Page 141 - Time Poorly Spent

28th Jun 2012, 6:00 AM in Dragonshy
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Time Poorly Spent
Average Rating: 5 (6 votes)
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Author Notes:

Newbiespud 28th Jun 2012, 6:00 AM edit delete
When the party splits and the DM has to direct events that some of the players can't be a part of, there's a choice to be made. You can let the other players watch, or you can make them wait in another room while you play it out behind closed doors.

Part of the reason you're advised to Never Split the Party (tm) is so that this choice doesn't come up very often.

Notice: Guest comic submissions are open! Guidelines here. Deadline: February 20th.



darkwulf23 28th Jun 2012, 6:09 AM edit delete reply
Hey, technically they could have all gone the long way around. Actually why didn't they all took the long way around in the show? Everybody would have to wait anyway and more than one pony could have helped with the paralyzed Fluttershy.
Innisa 28th Jun 2012, 6:29 AM edit delete reply
I know right? And they all could have maybe helped boost her confidence. But then the comedic effect of the party waiting around and Applejack coming around with a completely frozen Fluttershy would have been lost. Gotta get those laughs.
Akouma 29th Jun 2012, 7:12 PM edit delete reply
Actually, there's a very practical reason why they didn't send everyone the long way. Because it's LONG. It's reasonable to assume that you'd get really, really tired walking/flying that far, and they didn't want to tire out more of the group than they had to. Combined with the fact that everypony who takes the short way gets a rest (which in real-world terms means they're more ready to continue, and in game terms lets them refresh any powers they use getting there (as someone who's favorite race/class combo is shardmind psion, I absolutely LOVE getting short rests since I refresh my shard swarm AND my power points)), and it makes a fair amount of sense. Also, it seems they knew in advance that the lower areas of the mountain weren't particularly dangerous in the show. Apparently, not so much in this version.
Colin 28th Jun 2012, 6:10 AM edit delete reply
Never noticed that she had 'Shy's tail tied round her head.
Zuche 28th Jun 2012, 6:17 AM edit delete reply
That pony-to-pony travois is pretty neat.
Digo 28th Jun 2012, 6:27 AM edit delete reply
No decent heal check, but apparently has ranks in creative useage of Use Rope :)
Raxon 28th Jun 2012, 6:52 AM edit delete reply
It would seem that Angel has... creative ideas when it comes to the Use Rope skill as well, judging by the scene in putting your hoof down.
dzamie 28th Jun 2012, 6:54 AM edit delete reply
Yeah, how'd she tie that, anyway?
Zarhon 28th Jun 2012, 3:28 PM edit delete reply
With her mouth.

Or rope.
Raxon 25th Sep 2014, 1:18 AM edit delete reply
That is so hot.
darkwulf23 28th Jun 2012, 6:14 AM edit delete reply
Poor Fluttershy, the dreaded DM is breaking her confidence.
LoganAura 28th Jun 2012, 6:18 AM edit delete reply
What the heck happened to them!?
darkwulf23 28th Jun 2012, 6:30 AM edit delete reply
That, dear fan, is what us self proclaimed tv tropers call a noodle incident.
Raxon 28th Jun 2012, 6:59 AM edit delete reply
Indeed! One of the finest noodle incidents involve the use of Noodle Implements.

Edit: Wow, BBcode is easy to use! Now if only I could make my text background yellow...
kriss1989 28th Jun 2012, 10:22 AM edit delete reply
"Where did you get that monkey?"
"I crafted it from alcohol."
"That just raises more questions!"

Actual scene from the 4E game I run.
Zeeth 28th Jun 2012, 10:52 AM edit delete reply
Congratulations. I now have a TVTropes login because of you... though it was for adding a bit about Diablo 2 in an entirely different article. That website is so full of random walks.
CharginChuck 28th Jun 2012, 4:49 PM edit delete reply
That's how it starts. That's always how it starts....
PikalaxALT 28th Jun 2012, 11:46 AM edit delete reply
I didn't even [color=red]know[/color] we could use BBCode here.
Digo 28th Jun 2012, 6:38 AM edit delete reply
One of the apartments I used to live at had a porch with a really thick door. This made a perfect "privacy booth" to take PCs who split from the party and discuss their personal events (while everyone else could stay at the table).

The downside was that splitting the party always turned out poorly for the 1-2 PCs who leave the majority. So my little porch had gotten the interesting nickname of 'The Out Back', as in "Take the PC out back and shoot him."

And there were a few times the seperating PC had been shot by an unexpected encounter XD
I miss that porch.

Nowadays I just RP the seperatists at the table, handing note for little details that I don't want everyone knowing about.

The most recent case was when the party had just completed the epic "Castle Ravenloft" module. I had reduced Count Strahd's final battle to a SUPER-EASY fight that lasted half a round. However, despite the clues, no one figured out that Strahd wasn't the truehead vampire, but an unwilling pawn to a major demon.
When the PCs all left (ran away) Barovia, one PC decided to stay behind in the village to help rebuild the church and score a date with the late burgomaster's hawt daughter. I took him to the side and handed him a note--

"The late burgomaster's daughter is a demon who was behind the entire plot. She led you all to Strahd to off him because the vampire was getting in her way. Now that you've helped her secure the castle for her own evil schemes, your usefulness is done. Roll up a new character."

Later I showed the PC all the evidence and hindsight hit him like a speeding Mac Truck.
Ponyfodder 29th Jun 2012, 4:55 PM edit delete reply
Hah! I love the porch's nickname. It just goes to prove how catastrophic splitting the party ALWAYS is.
darkwulf23 28th Jun 2012, 6:47 AM edit delete reply
For all the new players out there, I feel an explanation for why splitting the party is not a good idea.

It irritates the DM because he has to run two scenarios, it bores the other players because they have to wait till that one scenario is finished, and it gets the party killed because they are now facing monsters at half strength that were designed for a balanced party.

That being said, go ahead and suggest it, the DM's reaction alone is worth it.
Raxon 28th Jun 2012, 7:41 AM edit delete reply
Some DMs might actually enjoy the challenge presented by the party splitting up. If and when I find a good group, and can pry myself away from writing long enough, I would like to test my mettle against the challenge of a split party.

But then, I like multitasking and forcing my brain to process multiple things simultaneously. That may have to do with my rather potent ADHD, though.
XandZero2 28th Jun 2012, 8:51 AM edit delete reply
Funny coincidence, Raxon, but I actually do like to split up my Dragon Age RP parties quite a bit.

I feel like it gives more opportunities for mystery, subterfuge, and paranoia among the party members (seeing as the party has been known to betray each other on a couple occasions).

It can also lead to some really cool character development, and make each party member feel more important in their own right if they have their own asides every now and then (I just need to tone down any encounters to a manageable difficulty).

I will say this though, I usually try not to keep the party separated for any really prolonged period of time, but the players actually seem to appreciate a 1-2 hour break every now and then to get up, stretch their legs, eat something... etc.

I've had a couple sessions where I'd say something like, "Okay, group 1, I need you! Group 2, away!" Then when I got done with Group 1, "Okay, Group 2, get over here! Group 1, shew." We meet up at a local game store, and since there's usually a lot going on, the players don't have much trouble keeping themselves occupied.

