DM: Alright, let's get back into it. We rejoin with Twilight, who after being sent through the fiery gate, is... in complete and utter darkness.
Twilight Sparkle: I assume I can still feel all my limbs?
DM: Yes, as promised before, you are not in fact dead.
Twilight Sparkle: Then I guess I'll cast Light to get a handle on my surroundings.
DM: You feel a slight disorientation from the travel, but your horn slowly lights up with magic, revealing... some manner of cave.
Twilight Sparkle: She did seem to send me "down"... Is it obvious I'm beneath Canterlot?
DM: It's obvious you're underground. The air is stale and the noises you make echo mutely off the jagged walls. But you can't hear anything above you. If you're beneath Canterlot, you're FAR underneath.
Twilight Sparkle: Are there any paths or exits?
DM: Fearless and goal-oriented as always. No, there are no obvious exits yet.
Twilight Sparkle: How sturdy do the rocks around here look?
DM: It's not all rocks. There's actually a lot of reflective crystal. You nearly bonk your head on a mirror image of yourself that gets in your way.
Twilight Sparkle: <sigh> Story of my life.
Twilight and crew probably half-expected her to end up in some kind of hell dimension, and I haven't asked for a story in a while, soooooo... Any RPG stories about traveling to or ending up in some kind of afterlife or hell-adjacent plane?
More Spudventures today!
The Forgotten Ones, Session 25 - Liars for Hire: Podcast | Video
Notice: Guest comic submissions are open! Guidelines here. Deadline: February 20th.
I've run a D&D adventure where the players essentially traveled the 9 circles a la Dante's Inferno. It was challenging even for their mid-level characters, but I think they found tthe greatest reward being that they bumped into a few villains they slain in past adventures. Two of them were somewhat helpful with directions.
The party did break into a musical number when they crossed the River Styx.
Hell's Rebels involves a couple of jaunts to Hell, and the main villain has to be tracked down and defeated there. Funnily enough, in the final stretch of the game my character got hit by a spell that would have banished her OUT of Hell and back to the prime material plane if she hadn't taken a couple of levels in paladin for a bonus to saving throws. And before that, she'd gotten hit with a trap that bamfed her into the shadow plane, and had to wait there all by herself until our warpriest could rest and prepare his spells to get her back.
>And before that, she'd gotten hit with a trap that bamfed her into the shadow plane
Whoa, nice coincidence. Several minutes before I read that, I was watching a D&D game on youtube where a player used the BAMF sound effect for teleportation too.
Well, the backstory for one of my characters involves this. Basically, she’s a shabti. A mage created her, trying to put her soul in for a bid at immortality. Instead, her soul fractured, creating an entirely new individual. Frustrated by this, she planeshifted my character to the underworld. Rather than you know… killing her.
Well, it means that trying to become a lich later on went badly, and neither of them can be judged in the afterlife without both of them present. But other than that, she mostly got more cruel and obsessive with not dying.
One of the PCs died, and the player liked the character. Since the party was all low-level, the members could not afford the resurrection spells,
so I invented a super-shallow circle of hell, where the challenge was low enough for low-level characters to survive.
The players went into hell (using a boat through a Styx-like river, I think; I have a poor memory and it was long ago).
There, in that shallow layer of hell, the souls of the damned were used as currency, with which the devils could gamble. Also those damned whose souls *weren't* turned into currency, were slaves, and were under a curse which slowly drained their HP if they went too far away from the neighborhood of the Colosseum (in which the slaves fought for the devils' entertainment).
The entire party was evil (or neutral, in the case of the least-evil member of that party).
They entered hell, they located their enslaved buddy who was limited by the aforementioned curse, and they found a doo-dad which allowed the buddy to move through hell more freely, without his HP being drained (and I'm guessing without becoming extra dead when at 0 HP?)
During their adventure in hell, they attacked and killed a lesser angel who was attacking that hell, looted its corpse, and found that it had a literal heart of gold (which they later sold for profit).
((I did lots of improvising and making-up stuff on the fly during that adventure))
Near the end of their adventure, they located a room with the "soul coins" currency which contained the souls of the dead.
When simply destroyed (while in that room) by the party, the resulting effect of the coins' destruction was returning-of-those-souls-to-the-Material-Plane-and-resurrection-of-the-souls'-owners.
