Page 1342 - The Not-Waiting Game

22nd Feb 2020, 5:00 AM in Guest Arc: Equestria Girls
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The Not-Waiting Game
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Author Notes:

Newbiespud 22nd Feb 2020, 5:00 AM edit delete
Author: GreatDinn

Guest Author's Note: "Fluttershy is expressing two conflicting ideas in this page that I have with playing in versus running an RPG. As a DM, you want to be able to run with player ideas, but there's only so much wrangling you can do with any given idea. You want to be able to direct players when they get lost, which becomes much harder when they've pushed your ideas to the side to play around with their own. And as a player, you want to try out all of the new fancy things you can do as your character. In a generally consequence free zone, you want to be able to experiment with new ideas and see what happens when you press on the world's buttons. But you don't want to do that at the expense of the other players trying to do the same.

When this goes bad, you end up with gridlock. The DM always has the escape valve of just...telling you what to do. But that's generally unsatisfying for everyone. There's unfortunately not an exact solution to this one. It really just boils down to...communicating.

Just try not to communicate with your mouth full, like Fluttershy here. That's rude."

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Digo 22nd Feb 2020, 7:03 AM edit delete reply
Definitely communicate! Also, it is always a good idea to come prepared with food when you game at someone else's house. Sometimes it will be a long wait until a food break and you need that energy to think up good ideas. Remember, your brain is the most energy-intensive part of your body. Keep it fueled.
Cygnia 22nd Feb 2020, 9:39 AM edit delete reply
Of course, if you try something and the GM immediately shuts you down/gaslights you, THEN you know where the real problem lies...
Guest 22nd Feb 2020, 10:58 AM edit delete reply
My favorite solution to this problem: get drunk at a bar.

Want to get in a fight and stress-test your new combat combo? Find some big, drunk half-orc and clock him one. Instant fight! Then you get tossed out for being disorderly, but that's an easily forgotten problem.

Want to poke around the setting and see what pokes back? Find some drunk old person and prod them into reminiscing about the good ol' days. Instant exposition! Then you poke at all the other people he mentioned to see where the dangly threads go, and next thing you know somebody's ambushing you in an alleyway and stuffing you into a sack. Success!

Or maybe the DM's getting impatient, and they just have some important person walk into the bar for some plot reason or another. Or you bought some rooms for the night, and the evil cult you were tracking decides to pay a visit and kidnap the party. Lots of options.
Winged Cat 22nd Feb 2020, 6:45 PM edit delete reply
Winged Cat
If I want to poke the mechanics, I'll usually just white-room it on my own time.

When it's session time, I'm there for story. Even if the story is burning down the bar with everyone else, that's still with everyone else.
Ross Van Loan 22nd Feb 2020, 4:28 PM Terrible Signs edit delete reply
There will be po[o]rtants.
Ross Van Loan 22nd Feb 2020, 4:37 PM Dang it! edit delete reply
Poor portents indeed!
Anonymous 24th Feb 2020, 10:17 AM edit delete reply
You just blew her mind with that.