Page 140 - Security Mismeasures

26th Jun 2012, 6:00 AM in Dragonshy
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Security Mismeasures
Average Rating: 4.67 (3 votes)
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Author Notes:

Newbiespud 26th Jun 2012, 6:00 AM edit delete
Story time! Tell a story about players struck with fear.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



LoganAura 26th Jun 2012, 6:02 AM edit delete reply
Applejack's player really seems to be a motherly person :) Love it :D
Raxon 26th Jun 2012, 6:06 AM edit delete reply
Gotta love AJ. Always the practical one.

While I don't have a story, per se, I do have several amusing flavors of character flaw of the phobia variety, waiting to be used.

Ranger with musophobia(fear of rats and mice), or for that matter, a ranger with a specific fear of any natural animal. A necromancer with achluophobia(fear of the darkness). A barbarian with minor agoraphobia(fear of being out in public, or fear of large crowds) would not be unreasonable for a chaotic good character. After all, a battlefield is not the same as a social setting, and whereas one situation may excite a character, another may terrify.

Phobias can make or break a character. Give a character too many phobias, or a phobia too closely aligned with his or her profession(bard with glossophobia, the fear of performing in public), and it's no longer amusing, it gets old very fast. All in all, phobias are fun tools for character building, but pick your phobias carefully, or you'll end up with a character everyone hates.
kriss1989 26th Jun 2012, 3:25 PM edit delete reply
I once played a barbarian with arachnophobia. We only encountered spiders once because the DM found it annoying that my guy fled from a group of CR1 spiders at level 3.
Raxon 27th Jun 2012, 11:10 AM edit delete reply
I think there's a feat/flaw(don't know which) for that, where instead of fleeing in terror, you completely lose it. It's like a barbarian's rage, except you're not angry, you're in a blind panic, (probably, it's been a while since I've checked on it) unable to distinguish between friend and foe, and since you're panicked, you suffer from some small to-hit penalties.

But hey, it means you still get to be in combat, even if all you do is roll a percentage die to pick your target, and roll attack and damage. And if the team understands that you'll react that way, they can plan for it. You could end up dealing decent damage against things you have phobias of. That being said, this also sounds like something that would take at least one extra feat to pull off, and at higher levels, one feat can make all the difference. It especially matters if your DM has shades of Killer GM.

Take that as you will.
kriss1989 27th Jun 2012, 12:17 PM edit delete reply
Nah, I just RPd it. Flaws are for Munchkins! Plus, attack my friends? That's horrible! I'd rather just run away.
Bronymous 26th Jun 2012, 6:15 AM edit delete reply
Fear? Hah. Right.

Panel 8 is still my favorite FS moment of all time, barring maybe when she killed that bear.

Edit: Now that I think about it, my characters are actually pretty good at inspiring other PCs into action. SO it may could be that when they're scared of some monster, my fearlessness encourages their own courage. Or, they could just be more scared of me than of it. Either way, its' pretty cool.
Zuche 26th Jun 2012, 6:20 AM edit delete reply
What?! Pics or it didn't ha--

Huh. Never mind, then.
LoganAura 26th Jun 2012, 6:19 AM edit delete reply
Also, new Pony D&D game is still open. Send characters to
Edit: Game is currently closed.Sorry.
Azureink 26th Jun 2012, 7:14 AM edit delete reply
Oops, I haven't a lot of experience with Pathfinder. Though I have a lot of experience wit 3/3.5. And I don't have the book(s). But I sent the basic idea off.
Chakat Firepaw 27th Jun 2012, 7:02 AM edit delete reply

You now have the books. HTH HAND
Anvildude 27th Jun 2012, 9:23 AM edit delete reply
Thank you for that! I knew there'd be an SRD out there, just didn't know where.
kriss1989 26th Jun 2012, 3:27 PM edit delete reply
Stupid skype.
LoganAura 26th Jun 2012, 3:31 PM edit delete reply
What's wrong with skype? I wanted to use it so the game flowed a bit better than an IRC.
kriss1989 26th Jun 2012, 4:17 PM edit delete reply
I don't have the equipment for Skype, so that auto-disqualifies me from all the games played here. They ALWAYS use Skype. I understand why it's used and people are free to do so, but I get a little frustrated at times by it.
LoganAura 26th Jun 2012, 4:24 PM edit delete reply
All you REALLY need is to download it and have a mic. Some laptops come with them. It'll just be voice and video is optional. and if you want to join, there's a messaging option too like a private IRC channel
kriss1989 26th Jun 2012, 4:28 PM edit delete reply
I don't have a mike and I can't really afford one right now. Plus my computer is about 5 years old and I don't even know if it can run Skype.
LoganAura 26th Jun 2012, 4:39 PM edit delete reply
hm... Skype was really just to get things to flow a bit better than an IRC. Anytime I chat on one, the comments tend to cut across one another. IRC might work out all right though with a bit of practice. Shoot me a pony Kriss and I'll see if I like it. If so, it'll be an IRC rather than Skype.
kriss1989 26th Jun 2012, 5:13 PM edit delete reply
You're using the Pathfinder Pony stats correct? Or are you using different ones?
LoganAura 26th Jun 2012, 5:37 PM edit delete reply
Pathfinder ponies yep. With a little quirk that doesn't affect the gameplay.
kriss1989 26th Jun 2012, 8:14 PM edit delete reply
I'm guessing Equestria is the setting. Do you want a lot of background, or are you more interested in crunch than fluff?
LoganAura 26th Jun 2012, 8:21 PM edit delete reply
Yep for the setting, you can have a background but expect me to use parts of it for my Nefarious DMness >;)
A bit of crunch, if that means actual d&d mechanics, would be helpful too.
Greywander 26th Jun 2012, 9:40 PM edit delete reply
I'm still reading through the Pathfinder manual. You do realize the thing is practically a novel, right? I mean, I like fantasy novels and everything, but...

Would you rather me submit full character sheets, or character concepts? I'll be able to generate concepts faster, but it might not necessarily be easy (or possible) to fit a concept to the actual mechanics, unless we houserule something.

And looking at what my unicorn OC's sheet is shaping up like so far, he's probably going to be a wizard, and not really optimized for a roleplaying game. His most significant skills are probably going to be knowledge skills. I can scrap him and come up with a separate unicorn character if you think it'd be wise.
LoganAura 27th Jun 2012, 6:53 AM edit delete reply
Concepts for the most part are good, and you can make the sheet itself either now, or after if I choose your character.
And Wizards are one of the hardest classes, supposedly.
PipeDream 27th Jun 2012, 6:46 AM edit delete reply
if you still have room that sounds like something i'd love to be a part of^^
LoganAura 27th Jun 2012, 7:05 AM edit delete reply
Shoot me a character PD! I'm still trying to choose the characters.
Greywander 27th Jun 2012, 12:47 PM edit delete reply
Okay, I just sent you three character concepts. I've heard before that wizards are difficult until you hit a high enough level, at which they quickly overpower everything else (linear warriors, quadratic wizards). As I said, this character wasn't designed with D&D in mind, and wizard just happened to be the best fit class. I'll rely on your discretion on whether this or another of my concepts would work better.
kriss1989 27th Jun 2012, 1:22 PM edit delete reply
Would a Paladin be appropriate, and if so Paladin of Luna?
LoganAura 27th Jun 2012, 2:29 PM edit delete reply
Paladin is a go Kriss. Basically any 'class' is good as long as you can use it.
PipeDream 28th Jun 2012, 6:22 AM edit delete reply
can i have your skype? my damn mail has been blocked atm...
my skype name is "endnu1brugernavn" if you could just add me that'd be cool
Hemi-PoweredDrone 28th Jun 2012, 4:41 AM edit delete reply
Would you at all mind someone who's never played before?
LoganAura 28th Jun 2012, 7:28 AM edit delete reply
Everypony is welcome! Send me the idea HPD. If you get in, there'll be a Set Up session and the other players could help make your pony's sheet. :D and PD, adding you. Message me your character sometime soon.
D.Rec 28th Jun 2012, 11:21 AM edit delete reply
Same here, I've never played before, but I would love to get in on something like this... pony related anything is best anything! But I would be a little lost... What's the best way for me to get into this?
LoganAura 28th Jun 2012, 7:31 PM edit delete reply
Email a character idea- even if it's just a description of the pony and a class- to
Innisa 26th Jun 2012, 6:19 AM edit delete reply
Story of fear? Hmm, oh. While doing an Avatar the Last Airbender campaign (set during the time of Aang and the Gaang), my waterbender was greatly affected by the moon disappearing. I was completely incapable of doing anything, especially since I was the healer. Stupid moon. The rest of my campaign, however, had no compassionate players and kept telling my character to buck up.
kriss1989 26th Jun 2012, 6:44 PM edit delete reply
Where did you find that system?
Innisa 2nd Jul 2012, 11:41 AM edit delete reply
Ah, my DM found a lovely site that has all you would need to do an AtLA camp. I'll find out when I get back in town what the exact link is. I love the set up so much for those campaigns. (I think it uses the 3.5 system).
Zarhon 26th Jun 2012, 6:22 AM edit delete reply
I think we'll get more stories if it's about players without fear.

