Page 135 - Pony Type Logistics

16th Jun 2012, 6:00 AM in Dragonshy
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Pony Type Logistics
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 16th Jun 2012, 6:00 AM edit delete
Want to know what everyone submitted for the new logo art? It'd take up WAAAY too much space in this note, so it's all up in this blog post.

That's not all, though. There's a new piece of Fanart from Umiyuri. And there's still a little more art 'n' comic goodness to come from all this!

Man, it's been a crazy week. I don't know what else to say but: Thanks, all of you.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Kaleopolitus 16th Jun 2012, 6:12 AM edit delete reply
Thank you too, Newbie :D
Oblivious 16th Jun 2012, 6:16 AM edit delete reply
Saying page not found; did you move the art?
Oblivious 16th Jun 2012, 8:23 AM edit delete reply
There we go, I can see the art now! :P
AJBulldis 16th Jun 2012, 6:23 AM edit delete reply
Rainbow Dash is right: forced march starts now. If you can't make your Fort save against nonlethal damage you obviously weren't meant for adventure.
Zarhon 16th Jun 2012, 8:26 AM edit delete reply
That would disqualify every single bookworm Wizard character. Those guys don't even need to walk though. Flying spells work wonders.

Plus, the same could apply for intelligence tests. No amount of marching will save you from the fighter that decided to poke the dragon.
Lawzl 16th Jun 2012, 4:57 PM edit delete reply
Pssh, wizards can't travel in a forced march? I'm pretty sure all practitioners of evil-death-magic would beg to differ! At least, all the wizards I've used. :/
While we are on the subject of wizards with high endurance, I'm rolling up a pixie barbarian.
NotABrony 16th Jun 2012, 8:17 PM edit delete reply
You forget, evil wizards ride on palanquins carried by undead immune to fatigue!
Greyman 16th Jun 2012, 8:54 PM Flight in 4E? edit delete reply
Given 4th edition's normal restrictions on flight, Rainbow Dash is lucky enough this custom campaign even allows a playable race with an at-will flight speed.
Lawzl 19th Jun 2012, 1:18 PM edit delete reply
I repeat: pixie barbarian. Fly speed six, RD's class, seems to fit.
Zarhon 16th Jun 2012, 6:39 AM edit delete reply
Silly Rainbow, you forgot the first rule! Neveeeeeeeer split the party.

image: "Like it or not, y'all can't carry the team. We need every pony's talents."

Dragonfodder 16th Jun 2012, 10:37 AM edit delete reply
Last time we split the party, our wizard got mind-controlled and fireball'd the rest of us, after sending disturbing images of 4-armed albino gorilla attempting to seduce someone.
Guest 17th Jun 2012, 2:46 AM edit delete reply
Your Obedient Serpent 16th Jun 2012, 7:10 AM Voices edit delete reply
one of the best things about this strip is how perfectly you've captured the voices of the characters. I have no problem hearing Ashleigh Ball and, well, Ashleigh Ball reading this dialogue in my head.
Derpmind 16th Jun 2012, 7:31 AM edit delete reply
I'd like to second that, for all the characters. Also, Crackfics inspired by Ashleigh Ball's voice acting:
Ashleigh Ball meets Ashleigh Ball.
Ashleigh Ball and Ashleigh Ball wake up in Equestria as Rainbow Dash and Applejack respectively.
Applejack and Rainbow Dash marry, and their child becomes the lead singer in the popular jazz/pop band Hay Ocean.
Masterweaver 16th Jun 2012, 11:29 AM edit delete reply

The voice actors waking up as ponies, YES that would be awesome. If you'll excuse me... Oh, dang, I'm writing so many fanfics as is.
Scribejay 16th Jun 2012, 10:54 PM edit delete reply
At this point Tara Strong would just roll with it while everyone else is panicking.
Curb 16th Jun 2012, 7:24 AM edit delete reply
If I had a dollar for every time this came up in a session.

In D&D, we had two wizards that constantly complained about how the party would be soo better if everyone just rerolled magic users. They forgot that those of us playing warriors were constantly pulling their robed butts out of the fire.