Bronymous 28th Jun 2012, 11:53 AM edit delete reply
My DMs love splitting the party. Don't know why, they're barely prepared for a single party, let alone two.
Ponyfodder 29th Jun 2012, 4:58 PM edit delete reply
My parties learned not to split up where I don't recommend it. I tend to not change my scenario at all if they try to do the Scooby-Doo method in a dungeon that is clearly full of things that are fatal to a whole party, much less half of one.
Techno 28th Jun 2012, 6:56 AM edit delete reply
And this, folks, is why you always bring a cleric.
kriss1989 28th Jun 2012, 2:54 PM edit delete reply
Cleric right here. Almost always Cleric right here.
Digo 29th Jun 2012, 3:48 AM edit delete reply
Same here, but in only one case was it by choice. :)
Bronymous 29th Jun 2012, 12:27 PM edit delete reply
Sounds about right:

DM: "So you guys have a fighter, paldain, rogue, and ranger. You know one of you needs to be a cleric, right?"
All: "NOT IT!"
kriss1989 29th Jun 2012, 12:41 PM edit delete reply
Except I usually play a cleric...though the paladin would be me in that group...and I'd recommend the ranger change. Into a druid.
QIN THE KIRIN 28th Jun 2012, 8:06 AM edit delete reply
On my personal Case, Split the Party allways mean, Inescapable Doom XD.
The Guest 28th Jun 2012, 10:10 AM edit delete reply
Splitting the party becomes much more viable when playing over the internet. Last campaign I played had the party split half the time. I'd literally have two chat windows open at all times, one for my private machinations, one for when the party was together for plot purposes. Then there was the fact I ended playing two characters because my animal companion and I split up and the DM let me build him as a rogue. Fun times.
Ranubis 28th Jun 2012, 11:39 AM edit delete reply
I'm trying to remember how many times we've split the party in our campaign to date. Think it's around 7 at last count. Of course, not every time went as planned.
Oblivious 28th Jun 2012, 8:06 PM edit delete reply
Do you mean in total, or last session alone? I think we split up more last session than the one before.
Karilyn 29th Jun 2012, 9:21 AM edit delete reply
I like how Stairc was all like... If you're going to just be so Laissez Faire about splitting up, EVEN INSIDE THE VILLAIN'S MAIN BASE, I'm just not going to be able to allow that.

And then the DM pwned the crap outta Heat Wave.

And what did we learn from all this? Absolutely nothing cause we immediately send Soaring Song off on a solo mission only 20 minutes later.

Here is a list of everytime we had split up...

Session 1:

1. Pinkie Blossom's Tower, Alcazar went up the stairs alone.
2. Heat Wave and Alcazar at the dig site. Inky Quills and Soaring Song delivering book.
3. Alcazar to the mines to look for clues. Rest of the party to Scroll's House.
4. Soaring Song to the meet Shawna. Heat Wave to meet Alcazar. Inky Quills to the murder scene. (Haha four way split)
5. Alcazar guarded the digsite. Rest of the party to Daring Do's house.

Session 2:

6. Alcazar goes alone to the clinic. Rest of the party stays at the digsite to set up a trap.
7. Alcazar goes inside the mines alone to study a book. Rest of the party stays outside the digsite to finish the trap.
8. Soaring Song and Inky Quills to find people named CP. Alcazar and Heat Wave at the digsite.
9. Inky Quills alone into Charity Plush's mansion.
10. Inky Quills and Heat Wave alone at the mines. Soaring Song and Alcazar to meet Charity Plush inside her house.
11. Heat Wave alone into Charity Plush's mansion. Rest of the party setting a trap.
12. Soaring Song alone to the train. Alcazar and Inky Quills to the police.

So 5 times we split the party in the first session, and 7 times in the second session. Six hours per session.

I'm not going to lie though. I think part of the reason our group splits up as much as it does is because of crosstalk difficulties with Skype. When the party is reduced to only having 1-2 people in it, we're actually able to discuss what's happening at the time without difficulty. Whereas when all 4 of us are together, it sometimes becomes a clusterfuck. A lot of the splits were completely arbitrary, "We'll just stay here, and do nothing. You guys go out and have fun," like we were taking turns on the adventuring.
Stairc 29th Jun 2012, 9:40 AM edit delete reply
"I like how Stairc was all like... If you're going to just be so Laissez Faire about splitting up, EVEN INSIDE THE VILLAIN'S MAIN BASE, I'm just not going to be able to allow that."


I did nothing of the sort. In fact, sending Heatwave in alone was risky, but made sense. She could phase through walls at that moment, no one else had any uses of that power remaining, and she had great arcana to manipulate the magical devices.

The only issue was that she tripped their alarm, and Charity Plush's hired guards responded to that realistically. =)
Jason Shadow 29th Jun 2012, 9:49 AM edit delete reply
Whoa, whoa, whoa, did I miss the summary of the second session? Or did I essentially just read a list of spoilers?
Karilyn 29th Jun 2012, 10:09 AM edit delete reply
Well if the name Charity Plush and a mansion and a train are that big of a spoilers, then yes. But I did deliberately make the list as spoiler free as possible.

Oh I did mention that Heat Wave got the crap pwned out of her. That was a spoiler. Whoops.

I was actually waiting until tomorrow's comic to put up the summary due to real life reasons. Was also going to produce some resource notes for the group, including a document for the campaign mythology, and both a spoiler-free and spoiler-full character cheat sheet before we get to the 8th session, someone mentions Parchment, and everybody is like "Who's dat?".

Why? Because I'm clearly insane and my avatar accurately represents my current state of boredom.
Ranubis 29th Jun 2012, 10:22 AM edit delete reply
Oh wow, that is a lot of splits. Let's see I've been all alone, completely separated from the rest of the party...5 times?

...How am I still alive?

And as for the group as a whole, I'm seeing 8 times out of the 12 it was one pony off on their own. Wow.
LoganAura 29th Jun 2012, 10:25 AM edit delete reply
Everypony in your game is CUH-RAZY!
Cain 30th Jun 2012, 10:01 PM edit delete reply
@Ranubis *poke* remember when we had to split the party to talk to both Summer and Green Fey? That was a insane(ly funny) pair of weeks.
Stairc 29th Jun 2012, 11:36 AM edit delete reply
The second session went great. I can't wait to read Karilyn's summary and hear other readers' reactions to what happened.

Really looking forward to the mythology documents and similar too Karilyn. With the images, novelizations and summaries - it's great to see you folks bringing the game to life.

As for the spoilers, consider Karilyn's post a teaser trailer. ;)

EDIT - Want to Watch the Pony Game?

Some people have asked if they might listen in on our next gaming session. We had one spectator last time and it went fine, so I'm open to as many spectators as the internet can provide. You'll even be able to comment on the session through text and possibly make suggestions to the group.

Sound fun?
Oblivious 29th Jun 2012, 10:31 AM edit delete reply
Yes and no. You need the context to it for it to really be a spoiler, and the 2nd session summary should be up tomorrow, so you didn't miss it yet.
LoganAura 29th Jun 2012, 11:43 AM edit delete reply
Depending on the time I want to watch!
Stairc 29th Jun 2012, 1:40 PM edit delete reply
Sure thing. I don't know the time of the next session yet, but I'll post it as soon as I do.
Bronymous 28th Jun 2012, 11:57 AM edit delete reply
I think we already had story time on this topic. I vaguely recall telling everyone about the time the wizard and I went through a portal, and the rest stayed outside. Using the "go stand in another room" technique, the DM actually moved back and forth between us, getting our actions and thoughts at the same time, instead of waiting for one side to play out.