Oh, speaking of which, I found this: Equestria Divided.

It's basically a grim version of Equestria following the sudden disappearance of Luna & Celestia. It looks perfect for a darker-toned pony RPG setting.
Digo 26th Jun 2012, 9:32 AM edit delete reply
O_O My nightmares are cowering under the bed...

Wow, this is some deep and dark setting. I have to love the concept for its original art and ideas. Even without the ponies, a DM could still take the concept and run with it using whichever gods they want for the disappearing act.
kriss1989 26th Jun 2012, 4:15 PM edit delete reply
Or with a little re-labeling a good non-pony setting for non-brony players...and with the right models a good tabletop skirmish game.

This thing is dripping with gaming potential.
MirrorImage 26th Jun 2012, 10:02 PM edit delete reply
Indeed, though most of FiM at this point does the same (OH THE IRONY). I already had plans to vaguely incorporate an "Elements of Harmony"-esque macguffin in one of my campaigns, but that kind of fell through.

I'll be throwing that link into the inspiration folder now...
The Guest 27th Jun 2012, 9:35 AM edit delete reply
Of course, one has to wonder how long it'll take the Windigos to show up... Or for Discord to escape. And you think things are bad now...
The Guest 27th Jun 2012, 9:47 AM edit delete reply
Actually, that'd make an excellent twist on the campaign. From the southwest, a preternatural blizzard grows, freezing anything and everything in its path. As it becomes stronger, the few survivors fleeing from its icy grip whisper about the deadly "Creeping Winter". Earthborn's tech is useless against it. Stormwing finds it uncontrollable. Everfree is crushed by the very nature it defends. It can't be manipulated by Whitegold's lies or wealth. Moon and Star's best spells can't contain. And Laughter just laughs and laughs as everthing is consumed...
kriss1989 27th Jun 2012, 12:19 PM edit delete reply
Word of Creator: No Discord. EVER. Since it's turning into a shared universe with stories and skirmish game, that's that. Twilight may secretly have control of the Windigos, but this is unconfirmed at this point.
Aegis Steadfast 26th Jun 2012, 6:32 AM edit delete reply
Aegis Steadfast
Okay I will confess I'm very similar to Fluttershy in this regard. I do often get demoralised by my bad performances and then just spiral downwards into something like this.
Guest 26th Jun 2012, 6:39 AM edit delete reply
Both of these stories are with dnd 3.5.

When our sorcerer who specialized in spells like charm and dominate was noticed by the evil and -higher level- sorcerer who proceeded to cast...dominate on him. It was a running joke that his caster characters always got killed, but that encounter made him so paranoid that he never tried to specialize his casters with mind control spells ever again. Better to have that dimension door, invisibility, fireball, and magic missile handy than spells like charm in my opinion. Leave the mind control to psionic or bard characters.

I don't think I've ever been hit by player fear, although our party fighting an Aboleth on a small boat at level 7 came pretty close. Those things are so damn dangerous...I don't know if it was luck or fate but my kobold ninja ended up being almost the perfect counter due to his ability to go invisible for 1 round as a sudden(free?) action. I ended up just shooting it with my crossbow every round, spending a kai point for invisibility, and then doing a tactically prudent 5 foot step (since the Aboleth had a huge reach of 3x2 squares). It hadn't killed anyone, but I was the only character that wasn't indisposed or forced to take cover, so I felt the pressure. It was my first time using a ninja too, so the encounter pretty much made me fall in love with the class.
Innisa 26th Jun 2012, 6:45 AM edit delete reply
I've never played ninja before, how similar is it to rogue? It always has seemed like a fun class.
Bronymous 26th Jun 2012, 7:34 AM edit delete reply
When done correctly, it is the most unfair, broken, douchebaggy class one can pick. I somehow ended up in a Party with not one, but two CE ninjas. They somehow had it rolled up that they could go ethereal at will, and they spent all their time doing stupid stuff and ruining the game for the rest of us. Though, that's probably the fault of the Players more than the fact that they were ninjas.
Guest 26th Jun 2012, 10:05 AM edit delete reply
Its fun but like Bronymous said the other group members may find their abilities to be quite maddening to deal with.

That being said, they can basically do anything a Rogue can do in terms of skills, but, they use Sudden Strike instead of Sneak Attack. Sudden strike functions the same way but only works when the target's Dex is denied whereas Sneak Attack also works if you flank them.

That sounds bad on the surface but the ninja's other abilities make up for that fact that they also add their wisdom bonus to their armor, or that they can run up short walls at full speed.

Ninjas can be a real fun class to play if you're into kung-fu stuff, but when you run out of kai points your utility goes down. I saw that weakness and basically tried to mitigate it my own way.

By picking a kobold which has an armor and size category bonus, a natural armor bonus, and moves at 30 feet per round despite being small, I ensured that I would have better attack and armor than average while sacrificing damage. Another must-have for me was getting the Combat Expertise feat as soon as possible. This allowed my character to get up to 30 armor class when having a +1 bracer equipped at a fairly low level.

Though the campaign ended before this, I was planning on taking Improved Feint as a backup source to trigger Sudden Strike in case I ran out of kai points.

And now I'm rambling...I miss playing that kobold ninja.
Innisa 26th Jun 2012, 11:00 AM edit delete reply
Sounds like it... Hmm... I don't know about all the Kai points and losing my sneak attack. I love my sneak attack. I wonder how a giant sized character would do in the ninja class... Any ideas?
Ramsus 27th Jun 2012, 12:00 AM edit delete reply
I once had a Changeling Ninja with a brilliant energy shortsword. Which for those of you who don't know what "brilliant energy" is, think lightsabers that behave as if inorganic material just doesn't exist. As may be obvious, this was total cheese as anything the brilliant energy weapon couldn't hit, I couldn't sudden strike anyway so such things my character was already at a disadvantage and had the benefit of allowing me to do stuff like stabbing a guy right through a door with no way for him to either notice the attack nor retaliate even if he did.

(As a note she was CN and her personality was happy go lucky as a deliberate response to knowing the world is not lollipops and rainbows, so she could actually be serious when required and not a chaotic nuisance.)
AJBulldis 26th Jun 2012, 6:40 AM edit delete reply
Dammit Fluttershy! Stop being such a damn NPC!
BadHorse 26th Jun 2012, 7:17 AM edit delete reply
Oooh, sick burn!
Innisa 26th Jun 2012, 7:34 AM edit delete reply
Careful, you dont want [i] the Stare [i/] do you?
Nikky 26th Jun 2012, 8:27 AM edit delete reply
Here's one that happened to me while playing 3.5 with my brother's group. We consisted of an assassin, a bard, a barbarian, a ranger, a rogue, and a fighter (me), and we were all levels 2-4:

So we're trying to prevent a war with Kobolds for a Goblin king. To do so, we have to go into this series of mines where the head Kobold is. We're wandering around (while slaughtering each room filled with Kobolds, we're a hack and slash kind of party) and eventually we get to a room that has six elevator shafts. Since there was six of us, we decided to have two groups of two people go up two different shafts at a time while the other two wait just in case.