When starting a Rifts campaign, a player suggested we all play Glitterboys, to which the rest of the party said @#$%&^&@. Glitterboys have a powerful cannon and are laser resistant, but they have to stand still to use their cannon, making them very vulnerable to missiles, tanks and explosives. We just couldn't convince him otherwise, but he learned the hard way and rerolled a Power Armor Pilot.
Zeeth 16th Jun 2012, 8:15 AM edit delete reply
That's why you have people who can create a force wall on demand.

And that's why you have burrowing weaponry. Having a nuke go off under your feet will ruin anyone's day (except an energy-eater).

The first (and so far only) time I've played Rifts, I had too much stuff to keep track of, and my character died in the first fight because I forgot that I had an at-will spell to put up 3MD armor, and I could use it every round. That was almost ten years ago, I think.
Zarhon 16th Jun 2012, 8:35 AM edit delete reply
Hey, that sounds like a great way to piss off an entire Drow community.

Step 1: Drill a vertical hole directly above the largest cavern of a Drow underground city.
Step 2: Cast a spell that creates a miniature sun floating above it.
Step 3: Laugh and prepare for war.
Dragonfodder 16th Jun 2012, 10:42 AM edit delete reply
Oooh ooh is this about pissing off drow?

Step 1: play changeling
step 2: Shapeshift -> Lolth
Step 3: Ignore well planned defenses with bluff and intimidate
Step 4: The real Lolth appears in the DM's fiery rage
Step 5: Shapeshift -> Trollface, then leg it.
Mecryte 16th Jun 2012, 1:21 PM edit delete reply
We once rolled up a party of Dwarf Clerics for 4e. Their versatility and toughness made them hard to kill. The only thing we had trouble with were reflex defences.
kriss1989 16th Jun 2012, 6:53 PM edit delete reply
Devout clerics for ranged, warrior clerics for melee, good armor for all of them, wisdom bonus, dang that could really work.
Colin 17th Jun 2012, 5:31 AM edit delete reply
I want to make a party of monks. Just monks. They'd all come from the same temple and go out to seek their fortune when they reach adulthood. Unfortunately, so does the rival temple.
xuincherguixe 16th Jun 2012, 3:06 PM edit delete reply
As far as party of wizards goes, does it count if you have wizard level casting? Because there's a few prestige classes in 3.5 that advance wizardness and "not die with a strong gust of wind" and "having skills in things."

Find different combinations of these and you'll have a pretty strong party.
Zarhon 16th Jun 2012, 8:24 AM edit delete reply
Link working now. Awesome art. Especially the die render and the geared up ponies! Are they going to be sharpened/darkened to fit with the logo title?
Lyntermas 16th Jun 2012, 9:25 AM edit delete reply
Yeah, I'm sure that the DM would have had counterbalances to the entire team being one type. Although I'm trying to think of a scenario where a pony party would have to rely on an earth pony.

DM: A huge boulder is blocking your path out of the cave.
RD: Hmm. Maybe if I built up enough speed, I could shove it away.
DM: This cave is rather small and has stalactites hanging from the ceiling. You'd have to make some consecutive rolls just to avoid hitting anything on your approach.
TS: Don't worry, girls. My magic will get us out of this mess.
DM: The rock is too big to telekinetically lift, and any attempts to blast it could cause a cave-in.
TS: Oh dear, I guess we have to go back through the Diamond Dog hideout. There'll probably be more of them to fight off...
AJ: Y'all know I can just push it, right? *roll* 17.
DM: With a swift buck, Applejack pushes the boulder away enough so you can leave the cave.
AJ: *crosses her arms and smiles*
Zarhon 16th Jun 2012, 10:11 AM edit delete reply
Things that come to mind...

- Natural digging and agriculture skills, due to their "pre-Equestria" history.
- "Commoner" lore, knowledge, diplomacy.
- Extra benefits from cutie marks (More practical profit/professional use of their cutie marks).
- Lack of/less penalties with untrained skill check that aren't related to magic or flying/weather.
- Better toughness/strength/endurance, possible "limit break" mechanics in physical challenges.
- "Blunt" solutions to problems.

Here's a silly "what if" alt script.