This turned out to be not only appropriate, but somewhat necessary as we ended up throwing Alchemist's Fires back and forth at each other (The result of a rather severe breakdown in communication).
Ponyfodder 28th Jun 2012, 12:17 PM edit delete reply
Once, when the party split, we had the wizard attempt to warn us of danger with an image of a four-armed gorilla making sexy poses, then the rogue that was with him died, he got charmed, ran through the rest of the dungeon, and fireball'd the other half of the party to death. Yeahhhhhh....

Oh, and how do I get gravatars to work here?
kriss1989 28th Jun 2012, 2:57 PM edit delete reply
Not gravatars. It's a site account.
Ponyfodder 28th Jun 2012, 3:12 PM edit delete reply
Thanks :)
kriss1989 29th Jun 2012, 7:31 AM edit delete reply
You're welcome Mr. Stoner Unicorn.
Ponyfodder 29th Jun 2012, 2:50 PM edit delete reply
Would you believe me if I said I wasn't? :)

Tried my best to make a pony version of myself, and I do have hair/chops like that.
terrycloth 28th Jun 2012, 1:04 PM edit delete reply
Apparently for ponies, O goes first.

...and reconstructing the tic-tac-toe game, wow, that method of tricking Rarity into letting her win is so Pinkie.
Zerbin 29th Jun 2012, 12:52 AM edit delete reply
How'd she do it? The People must know!
Digo 29th Jun 2012, 3:50 AM edit delete reply
She went shopping for photos?
terrycloth 29th Jun 2012, 11:11 AM edit delete reply
She went in seemingly random places, avoiding the center, until Rarity forced her to take it, incidentally winning Pinkie the game.

Obviously Rarity could have taken the center herself at some point and stopped this but Pinkie MUST have had a reason for not going there, right? And she always wins...
Minxy 28th Jun 2012, 1:40 PM edit delete reply
I may regret asking- but what happened? I have a feeling a cockatrice may have had a part to play.
kriss1989 28th Jun 2012, 2:52 PM edit delete reply
Amazingly, not only has splitting the party never hurt anyone in any of my games, it's often rewarding. Usually because we send the stealthy person off by themselves and they remain stealthy, scout things out, and come back. In other words, our party splits are logical, thought out, have protocol, and are handled with the caution they would get IRL.

In our Mutants and Masterminds game I ALWAYS split the party. My character can out ninja magical ninjas...while wearing bright red.
Zarhon 28th Jun 2012, 3:35 PM edit delete reply
Bright red is stealthy! All you need is a a few bodies with human-colored blood and a room that doesn't leak liquids.

This way you gain a room suitable for "hidden in plain sight" camo, AND a bonus to intimidate checks!

And of course, if your character is small enough, the body itself is a good hiding place...
kriss1989 29th Jun 2012, 7:34 AM edit delete reply
Code against killing. I just outstealthed them in a darkened warehouse after KOing twenty armed guards in one round and dodging the lighting they shot at me. I rolled a 15 on my stealth, which brought my total up to 32.
Zeeth 29th Jun 2012, 5:19 PM edit delete reply
You know, the color red is actually pretty hard to see in darkness, unless you're using a red light. I remember once playing Capture the Flag at night, without flashlights. Someone was coming up behind me, so I hopped to the side of the trail and laid down with a red jacket over me. I looked right at the guy, who was looking right at me, and didn't get spotted!
Kris the guest 28th Jun 2012, 3:46 PM edit delete reply
Mraaaah! I want to play DnD now! You guys are all funny and awesome!
Zarhon 28th Jun 2012, 4:31 PM edit delete reply
Very well.


Our story begins inside the great capital city of the Silken Empire - Fezaris. It is a special day: There is a grand festival being held today. What makes this festival special is an unlikely coincidence - There are celebrations being held for three different things on the same day...

- A holy celebration in honor of the martyrdom of a great saint, who died opposing an undead fiend and saved the city...
-The official opening of the merchant guild's market season - A time when merchants from all over gather to peddle their wares, competing with each other to sell their wares. Those who profit the most on this day are said to gain good fortune for the rest of the year...
- The anniversary of the mayor's marriage, for which occasion an elite group of bards and adventurers were commissioned to offer festivities, such as day-long dance displays, faire games, storytellers and other magical, mystical, physical and bardic displays of wonder and merriment...

Naturally, the city is positively bustling with activity. And on this day, several individuals are about to be brought together by the whims of fate, and change the world through their actions.

Some of them are locals, others fare from far away, attracted to the city by the celebrations. They all have their own lives, plans, goals and agendas, both good and sinister.

There are many things to see and even more to do today. Where are you, who are you, and with what intent do you wish to join the festivities?

Bronymous 28th Jun 2012, 4:51 PM edit delete reply
I find the largest group of people and toss an Alchemist's Fire into their midst.
Zarhon 28th Jun 2012, 5:36 PM edit delete reply
A mysterious figure looms from one of the bard stages. Wearing dark spectacles, the man suddenly throws a vial of Alchemist's Fire towards the audience below. It shatters right above the crowd, hitting a specially prepared forcefield. The fire spreads in ring, flowing over the invisible boundaries of the field, waves of flame flowing harmlessly above the crowd. It eventually burns out, having nothing to sustain itself on. The crowd, having witnessed a miniature inferno right next to their noses, is both terrified and amazed at this demonstration and applaud. The nearby alchemist stand owners start rubbing their hands together over the delight of an incoming hyped-up crowd. The figure bows with a smile, knowing he's getting a bag of gold out of this stunt.

(Gimme a character description and motivation to work with BTW)
Kris the guest 28th Jun 2012, 7:26 PM edit delete reply
A young woman walked through the streets, looking at the different faces with soft, golden eyes. A wind picked up and she held a hand up to cover her short brown hair. When the wind stopped, she sighed lowly before continuing on.

(This is Tiffany Ryu. She's a level one warrior who uses a giant hammer. She is roaming the world, looking for her brother to stop him from murdering others. Tiffany is shorter than most normal humans and she jets intimidated easily by anyone over a foot taller than her. She's good, teetering on chaotic and lawful.)
Lyntermas 28th Jun 2012, 8:39 PM edit delete reply
Rolf Towden glanced at the sparkle of the Alchemist's Fire, and then went back to looking through the merchant stalls. Nester (sorry, High Wizard Nester Bartholomew) had sent him to pick up some ingredients while all the merchants were gathered. As a young wizard apprentice, Rolf was expected to do these chores in exchange for “a full education in the secret workings of the universe”. However, the main focuses of Nester’s “research” were trying to summon pints of ale from thin air, and figuring out some situation that would allow him to summon and “maintain” a succubus without gaining the ire of the other High Wizards. Rolf’s training had left him a bit cynical about the world, and he learned more about magic from reading the piles of books in the old man’s library than from the few lessons he received. He had some friends in the Thieves Guild, which allowed him to practice his people skills. They were also the ones who convinced him to dress more like a mercenary and carry a cudgel (“I’m telling you, Rolf, even the dumbest goblin knows to kill the guy with the pointy hat and staff first”).
Rolf figured that he had learned all he could from Nester (or at least, Nester’s books), and he was keeping an eye out for…opportunities. He’d complete his errand (he’d not steal from the old man), but if an adventuring party was looking for a guy who knew Magic Missle and a few other tricks, well, Nester might get his delivery in the mail. Rolf pondered the possibility while he looked to see if any of the merchants had a sale on newt eyes and troll teeth.

