Page 1411 - Nights of the Round

1st Aug 2020, 6:00 AM in A Canterlot Wedding, Part 1
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Nights of the Round
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Author Notes:

Newbiespud 1st Aug 2020, 6:00 AM edit delete
One of the many small joys of doing a screencap comic of a cartoon, still true after all these years, is the blink frames. Expressions change instantly, just for a fraction of a second, and never at the same time.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



ANW 1st Aug 2020, 6:08 AM edit delete reply
Story time
"If I go down, I'm taking you with me."

Your character is going to die no matter what happens. So you decided to spend all you have to take the opponent down with you.
Wulfraed 1st Aug 2020, 6:27 AM edit delete reply
I'm sure I mentioned this one before but it does fit here (and you'll be glad to hear it is NOT a RuneQuest tale -- AD&D 2nd Ed)

Party was in a fighting retreat from some big-bad (and tending to lose each time we paused to fight). We finally backed up to a moderately large room in the "dungeons", with a long corridor leading to the facility exit. Corridor was at 90degs to the room.

My magic user told the rest of the part to go out and up the corridor -- the MU had one fireball spell left, and was going to wait for the big-bad to come through the other doorway, at which point the MU would set the spell off at practically touch distance.

It did work -- the big-bad was no longer a threat. The MU? Managed a saving throw and survived. My /other/ character (my group tended to run two characters each) who had gone out into the corridor and quite some distance down it... Toasted by the flame front going out the room door and down both sides of the corridor.
Balrighty 1st Aug 2020, 7:25 AM edit delete reply
We're playing a fanmade Final Fantasy d6 game. It's the final boss fight against a psychotic angel who's trying to become the new god of time. Half of us, including me, are unconscious (due to how the game works, no one dies unless the entire party drops to 0).

I'm a Viera Red Mage with a magic gun prop, not enough Destiny points to recover, but enough to die dramatically (basically, in anything but the final boss fight, it's a guaranteed victory, but I still figured I could tip the scales at least). It had come up in separate previous sessions that my teacher 1) tended to put nukes into everything he built, 2) was the one who built my gun, and 3) used the same code for everything.

So on my turn where I had been unconscious, I spend the Destiny points to wake up, blast my gun in the opposite direction to catapult it and me towards the angel, whisper "1, 2, 3, 4, 5" to the gun, and explode a nuke on him in the face. It still took a few more turns, but we won.
aylatrigger 1st Aug 2020, 9:18 AM edit delete reply
Airship attacked by prismatic dragon. None of party members seem to be able to attack it efficiently. So our dwarf has a great idea...jump into the prismatic dragon's mouth after drinking enough alcohol that it would die from alcohol poisoning. The GM ruled it worked, of course.
Jennifer 1st Aug 2020, 2:03 PM edit delete reply
Wait a minute, wouldn't the dwarf die first?
Dakkath 2nd Aug 2020, 1:17 PM edit delete reply
No dwarf has ever died of alcohol poisoning.
you know that guy 1st Aug 2020, 7:27 PM edit delete reply
That sounds like how all dwarves want to die.
Borg 1st Aug 2020, 11:55 AM edit delete reply
Does it count if the intention was only to pretend to go down?

So the party is outnumbered and surrounded by cultists, and the cultists have Pack Tactics which gives them advantage on attack rolls against anybody who is threatened by an ally. This means we can't avoid two of them ganging up on my gnome wild magic sorcerer, which was naturally enough to knock me unconscious. Fortunately, we do have a cleric, and he channels divinity to give some healing to everybody in the party, waking me up. It's good to be conscious, but I still have these two cultists next to me, and that leaves me with a few options:
1) Use my action to disengage and try to run away. Then the cultists would catch up with me on their turn, since they're faster than me, and knock me out again.
2) Attempt to run away without disengaging. Then the cultists would knock me out with attacks of opportunity, since at this point I only have about 15 HP.
3) Don't try to run away at all. Then the cultists can easily knock me out on their next turn, but at least then I have an action to use.
(As a side note, at this point I was running one spell short; we had leveled up in the middle of the session, and I hadn't had time to figure out which new spell I was learning. Afterwards I determined that if I had had time, I would have chosen Misty Step, which was exactly the spell I needed to get out of this situation.)
Naturally, I select option 3 as the only sensible choice. I apologize to Castiel, who is standing next to me (but she's a tiefling monk so she can take it) and cast a Fireball centered on myself. I use my Tides of Chaos to help myself make my save for half damage, and apply my Empowered Spell metamagic to reroll a couple of high dice to bring the damage just below twice my current HP so I don't take myself out. Then I play dead as if I had taken myself out in the process.