AJ: I'd like to sense motive on Trixie. Is she lying?
DM: It's hard to tell due to her theatrics, but the Ursa Major story sounds unlikely.
AJ: Good enough for me. I challenge her.
Nat: I gracefully call her onto the stage for a majestic duel of her own choice.
DM: What do you want to do please the crowd, AJ?
AJ: I buck her in the head.
Nat: What?!
DM: Why?!
AJ: It would be in character for my element, since I'm pretty sure she's lying through her teeth. Plus, you just told me to please the crowd. What better way than shutting a braggart up?
DM: ...Fair enough. You sure about this, though? She's only level 1.
AJ: Unless she's made of paper, she can handle it... 18.
Cory: Don't forget about the surprise round bonus!
Nat: Shut up Cory! My defense roll is... Oh hay.
AJ: 54 damage total.
Nat: ...I have 23 hitpoints.
AJ: Uhh...
DM: ...You buck her so hard, she gets decapitated. Blood showers both you and the audience, who proceed to either cheer, faint or scream in horror. Congratulations, you just commited a first-degree murder in full view of the town.
AJ/Nat/TS: ...What?!
RD: Damn, I wanted to do that!
Nat: I hate you so much.
AJ: Ain't my fault you built a chatty glass cannon!
Luke: I like this group already.
Guest 16th Jun 2012, 10:53 AM edit delete reply
"DM: This cave is rather small and has stalactites hanging from the ceiling. You'd have to make some consecutive rolls just to avoid hitting anything on your approach."

More like "As hard as your head is, Rainbow Dash, the rock is harder."
Stairc 17th Jun 2012, 1:50 AM edit delete reply
Designing Earth ponies to be special is becoming a challenge of designing the homebrew system I'm using for the MLP sessions. I'm planning on emphasizing their versatility, toughness and the ways they manage to get around the rules. Bonus skills or bonus talents will probably be one way, as they can't rely on wings or magic to do the hard work for them.
Colin 17th Jun 2012, 5:42 AM edit delete reply
They're 4E's humans, basically.
Stairc 17th Jun 2012, 7:25 PM edit delete reply
Humans mixed with some tough race too. 4e did make humans super-exciting to play, something similar could well work with earth ponies.
Chakat Firepaw 18th Jun 2012, 9:06 PM edit delete reply
One option is to accept that they aren't the 'flashy' ones. Instead they tend to be the ones that stack up effectiveness by having non-stop output.

Back in 2ed days, I knew someone who decided to actually look into who was killing the monsters. The only reason the Wizards were even competing was area effect spells[1]. That 2d4+5 to 2d6+10 damage every single round adds up, being first in and last out also helps.

[1] Admittedly, this was with groups that didn't engage in that ten minute adventuring day garbage.
Lyntermas 16th Jun 2012, 12:31 PM edit delete reply
Looking at L-Ganon's die, do you think Derpy is a 1, or Trixie?
Zarhon 16th Jun 2012, 1:07 PM edit delete reply
Nah, maybe it's Twist...

Or Discord...

Or Diamond Tiara...

Or the CMC...

Or Blueblood...

Appkes 16th Jun 2012, 2:13 PM edit delete reply
Who wants to know my method of subtly driving my GM mad, but doing it via another player?
Zarhon 16th Jun 2012, 5:43 PM edit delete reply
Teach us Pinkie Pie ways, Appkes.
Colin 17th Jun 2012, 5:33 AM edit delete reply
Oooh, storytime! *plonks self down*
Appkes 17th Jun 2012, 8:47 AM edit delete reply
Are you sure youre cleared for that Information citizen?
The Computer 17th Jun 2012, 8:49 AM edit delete reply
That information is classified for all citizens of clearance Indigo and below. Have a nice daycycle, citizen.
Heat Wave 16th Jun 2012, 2:45 PM edit delete reply
You shouldn't be thanking me. I've been driving you nuts while we've been hammering out the RPG details.
Ranko 16th Jun 2012, 5:25 PM Page Icon edit delete reply
Say, now that you have a cool title, why not add a cool favicon to match?
Zarhon 16th Jun 2012, 5:47 PM edit delete reply
Just out of curiosity, did anyone ever have a situation where the opposite occured: That most of the party rolled characters that ended up having the same abilites/powers as each other, purely by accident/not knowing what the others made beforehand?
kriss1989 16th Jun 2012, 6:49 PM edit delete reply
Nope, because in one gaming group the parties evolve organically into a working whole. In another, there is no real classes since it's a Superhero game, so they can run what they want basically. In the NWoD games each person picks a specialty and it usually works out well, and overlap just gives you more manipulators/skill monkeys/combatants which are all useful to have in a group.

