Page 1389 - Targeting Error

11th Jun 2020, 6:00 AM in A Canterlot Wedding, Part 1
<<First Latest>>
Targeting Error
Average Rating: 0 (0 votes)
<<First Latest>>

Author Notes:

Newbiespud 11th Jun 2020, 6:00 AM edit delete
Friends don't let allied NPCs start fights with friends.

Unless it's really funny, I'm sure.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Achtungnight 11th Jun 2020, 6:01 AM edit delete reply
Although if you guys want to fight later in the training ring...
ANW 11th Jun 2020, 6:06 AM edit delete reply
Poll Time
Favorite Paragon feat(I hope that is the right word)
Digo 11th Jun 2020, 6:54 AM edit delete reply
I was in a group that a long-standing frustration of being a decently high level but the NPCs never acknowledge it. When you been around and have several adventures under your belt, such accomplishments should color an NPC's attitude when they're lower level by a lot and still pick fights with you.
Cygnia 11th Jun 2020, 7:24 AM edit delete reply
See also, Skyrim.
Veylon 11th Jun 2020, 2:51 PM edit delete reply
I think it was worse in Morrowind. There were all these plainclothes bandits that would pop up. They'd look at some guy in full-plate spike armor and wielding a flaming sword and be like, "I demand the tiniest pittance of your pocket change or I shall smite you with my butter knife!"
Tatsurou 11th Jun 2020, 5:07 PM edit delete reply
Given all the modding Elder Scrolls has, I hope someone made a mod where if a bandit's equipment/level was sufficiently below yours and they were asking for that little, it gave you the option to "give money sarcastically".
PC: Oh, no! Such a horrible fiend is holding me up! Oh, I pray that *snrk* this modest boon will be enough to spare me his *snicker* wrath!
Bandit:'re mocking me, aren't you?
PC: Oh no! No, no, no...pfft! Yes. But the entertainment's worth it.
Bandit: I am a ruthless bandit, not some roadside jester!
PC: *uproarious laughter* ...oh wait, you're serious?
ANW 11th Jun 2020, 7:58 PM edit delete reply
I'm going to laugh harder.
Malroth 11th Jun 2020, 11:23 PM edit delete reply
In oblivion the exact opposite problem, Bandits running around in Ebony/Glass equipment worth a hundred thousand septims holding up travelers for 50
Guest 12th Jun 2020, 4:42 PM edit delete reply
I think that in the basic Skyrim, there is a bandit encounter where the bandit gives you money if you're the leader of the thieves' guild.
albedoequals1 11th Jun 2020, 9:04 AM edit delete reply
Jedi Outcast and Jedi Academy were classic examples of that. You slaughter a mob of 4 dark jedi and a dozen stormtroopers, and there's one sith who you missed because he got knocked into a corner by an explosion.

Reborn: "Do you fear me?"
"Not particularly, no." :p
Eurugan 11th Jun 2020, 11:03 AM edit delete reply
In Xenoblade Chronicles 2 (on the switch), early in the storyline you are on the wrong side of the law rescuing a friend who has been imprisoned, to get away, you destroy a water tower.

You come back to the town where this happened later in the story and A) the townsfolk have all kinds of passive dialog complaining about that, with the characters visibly affected (lots of ... dialog bubbles), a side quest where a few townsfolk attempt to kill you over it, and later in the story when you start working with said government, the heroes aren't famous for any of the problems they solved, instead they are famous for having destroyed a water tower.

Its rare for a video game to pay attention to side details, particularly a spur of the moment "hey that could buy us time to escape" idea. Its also rare for the consequences of ones actions to follow the main character when they are still pursuing a noble goal.
Guest 11th Jun 2020, 11:13 AM edit delete reply
IIRC, during the same sequence of events that led to the water tower incident, the heroes also semi-accidentally dethroned the local governor. And he was a bumbling, blatantly corrupt oaf, but he was also the only guy managing the town's guard. So without him, they're open to bandit attacks.
Joe the Rat 11th Jun 2020, 12:08 PM edit delete reply
Yeah, that's one of the strengths of tabletop - reputation dissonance *shouldn't* be a problem.

Of course, that also requires your exploits to be known. Two fun wrinkles there are the "Secret Missions" - so most NPCs don't know you from Jill, and "Stolen Rep," where someone else claims your deeds (fun way to set up rivals!).
Warlock 11th Jun 2020, 3:30 PM edit delete reply
Unless you're also with *that* group who doesn't leave anyone alive to report their success. Hard to have anyone know of your exploits when you left the town to fend for itself, splurging your newfound riches on a castle of your own, fed by murdering your questgiver and looting his place as you went from town to town, and so on.

No, I'm not talking from personal experience. why do you ask?
Draxynnic 12th Jun 2020, 1:02 AM edit delete reply
Outside of things like Living campaigns anyway, especially ones with a wide range of levels it can be played at. I remember one where the post-fight interrogation went something along the lines of "three of us are wearing full plate armour, she's riding a unicorn, and SHE'S obviously a necromancer of some sort. What part of this picture said 'easy pickings' to you again?"
Borg 11th Jun 2020, 6:16 PM edit delete reply
It reminds me a bit of that time that a gang tried to charge us a bogus dock fee to tie up our boat.

Except in that case they didn't listen when we told them they'd regret it. And I suppose we were lying to most of them; the majority died too quickly to have regrets.
Vald Drakul 12th Jun 2020, 1:36 AM edit delete reply
This is what I love about Dragon Quest 11. Enemies actively charge at you if they see you, but once you reach a certain level relative to the mobs in that area they run from you on sight.