Page 1397 - Noisy Signals

30th Jun 2020, 6:00 AM in A Canterlot Wedding, Part 1
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Noisy Signals
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Newbiespud 30th Jun 2020, 6:00 AM edit delete
Sometimes a situation can be so awkward that it can be hard for a Diplomancer to capitalize on the obvious signs...

We played a pretty fun one-shot this past weekend for the Spudventures podcast/stream! We take on the roles of members of a traveling carnival in the sky, hunting down a jester that's been haunting the place!
The Jester's Jig: Podcast | Video

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Gamemaster80 30th Jun 2020, 6:19 AM edit delete reply
I can just hear Cadance's player speaking in that Saturday Morning cartoon "obvious secret bad guy is obvious" voice while she's talking with those screen shots. And because it's so cliche no one at the table will suspect a thing.
you know that guy 30th Jun 2020, 10:34 AM edit delete reply
"Twilight, can I ask you something? How did you not notice Princess Cadance was replaced by an impostor? They don't sound anything alike."

"It had been years since I last saw her. I thought maybe her balls had dropped or something."
CliffRobotnik 1st Jul 2020, 2:12 AM edit delete reply
Still sort of expecting Luna to turn out to be the one who said replaced.

Just to mess with our expectations.
Story Time 30th Jun 2020, 6:25 AM edit delete reply
When the good guys (your characters) are very familiar with the bad guys... Any good story?
Pablo360 30th Jun 2020, 7:49 AM edit delete reply
I've got a situation like that in the making. One character (a kid character) is becoming pals with a kid NPC from the same city, who is secretly behind some bizarre cult-within-a-cult machinations that the party has only ever indirectly interacted with since the cult in question was actually a red herring in their last adventure (although the kid character is technically still a member of the cult, it's complicated). Right now they're in the middle of a fomenting sports riot, so we'll have to wait and see how it plays out.
BuffaloBrony 1st Jul 2020, 10:40 AM edit delete reply
Personal favorite was a superhero campaign I was GMing, where the main villain was a charismatic assassin with teleport powers. One of the party members was unhappy with the way the notional party leader was treating her. (Think Batman Beyond-esque: Older somewhat retired hero now in charge of training/running a team of young teenage supers).

So she started talking to the villain on the side as a lark. Eventually the two became friends, the player semi-accidentally revealed ALL the party's secrets, and the PC eventually joined the villain's side.... (and considering she was arguably the team's heaviest hitter, with intimate knowledge of the team's strengths and weaknesses, became QUITE the thorn in the side of the heroes.)

For the rest of the campaign, the interactions between her and the rest of the team were completely awesome. (I had the player turn the character sheet over as an NPC, and build a new one. But I also let the player continue to "voice" the now NPC villain character in dialogs. So the player had a blast playing her new PC and chewing up the scenery monologueing as a villian.)
Scissors Rock Paper 1st Jul 2020, 9:01 PM edit delete reply
A Vizier, a court wizard and an asshole prince were all red herrings for an assassination of a king. It was the court jester that betrayed the party. They just thought he was an annoying NPC I kept throwing in their way.
Jennifer 30th Jun 2020, 6:36 AM edit delete reply
I do hope this won't degenerate into the same argument they had about Zecora...
GD 30th Jun 2020, 7:14 AM edit delete reply
I think the biggest problem there was that Pinkie was given faulty information. Here, everyone has access to the same info, it's just a matter of if they catch it.
Digo 30th Jun 2020, 10:10 AM edit delete reply
Twi: "Isn't it bad luck for the bride and groom to see each other the day before the wedding?"

Cadance: "Yes, for you."
hankroyd 30th Jun 2020, 10:36 AM edit delete reply
I'm jealous she didn't get caught.

I played a game where an NPC was friend with the PC (and he was a bad guy undercover).

Everyone was chatting about the reward they would get once their job will be done and as the PC I said : "Don't worry you will get everything you deserve." or something like that.

There was a silence, three pairs of eyes watching me and one of the player said "Is ... is that a threat?"
It wasn't I say that without thinking and told them the truth ... But, I knew the PC life was about to be ended soon.
So he escaped and throw them that line again the next time he meet them (With thugs and weapon).

For ONCE I got a traitor my PC trusted ... and I ruined everything ... Maybe my subconscious is to be hold responsible for this.
Guest 1st Jul 2020, 4:54 AM edit delete reply
Yeah, Shining is definitively in on it.