The OLD group I played with for several years as they were the only game in town for a while never had that problem either because everyone played the same classes every time, or close enough. (ME) Druid/cleric/warlock, beguiler/bard, rouge/scout/ninja, druid/wizard, monk. Basically, what I played depended on what the other potential druid chose. If he went druid, I went cleric or warlock depending on the GM (two of them run highly lethal games that needed two healers). If he went wizard, I went cleric unless one specific player was in charge. He runs low lethality so a druid's better skill pool was the better choice then.
Chakat Firepaw 18th Jun 2012, 9:15 PM edit delete reply
Superhero games are hardly immune to everyone playing the same thing. I've had it happen three times, (all bricks, all energy projectors, all martial artists[1]). This is why I tend to either ask that the players at least partially work together in character creation[2], or use a "call for characters" where I get to see the characters before they have any chance of getting into the game[3].

[1] That was bemusing, it was a "supers in 'Nam" game with boosted damage for normal weapons.

[2] This also helps with getting the party together. "Please include a reason why your characters would team up."

[3] Systems like Hero pretty much require that you do this anyway. That you can also tell the fourth guy to hand in his character, "we already have two bricks, try something else", is a bonus.
Crimson Doom 17th Jun 2012, 5:19 AM edit delete reply
Crimson Doom
To a lesser extent, yes. My group still collaborates on character creation, but there generally aren't disputes about who makes what. As I think I mentioned on a previous page, one almost invariably makes a melee char while the other does magic. As for me, I prefer the trickier characters, not necessarily meant for combat. Rogues and whatnot. For example, a very lenient GM for an upcoming campaign is actually going to let me play a Time Lord! :D
Guest 17th Jun 2012, 12:08 AM edit delete reply
Chat really dies down during the weekend.
Colin 17th Jun 2012, 5:40 AM edit delete reply
If I was Rainbow's player, I'd take "you can't carry the team" as a challenge. Then fly up, anchor a pulley at the top and rig up a pegasus-powered pony-lift.
Travis 17th Jun 2012, 6:43 AM edit delete reply
As much as I like this episode, it really makes me question the whole "Rainbow Dash as Element of Loyalty" thing. She spent the entire episode trying to get the team to ditch Fluttershy.
Thousand Year Sunrise 17th Jun 2012, 11:16 AM edit delete reply
That's one way to think about it. I offer a counterpoint: Rainbow Dash was the only one who saw how terrified Fluttershy was.
DaughterofBastet 17th Jun 2012, 6:56 PM edit delete reply
Then... why didn't she just SAY something? "Hey, guys, can't you see how scared Fluttershy is?" She's always either lightly mocked Fluttershy's, uh, shyness, or tried to protect Fluttershy from bullies/dragons/evil trees precisely because she knows Fluttershy isn't a fighter (which is a loyal thing to do, but doesn't appear to be the case here). To wit: this isn't like how Rarity was the only one to notice how nervous Rainbow Dash was for the Sonic Rainboom; this is RD being impatient and whining because she can't "kick butt and look awesome" soon enough for her tastes.
terrycloth 18th Jun 2012, 11:30 AM edit delete reply
(AJ drags Fluttershy up the side of the mountain) : I'm so... damn... loyal...

RD: That is honestly the most loyal thing I've seen anypony do.
Digo 20th Jun 2012, 12:56 PM edit delete reply
Survival Tip #1:
Never EVER split up the party. :D
Cain 20th Jun 2012, 8:01 PM edit delete reply
Song Time! "Don't you know: you never split the party. Clerics in the back keep thouse fighters hale and hardy, the wizard in the middle where he can shed some light. And you never let that damn thief out of sight." and for one more in line with this site (it cut the opening segment)