So the ranger and the rogue go up a shaft and my fighter and the bard go up a shaft. We find a dark room but it leads to the outside, which is where we wanted to go by this time cause we were getting low on health. As we ran to go tell everyone else, the ranger and the rogue found something else...

They found a circular room with jail cells and in the one in front of the shaft was a halfling. The ranger hated halflings and went up to taunt it. Unfortunately, his spot check failed and he didn't notice the two ogres until he was at the cell.

They ran to the shaft and went down it. The two ogres were following behind, but we assumed they had to wait for the elevator shaft to open up. We met back up and when we heard about the ogres, we tried to hightail it out of there. Suddenly, the two ogres just smashed the elevator by just jumping down the shaft. Three more then joined them from other shafts.

Unfortunately, we couldn't go up the shaft to the dark room with the exit, because it took 30 minutes to get up there, and our DM told us that they have the capability to just pull the elevator down and crush us. So we were trapped in this corner, with powerful ogres advancing on us.

Let's just say, we were all struck with fear.
D.Rec 26th Jun 2012, 8:35 AM edit delete reply
I just discovered this comic and it's my new favorite thing ever. I've only played tabletop games once and I really loved it, but we just moved to a new area about a year ago and I haven't made many friends (let alone friends who play games), so I don't have any stories to share...

I just wanted to let you know that I love you, I love RPing (even if I don't have much experience in it), I love MLP, and I love this comic.

So much love. <3
XandZero2 26th Jun 2012, 1:55 PM edit delete reply
Welcome to the fold D. Rec!

May you have many fond RP memories to come!
D.Rec 28th Jun 2012, 9:33 AM edit delete reply
Thanks! Although, I'm still looking for a group in my area to get started. I'm still really, really new to this whole thing... :\
Destrustor 26th Jun 2012, 3:34 PM edit delete reply
I too discovered this comic a very short while ago, and it, in turn, made me decide to actually watch MLP.
And I love it!
Thank you Newbiespud, for you have created a new brony!
reynard61 26th Jun 2012, 8:50 PM edit delete reply
@ D.Rec and Destrustor: Welcome to The Herd!
Isher 26th Jun 2012, 8:49 AM edit delete reply
Hmm, genuine player fear? Yes. My main villain's reveal as a soul-eater. They were so scared, because they had grown to really love their characters... and then along comes this guy, and if he kills them... that's it. He'll eat their souls, and they'll be gone forever. They fled. Don't worry- EVENTUALLY they thwarted his evil scheme.
Qin the Kirin 26th Jun 2012, 8:57 AM edit delete reply
jaja i remember this one time te grup is whas Dming for whas figthing an evil cult. and the Evil Priest cast a Fear Spell en the cleric of the grup, and she failed totally the Saving throw. the rest of the party whas having a hard time, and i made the Evil Priest atack the Cleric, she wave his face agains the wall swinging his weapon, only to mantain every one away from her. the Joke is that i let her atack on a -6 for not only the fear, but as well for blindly attack. she got a natural 20, got a critical, and kill the evil priest. XD
dzamie 26th Jun 2012, 9:00 AM edit delete reply
At 4th level, the party was ambushed by drows numbering 150% the number of party members. Two were leaders, who were stronger.
Digo 26th Jun 2012, 9:25 AM edit delete reply
I learned from my party's bard that I broke the party monk. In the last session a few weeks back, my dice were rolling a very high number of critical hits. The monk was nearly taken out by a red dragon when he ignored the party's plan of sticking close together and charged the dragon alone.
The monk's player now refuses to go into melee combat ever again. He's picking up a bow in the next city. >_>

Hows THAT for scared?
Philadelphus 26th Jun 2012, 10:53 AM edit delete reply
Nice twist how Rainbow Dash is the one insisting that Fluttershy not be left behind. I don't post very often, but I've been reading this comic and enjoying it since last September (in fact this comic is what got me interested in MLP in the first place).
kriss1989 26th Jun 2012, 4:23 PM edit delete reply
LOYALTY remember? She may be evil, but she still likes her friends and wants to take them with her when she slaughters the masses. It's a bonding experience.
Greywander 26th Jun 2012, 10:46 PM edit delete reply
Actually, from a certain perspective the way she was portrayed in the show is a better demonstration of Loyalty. Fluttershy wasn't in any sort of trouble or danger, instead she was headed into trouble and danger, and was feeling quite distressed about it. RD, being the loyal friend she is, attempted to convince Twilight to let Fluttershy stay behind.

Now, I don't really think that was RD's motivation to want to leave Fluttershy behind, but the fact remains that Fluttershy didn't need their help,but rather they needed her's.

Kind of my take on the Loyalty vs. Honesty debate is this:
Applejack is the paladin. She is trustworthy and dependable, and faithful to her paladin's code. Most of the time, she's a pretty good pony, working hard, helping out her friends, and giving to charity (The Last Roundup, donating her winnings). Sometimes, however, she lets her code of honor get between her and her friends (Applebuck Season), occasionally to the point of outright abandoning her friends (The Last Roundup). She has a sense of pride, not derived from ego, but from self esteem. The fact is, she is a good pony, and she's good at what she does (like harvesting apples, or rodeos). When she boasts that she will do some good deed (The Last Roundup, donating the winnings) or perform some outstanding feat (Applebuck Season, The Last Roundup, get first in the rodeo), she isn't just blowing hot air, she fully intends to do those things and fully believes she's capable. If she fails to fulfill her boasts, then her honor is tarnished, and she is no longer as trustworthy or dependable, which is why she holds honor above her own well being, and sometimes even above her friends.

Rainbow Dash is the rogue. She is constantly sneaking off on her own and running back to the party with a patrol of wandering monsters in tow. She pockets the best loot before the rest of the party have a chance to examine the treasure. She is constantly picking fights with NPCs, picking their pockets, picking the PC's pockets, then stealing their pants. She gets into trouble, steals from the party, and pulls crazy stunts and pranks for the fun of it. So why does the party keep her around? Because when the party finds itself in a real bind, she's the one who jumps out of nowhere swings twelve different magic items the party didn't even know she had, then strikes a pose on top of the corpse of the toughest monster in the room that she just singlehoofedly killed. She's annoying, causes trouble, has a pride derived from ego instead of honor, doesn't play fair, is not dependable or trustworthy under normal circumstances, but when you really need her most, she's there to back you up.

Rogue isn't really the best class fit to RD as far as her show portrayal (it does fit Rarity nicely, though), but her personality seems to fit pretty well. She seems more of the fighter type, but their archtype is generally more stoic, kind like a paladin-lite. I guess barbarian fits her better, but I tend to see barbarians as less mischievous and arrogant and more BLOOD AND RAGE! And you can't tell me RD wouldn't try to steal someone's pants.

Otherwise, I agree with your comment. There's a difference between chaotic evil and chaotic dumb. And chaotic evil likes having friends she knows she can trust to support her and do her dirty work.

Edit: Wow, that came out longer than I intended.
kriss1989 27th Jun 2012, 5:20 AM edit delete reply
Huh, you know, in my 4E campaign the cleric actually stole a pair of pants.
Zuche 27th Jun 2012, 6:18 AM edit delete reply
On personal initiative, or was the cleric pressed into it by a lack of suitable attire?
kriss1989 27th Jun 2012, 9:54 AM edit delete reply
No no, she stole the rouges pants because they were magic and she wanted them. I would like to point out that the rouge was loyal to his allies and never stole anything from them and even rushed in to battle with a cyclops to save the cleric once. He was Good and she was Neutral. The rouge still doesn't know what happened to his pants.
DracoS 26th Jun 2012, 11:23 AM edit delete reply
Had an interesting example just this weekend.

Our group just started a new campaign and I'm playing as a Grippli Druid with a giant crocodile for his animal companion. For our first fight the DM decided he was going to throw a couple of devils at us. After a round of missed attacks, one of the devils inflicts the animal companion with fear, causing it to run off in a random direction.

