:
With the group as second vocals.

Pretty much everything happens exactly the same as in that clip, only, you know, in a DnD setting (them lucky dice rolls)
Zodo 14th Jun 2012, 7:20 AM edit delete reply
I don't know why this thing keeps cutting off the first letter of my name. It's ZODO
Thousand Year Sunrise 14th Jun 2012, 7:32 AM edit delete reply
Yeah, that logo is definitely better than the one I came up with.
Digo 14th Jun 2012, 8:15 AM D&D - The Sountrack edit delete reply
So who here uses soundtracks in their games?

I have an old laptop that I hook up with a cheap pair of non-powered speakers. Using WinAmp, my collection of video game music is put to excellent work setting the right mood, whether it be a casual stroll through town, a creepy dungeon crawl, or an epic fight.
I also employ a program called "Atmosphere Lite" to play rain/storms for when the mood needs to be extra creepy. :D
Zodo 14th Jun 2012, 9:00 AM edit delete reply
When I GM, i frequently open up this page on my laptop:
Digo 14th Jun 2012, 9:23 AM edit delete reply
Oh! Thanks for sharing! I can definitely use this.
darkwulf23 14th Jun 2012, 1:37 PM edit delete reply
Damn you now I am going to waste my life pressing all those buttons.
Crimson Doom 16th Jun 2012, 5:20 AM edit delete reply
Crimson Doom
Okay, forget what I said, this logo is *way* cooler. If someone hadn't already said 20%...
On another note, I definitely use soundtracks. Video game music is the *best* at setting the mood. Problem being, of course, that I haven't played enough video games so I don't have a humongaloid selection...
In terms of sound effects... well, the one time I tried using applause for a queen's speech, it didn't go over well. Then again, that might have been because everyone thought the queen was evil. Kinda hard to tell.
Chris 14th Jun 2012, 9:06 AM edit delete reply
If the volume is already deafening from the base of the mountain, how close do you suppose they can get before the sound waves become intense enough to liquefy their internal organs?

Also, like the new banner.
Zarhon 14th Jun 2012, 9:41 AM edit delete reply
There's also the problem with the landslide. How the heck does the dragon not manage to set it off with his earth-shaking snoring , while Fluttershy yelling once triggers it instantly?

I think this calls for an alt-script!

DM: Ok, so as you approach the dragon, the snoring starts to get so powerful, it starts to hit you like a small shockwave of force. You'll have to roll against taking sonic damage for being caught in the open without any cover or sound-dampening obstacle near you, whenever he snores.
RD: WHAT?! Thats a load of hay! No way a dragon snoring is that focused and powerful!
TS: Yeah! Unless we were in direct line of sight with it, there's no way the sound could damage us that way. Worst it could do is just be really loud, and we can cover our ears with our hooves.
FS:...or wiggle our ears closed.
RY: Really?
FS: Oh yes. You know how a cat can wiggle it's ears? Same thing.
DM: Very well then. You do not take sonic damage.
RD: Woohoo!
DM: RD, make a roll.
RD: What for?
DM: To see if that yell of yours just triggered a landslide. The dragons snoring has started to upset the unstable parts of the mountain, making it more prone to landslides. You are currently situated near such a danger zone.
RD: Crud! Not this again...
TS: Whats going on?
RY: House rule, darling. DM gets to make us roll to see if anything we yell or shout out of character gets yelled by our own character. Same for stealth situations and such. Just don't yell anything and we'll be fine.
PP: Stay quiet, check.
DM: Now then, Fluttershy? Time to roll.
FS: Oh no...
RD: Roll for what?
FS: Panicking... I have "Afraid of heights".
RD: ...And you were planning to tell us this... when, exactly?
PP: Don't worry! I'll "Inspire competence"! Go ahead and roll!
FS: OhGodOhGodOhGod...
DM: ...Barely made it.
RY: Shhhh!
DM: Roll again for that shout.
FS: ...Shoot.
Lyntermas 14th Jun 2012, 1:17 PM edit delete reply
You're getting good at these, Zarhon. Here's my take on it.

