Page 145 - Good Old Platforming

7th Jul 2012, 6:00 AM in Dragonshy
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Good Old Platforming
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 7th Jul 2012, 6:00 AM edit delete
The unfortunate side effect of spending several hours straight with four to six witty individuals is that character-based memes tend to stick to your character. If someone says something funny about your character and everyone laughs or finds it strikingly accurate, chances are it'll become a part of how you play that character, if you let it.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



CharginChuck 7th Jul 2012, 6:05 AM edit delete reply
I will NOT make a "first" comment, I will NOT--dammit!
Your Obedient Serpent 8th Jul 2012, 3:19 PM edit delete reply
That is now part of your character.
Hemi-PoweredDrone 7th Jul 2012, 6:11 AM edit delete reply
Rainbow could, you know, just grab Fluttershg and be over with it, but that wouldn't create as interesting a story.
HMorris73 7th Jul 2012, 10:09 AM edit delete reply
How do you know that won't be brought up?
Zarhon 7th Jul 2012, 6:35 AM edit delete reply
Time for bard song bonuses!

And yes, one off-hand comment or silly event tends to cement your playstyle of that character, for better of for worse.

Such as a certain pegasus having an official crash-landing judge panel.
Oblivious 8th Jul 2012, 1:17 AM edit delete reply
Hey, now. Just because my OC pegasus' landings tend to suck, doesn't mean he's not a competent flier. And besides, I've reached a high score 6 average from the judges. *squee*
Thousand Year Sunrise 7th Jul 2012, 6:35 AM edit delete reply
Last place again! :D

One thing I'm really looking forward to is how Pinkie's song translates to a Bardic thing.
LoganAura 7th Jul 2012, 6:53 AM edit delete reply
We haven't even started the games in my group and we already have one.
Mist Walker, the Pegasi rogue, wears a hard hat that protects her from falling objects- that somehow seem attracted to her- has a long tail that she uses to shoot a bow and arrow- that gets stepped on alot- and for some reason birds hate.
The last one is based on her player o3o
Malkyn 7th Jul 2012, 6:56 AM edit delete reply
So now there's twice the tails for you to step on! :P
LoganAura 7th Jul 2012, 7:00 AM edit delete reply
Darn it I messed up. The long tail was City Strider, not Mist Walker. The rest are true.
Also, the first game will be tuesday night 10:30 EST.
Crimson can't play at the moment, so once they get the time to actually join, we'll think of a way to sneak Dodgeball in. Maybe a big dang hero moment or something
Malkyn 7th Jul 2012, 7:27 AM edit delete reply
... Then we already have TWO people to whom this applies. Oh my.

And if we're posting here, then I should change my picture as appropriate.
City Strider 7th Jul 2012, 4:47 PM edit delete reply
City Strider
New account, just as a note.
LoganAura 7th Jul 2012, 7:25 PM edit delete reply
You're kidding me.
City Strider 7th Jul 2012, 8:36 PM edit delete reply
City Strider
Is the new account a problem? I can go back to the previous one if it is...
darkwulf23 7th Jul 2012, 7:54 PM edit delete reply
@Malkyn Nah keep it that way, it works. It even has a theme song to go with it.

Hail the Lunar Republic.
LoganAura 7th Jul 2012, 8:57 PM edit delete reply
City- I thought you meant the 2 people with problems tuesday. Can you clarify?>
City Strider 7th Jul 2012, 9:04 PM edit delete reply
City Strider
Meant the whole "some out-of-character joke that's gonna end up sticking to the character." No additional scheduling problems I've heard of.
LoganAura 7th Jul 2012, 9:13 PM edit delete reply
Ah. *Wipes brow in relief*
Well unless you count Water and Moon, yeah it's just two.
kriss1989 7th Jul 2012, 9:18 PM edit delete reply
10:30 EST is no problem.