(Level 1 wizard, chaotic good)
Bronymous 28th Jun 2012, 9:08 PM edit delete reply
The man, known only as Horizon by a select few citizens, dropped down from the rooftops to collect his money. Since his "episode" he had given up serious adventuring work and had become accustomed to jobs like these. He wasn't expecting the magical barrier, but then he thought it odd the merchants would want him to kill off their customers. He double checked the alley he was now standing in, secretly hoping for a mugging or fight he could break up, or join in on. With nothing interesting going on, he moved back into the street and pushed through the massed crowds.

(Horizon is a Level 1-since everyone else is- human Ranger, Lawful Evil. On a recent adventure, he had a bad experience with an enchanted painting, and since then has been known in the taverns for speaking at length about crazy things only he had ever seemed to hear about. He now does whatever he can to occupy his time, make money, and keep from thinking about anything too hard, lest he descends further into his perceived madness. He distrusts magic and non-humans, but is perfectly willing to work with them, so long as they cooperate. He keeps a rather strict code, and will never break a deal. He holds those he works with to this same code, and can get violent if a deal with him is broken.)

IDK how to Italics. Sorry.
Zarhon 28th Jun 2012, 9:53 PM edit delete reply
Sifting through the magic section of the market, Rolf manages to find only two merchants with the items he needs:
-One of them is a shady-looking little gnome in a back alley, with most of his posessions inside his coat...
-Another is a little girl at a ingredients shop. She seems far to young to be there, and doesn't appear to be the actual owner of the shop...

Horizon strolls through the crowd. Looking around, he sees a few opportunities of note:
- One merchant is shouting about some "wonderous" magical item he has and is asking for volunteer...
- Another merchant appears to be struggling with an enchanted box that's jumping around everywhere. It evades his grasp and starts jumping through the crowd...

Tiffany arrives at the main square and looks around a bit. From the crowds she gleams a few noteworthy events:
- A bunch of kids are stealing stuff from a merchant, grabbing his items while one of them is distracting him.
- A neurotic, nevous-looking young man is talking various to people, as for some sort of favor or help.

Italics go like this: [i] text [$i] (replace $ with / )
Lyntermas 28th Jun 2012, 10:19 PM edit delete reply
Rolf started heading toward the little girl in the shop. Poor darling must be minding the store while her parents are out. Well, if she’s able to make an honest sale to show off when they get back, that would surely brighten up her day.
Or maybe she’s an experienced con, using the sympathy factor to draw in customers and threatening to cry if the customer doesn’t pay her outrageous prices DANG IT ROLF YOU’RE DOING IT AGAIN.
Rolf takes a deep breath. “Hope for the best, prepare for the worst,” as his mother would say. Besides, it’ll be good experience in haggling if it comes to that. He could negotiate with the back-alley gnome if worse came to worse, but he still had to build up a resistance to “cute”.
Rolf walked into the store, put on a big smile, and said, “Hello, little miss, I was wondering if you could sell me a few ingredients? It would be a great help if you could.”

(edit: Forgot appearance. Brown hair, blue eyes, about 5'9". Greyish clothes, look more like rouge or mercenary wear, has a cudgel hanging from his belt.)
Kris the guest 29th Jun 2012, 4:08 AM edit delete reply
Tiffany walked over to the kids. "You don't have to steal that stuff." She stated out loud to the kids. "That's what can get you thrown in jail, unable to go forward with your child hood and will end up with you dieing on the streets after a Kolbold eats your heart.

(Yes, Tiffany's trying to intimidate the kids into being lawful.)
Zerbin 29th Jun 2012, 2:00 AM edit delete reply
Oooh, ooh, can I play too? Or is this too many?
Ramsus 28th Jun 2012, 11:25 PM edit delete reply
Skitter woke to the loud sounds and many overwhelming smells. He knew the lands of other races were full of strange things and crude, uncivilized peoples. Still, one would think when you had been running in fear of your life for three days and finally drank yourself to sleep underneath a pile of what appeared to be conveniently soft rubble, they wouldn't rouse you by method of parade or whatever this din was. He pulled up his cloak and tucked in his tail to avoid any unwanted attention, you never knew what these backcave "civilized races" would do when suddenly confronted with their betters, and went to see what all the fuss was about. And perhaps if he could find a passable wine.

(Skitter is a level 1 Dhampyr Kobold Assassin. Skitter was not long ago a prominent member of kobold nobility in a nearby (maybe?) region. After a bloody revolution, where the other kobolds decided they didn't particularly care for vampires and their spawn lording over them more than anyone else does, he fled with a few of his possessions until he was absolutely certain nobody could possibly still be on his trail. Then he ran some more just to be on the safe side. He's decided that it was perhaps a good thing anyway as he can probably do better than lording over a bunch of smelly cave dwellers.

Edit: Oh right, appearance. Well he's light gray of skin scale and has red eyes and is about four feet tall. He's wearing rather worn dress clothes underneath his black drider silk cloak. No idea if it's actually made of drider silk but, he'll totally claim it is anyway. And of course he's hiding a short sword under there somewhere.)
Zarhon 29th Jun 2012, 6:04 AM edit delete reply
Describe your character Zerbin. Think thats enough people now (Tiffany, Skitter, Rolf, Zerbin's character, Horizon), I'll get overwhelmed. :p
Kris_The_Guest 29th Jun 2012, 7:00 AM edit delete reply
(Yay! Also, I finally registered.)
kriss1989 29th Jun 2012, 7:37 AM edit delete reply
Oh you did not just name yourself Kris. *snap snap*
Zarhon 29th Jun 2012, 7:01 AM edit delete reply
Skitter - You walk around town for a bit, before your sensitive ears hear a distinct sound emanating from your stomach. You haven't eaten anything in days, not daring to risk getting attention to yourself. Normally, this wouldn't be much of an issue for a noble such as yourself, but recent events have left you lacking currency of any kind. Wandering through town, you notice this might not be an issue: There appear to be thieves everywhere, bumping into people and stealing their rings, conning them, etc... Normally, they wouldn't be noticed, but you happen to short enough to see such things. You can even see a group of children, working together like a kobold thief party, robbing a merchant blind. Lots of options for food, in any case. The only question is how...

Rolf - The girl, obviously bored, is happy to help. She looks a bit confused when asked about the ingredients, but hurries over to the back room anyway. She takes an unusually long time before returning with six jars:
- Four containing teeth of various shapes
- Two containing reptillian eyes
- None of them have a label, but some have price tags
- Two of the teeth jars don't have a price tag
- Two other jars of teeth are slightly higher priced than typical
- One jar of teeth has a very high price, but you recognize it as a dragon tooth: an incredibly rare ingredient that would normally be priced MUCH higher

She says she's not sure which is which, so she brought several of them. Your master gave you enough money to buy two normal priced jars and the expensive one at most, or four standard priced jars. The rest would be out of your own pocket...

Tiffany - The kids don't take you very seriously. The biggest of them says: "Those are just stories you grown-up make up to scare us! And besides, we're too young to be thrown in jail!".
- You notice that the merchant the kids robbed finally figured it out, and is moving angrily towards the kids with a guard...
- You also notice a kobold exiting an alley, scurrying about, looking half-starved...