Said random direction ends up being right behind it, where the 3 ft tall Druid is standing.
kingkirby 26th Jun 2012, 11:28 AM edit delete reply
I don't have a story about fear, but I do have something related to rarity's "falling damage is no joke" line. My players fought bandits at the same bandit camp twice (first time to kill a specific bandit, the second time they just happened to be passing through and there were more bandits). Both times, a bandit fell out of a tree and died.

So yeah, falling damage is scary :P
Digo 26th Jun 2012, 1:33 PM edit delete reply
I'm now picturing an abandoned tree fort... all the bandits left due to fear of gravity. XD
The Guest 27th Jun 2012, 9:55 AM edit delete reply
I guess you could say their fear... took them down.
kingkirby 30th Jun 2012, 11:45 AM edit delete reply
And now yet another person has fallen out of one of the trees and killed himself (another bandit failed his climb check when attempting to climb out of the tree)... I swear, those trees must be cursed
KS_Claw 26th Jun 2012, 12:47 PM blah edit delete reply
I *wish* I had any kind of stories. But the only two table top RPGs I've been at were so boring that I fell asleep at the table ;^^
LoganAura 26th Jun 2012, 1:32 PM edit delete reply
Not really a D&D thing, but one time I was sitting in my sister's room as she played Silent hill 2. Yeah, not the brightest idea I've ever had. OW.
Darthmalice 26th Jun 2012, 1:40 PM edit delete reply
I've got a few stories of scaring players, but my FAVORITE fear story is an Exalted one. Short version goes as such. I made The Major from Hellsing into a Deathlord and rewrote the 'I Love War' speech to fit the setting, practiced for about a month, and then delivered the whole thing without a hitch in a rather solid impersonation of his voice.
My players were all pretty stunned, but we heard something under the table and looked- turns out that my delivery of a psychotic nazi who had a hard on for chaos and destruction in a german accent struck primal fear into one of my player's two dogs and they were in a ball cowering under the table.
We had a good laugh.
XandZero2 26th Jun 2012, 1:57 PM edit delete reply
Don't recognize the speech, but I can picture the dogs!

That sounds lovely.
kriss1989 26th Jun 2012, 4:25 PM edit delete reply
You sir, are a true force of terror and destruction that even the natural world rejects. You're obviously a Hollywood agent!
The Guest 27th Jun 2012, 9:57 AM edit delete reply
Or a politician.
Darthmalice 6th Jul 2012, 7:20 PM edit delete reply
So nice to be appreciated :)
Blade Tiger 26th Jun 2012, 2:03 PM edit delete reply
I'm glad I'm not the only one who has felt honest fear from a role-playing game...

In one campaign, I and my girlfriend both play thief characters who have developed into best friends. That's why, when her character decided he wanted to learn more about traps from the GM's master spy/secret agent character, my character came along for the ride.

Said master spy took them on a field trip to a hidden training facility belonging to the universe's equivalent of the FBI/CIA, and led them to the "Jitter Room", a room where they keep non-lethalized versions of the twenty-some worst traps that have ever been seen by this agency. These are traps designed to kill in the most disturbing, disgusting ways, and they would not be out of place in a Saw movie. My girlfriend and her character managed to make it through the lesson relatively unscathed, but I wasn't quite so lucky...

I had a nightmare that night, from my character's point of view, watching his best friend (the other thief) accidentally triggering one of the traps on display, and being slowly killed right in front of him, with him helpless to do anything. The next day, the fear from that nightmare just would not go away. I ended up calling out the GM on giving us the worst and scariest he had to offer right from the word 'go'. I did so both in-character and out-of-character. He apologized, and I forgave him, but the damage was done, again, both in- and out-of-character.

It is one of three times I have had an honest-to-gods nightmare from something in a game, the other two being Fatal Frame 2/Project Zero 2 and Thief 3's Shalebridge Cradle. Anyone who has played either game will understand the frame of reference here.

As an aside, my friends and I have a term for when a character's fear or pain starts to affect their player: "Sync-shock".
XandZero2 26th Jun 2012, 2:38 PM edit delete reply
Wow, that GM must be really good to get you to visualize the traps so well.

Props to him (:

Or perhaps you just have a really good imagination...

No telling.
Blade Tiger 26th Jun 2012, 2:45 PM edit delete reply
Honestly, it's a little bit from column A and a little bit from column B. We do this RP online in a chatroom, so it's all text, and the GM is an exceptionally skilled writer. It's hard not to visualize everything with perfect clarity.
Zeeth 27th Jun 2012, 9:52 AM edit delete reply
"You open the door, and breathe a sigh of relief. Nothing rattling in here. It's an ordinary room, about ten by ten, and there's nothing significant you see at first glance. Roll perception."

*roll* "21!"

"Oh. There's a fragment of bone on the floor, in one of the corners. You hear a rattle behind you, though. Good thing you didn't fully enter the room, right?"
XandZero2 26th Jun 2012, 2:21 PM edit delete reply
I've got two good fear stories, actually. One was when I was afraid, one was when my players were afraid...

Okay, so first, my story.

In the last session of a Dark Heresy Campaign (40K RPG - very dark and post-apocalyptic) I was playing my Cleric (who, in Dark Heresy, actually has no healing potential whatsoever - they're more of a social warrior class)...

So yes, I was playing my Cleric, and my party was raiding a factory that was producing illegal narcotics (with dark magic). We were fighting the final boss of the adventure, this bad ass reoccurring mercenary type who had this crazy set of bionic legs with magnetic soles, these arm-mounted grappling hooks, an Automatic Pistol -


TWIN POWER SWORDS! (Think light-sabers here, people - and we'd never even seen a power-knife before now!)

Not only that, but as the battle got under way, this guy flipped the on-switch for these three Combat Servitors (think terminator-type monstrosities packing twin-linked machine guns) - AND - since the GM thought we might have too easy of a time of it, he also threw in an enemy Psyker - just for kicks!


I wasn't afraid at first, but the mercenary guy was just pulling a Spider-Man all up on our arses, running around on the ceiling, shooting us upside down, then grappling down and drawing his power swords to prey upon the week or unsuspecting - while all the while, we're getting riddled full of lead and pinned down by the terminator things while the Psyker's harassing us with spell after spell...

Then while the party Sniper is frantically trying to provide cover fire for our Techpriest as he desperately hauls arse for a computer (he's useless without a computer), I find myself going toe-to-toe with the Mercenary guy and the Psyker...

- BY MY SELF!!!!

The Psyker keeps casting some spell that's knocking me prone, while the Mercenary keeps slashing at me with his blades. I'm trying to dodge the best I can, but then the GM rolls his damage dice, totals it up, and tells me to take more damage then I have HP. This hit would put me in the -8 range...

And then he says, "Oh, and you're gonna lose your arm."


That's about what I was thinking. I always get into my characters when I'm role playing, and my heart honestly skipped a beat right there.

Had to permanently burn what they call a "Fate Point" just to save myself from becoming an amputee, and man, was that session wicked - but extremely fun!

Turns out, after the Tech-Priest got to the computer he was able to hack into (and override)the terminators' programming. He made them recognize the Sniper and me as friendlies and the mercenary and Psyker as hostiles.

Man, you wouldn't believe how happy I was when one of the Terminator-types turned it's guns on the Psyker, blew her into a bloody paste, then gave the Merc just enough time to say, "Uh oh..." before he got a couple more holes blown into his wall-crawling head.

XandZero2 26th Jun 2012, 2:35 PM edit delete reply
The other scare story shouldn't take as much space to type, but it was when I was GMing a session of Dragon Age and I scared the crud out of my players.

They were travelling through the Brecillian Forest (a notoriously haunted/cursed forest) and they'd come upon the remains of a wrecked Dalish Elf Camp. While trying to look for clues as to what might have happened, the sun set...

Next thing the players know, they're hearing this haunting, hyena-like laughter drifting from the trees, and they're seeing tons of red eyes glowing out from the darkness - so many, they can't even count them all.