When the party returned to the Material Plane (through "Styx" on their boat), they noticed the immediate result of some of the resurrections they caused by the soul-coins' destruction, in a nearby village they happened to pass by.
Among the people they "accidentally" resurrected was a young-father-who-died-when-in-his-20s.
He was resurrected by the party like 50-60 years after death.
Party encountered this 20-year-old-father being hugged by his 50-70-years-old-daughter who missed him ever since he died.
And other weird things like that. I forgot the details, but I created a silly scene with weird consequences of people being unexpectedly resurrected decades after death.
Overall, the adventure was fun, and the unconventional resurrection of the friend was well-received by the party.
((plus that punny angel's "heart-of-gold" loot! was fun coming up with that!))
In the penultimate dungeon, I got hit by an enemy mage's prismatic spray and the DM rolled 'send to another plane' and randomly rolled hell as the target dimension.
The entire next session was spent with the party plane shifting to hell, me and them fighting our way through hordes of devils to meet up and then fighting our way to Cerberus and convincing him I didn't belong here.
The DM doesn't give enemy mages prismatic spray anymore.
2nd Edition is almost as bad, the only differences are that it doesn't have the option to be struck by two colors, and the very different system for saving throws.
My party was exploring a shape-shifting temple inside an asteroid when we walked into a dentists office with a minotaur receptionist. One short "misunderstanding" later we were informed the doctor's assistant had gone missing, through the back door... which opened onto the rainbow bridge to Valhalla. Although it wasn't the way it was supposed to be, the sky was dim and thick with smog, the locals dull and listless, and everywhere we looked were the smokestacks of factories.
We had stumbled into Depressing Victorian Asgard.
We went to talk to Odin in his nice business suit, sitting behind his mahogany desk doing paperwork, who told us Asgard's planar energy had been stolen by a Githzeri who had run off, and we could get to him by following the roots of Yggdrasil down through primordial chaos to get there. Then when we showed him our mcguffin thing, he took it, got up, and just walked down to Hades. There he broke the door down, and shoved Gungnir through the guy's chest, got his planar energy back, and walked right out.
The only trouble we had was when a Lich decided he wasn't going to stand for the armies of Valhalla walking all over his market stall, but 30+ angelic archers "discouraged" him from making more of a scene.
Our Githyanki kept a couple of soul-larva, one of which turned out to be the dentist's assistant. He wanted it back for... "unspecified reasons." We still have the other one in a barrel somewhere in our flying Spanish galleon we stole from ancient Greece.
There was this one Exalted campaign I was in, most of which took place in a city we were ruling, which had a permanent shadowland - a gateway to the Underworld, land of ghosts and undead. One of the player characters may have spent more time there than in the living world, and we were all there and back whenever the plot went there.
Another Exalted campaign had this in my character's backstory. The Skullstone Archipelago, ruled by the Silver Prince, was openly a merging of undead and living, with waters that would whisk an untrained navigator between the blood seas of the Underworld and the normal (but not necessarily less treacherous) waters of Creation. My character grew up as a trained navigator of those waters, sometimes using drops of her menstrual blood (saved up each month) to distract ghosts who preyed on the living when she had to sail through their part of the region.
The campaign I've mentioned a few times where I played as Al-Deck of Many Things (secret identity Alfred Decker) featured a lot of dimension hopping, primarily because my character in specific was a dimension hopping super being who's whole schtick was making a name for himself as a hero in as many dimensions as possible. This campaign took place on a future earth. At one point, he wanted some kind of magical doodad, and earth doesn't have much in the way of magical doodads. So he takes one of the laser rifles we stole from some bad guys, and dimension hopped to a high fantasy world's grand bazaar. Sold it off to a merchant friend, got my doodad, probably overnight made that man king of everything on that plane, all in a day's work. At one point, the GM as the merchant asks what it needs for ammunition (I had pitched it as "easy to use like a crossbow, but far more deadly"), I told him "it feeds off the might of the glorious desert sun! Just hold this crystal to the light if it stops working!" There's a beat, the GM goes "okay, I guess the laser rifles run on green solar now" and we all had a good laugh.
Twilight and crew probably half-expected her to end up in some kind of hell dimension, and I haven't asked for a story in a while, soooooo... Any RPG stories about traveling to or ending up in some kind of afterlife or hell-adjacent plane?
More Spudventures today!
The Forgotten Ones, Session 25 - Liars for Hire: Podcast | Video