Page 1380 - A Necessary Recap

21st May 2020, 6:00 AM in A Canterlot Wedding, Part 1
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A Necessary Recap
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Author Notes:

Newbiespud 21st May 2020, 6:00 AM edit delete
Dialing in difficulty is where the storytelling and game design of a tabletop campaign collides. By and large, everyone wants to feel like they worked for and earned their victory, but they also don't want to be kept away from the things they want to do. And it's pretty much akin to hitting a bullseye from orbit without feedback from and rapport with the players.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Achtungnight 21st May 2020, 6:05 AM edit delete reply
Kefka is in his tower, blazing Light of Judgement across the world. Ganon waits for you in his palace. The Final Battle preparation is underway.

Take all time you need to complete side quests!
Winged Cat 21st May 2020, 11:37 AM edit delete reply
Winged Cat
Or decide that the Big Bad is too powerful to ever fight, and the best that can be done is to sacrifice the little piece of the world in the Big Bad's immediate vicinity in order to seal the Big Bad off forever...or until some future party removes the seal.
ZhonLord 21st May 2020, 3:37 PM edit delete reply
Sephiroth awaits in the Northern Crater, and Meteor is falling but doesn't seem to be crashing any time soon. Better get that Knights of the Round materia while you can!
BackSet 23rd May 2020, 5:40 AM edit delete reply
"Can we *please* go save the world!?"
"I need these minigame highscores!"
BackSet 21st May 2020, 6:07 AM edit delete reply
"Just know that if you go in there and get TPKed it is not my fault."
Chaosbrain 21st May 2020, 6:45 AM edit delete reply
It does bring to mind Breath of the Wild.

You jumped through the hoops of the Great Plateau to power up the Slate and get the Paraglider? Great. Calamity Ganon/Hyrule Castle is right there, go after it whenever you want, no more hoops. Is it filled to the gills with powerful enemies with powerful weapons, Guardians walking, flying and as turrets? Yes. You have 4 boss fights before the final boss but that's because you didn't go out to kill them individually before hand.

There is nothing stopping you from going there to face him besides your skill level/luck and your own sense of preparedness.
CosmicPlatonix 21st May 2020, 8:21 AM edit delete reply
Chrono Trigger, too. "Good job bringing that guy back! Here's the path to fight the literal apocalypse if you want to, but let me tell you about these half dozen side quests you might want to do first to build your power and resolve your party members' personal issues."
CharginChuck 21st May 2020, 8:36 AM edit delete reply
Skyward Sword does it at the end too. The king of demons is revived using your childhood friend/love interest's spirit. You must defeat him quickly to save her and stop him from raining death and destruction upon the world!

But before all that, he's perfectly happy to sit there in his little pocket dimension and wait for you to get your shit together.
Digo 21st May 2020, 10:18 AM edit delete reply
The original FF7, after saving Midgar from exploding, becomes this; you can hit the final dungeon whenever, or take a number of side quests for more gear and powers.
Winged Cat 21st May 2020, 11:41 AM edit delete reply
Winged Cat
FF7: Machinabridged explicitly calls this out. After a rousing speech to get everyone on board with taking down Sephiroth:

"Alright! Then how about we take some time to finish up any side quests, resolve any unrelated issues, and pick up any sweet-ass items / weapons before this all comes to an end."
Digo Dragon 21st May 2020, 5:56 PM edit delete reply
Digo Dragon
And then Cloud ends it on the best terrible pun ever. :D
Wulfraed 22nd May 2020, 9:23 AM edit delete reply
Grandia II has a section about 2/3rds through the game where the party (may) revisit a ruin in the middle of nowhere. The game actually states that the party may stay in that scenario as long as it likes and no time will pass in the rest of the game (but once you leave the setting, you are back on the railroad scripted game).

The nasty part is that the monsters in the ruins are DEADLY. About the only way to clear the ruin is to hit a refresh/save point, come into the ruin, sneak up on an enemy group (if they get initiative, you're dead), and unload all your strongest attacks. THEN go back to the refresh point to heal up before repeating on the next party.

You will NOT SURVIVE TWO encounters without using the refresh point!
Space Jawa 21st May 2020, 11:08 AM edit delete reply
Here I was wondering about the lingering Discord cliffhanger amid this new story arc and how that would be addressed.
Composer99 21st May 2020, 11:41 AM edit delete reply
I guess Rainbow has a more specific idea of what constitutes "hoops" than I do. Because any obstacle, such as a need to gain levels and/or allies, before having the means to fight Discord, seem like a "hoop" to be jumped through, at least to me. YMMV.
Winged Cat 21st May 2020, 11:48 AM edit delete reply
Winged Cat
She already qualified it with "when we're ready", which implies gaining levels and allies. She's looking for anything beyond that, and is relieved to find there is nothing else - specifically, that the decision is under the party's control.
Composer99 21st May 2020, 12:48 PM edit delete reply
I do not agree that "when we're ready" necessarily implies in-game activities of that sort. At any rate, I did not parse the phrase as containing such an implication.

Not to say "when we're ready" can't include such an implication, on its own or in conjunction with other ways in which the party has to be ready to revisit the Discord arc. Hence my concession that YMMV.
Guest 21st May 2020, 12:45 PM edit delete reply
That implies you find the actual act of playing the game to be tedious and not worth the effort. If not, I don't think you're using the term "jumping through hoops" properly. If so... I'm not sure why you would play in the first place.
Guest 21st May 2020, 1:58 PM edit delete reply
I think the intention is that they're going to have to get ready either way, it's just a matter of whether there's any locked doors in the way that need keys.

Which in this case, no! The door is unlocked.
Guest 21st May 2020, 10:07 PM edit delete reply
New reader here. Read through the first story arc and kind of adored it. Really creative repackaging of a show I'm nostalgic for at this point.
GD 21st May 2020, 10:57 PM edit delete reply
Welcome! It's weird to think that MLPFIM is nostalgic now, but I don't think anyone would disagree with it!

Hope you enjoy the rest of the comic!
Eroraf 21st May 2020, 10:29 PM edit delete reply
How is it possible that the LITERAL APOCALYPSE can be more polite and reasonable than your average Karen?
Solitary Performance 22nd May 2020, 1:05 AM edit delete reply
Oh, that's easy. Your average Karen is neither polite nor reasonable once identified as a Karen -- they only start that way when they think they can get what they want with a kind word.
Jennifer 22nd May 2020, 5:49 AM edit delete reply
Heh - A "warp bubble." The other DM Is John DeLancie...