Then they start hearing shuffling in the brush, and see shadow figures running back and forth between the wrecked wagons of the Dalish camp. The figures are staying just outside the light from the party's lanterns - and they don't know what to do.

Then one of the rogues has the idea to take a kerosene lamp and hurl it at one of the shapes as they pass. It cracks against one of the things, the creature bursts into the center of the camp as it's caught aflame, and the players get a good look at what they're facing for the first time - a leathery, wolf-like jackal monstrosity wearing the shredded remains of Dalish clothing (the module called them "Revengers" - a new type of Darkspawn made up for the quest).

-But that wasn't even the scary part...

The scary part was when the party started getting overwhelmed by the things.

The module I was using called for the players to fight the monsters on a 1 to 1 ratio - but since the party had been breezing through every fight so far (and not just breezing, but obliterating) I decided to up the anti, letting the players fight a 2 to 1 ratio in the monsters' favor - and boy, was that a tense and epic fight!

The players were actually starting to panic, because they had no idea if they'd be able to survive (I didn't know if they'd be able to survive either - but I wasn't telling them that). A couple of the players were actually saying - "This is one of those fights we're supposed to lose... Right? Right?!"


-So, what I've learned from RP games, as related to horror?

Overwhelming odds with little chance of success = horror, but also lots and lots of fun (after you recover from the initial knee-jerk reaction of -Panic! Panic! PANIC!).
Akouma 26th Jun 2012, 2:57 PM edit delete reply
Love RD's line at the end. silly Twilight, if the DM actually CARED how much time you take, he wouldn't tell you that time mattered!
Stairc 26th Jun 2012, 3:49 PM edit delete reply
Well Newbiespud, I'm not sure any of my new stories can top the time when your level 30 group got so scared of your enemies that you spent 40 minutes seriously discussing if the best plan might be to lock yourselves in a briefcase of holding, weight it down with rocks, throw it overboard and spend the next thousand years living under the sea - hoping that your enemies would forget about you.
Lyntermas 27th Jun 2012, 8:47 PM edit delete reply
I request clarification. Unless I'm mistaken, level 30 is the realm of nigh-godhood for PCs in D&D. What scares a level 30 group?

Nice avatar, by the way.
Stairc 28th Jun 2012, 12:23 AM edit delete reply
Thanks on the Avatar. =)

Yes, you're absolutely right - Level 30 is the realm of nigh-godhood PCs. One of them were literally called, "Punisher of the Gods" - making them the top agent of the Gods when they need to get shit done. The James Bond or Jack Bauer of the Gods.

As for what scares a party of ten level 30 characters...

It was a level 5 Merchant named Torrin Silverfern. *grins*
Zuche 28th Jun 2012, 4:28 AM edit delete reply
With or without interest, that must have been one hell of a tab.
Stairc 28th Jun 2012, 10:40 AM edit delete reply
You should ask Newbiespud about it sometime. He does a great job explaining Torrin Silverfern.
Destrustor 26th Jun 2012, 4:03 PM edit delete reply
I have a story where the player was the thing causing fear.
This one time I was playing WoD, I played a werewolf character who used snipers and handguns while in human form. The group was told to go destroy a mercenary camp somewhere. We split the group to try a pincer attack on the camp, and my character was on the sniping team. So while we were sneaking around to get into position, we (the two snipers) got spotted way too early so the whole plan kinda failed.
So now everyone is scrambling to jump into action in the least disastrous way. My character, seeing that he just wasn't in any position to effectively snipe anything (being on the ground and all that), just starts walking calmly towards the camp while drawing his revolver. With enemy bullets raining down around him (they all missed at first) He just starts making impossibly lucky shots, taking out some guys over a hundred feet away. He takes a bullet to the shoulder, no big deal, keeps walking like it ain't no thing and shooting dudes left and right. Takes another bullet, keeps going. After the third bullet, my character got injured enough that his survival instinct triggered a werewolf transformation and he just ran away back into the woods.
So those mercenaries were attacked by an almost unkillable dude who snipes people with his handgun while soaking up bullets, walking like a zen master in meditation, who suddenly turns into a huge hairy monster before fleeing back into the woods, AT NIGHT.
And then my allies showed up.
The mercenaries were understandably terrified.
It was awesome.
Blake Black 26th Jun 2012, 4:08 PM Dark Hero edit delete reply
Well, I don't have a normal RP game story, but this one time I was in WoW up in Thunderbluff this priest was there casting fear and watching everyone run screaming off the bluffs. I was playing a feral druid so I switched to stealth, snuck up and bit him in the ass. He wasn't ready for that. Finally he ran off the bluff to escape, using his protection shield to survive the fall, but most of the guys he chased off the bluff was down there waiting for him. That was ugly.
Medieval Man 26th Jun 2012, 4:42 PM edit delete reply
Reminds me of my old WoW days. Mind control plus high places never got old.
kriss1989 26th Jun 2012, 5:12 PM edit delete reply
I have experienced real fear only twice in an RPG game, and was with overwhelming odds and a death trap in the same Dragon Age game. However, in my case it was not combat, but the threat of it, that scared me in both situations.

Our party consisted of me as a slightly mad Scottish Mage with a dog (Brannigen, the local equivalent of a Rhodesian Ridgeback), and what was basically a female Indiana Jones treasure hunter/thrill seeker who's a runaway from a foreign noble family. It says something that the dog is probably the sanest member of our party. Only probably because for some strange reason he's still loyal to my character.

Well whatever the case the setup was simple. After stopping 3 assassination attempts on one Tarn in a conference to divide up Logain's lands after his demise, we were invited to the castle. Anyone who knows the TV series Blackadder knows how it went once the manservant Baldric was introduced. During the meal, they came up with the "brilliant plan sir" of having our group, which included an actual Mage Maker be praised, to investigate ruins nearby that may possibly have the slightest chance of being perhaps the slight odds of having functioned as potentially a Terviner Wizard Laboratory.

Cue my mage doing a spit-take while he pulls out a bag of gold coins and offers it to us if we can explore the ruins and determine if they are safe, and keep it discreet. I start to point out that this was irresponsible, and as a member of the Circle I needed to inform the senior mages and if it really is Tervinter we need to get some Templars as well and *second larger bag of coins* when do we start?

Makeing a longer story short, we find a still functioning facility staffed by zombie servants. I have the brilliant idea of destroying the lyrium mine that's in the facility. We sneak in and find a giant cavern staved with hundreds of zombie workers. We promptly decided to find another way to sabotage the operation and to leave as quietly as possible.

The second time involved on of our attempts to sabotage the magical weapon production. Leaving Brannigan behind, we entered the room the finished products were deposited in for quality testing before being moved on to a storage facility. With no inspectors left, there was quite the pile after a few hundred years. The plan was to open up the furnace that was supposed to be in the floor and feed them into it. Opening it required to buttons in the middle of the room on opposite sides to be pressed. Turns out the ENTIRE FLOOR swings open to reveal LAVA below. Some quick rolls left us dangling for our lives. I have the quick thinking to order Brannigen to fetch some rope while Indian Jane works her way over. I also, once the rope is retrieved, got the chance to display my mage's slight reality problem by ordering my dog to tie the rope and throw me a slip knot lasso so I can make it over. After recieving a "are you kidding me" look from the DOG (remember, sanest character) my response is "Fine, a sheep shank would work too." Yeah, I wasn't scared yet. I BECAME scared once the floor started closing up and I realized that my physically inept mage had to climb almost a hundred feet horizontal to safety, or be trapped under the steel floor with no way to escape as we didn't have anyone left to push the other button.

So there I am basically high-rolling my way across bit by bit praying that Lady Luck still loves me tender while Indiana Jane gets a critical success and covers the last 20 feet in one move and so starts to work on the rescue rope. I'm halfway there when suddenly, I roll a 5. I roll a 4 on trying to catch myself as I fall. I was so certain I was going to die when suddenly "I lasso him quick!" A 14 rolled and I'm saved. While being pulled to safety, I realize that now that my hands are free I can cast spells. And the machinery that closes the floor is highly visable from my position. One salvo later, and the floor is permanently jammed mostly open, resulting in permanent sabotage.