Lyntermas 29th Jun 2012, 7:27 AM edit delete reply
Rolf looked carefully at the jars. He didn't feel it would be fair haggling with the girl, so he would stick to the price tags. Oh, he wanted those dragon teeth very much. Why, he could possibly make a quick profit somewhere else in the market place (and since the parents determined the price, it wasn't really ripping the girl off). But to get them, he had to make sure to get the other ingredients right. He tried to remember if he had seen the ingredients in the potion books he had spent many nights on. Otherwise, he would have to rely on the biology texts he had skimmed once or twice.

(Roll for Arcana (many ranks) if it applies, otherwise roll for Nature (fewer ranks))
(edit: Got a bit of work today, so I might not be back until noonish. I might be able to check in intermittedly, though)
Kris_The_Guest 29th Jun 2012, 7:45 AM edit delete reply
"Oh well, you'll curse yourself later on in life for not listening to me." Tiffany smiled, before walking to another merchant stall, taking out her bag of gold.

(Muhahahaha! Oh yeah, I forgot to mention a few points on her brother.
- He's blond.
- He's a werewolf.
- He killed his parents.)
Zarhon 29th Jun 2012, 9:53 AM edit delete reply
(For simplicity, I'm rolling d20, High ranks = +8, Medium ranks= +5, Low ranks= +2, untrained= -2, increasing or decreasing with difficulty. Feel free to roll for yourself or come up with better system :p )


*Arcana check -> 19+8=27, Success*

You succeed in determining what most the ingredients are. Of the teeth jars, one is full of troll teeth, another with shark teeth, and the third one appears to have a few worthless plaster teeth moulds, commonly used as references for cross-racial dentistry. You also manage to identify which of the eye jars has the newt eyes, but you still don't know what kind of eye is in the other jar.

You buy troll teeth and newt eyes, as well as the dragon teeth . You figure you'll be able to hide the fact you bought something for yourself. You also give the leftover money from your master to the girl a small tip for "good service". With the errand done, you can now focus on enjoying the festivities: Master isn't expecting you back till tomorrow (Or even the day after that, considering the damage that was caused the last time you arrived while still ebing half-drunk from the night before). Checking up on some of the event flyers, you notice two distinct events that are happening simultaneously:
- The saint's worshipers are preaching the saint's story as a theatre play near his temple, with hired adventurers as the actors acting out a magic duel display. They're also offering a free blessing (*Temporary roll bonus*) to all participants at the end.
- There's also a bardic dancing contest near the plaza. Normally, this wouldn't be interesting, but this contest happens to feature "exotic" dancers, as well as plenty of cheap booze and a "drunken insult contest" (*Winners get free booze for a month and a choice from various prizes*).


*Perception check -> 13 -> Success*

As you approach the merchant, you turn your head just in time to notice a passerby attempting to cut your gold bag open with a dagger. He quickly bolts away to an alley, realizing he got caught. Better keep your valuables out of sight. You pull out the wanted poster of your brother and show it to the merchant, but, like most people today, he doesn't recognize him. He asks what would you like to buy.

PS: If a new strip goes up, I suggest we continue on that page.
PPS: So is Tiffany a werewolf too, or do they have different parents?
Kris_The_Guest 29th Jun 2012, 10:13 AM edit delete reply
(No, she's not a werewolf, her brother was adopted but she doesn't know that. Usually when I play Tiffany in non-DnD Rps, she becomes one because of her brother.
Also, I can wait for the next strip or you can PM me and we can just try a private DnD session over TinyChat.)
Anvildude 29th Jun 2012, 9:28 AM edit delete reply
Aww. I wanted to pop in with a Dwarven Warlord (this is 4th?) organizing the festival. Had a name picked out and everything. Nuradin Delkrak.
Bronymous 29th Jun 2012, 11:06 AM edit delete reply
Where did all you people come from?

Horizon watches the now free jumping box, and decides to follow it, since it is the most entertainment he's had all day. Maybe if he's lucky he will get to see someone brutally injured by it. As he moves past another merchant stall, his attention is stolen away from the box by a small girl holding a wanted poster. The man on it looks familiar, and he draws his Kukri, set on interrogating the young woman about it.

(When applicable, High Ranks in Intimidate, due to shadowy nature, reputation, and his really big knife.)
Kris_The_Guest 29th Jun 2012, 11:45 AM edit delete reply
I came from under your bed Muhahahaha!
Ramsus 29th Jun 2012, 11:19 AM edit delete reply
Taking the direct route, Skitter spots a stall selling meat (he stopped paying attention at that point) and casually walks past as if uninterested, then with a quick glance behind him he swipes something off of it with his tail, [Thievery: Nat 20! (+8 for high ranks)] catches it in one hand and eats whatever it was in two bites.

Momentarily distracted, he walks right into someone (any volunteers?).

(@Anvildude: I have no idea if this is supposed to be 4th but Skitter is totally a 4th ed character. =P (Though, I'm using the GM's skill rule as it's simple and works just fine for this kind of thing and saves me actually having to make the character.)

(Edit: @Bronymous: Well, I've been reading the comic for a couple weeks now but, I'm pretty quiet (only made a couple posts here and there). The important thing to know about me (Ramsus) is that I absolutely hate parenthesis (and sarcasm).

(Edit 2: Also I hate editing.
Why did I have to go and waste a nat 20 on a roll I would have been just as happy to get a nat 1 on?)
Bronymous 29th Jun 2012, 11:37 AM edit delete reply
^^Can't tell if serious, or my new best friend on here.
Ramsus 29th Jun 2012, 12:13 PM edit delete reply
*grins* Just as planned. (Or at least I'll claim that was the plan as having a plan at all always sounds better than your plan being "wait till someone tells you what your brilliant plan was and agree with them", despite that being the best plan in the history of plans (Provided by "best" you mean laziest).)
Lyntermas 29th Jun 2012, 12:52 PM edit delete reply
Rolf puts the jars in his satchel and looks over the flyers. Yes, he'd best enjoy the festivities to give Nester time to cool down after the last...incident (note to self: never use self-replicating broom golems without figuring out how to get them to stop).
While the exotic dancers were tempting, and he didn't mind a bit of wordplay, Rolf knew that right around the fourth pint, his "drunken insults" sometimes ended up with dwarves getting flowers growing out of their beards (it never ends well after that). He started to head toward the theater, where a few actors were setting up. It was free publicity if someone was impressed by the performance, and he had heard an adventurer say once, "Know all the stories you can, lad. They'll save your life someday." He walked up to the cleric who seemed to be directing everyone and asked if there was anything he could do to help.
Zarhon 29th Jun 2012, 2:32 PM edit delete reply

You bump into Zerbin's character.

(Still waiting for that character description. Reply or I'll give your spot so someone else.)


The cleric studies you for a bit.
"Hmmm... Well that depends... Your outift makes you perfect for one of our "hired thug" extras, but judging from that pouch of ingredients you have, you're not too keen on such blunt stuff, eh? I could use some help with the special effects (Arcana Check, bonus for showy spell use)."
As he finishes, one of the clerics assistants runs up to him.
"Boss! Jimmy can't make it."
"What?! We can't do this without him! Did the idiot get drunk again?!"
"No boss, some kids mugged him. Broke his leg."
"Blast it! I hate theatre."
He looks at you again.
"It might be your lucky day. Our actor playing the role of the tyrant is indisposed. I'd heal him, but we're on a scheudule and we don't have time for that. How much do you know about the stories, how good is your magic, and can you act out a tyrant? (2/3 successes in the higher ranks of divine/common lore, arcana, diplomacy/intimidate)


As you talk with the merchant (You may be on a mission here, but you just can't help yourself when it comes to shopping!), a shadowy man, armed with a kukri, walks up to you and asks you about your flyer. You reluctantly explain that you're looking for him. He doesn't look like someone you'd ask for help, especially with the kukri. Luckily, there's a guard nearby...


