Page 1344 - Improbable Force

27th Feb 2020, 5:00 AM in Guest Arc: Equestria Girls
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Improbable Force
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Author Notes:

Newbiespud 27th Feb 2020, 5:00 AM edit delete
Author: GreatDinn

Guest Author's Note: "Immovable Objects in the vicinity of a Pinkie Pie or Pinkie Pie-like figure have a tendency to step aside and just let what's going to happen, happen.

Those that don't end up regretting it. Those that do also tend to regret it, but in a resigned manner.

This pattern applies equally to player characters and GMs. I hope I do not have to spell out which is which."

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



ANW 27th Feb 2020, 5:21 AM edit delete reply
Story time

To you DM's, GM's, and all others M's.

Have you ever had take one of your players off to the side to discuss something?
Digo 27th Feb 2020, 5:33 AM edit delete reply
IC or OOC? Context is rather important in this question.
ANW 27th Feb 2020, 5:40 AM edit delete reply
albedoequals1 27th Feb 2020, 9:55 AM edit delete reply

Oh, you wanted details? :p I often have story ideas that are unfair to one or more players. I find that if I talk to them privately and tell them up front, "Hey, I have a story idea that would have growth potential for your character. The downside is you would be basically sidelined for one or two sessions." They almost always are eager to go ahead with it. I had one of my players touch an artifact that teleported him to a city lost in time, where he was trapped until the rest of the party figured out how to track him and go there as well. Then they rescued him as well as an NPC they found there. The sidelined player ended up marrying that NPC, and picked up a new combat style from her. All in all, everyone was quite pleased with how that turned out. My players will let me do all sorts of crazy things as long as I warn them first.
redwings1340 27th Feb 2020, 1:55 PM edit delete reply
More often than not now, honestly. I don't consider it a bad thing to discuss something with someone privately, its more of an opportunity we can use to figure out how to make the campaign better for them.

Advanced warning makes a huge difference. If a player is caught in the middle of a bad situation for their character without it, they can feel like they're being treated unfairly or being put in a no win scenario. Discuss it with them beforehand and it can become an interesting challenge or an opportunity to rp something bad happening to the character, while the player is still having fun.