So it worked out, but it was very tense and I was genuinely scared.
Ponyfodder 26th Jun 2012, 6:44 PM edit delete reply
Once, my cunning plan to sneak into a drow stronghold, shapeshifted into Lolth, with the rest of the party in tow, wearing rags, disguised as my "slaves" (all their equipment was in a magical case that I could summon as a 10 minute cast). Needless to say my disguise failed when Lolth herself made an appearance. My bluff is good, but level 16 changeling versus level 35 diety/master manipulator, and my back up plan was two words- "LEG IT!" Through the stronghold. Full of Drow. That the party was SUPPOSED to kill before making it that far. Yeahhhhhh....
ADemonicPresence 26th Jun 2012, 7:19 PM fear edit delete reply
in a recent vampire campaign our gm mentioned that a very important person, whom we were supposed to be seeking out, was 'the prince of walachia'. i was the only one who caught the reference and it left me sputtering incoherently for the next five minutes.
Karilyn 26th Jun 2012, 7:48 PM edit delete reply
Anybody got a Crimson Moon?
kriss1989 26th Jun 2012, 8:34 PM edit delete reply
Well the good news is that there won't be vampire rumors until centuries after his death that the native people will find offensive as they will love him as a savior of the people even to that day. However he will be utterly ruthless, brilliant, slightly insane, and revel in the fear and pain of those that even slightly annoy him....if you're a typical adventuring party you're doomed.
Stratagemini 26th Jun 2012, 7:23 PM edit delete reply
I'm a big proponent of undead. But they tend to be a little too, common, to scare anyone nowadays. Occassionally though there's an undead with a truly beautiful writeup and power set.

I was GMing a Pathfinder campaign when I came upon a monster called an Attic Whisperer. It's only CR4, but the writeup was absolutely beautiful. It's the ghost of a forsaken child animating old, abandoned and lost toys, with a small animal's skull for a head. The example skull in the artwork was a Fox's skull. It's constantly surrounded by an aura of sobs which negates the effects of bardic performances and gives penalties to certain saves. And it has the ability to steal the voices of it's opponents. not just mimic them but steal them, making spells with verbal components impossible to cast, and redering the victim unable to speak. They even came with a really really creepy nursery rhyme which someone made into a video on youtube:

So one of the two character who decided to face this foe (though they didn't know what it was initially) in a side session was the Kitsune Bard. Kitsune, for reference, are humanoid fox people with the ability to transform into foxes. I don't think I've ever seen a more terrified player character than the Kitsune Bard facing this Undead child who rendered her totally useless while wearing the skull of a fox as a macabre head.
Greywander 26th Jun 2012, 9:04 PM edit delete reply
I don't have any stories of my own, as I haven't played many games yet, but I believe this is relevant:

In fact, the situation there is surprisingly similar to what's going on in the comic.
Guest 26th Jun 2012, 10:52 PM edit delete reply
Not something about a player being scared, but a funny story about fear. Well, the first time I played DnD (3.5 edition), I played a normal wizard in a section of World's Largest Dugeon. After a few encounters, I managed to precure myself a wand of Fireball. At this point we were next to a hole in the ground and something was moving up the walls. After determining it was spiders, we rolled for initiative to start the combat, and I rolled my first nat 20 of the game. It took several moments of laughing to figure out that after fighting goblins and everything else, that my poor wizard was not only afraid of spiders, but completely freaked out by them. So, naturally the first thing my character did was use the wand to cast Fireball. They were demonic spiders.
Limey Lassen 26th Jun 2012, 11:03 PM edit delete reply
Limey Lassen
"Here's an idea, we could split the party."


"Hmm.. that was ominous."
Digo 27th Jun 2012, 5:02 AM edit delete reply
Heehee, that kind of plan always seems to end poorly for my group. :D
I wonder why...
xuincherguixe 26th Jun 2012, 11:21 PM edit delete reply
Been awhile since I've posted here, been busy.

I know I've mentioned this one several times before but dangit that encounter was memorable!

So our party has assembled for our first job. We're told that Bandits have a blockade set up within a cave pass. There's a route through underneath the mountains to this town.

At least they assume it's bandits. A lot of people go through their whole lives without seeing anything supernatural. Vampires, Ghouls, Ogres? Those are probably just myths. Bandits are real, and it's a good explanation right?

Well my character decides to go and scout ahead. I'm a rogue/wizard after all (Well, Spell Thief(1), Ranger(1), Wizard(2)). I'm going along and I'm getting kind of worried. Not too much in the cave. There's some tracks that are hard to make out but it makes sense right? People have been passing through awhile. And obviously something is living in here right? Nothing too suspicious. But I know better. And even Bandits are dangerous.

I continue moving along cautiously, and eventually come to a cave opening. It's completely dark, so I activate my light spell.

Find the caravan, and a lot of broken glass they were transporting.

And bodies.

Bodies that had been chewed on.

And then I see that there's a large, bald man with a long beard. And claws. I'm okay right? I mean it can't see me.

It starts sniffing.

Then it sniffs some more. It starts moving. It seems a bit confused.

It blocks the entrance.

It's a troll. And it has scent.

My insubstantial spirit helper friend (it's complicated, but let's just say he's an elemental that mostly has developed a soul. Most of them don't in this setting.) starts being loud and annoying. I manage to sneak past it. It starts chasing after me, and I'm running. The rest of the party is about a kilometer or two away, not that I knew it at the time. Far past the amount of distance I could really run. And that Troll has a lot more constitution than me.

I did, however have caltrops. And stink bombs. And pepper spray.

You see my classes that probably look quite suboptimal reflect my characters background. He started out as a guttersnipe. Broke into peoples houses to feed all the other poor starving orphans in that cesspit of a city. He was an investigator. He investigates. And he followed leads about Arcane Magic and Wizardry. More to the immediate point however, he was an inventor.

He invented, and had bear traps on his possession.

He caused all sorts of problems for that Troll, who was relentless in pursuit. I might have been scared of the troll, but it was pretty shaken too. Here it is stomping on spikes on the ground and inhaling horrible stenches. It did bad on some fortitude saves. It managed to be exhausted, shaken, and sickened I believe.

It managed to step on a bear trap.

I, having managed to climb up a tree, proceeded to fire a drow poison arrow at the Troll. No way it would fail to make it's saving throw right?

It does fail.

And lands in the other bear trap.

So I hack off it's head. (Would you believe it counted as helpless and thus vulnerable to a Coup de Grace? Yeah. That.) Which proceeds to start growing back. I hack that off again, and again. After that it stops growing.

That's when the rest of the party arrived.

I killed a CR 5 Troll by myself with a suboptimal build. Oh it's great now that I've gained two levels and it's going to get even more nasty. But at that point I was pretty weak.

And my character was one of the ones with the most health. That troll could have been a TPK. A full attack would have a strong chance of outright killing any of us.

Was a pretty intense scene. Was definitely scared. My character also gets a lot more respect than he probably would otherwise. He's not much into saving or putting up face, and voices accusations without a lot of strong evidence (I have good intuition OOC.) A lot of people would think him a fool.

Except that he can kill a troll.

And is a wizard.

Also, Ninja.
SSJMihoshi 26th Jun 2012, 11:53 PM edit delete reply
The biggest fear story I remember was during a steampunk campaign I played in. The party was tasked with going through an ancient evil labyrinth to retrieve an item that was hidden there. Upon stepping through the portal into the labyrinth the party was thrown apart into random groups of 2(there were 6 of us). When my choirboy cleric woke up he soon realized he'd gained the power of psychometry... when he went to push himself off the floor and was struck with a vision of just what kind of eldritch horror lived in the middle of the place. We kept pressing on, managing to collect 2 more of our friends but fearing the others were dead. The whole way any time my character touched a wall accidentally--say to rest from a fight with a flaming Nightmare--he'd get more visions. Once we finally got to the middle of the labyrinth we were so scared of the impending boss battle with the giant being of darkness and terror that 2 of us actually spent nearly 3 hours of real-time arguing in-character as to whether we should open the door.