You approach the girl and ask her about the flyer. She explains the obvious: She's looking for him. You're pretty sure you'll have to do better if you want any kind of info out of her. alarming people around you and causing them to move away from you in fear, isolating you from the crowd. A nearby guard takes notice and eyes you suspiciously as you talk with the girl...
(Intimidate down to medium rank, due to the presence of the guard. Reputation is dubious if Tiffany isn't from the town or has no reason to know about you, but you could try another check as bluff/diplomacy to point out your reputation, in which case it will be bumped up to high rank (Or brought down to low rank, if it fails))

Horizon & Tiffany: What do Horizon wish to interrogate her about? How much info is Tiffany willing to reveal to Horizon? Make checks if you try to hide info, lie, or interrogate specifics, or talk it out between each other.
Kris_The_Guest 29th Jun 2012, 2:41 PM edit delete reply
(Tiffany's kind of naive but she'll give up the basic information. She wants to find her older brother but she doesn't know what she'll do when she finally meets him again.)
Lyntermas 29th Jun 2012, 6:12 PM edit delete reply
Rolf is intrigued by the role of the tyrant. He requests the chance to audition for the role and, if that doesn't work, he'll help with the special effects. The cleric wearily takes him backstage to perform. Rolf fairly familiar with the stories, although he might have to look over the script once or twice. As for the acting, well, Rolf just had to impersonate one of those pretentious Magic Acadamy students.

Rolf stepped back, took a deep breath, and gave a devious smile. "Surrender? I beg your pardon, Mr. "Hero", but in case you haven't noticed, I OWN this city. The police enforce my laws, and reap the benefits. The people have learned that the options are to stay in line and pay the blood tax, or be fully devoured. Even in the day, we have loyal agents everywhere. You say that you have the courage to take us on, I say that is because you do not know what FEAR TRULY IS."
Rolf quickly cast Dancing Lights, and four glowing orbs appeared around him. He made the lights rotate around him, steadily increasing speed, and had the lights rise over his head. After the lights were spinning so they looked like a ring of light, Rolf lifted his hand and "threw" the ring at a nearby mannequin. The ring burst in a flash of light as it "hit" the target (no real damage, just the effect of prematurely canceling the spell).
Rolf smiled and bowed, and awaited the cleric's response.

(Medium ranks in common lore, high ranks in arcana and diplomacy. I don't have a full "spell list" made yet, so let me know the parameters you set on that)
evilauthor 29th Jun 2012, 6:39 PM edit delete reply
A woman riding an armored horse appears out of an alley. The woman and horse are both armored. The mount's barding was blue with gold trimmings wreathed in an aura of holy magic.

The woman herself wore mismatched plate armor, cleverly shaped and articulated to allow her maximum freedom of movement. Gems embedded into the plate glowed with subtle magic. An elaborate shield adorned her back and a hammer with a glowing head hung at her hip despite nothing obvious securing them in place.

The woman, Antiquity was her name, looked around the city in confusion. She knew every city in the world and some beyond intimately, capable of recognizing them purely on their architectural styles. Yet she knew not this city; it was completely unfamiliar to her.

She turned her mount around, intent on returning from whence she came. As she did, she muttered, "Dammit. I keep telling those Bronze Dragons that they need to label those portals in the Caverns of Time!"

Antiquity, Level 85 Holy Paladin from Azeroth (aka World of Warcraft).
Ramsus 29th Jun 2012, 7:18 PM edit delete reply
*sigh* I don't think I can even properly comment on that without it avalanching into a five part rant.
LoganAura 29th Jun 2012, 7:25 PM edit delete reply
Especially because the game was closed Ramsus? or the fact that's a WoW character rather than a D&D one? or the level is about four times the max at the END of a session?
Ramsus 29th Jun 2012, 8:09 PM edit delete reply
That plus it's neither clever, witty, or original would about sum it up I suppose. But, saying it without the full force of a rant that got a running start really isn't the same at all y'know? =)
Zarhon 29th Jun 2012, 7:31 PM edit delete reply

Arcana -> Natural 20 Critical Success
Diplomacy -> 2+8= 10 Failed
Lore -> 11+5 = 16 Success

"Impressive spell use! Jimmy did something similar, only he'd leave the mannequins scorched. Had to get enchanted armor for our saint to wear for the live practices. You're hired. Go visit that black robed guy over there, he'll be in charge of your 'costume'. Oh, and try to tone down the 'ham'. You sound like one of those arrogant brats from the Magic Academy."
You talk to the robed man. He tells you that your costume will in fact be a temporary polymorph spell - Your body will be changed to better fit your acting role, but your personality will remain. He'll transform you in one hour, so you better get prepared for your role by then. Choose a practice method to boost the skill challenge:
- Line memorization (+3 Lore checks)
- Dramatic acting practice (+ 3 Diplomacy checks)
- Improvisation practice (+2 to lowest roll)
- Spell perfecting (Arcana check only fails on natural 1, natural 20 wins the challenge instantly)


You are instantly assaulted by a horde of thieving children. They steal all your jeweled armor. You attempt to fight back, but find them either untargetable or evading constantly. With most of your armor gone, you quickly raise a holy shield and resort to hearth-stoning to safety. You'd rather try your chances with the GMs than those vicious kids.
Ramsus 29th Jun 2012, 8:11 PM edit delete reply
And of course, thanks to Bethesda, you can no longer reverse pickpocket live sticks of dynamite onto the little brats either. =P
Kris_The_Guest 29th Jun 2012, 7:37 PM edit delete reply
This is not WOW or a Crossover. THIS! IS!]DnD!!!!!
LoganAura 29th Jun 2012, 7:41 PM edit delete reply
*Proceeds to kick Antiquity down a hole*
Kris_The_Guest 29th Jun 2012, 7:50 PM edit delete reply
I love you Logan. *hugs*
Lyntermas 29th Jun 2012, 8:30 PM edit delete reply
Rolf decided to look carefully at the script before the performance. The ad-libbing worked for an audition, but the actual performance would require knowing the lines precisely.As he looked over the lines of the tyrant, he thought of the cleric's comment about his acting. Rolf decided to go with a different approach for the character: High Wizard Darnok. High Wizard Darnok would occasionally come by and play chess with Nester. Darnok was not cruel or pretentious like the students, but strict and solemn with a touch of iron forged in flames far hotter than mortal man could muster. Yes, this tyrant would not gloat, he would carefully explain why the hero's plan was simply unfeasible. Trying to kill him right then was more of a mercy, really, compared to the vicious death the poor fool was bound to find on his misguided quest.
Rolf considered acting out some of the lines with this new idea, but then he heard one of the stagehands cry out, "Five minutes to curtain." Oh well, at least he knew the script down pat. He would simply keep it in mind as he performed. He headed toward the black robed man, but caught a glimpse of the cleric director. He quickly asked "I still got one more charge of Dancing Lights. Will that be sufficient or would you like me to try something different?"