PP: I sing a song to inspire confidence.
FS: Alright, then. I hop, skip and finally jump on over.*roll*...15.
DM: Pinkie's song helps you overcome your fear and you leap across the ravine.
TS: Great, Fluttershy, just don't look down.
DM:...Up until Fluttershy looks down halfway through her jump and sees the large depth of the ravine beneath her. Her fear returned, she starts flailing about and falling...
RD: Wait, wait, wait. You're removing her bonus while she's in the air!?!
DM: If Twilight hadn't said anything...
TS: But assuming that her wings are locked up, if her forward velocity was sufficient to get her across the ravine before, no amount of flailing would cause her to fail getting to the other side.
DM: Um...
AJ: Not to mention she should have gotten to roll a Save vs. Fear if you were gonna use a stunt like that.
DM: Alright, fine. She lands safely.
TS: On which side?
DM: Both of them. The ravine is 10 feet wide, but the gap between the two outcropping you used was only about 2 feet. Fluttershy lands with a pair of hooves on both sides of the gap.
RD: Then why did you keep saying that we had to cross the ravine instead of "crossing the two-foot gap"?
DM: I was trying to be dramatic, alright?
reynard61 15th Jun 2012, 1:41 PM edit delete reply
Sounds more like the GM was trying to be funny:
Zarhon 16th Jun 2012, 4:30 AM edit delete reply
Nah, more likely a classic case of "Everyone rolled a 1 on the perception roll".
GreyDuck 14th Jun 2012, 9:42 AM edit delete reply
New logo: Swiftly approved.
Zarhon 14th Jun 2012, 9:54 AM edit delete reply
Logo looks great! Is that an Eye of Sauron or a dragon eye though?
Azureink 14th Jun 2012, 10:18 AM edit delete reply
@Stairc when he starts posting here: I have a question regarding why you decided to go with four ponies instead of six ponies for your game (having two of each race like the show)?
Bronymous 14th Jun 2012, 11:56 AM edit delete reply
Initial decision, no idea, but bet money that everyone and their grandmother submitted a pegasus anyway.
Stairc 14th Jun 2012, 9:20 PM edit delete reply
Mainly because a voice-chat Skype call was going to be exponentially harder to keep track of the more voices were on the line - and since it's a first run-through I like to start things simpler than may be necessary. In the future, the size might well expand.
Bronymous 14th Jun 2012, 10:24 PM edit delete reply
Ok, but seriously, how many people wanted to play a pegasus?
Stairc 14th Jun 2012, 11:05 PM edit delete reply
I didn't keep track, but I actually got a good mix of candidates. Probably got about a unicorn for every pegasus though and almost as many earth-ponies.

The chosen four incluse an earth pony, a unicorn and two pegassi.
Oblivious 15th Jun 2012, 2:57 AM edit delete reply
I thought it was two unicorns, an earth pony, and a pegasus. Could be wrong, though; it's been known to happen.
Azureink 15th Jun 2012, 5:28 PM edit delete reply
I submitted one unicorn, one pegasus, and one earth-pony. So if variety in the party was needed I could play the less-represented pony type.
Arcana 18th Jun 2012, 2:10 AM edit delete reply
Wait, so people got emails back? Darn :( I seriously wanted to play.
tvtyrant 14th Jun 2012, 11:24 AM edit delete reply
I like the new logo much better. You can read it for one, and it looks like it fits with MLP for two.
kriss1989 14th Jun 2012, 8:32 PM edit delete reply
Wow, I think we found out why Fire is the element of art and creativity. Bueno.
Zuche 15th Jun 2012, 6:47 AM edit delete reply
Great logo. That pegasus looks like a real leaf on the wind, too!
Raxon 22nd Jun 2012, 3:34 AM edit delete reply
Huh, I would have said it looks like a silhouette, but now that you mention it, I think I do see the resemblance.