When we finally did... we found the room empty except for the last of our party members.

Side note: After we returned to the blessed sunlight of the surface my cleric received a nasty shock as his random psychometric episodes continued. He'd been hoping they were just a side effect of the evil of the place. He started wearing gloves--dex penalty be damned-- and refused to take them off. (They were actually due to his mother's ghost which was still following him around, but he was the last of the party to actually see her because he kept failing all his perception rolls every time she showed up to block a bullet for him. XD)
Crimson Doom 27th Jun 2012, 5:31 AM edit delete reply
Crimson Doom
I try not to scare my players much. Although it might be funny to put some angel statues (inanimate, of course) into a room and watch the Doctor Who fan react appropriately. XD
As for me being scared... well, not in an actual RP, but for an upcoming one in which I'm being a Time Lord, the GM really freaked me out because I thought he was going to include a Dalek as a foe (which, considering his sonic screwdriver is damaged and his TARDIS essentially dead, would be pretty much a TPK).
Zodo 27th Jun 2012, 6:46 AM edit delete reply
One of the characters I play in a game called DragonStorm has a fear of rats. This of course means that all the ratkin characters want to associate themselves with him.

Just a couple weeks ago, we were going through some woods toward a destination. Good rolls had found us a shortcut. It was suggested belatedly that we all put together a mind link to assist our tactics. My character was somewhat hesitant,but went along with it.

Then the ratkin character in the party said through the link <I>I'm in your MIND!</I>

This precipitated my character running away as fast as he could (with a high pitched scream). It took the rest of the party 6 hours to catch up and stop me, completely losing any time we made up by the shortcut.
Zuche 27th Jun 2012, 7:09 AM edit delete reply
I remember having to convince a DM that we were terrified of the dragon he threw at us, lest he bump its level by two and increase the frequency of recharge for a few of its powers. We were having a rough time of it as it was, but he tended to react poorly when he thought people had it too easy.

To be fair, that's how he found out he'd rather not run games.
Oblivious 27th Jun 2012, 10:45 AM edit delete reply
Got two fear related stories.
First, a fourth edition campaign started with us tracking down the bones of a very powerful gnome, and the burial site was protected by a trio of gnome illusionists. They kept using various charms, illusions and other plot pitfalls to send us in the wrong direction (to be fair to the gnomes, our ranger did threaten to punt them across the forest. :/ ) Anyway, things got real bad when one the illusions shifted from a quaint town in the middle of nowhere to a hive of vengeful undead after the sun went down. After that, most of the party was unwilling to go anywhere, for fear of undead giants, and it didn't help that the next trap setup for us a bunch of vengeful fire spirits disguised as fireflies. was afraid of nearly everything for a few sessions; hated gnomes too.

Next one is in Eclipse Phase, when our party boarded a White Khan ship, overrun with horrors created by a strain of the exsurgent virus. The regular mutated gang members were bad enough (one of them secreted a concentrated liquid thermite), but then came across something we all dubbed "The Doom Room;" partly because the room resembled something out of Doom or Dead Space, with all the fleshy sections of the wall, and partly because of what we found in there (it was formerly the ops center of the ship). Anyway, we walked and saw this mutant nightmare in the room: a giant mass of infected flesh covered in series blood-drenched maws, positioned near a conveyor belt, and some random infected gang member feeding it human body parts. A horrifying sight, to be sure. We took three stress damage just from walking in, and that's because we succeeded at our will saves (makes me wonder how bad it would be if we failed). We did a Tex Avery-style backpedal and locked the door, content to clear the rest of the ship before worrying about... that thing.Two fights and many failed infiltration checks later, we made it back to the middle of the ship, prepping the sensitive cargo we obtained as per the mission objective. At this point, two of our players were insistent on going back through The Doom Room to get to the cockpit, to complete the search. They forgot that there was no need for that, as the cockpit door we locked was the only was in, and no one attempted to hack it after us. The only thing keeping them from going into the room was my constant yelling of "NO!" (hate it when someone can't take a hint). So during the break, the party decides to circumvent me while I was in the bathroom (my vote was the only one keeping us out of the room), with two of the players behaving normally, and the other two, our infiltration expert and robot tank, go off to secure the room, telling me that they were elsewhere on the ship, fixing the life support. Of course, I knew something was up when the two occupied members of the party had to roll initiative. My rage did not surpass their fear however, when our infiltrator found a working console in The Doom Room, showing looping videos of what happened to the crew that weren't infected... they were ground into meat noodles that were consumed by the rest of the infected crew. Fun times, huh? Of course, the whole time, the infiltrator was in the room, he was being watched by the giant flesh abomination. This is when we found out that thing was psychic, and wasn't too happy we killed the rest of the mutated crew. It mind-raped the infiltrator and detached itself from the wall and floor to attack the robot. Our trusty robot grabbed our now delusional infiltrator and locked the horror in the room, jettisoning the ops center right after that. After I unleashed my fury on those two, we hopped on our ship, only to find that the physic flesh horror can survive in a vacuum, and attached itself to the ship. Managed to kill it with fire (well, seeker missiles, really), but most of our party was white knuckled the whole session. On the positive side, the party listens to me a bit more intently now.

...Wow, that was longer than I thought.
Digo 27th Jun 2012, 11:58 AM edit delete reply
I guess this is why one should skip the threat stage and go right to gnome punting?
Oblivious 27th Jun 2012, 12:38 PM edit delete reply
If that had happened, campaign may have ended there, though it would have been funny, regardless.
Raxon 27th Jun 2012, 4:45 PM edit delete reply
This is magnificent, and gives me so many ideas. If I ever get the chance to run a campaign, I will have to include something of equal horror.
Steel 27th Jun 2012, 11:33 AM edit delete reply
Ah fear a GM's best friend. I once got the party nice and paranoid in Rogue Trader with a few set pieces (planet middle of nowhere, purple star and the like) however it is the current Pathfinder game that has most of the playes, myself included wary of anything. See our current GM is a old vet at the game and has had YEARS to perfect her current setting. Every fight is a slog that could go badly very QUICKLY due to her house rules on healing and her use of monster class levels plus she is damn TRICKY so you never know when something is a plot point....or just something for flavor.... all in all we players are a tad bit on edge during her games. The PC's themselves however have progressed past fear and into that Hellboy esch zone of mutter "crap" at seeing new and freash horrors.
Ranubis 27th Jun 2012, 7:57 PM edit delete reply
Oh Celestia, I just caused a major crisis in our Pony Campaign. I was honestly afraid that my group would turn on me, and some of them think that I might be actively working against them. Help!
LoganAura 27th Jun 2012, 8:21 PM edit delete reply
What happened!
Lyntermas 27th Jun 2012, 9:10 PM edit delete reply
Stay calm, don't panic. The easy answer is to look into a mirror and use your Element power to allow the others to ask you questions that they know you will answer truthfully.

In case "It doesn't work like that", gather your teammates and have a little sit-down. Tell tham that you understand that losing a pony's trust is the fastest way to lose a friend (resist the urge to say FOREVERRRR). Say that you're sorry that your actions have caused them to distrust you. Finally, say that while there is no real "loyalty test" you can take, you are willing to follow their instructions and be under supervision until they can gauge your true intentions.

I don't know the full context yet, but those could be some guidelines.
Oblivious 28th Jun 2012, 2:28 AM edit delete reply
Oh, the context is the best part. Just wait 'til Karilyn posts the chapter summary for the session, probably late tomorrow or Friday, and you'll see the session for all its' facepalm-worthy fails and epic moments of awesome.
Stairc 29th Jun 2012, 12:19 PM edit delete reply
Great advice Lyntermas... And it's awesome that the best advice on how to get people to trust you comes from a hat-and-cloak-wearing dragon with shifty eyes.
Raxon 27th Jun 2012, 10:06 PM edit delete reply
Be completely honest and forthright with them. If your pony is insane, tell them so. If your pony is planning to dye their manes and coats green, and plaster question marks everywhere, tell them. If your pony is a triple agent, tell them when they're getting captured that you're really working for the big bad, and then when he is at his most vulnerable, stab him in the back with the power of friendship, and prove to your friends that you really do care about them.