(Went with Line Memorization for +3 Lore Check. On with the show!)
Bronymous 29th Jun 2012, 8:58 PM edit delete reply
"Listen, little girl, you're new around here, so here's the nice version: You're looking for someone, but you need help. I have run out of things to do today, and am perfectly willing to be that help. And since I'm the only gentleman around here offering, I suggest you take it. So go ahead and tell me about your problems, including all the juicy details, and we'll see if we can't come to some sort of agreement. Conversely, you could disagree, make a scene, and cause that guy"- he points to the approaching guard with his weapon- "to end the day missing a few precious pints of blood. The man on that poster looks familiar to me, and believe me when I say people have died for less than that. What do you say we find out together where I know him from, and everyone can go home happy?" During his speech, Horizon moves slowly around Tiffany so he is between her and a nearby alleyway.

Intimidate check (because diplomacy isn't my strong suit), take into account Horizon is a good bit taller than Tiffany, and I quote "she gets intimidated easily by anyone over a foot taller than her".

Sorry, a bit late, four hour drive came out of nowhere.
Kris_The_Guest 29th Jun 2012, 9:02 PM edit delete reply
"Um-ah." Tiffany stuttered, backing up. "O-okay, I-I'll tell you everything." She replied, red in the face.
Lyntermas 29th Jun 2012, 11:05 PM edit delete reply
Hey Zarhon. First off, thank you for DMing for all of us. Second, I heard that you were planning to continue this on the next page tomorrow. I would suggest not necessarily posting first thing in the morning. It's usually best to let a few comments regarding the comic or the topic of the day go up before "wall of RP text". That's just a suggestion, though. I'm going to bed now, see you tomorrow, and thanks again.
Zarhon 30th Jun 2012, 2:52 PM edit delete reply
Story's continued on the next page.
Guest 28th Jun 2012, 3:53 PM edit delete reply
If you play Paranoia, the party is split even if you're all in one place; so DMs and players both enjoy splitting the party.
Zarhon 28th Jun 2012, 4:00 PM edit delete reply
I have a question for some of the more experienced RPG-ers: How viable is it to make a character that's pretty much capable of acting like a siege weapon (demolishing houses without tools or weapons, charging through rock walls, pulling off limbs from weak enemies during combat...), without being ineffective in typical encounters, or being a stereotypical "int dump stats" character?
kriss1989 29th Jun 2012, 7:40 AM edit delete reply
Not that hard at all. Just pick something else for the dump stat, and if you're that strong you'll be able to crush enemies with ease. With INT not being your dump stat you'll actually have the skill points to have a variety of skills to use in various situations, and if Charisma wasn't your dump stat you can actually handle social situations.
LoganAura 29th Jun 2012, 8:31 AM edit delete reply
*Tilts head* I think Dex as a dump stat would be 'reasonable'. Wisdom would make a fool and Constitution would make a glass cannon more than a Seige weapon.
kriss1989 29th Jun 2012, 11:28 AM edit delete reply
I agree, Dex is the better dump stat if you want a character that isn't aduuur. Also, get an adamantium weapon as soon as you can. Cutting through that stone wall is suddenly a lot easier when it's not negating a good chunk of damage every swing. The average medium humanoid section of a wall is about 50 HP. Have fun.
Anvildude 29th Jun 2012, 9:37 AM edit delete reply
Not certain about 4th, but it should be fairly easy in 3.5. I imagine Wis would be the Dump stat, since you are going about bashing through walls.

You'd need incredibly high Strength, and either be a Monk (for the Iron and Adamantine fists) or Barbarian (for the Rage strength) or Fighter (for the extra Feats). If not a Monk, best bet would be either an Adamantine Goliath Greathammer (from Races of Stone in 3.5- has +2 to Sunder) or Adamantine Gauntlets, and take all the Sunder Feats you can find.
Zarhon 29th Jun 2012, 2:48 PM edit delete reply
Well as far as charisma goes, I was thinking of bumping down to "everyone he meets is terrified of him and thinks of him a savage monster, (which he is, for most non-dragonborn), and wants nothing to do with him". Social situations would involve intimidate (with an emphasis on using it for combat) or good old fashioned ultra-violence.

Think a wall-smashing version of Riddick, with a tribalistic (and cannibalistic) honor/party endebtment (life saved, etc) code as his only moral guideline (He'll die before he breaks it). And maybe a vow of silence for extra effect.

Hmm, actually kinda wondering what kind of effect low int vs low wisdom would have. I don't want him to be a blathering idiot that's likely to get himself killed from his own actions, but would like a character with lack of knowledge in stuff that should be common knowledge.
Qazarar 1st Jul 2012, 8:51 PM edit delete reply
From a roleplaying perspective, low INT means trouble with large words, small vocabulary, trouble with complex concepts, etc. On the other hand, low Wisdom means making decisions without thinking of consequences, charging into things without forethought, and generally making 'stupid' decisions.
Destrustor 28th Jun 2012, 4:06 PM edit delete reply
My gaming group is barely cohesive even in the best of times. We don't split the party, we scatter it.
And there's always this one guy who goes out against the enemies we were supposed to fight as a group, alone, and still wins all by himself. If, however, he stays with the party, he's somehow the first to die almost all the time.
Still, it does bother me how we never even try to form an actual party. We are just strangers who sometimes walk towards our personnal goals together at the same time.
Our DM usually just plays it out with everyone present since in some cases it would require individual rooms for everyone, and a lot of shuffling places for both him and all of us.
Stairc 28th Jun 2012, 8:02 PM Pony Session #2 edit delete reply
The second session went great and it sure looks like the homebrew system is going to be amazing. It worked really, really well. I'll definitely be refining it and then posting it in a week or three for everyone who wants to try it out.

More importantly, the adventure was a blast to run. I'm sure Karilyn will be posting all about it in a day or two.
Oblivious 28th Jun 2012, 8:11 PM edit delete reply
Yay! Can't wait to see her interpretation of what happened. Last one was a blast to read.
Azureink 29th Jun 2012, 9:11 AM edit delete reply
I also await the game synopsis for the game.

Do you plan on being able to bump it up to six ponies at some point in the future?
Karilyn 29th Jun 2012, 9:44 AM edit delete reply
Unlikely. We're already having a ton of cross-talking difficulties on Skype without people having a clear way of indicating they want to interrupt and say something.

I've taken a sort of leadership position, with the help of Alcazar, giving everybody turns to talk, and asking everybody's opinions and stuff, but it's already oddly rigid how we discuss things, and I'd be worried about trying to handle any more ponies. It's hard to carry a normal conversation between more than two characters at once. You don't really realize how much body language plays into conversations between 3-4 people.

Four seems to be the max for a Skype game, and it's already pushing the logistical limits. All situations are basically being handled in one of three ways:

1. We need to talk to an NPC? Assign one player to the conversation.
2. We need to complete a task? Assign two players so they can talk to each other.
3. We need to discuss the plan of action between the group? Each person gets a turn to suggest their plan, one turn to revise it after hearing everybody else's plan, then we all get a vote.

Horrifyingly rigid. A lot of what's been keeping us going thus far is splitting the group 50:50 for non-combat tasks, so that two ponies can discuss among themselves while the other two listen, then we can swap off and have the other two discuss. Then we bring the four back together, and with our new tasks ahead of us, we split the party 50:50 in a different way.

I've been trying to give everypony an equal opportunity to roleplay in every sort of situation they are interested in. We're mostly just lucky that the group doesn't seem to mind spending over 50% of the time sitting around doing nothing but listening to others in the group roleplay, cause that's about the only way anything can be handled. If we increased it to six players, we'd be dealing with folks sitting around about 70% of the time not doing anything but listen, and I'd be afraid of folks getting antsy and irritable at that point.

