Page 1354 - Fantasy Football

21st Mar 2020, 6:00 AM in Guest Arc: Equestria Girls
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Fantasy Football
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Author Notes:

Newbiespud 21st Mar 2020, 6:00 AM edit delete
Author: GreatDinn

Guest Author's Note: "Some additional rules that I didn't want to overload the page with. Kicks alternate. Invalid rolls go back to where they started. It has to land in the goal, not just hit it and bounce back. If the die leaves the box, it's out of bounds, and goes to the other player, who gets to place it anywhere on their half of the 'field.' Nat 1's have the same effect, and Nat 20's let you take another shot immediately.

Teams add 20 d6's to the table, 10 on each side. You have 45 points for setting the dice, one point per pip shown on the top of the dice. You can set them anywhere on your side of the field except the goal. During your turn, you can lower the number on a die to represent 'passing' and use that location as your new starting point. One point if the ball is on your side, and two points if its on the other. If you hit an opponent's players with the ball, they go down a pip, but the ball stops there. Goals do not happen if it hits a player.

Is it balanced? Is it fun? I've played some board games that used similar systems, but I'm not a game designer, so...Iunno.

Story Time: Any stories about weird homebrew rules, and whether you did or did not have fun with them?"

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



BackSet 21st Mar 2020, 6:46 AM edit delete reply
I knew that sounded ominous.
Guest 21st Mar 2020, 7:58 AM edit delete reply
Hmmmm, a game within a game within a game...
BackSet 21st Mar 2020, 9:05 AM edit delete reply
Within a webcomic.
Guest 23rd Mar 2020, 1:38 AM edit delete reply
Within a simulation.

(Sorry couldn’t resist)
Prof. Haystacks 23rd Mar 2020, 12:12 PM edit delete reply
...Based on an ancient religion based on a candy bar.

...Wait, wrong show.
aylatrigger 21st Mar 2020, 9:41 AM edit delete reply
I think the closest 'weird homebrew rules' I had to this was the rules my brother and I worked out for Ultra Pony Roller Derby.

I based it off looking up rules for roller derby on wikipedia... The goal was to get the most laps. Unlike normal roller derby, anyone could make laps or block.

There were many 'leagues' but the one version in game was the no holds barred combat version. Magic and weapons were allowed, but no teleporting or flying. Everyone wore 'Roller Skates', which would add to your speed if going in the same direction, making you faster but more difficult to round corners. Corners needed multiple skill tests to round depending on how you rounded them and if you were entering too fast.

...It was a bit too complicated and too long, so I think it was only debatably fun. The party was up against clockwork minions... The master of whom was the director of an evil orphanage (who lovingly cherished the orphans, just taught them how to be a Card Carrying Villain/Poke the Poodle way). She basically set this task and would reward them with funds or take funds away depending on how well they beat the clockwork minions.
And the mage and AOO specialist effectively nailed them down pretty quickly, leaving two other party members to do laps. One turned into a velociraptor. On roller skates.
Of course, after doing half a lap, they found out there were traps on the track. The director WAS evil. But they got through those well enough.
...The time frame ended up being too long, so we trimmed it down, but it was interesting.
albedoequals1 21st Mar 2020, 10:30 AM edit delete reply
I generally use the homebrew rule that arrow wounds cannot be healed until the actual arrow is removed, usually by rolling on the heal skill, with extra damage if they roll badly. The additional threat of arrows is small, but it does help the players remember they're hurt and act the part. In some cases where the character is at death's door, they decide to leave the arrow in until they can get to a doctor instead of risking extra damage, and it's all dramatic and stuff.
Wulfraed 21st Mar 2020, 11:40 AM edit delete reply
Don't recall if I was ever in group nasty enough to do this but...

In those milieus where unicorns can heal/cauterize wounds... One of the nastiest things we were able to visualize is a unicorn strike using the horn: impale, heal/cauterize, THEN withdraw -- leaving the victim with a permanent hole in some possibly vital organ.
aylatrigger 23rd Mar 2020, 10:57 PM edit delete reply
I remember one game we played around with healing while stuff is still in you, but it was just for comedic effect.

CE young character with LG guardian (technically had just convinced her that child services would come for her if she stopped being her 'guardian'. ...For the lols and trauma induced on LG character). I was the CE character, who was a Ninja/Dread Pirate. ...But apparently the DM did not like that Dread Pirate prestige class requires owning a ship... So he had government workers come with some tax documents saying they will take my ship. So I took out a zippo and burned them.
My guardian stepped in, and tried to stop the document from burning up. ...But instead she caught fire. So being a 'good daughter', I pushed her off the docks into the ocean. Which had piranhas in it. By the time she got out, she was covered in piranhas... So we got someone to heal her.
But the piranhas were still in her... So the healing fused them into her, making them harder to remove.
Obviously there was only one way to get them off. ...I set fire to them. Which set fire to her. Then I pushed her overboard again.

...Eventually she was healed and back with us. Although she commented how, 'The four years of therapy are ruined'.

Later that same session, she hugged a party member who could shapeshift into elementals, and he promptly turned into a fire elemental. So she caught fire and I pushed her overboard.

...I don't know why people think CE characters would hate partying with LG characters; they are endlessly entertaining!
Marduk 21st Mar 2020, 12:53 PM Strongest weakling edit delete reply
I still remember a min-maxed grey elf wizard I had in I think a Living Greyhawk campaign, with strength of six. But every time there was any strength-related check, or he was attacking with his crossbow or dagger, the d20 roll was either a 19 or a 20, and the damage was maximum.

As a wizard, decent - as a brawler, amazing. Somehow. I guess the dice have a sense of humor.
ChaoticConundrums 21st Mar 2020, 9:57 PM edit delete reply
I run a floating islands campaign that at one point saw the players participating in a single lap podracer race. It took me months to get the rules right, trying to figure out ways to incorporate the players' stats into the racer operation as well as how the non-racing players could contribute to the overall outcome. Before the actual race they had a placement timeattack, followed by a practice session just so I could refine the mechanics with some player input. The race day session finally comes, and things go better than expected. They do a decent job staying towards the front, getting ahead of the top dog racer a few times, and ending with a photo finish that made them burst into cheers when I declared them the winners. I'd never heard them so excited, and I've been trying to make the racer mechanics return for them to have more fun with. To date we've done a demolition derby that a player from a different game helped me on, and next session will be testing out using the racer in full combat scenes.

In my experience, homebrew rules can be fun, but it's definitely dependent on the amount of effort and player input put into them. Unfortunately the amounts can vary for the perfect success recipe, but getting to play with something that really spices up the campaign can breathe new life into the enjoyment.
Jennifer 21st Mar 2020, 11:35 PM edit delete reply
D20 soccer sounds like something I could get the kids at work to try. Our foosball game is popular on Game Days.

Unfortunately, we're not open to the public right now, and I'm not making one of my coworkers handle the same dice as me just to playtest. Will just have to remember this is here!
aylatrigger 23rd Mar 2020, 11:12 PM edit delete reply
In light of the lockdown... How about each get your own dice, print a field, and do it over skype? Or you could do it virtually over Tabletop Simulator. If via skype, just have the field shown so people can place their dice wherever they steal it.
Digo Dragon 22nd Mar 2020, 6:55 PM edit delete reply
Digo Dragon
I would love to hear Tara Strong say Twi's fourth panel line.
KtarraMoon 25th Mar 2020, 7:43 AM edit delete reply
There is the pony preservation project. A site called has a few mlp voices: Twilight, Rarity and Fluttershy. You can put in the lines, and a reasonable clone of Twilight will say it.