Above all, people will always get paranoid about you if you screw something up. Give them time, and they'll come around.
Oblivious 28th Jun 2012, 2:15 AM edit delete reply
Don't worry too much, Ranubis. That fail set us up for some of the best moments of that session, both for pure awesomeness and comedy.
LoganAura 28th Jun 2012, 8:38 AM edit delete reply
Can't wait *Rubs hands together with an evil smirk
Oblivious 28th Jun 2012, 11:03 AM edit delete reply
Yeah, you'll laugh as we fail at the simplest of perception tasks, not to mention the destruction of plot important information (Ask Ranubis about that, I'll let him explain it). You'll cheer as we overcome overwhelming odds during several tense moments, and you may even HNNNG towards the end, among other things.
Karilyn 29th Jun 2012, 8:01 AM edit delete reply
You are a horrible person and you should feel bad.

RinaldoLuke 27th Jun 2012, 11:33 PM edit delete reply
I once played a Malk in a Live-Action VTM game a few years back. I based him on the Lovecraft story "The Rats in the Walls."

Part of this was that he didn't think he was a vampire: he just thought that the rats randomly came out and attacked people, that if he went into sunlight that "the rats would get him" etc.

The other part was that he was constantly terrified about the rats. They would *whisper* things to him (actually a power of his) and tell him things, sometimes true and sometimes not. But he knew that the rats were always waiting, always watching, ready to strike him at any moment. If he actually *saw* a rat, he flipped out and assumed they were about to attack, often triggering a schitzophrenic break where he attacked people and imagined it was the rats doing it.

I played the insanity/fear a little too well, though. The STs took me aside after one game and asked me if I could tone it down: apparently some of the players who didn't know me as well were concerned that I might actually have a mental disorder. I didn't tone it down, but resolved it by hanging out more after game and assuring people that it was just a character.
Carveus 28th Jun 2012, 3:56 AM edit delete reply
Oh, player fear...
The first ever thing I ran was the Renraku Arcology Shutdown; and for those of you who know Shdaowrun, it isn't nice.

My players managed to die in the first twenty minutes; after I had thoroughly creeped them out with the small children who gave them a dolly.

Said dolly saw what they were trying to do and exploded. Goodbye party.

I was asked never to play 6 year old children again.
Zuche 28th Jun 2012, 4:32 AM edit delete reply
Stories like these make getting up too early for the new strip worthwhile.
Jarimor 28th Jun 2012, 6:01 AM edit delete reply
I was playing in a necessary evil campaign (a savage worlds setting) and had rolled a character that was a DOOMSDAY knock off (completely by accident too!) and was capable of doing around 16 damage with a 1 on a d12 by the time this fatal encounter happened.

Fith or sixth mod in and we were near the end of the story (as we were playing it) and i was combat god, capable of jumping BEYOND a battle mat that's over 30 squares long. I jump from about 500 feet and plow through a ceiling and cause some minor chaos with that.
...I DID NOTHING ELSE. the gm had a minion yell, "Heavy weapons only boys!" and then had about 20 men shooting me. the system uses bennies (think get out of jail free) to keep pcs alive and i went through them all before i died. I was scared shitless cause if i survied (and at that point kinda wanted Mourge to die) i was alone for a fulkl round and near death.

i died, the others burned a metal building to the ground and got what we needed. i went to live on Valhalla afterwards annoying a demon that sounded like Super Kami Guru. for a few game weeks.
Jadevamp 27th Jul 2012, 6:56 PM edit delete reply
I had a character that had a very reasonable fear of dismissal spells. Mostly because he was a summoner and if his eidolon was forcibly dismissed it caused immense pain. That was more rping than anything else for me though.
Aeron Nancet 7th Nov 2012, 10:59 PM edit delete reply
Players struck with fear? Hmm, let me recall my last real session.

So our party is part of the Grand Conjunction prophecy of Ravenloft (as pawns), and Ravenloft is currently collapsing with Eoh and Ioh doing everything in their power to keep it from collapsing while our party is working to reform Ravenloft and make it stronger than ever. This involves making a shady deal with Azalin Rex's shade, a Ugoloth, and trying desperately not to get killed by Strahd Von Zarovitch. Strahd has the Ugoloth's book of names, Rex wants revenge on Strahd, and we need to get three artifacts onto an altar in order to complete a ritual to send Strahd back to Ravenloft and save it, involving removing a mythal from around a castle.

Long story short, our best laid plans crumble in a matter of seconds as the Ugoloth betrays us and he and Alazin Rex's shade fly into the chapel through an open window the instant the mythal collapses, and Strahd is instantly summoned to the chapel. All three of them know what's at stake, and what we're trying to do.

And any of the three could TPK us in a heartbeat.
Norakos 7th Mar 2013, 7:29 PM edit delete reply
So, there was a global mind-controlling spell/field/thingy and everyone made their saves...everyone but our tank that did 60+ per hit. Fortunately, he hit me (rangers make surprisingly good backup tanks) but we managed to knock him out that round.
kiapet 16th Apr 2013, 6:56 PM edit delete reply
When I was a kid, my sister, our parents and I were playing Hero's Quest. My sister was our main fighter, but (being a little kid at the time) was constantly afraid of getting killed. We always had to convince her to be in front instead of hiding behind the wizard!
Lightning Flicker 6th Aug 2013, 12:24 AM edit delete reply
I was playing an anthro cat dragon. She was terrified of water and the DM liked to mess with me IC so we ended up in boats a lot. She got soaked once and simply curled up in the bottom of the boat sobbing. The party once left me alone with the boat that we had taken from the blind old man with hearing problems that couldn't feel. He didn't need it, my character had pushed him in the river and laughed as he drowned. (Psychotic was one of her distinctions. It was a Marvel system game.) Well, while I was alone and they were trying to rescue one of our allies from crazed zombie-vampire hybrid things, I burned the boat. They abandoned our ally and then proceeded to chew me out for burning the boat as we had to run on foot. (By we, I mean them because I had wings. HA HA SUCKERS!)
HangedMan_YT 29th Oct 2014, 1:00 AM edit delete reply
Just started playing pathfinder the beginning of this month, and our small party is at level 2, and I may have, on accident, mad the herald of an evil god very angry, and am now being hunted by "The Stabbing Beast." Happened today, and I'm still shaken on what to do next. ^_^;
BunBun299 30th Apr 2017, 9:02 PM edit delete reply
On fear checks, my dhampir thief failed big time when encountering a Lich. We were playing Savage World rules, not D&D. So we're supposed to get Bennied, 3 emergency rerolls to be used at our discretion. Now, I was having a streak of really bad Spirit rolls of late. But I hadn't been using my Bennies, because it had been in situations where it wasn't quite life threatening. I'm this case, the Lich wasn't actually hostile to us, but getting close enough to feel his fear aura made my character come down with a Major Phobia. So I tried to use my Bennies, and I should have had 2 left, to reroll this. Now, had that been allowed, used both Bennies, even if they had both failed, I probably would have just rolled with it. But then the GM told us that an earlier creature had stripped us of Bennies, he just hadn't told us until now. That was the step too far for me, especially since I just gone with the flow on those earlier failures.

We play this game online, so an encounter like this which lasts minutes in universe can sometimes take days real world time. So I was left stewing with this for a couple days before I had to address it again, and even after a couple days, I was still pissed about it. And I ended up ranting about it quite a bit in our chat. Particularly about that Major Phobia I was going to have to put up with. I was going to argue that the phobia should be sunlight, with my character being half vampire and all, and while that would be crippling, I was hoping I could at least force it to be dealt with quickly. So the GM just said we could drop it, if I'd just give an appropriate response to the fear IC. I at no point asked to just be let out of it, but as I didn't want to put up with it in the first place, I didn't argue too much.
Guest 9th Mar 2018, 11:38 AM edit delete reply
Loyalty indeed