Derp wall of text.
The Guest 29th Jun 2012, 4:35 PM edit delete reply
Have you tried a text chat room on the side, perhaps with a code word to signify when one wants to cut in? It could really help.
Zeeth 29th Jun 2012, 5:29 PM edit delete reply
A text chat room might be nice. Me being me, I immediately thought of a Minecraft server with a meeting house where each of the players is logged in, and can turn on a lamp to indicate that they want to speak, with the GM being able to turn the lamps off individually or as a group.

Ridiculous, yes, but still potentially useable.
Stairc 29th Jun 2012, 5:54 PM edit delete reply
We're working on Skype, so it has in-built text chat, but I don't think people have tried using it as a way to indicate wanting to speak yet. Nice idea, thanks. =)

It'll be a great way to incorporate spectator comments too.
Stairc 29th Jun 2012, 9:49 AM edit delete reply
If I was running the game in RL where we could all sit around a table and see each-other; I'd instantly open it to 6. Heck, I run adventures with 9+ people every week along with spectators - it's wicked fun. As-is though, it's already hard to keep track of 4 player voices and a DM's via voice-chat.

I won't be opening it regularly to more players, but I might allow guest-starring and, of course, once this adventure arc is done players will have the chance to reapply.
Oblivious 29th Jun 2012, 10:19 AM edit delete reply
Well, yeah. Extra people would make it really difficult. On the other hand, spectators seem to be welcome, provided you mute your mic. Up to DM Dan, though.
Stairc 29th Jun 2012, 11:43 AM edit delete reply
Sure, spectators are welcome!

Want to Watch the Pony Game?

Some people have asked if they might listen in on our next gaming session. We had one spectator last time and it went fine, so I'm open to as many spectators as the internet can provide. You'll even be able to comment on the session through text and possibly make suggestions to the group.

Sound fun? Feel free to email me at
vcrmaster 29th Jun 2012, 2:30 AM edit delete reply
Hm, when my DM gets pissed off at us for somehow roleplaying something completely absurd into one of his serious, lore-filled campaigns, he always gives us a fork in the road. Seeing as half my group wold slaughter an entire town for thirty silver pieces and the other half nuked Liberia for in our Cold War campaign just for their unguarded cache of ammunition (don't ask), we can never resist splitting the party for fear of missing out on loot. Needless to say, we always get wiped. Always. That's usually when we start a new campaign.
Crimson Doom 29th Jun 2012, 5:18 AM edit delete reply
Crimson Doom
Concerning the D&D session that wonderfully and spontaneously appeared here:
First question: is there room for me?
Second question: is this spamming and if so, should we move it, and if so, where?
LoganAura 29th Jun 2012, 7:04 AM edit delete reply
We've had 3 D&D sessions+ pop up here including 2 that were solely "Audition @ Such and such a place" with about 10 or so comments afterward
It doesn't seem like you can join the post by post game, but my game is open. It's Pony pathfinder, though, but you can send a pony idea to the email a comic back if you're interested.
Game is closed now for anyone reading this.
Crimson Doom 29th Jun 2012, 7:55 AM edit delete reply
Crimson Doom
Well, I would like to be in a pony game. But, it does depend somewhat on how we're doing it. If it involves downloading Skype or some such, I'm out of the running. Also, I'd need to know the rules to Pathfinder; I remember seeing a link to the rules somewhere in the comments, but I don't recall where.
LoganAura 29th Jun 2012, 8:14 AM edit delete reply
LoganAura has the book, and specifics for the pony races are here
I have a few of each race but Earth ponies are the least in abundance, then Pegasai, then Unicorns are the most common. Email's
and it'll most likely be an IRC off of mibbit since a few of the prospective ponies are skype-less.
Oh and Kriss, I never got your paladin. You still making them?
Crimson Doom 29th Jun 2012, 8:19 AM edit delete reply
Crimson Doom
Shiny! This should work quite well! Give me some time to come up with a character, then. Shouldn't take horribly long.
kriss1989 29th Jun 2012, 11:41 AM edit delete reply
So I take it you got my paladin application.
LoganAura 29th Jun 2012, 11:43 AM edit delete reply
*Nods head severely*
kriss1989 29th Jun 2012, 11:48 AM edit delete reply
So, am I a strong contender, or have ponies been blowing it out of the water left and right?
LoganAura 29th Jun 2012, 11:57 AM edit delete reply
Very freaking strong contender. You were a contender ever since you said he was a Paladin of Luna.
Also I noticed the auditions seems to be a Stallionfest. Meh.
Since Kriss mentioned contenders:
Lightning, Mountian, Stormy, and Sun are the top 4 at the moment, not in that order, and anypony can knock out the ones at the bottom of the list with a good enough pony. I might have more ponies since it'd be an IRC game rather than a Skype one and 6 could be much easier to handle.
Anon 29th Jun 2012, 7:24 AM edit delete reply
Pardon my English, but when she says her heal checks "ain't good for nothing", does she mean they are bad or good?
LoganAura 29th Jun 2012, 7:28 AM edit delete reply
She means they're bad.
kriss1989 29th Jun 2012, 7:44 AM edit delete reply
While technically it should mean they are good, in practice it is a really stupid way of saying they're bad.
Karilyn 29th Jun 2012, 10:04 AM edit delete reply
Ehhh, not necessarily. It's a dialect. Rules about double negatives being a positive only apply to certain dialects, and actually, I'm pretty sure English is the only major language in the entire world where multiple negatives aren't still a negative.

While "Not good for nothing" is not considered proper grammar for English, it's proper grammar in virtually every language in the world, and thus it's pretty hard to say that it is wrong, and not that the "Two negatives make a positive" is the rule which is actually wrong.

Challenging the conventions of a language ain't nothing hard /trollface
kriss1989 29th Jun 2012, 11:47 AM edit delete reply
However, it is partially because the English language treats negative articles differently than some other languages. While in some languages negative is simply a word form that is applied, the same is not true for English. In English, a negative is essentially a statement of the opposite being fact. As such having two negatives in English means to take the opposite of the opposite, which is itself.

Also, a dialect is how you say things and your word choices.It does not change whether or not the word choices or sentence structure themselves are correct or not, just whether they are accepted despite technical difficulties.
Bronymous 29th Jun 2012, 12:24 PM edit delete reply
Arguing the mechanics of proper grammar in English is like a blind person explaining the color blue to a deaf person. The language has too many rules, exceptions, nuances, dialects and other differentiating characteristics to be consistently explainable. Ultimately it comes down to what the English teacher says is right in class, and then ignoring it for the rest of your life.

That's why I'm so proud I speak it.
Fred 29th Jun 2012, 11:48 AM edit delete reply
Wait. Did Pinkie's player just break the fourth wall?
kriss1989 29th Jun 2012, 12:03 PM edit delete reply
Or that doing the freakouts in back to back sessions wouldn't have been as funny.
Ramsus 29th Jun 2012, 2:19 PM edit delete reply
Heh, I actually do that kind of thing time to time. You know, just in case. ;)
Glavkomat 29th Jun 2012, 5:59 PM edit delete reply
Its funny, in all my dnd games we do everything physically possible to avoid splitting the party, while in my Warhammer fantasy group, we spent around half our time split up
Of course warhammer is more rp heavy, because combat is really really brutal, but somehow noones died yet