Page 1398 - Buried Treasure

2nd Jul 2020, 6:00 AM in A Canterlot Wedding, Part 1
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Buried Treasure
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 2nd Jul 2020, 6:00 AM edit delete
Oh god, we're only halfway through 2020...

<ahem> I'm sure every DM does this at least once. Any stories about burying the lede, intentionally or accidentally?

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Wulfraed 2nd Jul 2020, 8:08 AM edit delete reply
Well... that last panel definitely nailed Rainbow Dash's delivery...
Professor Haystacks 2nd Jul 2020, 8:54 AM edit delete reply
Huh, did not realize it was lede in the context of 'bury the lede'. Though the internet says lead isn't incorrect in that context.
Digo 2nd Jul 2020, 9:18 AM edit delete reply
Why is being happily married something that causes so many adventurers to get all paranoid? Like, there's only so many fake spouses with access to Charm Person, right? XD
Winged Cat 2nd Jul 2020, 9:42 AM edit delete reply
Winged Cat
And there are only so many people getting married.

That said, Charm Person only lasts 1 hour, then the target knows it was charmed by you. Charm Person for 1 hour, Gain Enemy for life. (It says "when the spell ends" and doesn't specify if that includes due to the target making the saving throw.) Any officiant suspicious of this need merely make the ceremony last more than an hour.
rem 2nd Jul 2020, 12:38 PM edit delete reply
I can think of a couple of reasons that marriage is such bad news for adventurers.
1) having your character get married means that they have to care about something other than being a murderhobo.
2) being married means that you now have a great big target on your back as far as the GM is concerned. now the BBEG has something they can take away. either by kidnapping or death, they can take away your character's loved one. Sure it will cause the character to go on a quest to either get that possession back, or get revenge, but from a GM POV, both are good motivations for getting shit done.
Wulfraed 3rd Jul 2020, 8:39 AM edit delete reply
My clerics object to that description (#1)

It was common practice in our group to run two characters each per session (if one gets killed, the player still has a character in play)
We also tended to have two-three SETS of characters at high, medium, low levels (AD&D 2nd Ed; RuneQuest 2nd doesn't have levels) -- basically, when one set transitioned to around level 6, we'd start a new set. That allowed the GM to vary the difficulties (and effort needed) between the "beginner & random encounter" to "really big bad & plot".

My elder cleric reached a level allowing her to found a town by claiming and clearing land. When my second cleric (same deity) reached comparable level, he claimed adjoining land but not for a full town -- rather a religious retreat (monastery, et al).
I eventually had the two cleric marry -- as it gave a defined order of succession, if either were to be killed, the survivor took over both communities.
Out highest level characters didn't really get out much...
Warlock 3rd Jul 2020, 9:24 PM edit delete reply
That second one is definitely an issue too. Too often the spouse is basically turned into a McGuffin rather than a person.

Yes, I don't mind marriage. I also don't mind if they become a target. But for all that is holy, consider getting the spouse some agency. Have her get kidnapped, break free, and then return to tell me who I should be chasing after. Or perhaps, bail me out by bringing a mob of folk to beat up the baddie that's about to TPK us.

If it's just the barmaid, it could be easy to say they don't have agency. But I recall my PC marrying a barbarian queen, who went totally domestic afterwards. Kidnapped every time, and I could only wonder, "isn't she like constantly surrounded by big, half-naked, bodyguards? If the BBEG can tear through an entire village of meaty warriors, what good are the five of us going to be?"
tiger_Fox 2nd Jul 2020, 9:47 AM edit delete reply
it would be a 1/160000 chance, since 1/20^4 is that number
Balrighty 2nd Jul 2020, 10:01 AM edit delete reply
Anyone else remembering "DM of the Rings"?

"You can recruit the Ghost Army with Anduril."
"The broken sword that you got reforged when you met the elves."
"We didn't do that."
"And then, Elrond suddenly rides up and gives you a sword!"
Story Time 2nd Jul 2020, 12:38 PM edit delete reply
When the GM tell you that you can use a technique that it was hard to do before... Any story like that?
Kuraimizu 2nd Jul 2020, 5:40 PM edit delete reply
That's literally all of D&D. You train your character in skills and level up over time. Even low level spells become more powerful as the character's caster level increases. And you can invent new spells and abilities as long as the DM or GM says yes to the idea.
Anon 3rd Jul 2020, 12:24 PM edit delete reply
Included things like Rainbow that need four 20, that is normal that in a couple of adventures the four 20, transform into "You can do it if you want"?
Artemis 2nd Jul 2020, 9:38 PM edit delete reply
I'm with Rainbow Dash. why bury the good news!?
Jennifer 3rd Jul 2020, 7:18 AM edit delete reply
Well, this explains why she takes the first opportunity to ditch the dress.