Tragically, no achievable amount of charisma will save that ruse when the d20 comes up 3 on your deception check, so the cultists saw right through me and one of them knocked me out again.
Akouma 1st Aug 2020, 2:10 PM edit delete reply
Not me doing this specifically, but still a great story. So, I was in a Vampire: the Masquerade LARP. (Yes, really.) The local Elysium (hidden area away from non-vampires open to all members of the "good guy" faction) is the VIP-only backroom of a nightclub. Because it's possible to get in without permission even if it's hard, there's slight Masquerade breaches all the time. Nothing a little murder won't solve, but they happen.

Until the game's finale. An organized, well-armed faction of hunters have caught on to us. Obviously supernatural fights have taken place on the dance floor. The Masquerade has shattered. Just before we flee the club for the final time, one player goes to the utility room instead of coming with us. He and staff have a scene to themselves for a bit that we only hear about later.

Player: I use my claws to punch the biggest hole I can make in the gas line.
Staff: Okay, skill check.
P: (Passes) Great, now, to erase the existence of the supernatural as best I can from this spot, I let the gas build up for about ten minutes, then light my cigarette lighter.
S: Okay, this will result in the death of everyone in the club, if the gas hasn't killed them already.
P: Sure will.
S: Okay, you're going to need to make a really tough Humanity check. (Humanity is the game's system for how far you've fallen since becoming a vampire.)
P: Why would I bother making this Humanity check? I'll be dead. Need an extra body to NPC the big fight?
S: (Stunned momentary silence.) Well alright then!
The Froggy Ninja 1st Aug 2020, 4:44 PM edit delete reply
In an original RP, I was on a quest to rescue the body (I already had the soul) of my friend's Wizard Butler and had tracked him down to a pocket dimension full of other undead. After purifying all the other undead and having a bon jovi themed fight with the Wizard Butler's husk, I ended up taking mortal wounds, but I combined the opposing arcane energies I had been experimenting with within my body, exploding myself and ripping apart the pocket dimension, ejecting my party and runiting the husk with his soul. Then the goddess I was paladin to and the demon who saved my life argued over who got my soul until I convinced them to just resurrect me so I could work off my debt.
Bed Head 1st Aug 2020, 5:54 PM edit delete reply
Well it wasn't really "taking you with me" but I'm the Paladin from this reddit post and I still consider it one of my greatest gaming moments.
emmerlaus 2nd Aug 2020, 12:21 PM edit delete reply
Oh I have one!

I was playing Star Wars, a very tech class. I had a few gadgets including a grenade synchonazier that allowed me to scan for grenades around, find their code and make them explode.

It was going to be the very last session where we find out one of the major big bad evil was a NPC following us AND it was the apprentice of a evil force user. We are meeting his master for the first time who congrats us of making it this far, they admit of of being the big brain behind this whole gig and blablabla.

His apprentice and soldiers lured our group in a meeting room with two evil force users and like 15 corrupted soldiers harmed to the teeth... with grenades on their belts.

You can see this coming a mile away arent you?

My character is pratically ignored as the big bad evil guy talk to the other force users (who are humans as a bonus and see me, the Toydarian, as nothing to be concerned about. Racism lol)

Me: So Im being ignored right?

GM: Pretty much.

Me: Can I tweak with my gadgets while the force users talk?

GM: Sure, what's on your mind?

Me: Ok then... I take my grenade synchoniser and start synchonising with the grenades of the soldiers in the rooms.

GM: In one turn, you wont have the time to synchronize more then with one or two soldiers before...

Me, interrupting: No no. I remove the filters to handpick the grenades I want. So ALL of them within range.

GM:... Ok I must admit I didnt see that coming. But if you do that, you go down with them, nobody will know the true story of your "heroism" that is by the way stained by the fact you will kill a few diplomats who's rooms are too close to this room AND most of all, it will literally stop the game after 15 minutes.

Me: For the whole game, Im roleplaying a vindicative Toydarian who struggle with depression. What do you expect him to do in front of a two big bad evil force users who could force snatch his devices away if he try to bluff it or threaten them with them and if literally see no way out of this.

"I turn to the others": So GG?

The others actually laughed and said sure, go for it. It was the last game and we were missing 2 of the 5 player anyway who couldnt make it and they saw this as the perfect way to finish the game: with a BIG BANG rather then a challenging fight.
Digo Dragon 1st Aug 2020, 8:56 AM edit delete reply
Digo Dragon
Rainbow's half-blink is perfection. XD
Philadelphus 1st Aug 2020, 7:29 PM edit delete reply
I love RD's instant acceptance and jumping to one step ahead.
CliffRobotnik 2nd Aug 2020, 5:58 AM edit delete reply
Rainbored Sass!