And yes, I came up with the Hard Hat idea. The Flaw - Avian Enemy is based on the multiple IRL bird attacks...including emu.
Oblivious 8th Jul 2012, 1:18 AM edit delete reply
Yeah, you get credit for the hard hat thing. The Avian Enemy flaw is all mine, for better or worse.
LoganAura 8th Jul 2012, 7:04 AM edit delete reply
And I'm thinking Dodgeball might end up missing what may or may not be important things because he overslept.
Just because I like being silly and Crimson's issue with tuesday is Crimson's sleep schedule.
And this isn't even from my own game, but now I'm gonna have a pony say EEEEEEEEEEVIIIIIIIIIIIIL just to annoy oblivious :3
Oblivious 8th Jul 2012, 10:55 PM edit delete reply
Crimson Doom 9th Jul 2012, 5:45 AM edit delete reply
Crimson Doom
Heh, actually, that'd be pretty funny and would work okay with Dodgeball's current personality. I might just try to integrate that in there! XD
LoganAura 9th Jul 2012, 6:48 AM edit delete reply
How long until Oblivious snaps!?
I give it half a session. Maybe less.
City Strider 9th Jul 2012, 9:14 PM edit delete reply
City Strider
Just posting this higher up to make sure our players see it.
Oblivious 10th Jul 2012, 3:39 AM edit delete reply
Alright, apparently there's another thing about Mist Walker; can't do anything with Alchemy without blowing herself up.
Lyntermas 7th Jul 2012, 6:59 AM edit delete reply
Canon? What are you talking about, Dashie? Friendship is Dragons is not based on any established storyline in your universe, or any other. Heh, w-what would make you think that?
Zarhon 7th Jul 2012, 7:24 AM edit delete reply
A universe within a universe that crossovers with a min-maxing pirate universe. Inception would have a field day.
Bronymous 7th Jul 2012, 11:18 AM edit delete reply
Xzibit would have a field day. So far I have yet to have ideas secretly planted in my head through shared dreaming.
The Guest 7th Jul 2012, 2:45 PM edit delete reply
As far as you know...
Pandora's Homeobox 7th Jul 2012, 7:24 AM edit delete reply
I have a story about being typecast. In my first session with my character, I had the worst luck with the dice (1s on everything. Since we were in the Arctic and had to roll Athletics to cross the ice, it meant my character literally couldn't walk). Originally the character was supposed to be of average intellect but after that, I ended up playing him as dumb as a fencepost and totally incompetent.
Urthdigger 8th Jul 2012, 6:39 AM edit delete reply
I had a similar story involving a DM NPC I was NPCing. He was meant to be a trained scout, but the problem was he kept rolling 1s. This led to such amusing scenarios as falling out of a window instead of climbing out, blowing the whole party's cover with a well-timed sneeze, and other such stuff. Eventually I just decided to roll with it, making him well aware of how comedically tragic his life was and often wondering if his life was all some kind of cruel joke.
Ponyfodder 9th Jul 2012, 7:58 AM edit delete reply
I had a character that became better known for his pet than the actual character. My Warforged ardent had a pet young owlbear, that was extremely accident prone. But that's not the worst part- the pet rules I was using meant that if my owlbear dies, he returns and takes one of my healing surges to do so. There was no question about this- if we took a short rest, the owlbear HAD to come back and take a surge, regardless of whether I wanted it to do so. And when I say accident prone, I mean in most combats, it took enough area damage that it happened to die, during any skill challenge it would botch all of it's rolls regardless of how great my rolls for my own character was, on one occasion, it was even killed by friendly fire. The thing damn near had a death wish, and the problem was that as long as I lived, every death of the owlbear cost me. I originally named him "Mr. Huggles", but after a few sessions, his name became "Goddamned Owlbear"
Urthdigger 7th Jul 2012, 8:00 AM edit delete reply
This is the very reason why I prefer to start adventures at a low level. In those early levels, still trying to figure out how to use the few tools at your disposal to work with the team, you inevitably wind up with a list of things the rest of the party will never let you live down. If you're lucky, you later turn these memes into crowning moments of awesome.
Ranubis 7th Jul 2012, 8:21 AM edit delete reply
Dawww, you can do it, Fluttershy!

Also, quick question to the Pony Tales group: What was your favorite scene from last session?
Karilyn 7th Jul 2012, 8:51 AM edit delete reply
Probably the only good scene the entire session was Alcazar's heroic sacrifice on the train.

Good job with that by the way. I gave you a hard time about it, but it really was totally cool, and a very interesting and dramatic moment.
Ranubis 7th Jul 2012, 9:38 AM edit delete reply
Hey now, let's not forget Soaring Song's epic critical at the climax of the battle.
Oblivious 7th Jul 2012, 10:06 AM edit delete reply
Yes, please. Let's not forget about me; I'm trying not to fade into the background.
Karilyn 7th Jul 2012, 10:34 AM edit delete reply
I think it's amusing that by the end of the session, your character Oblivious, previously the weakest of the group, was now the strongest of the group. Not because he had particularly gained a lot of confidence and strength, but because the entire rest of the party had been completely beaten and broken, and all coming from a place of immense weakness.
Demonu 7th Jul 2012, 1:24 PM edit delete reply
Favorite scene was where Heat Wave was offered a bargain by the pony devil.

I want to know how that turns out! ^^

(and creating my own Original Pony Character but that was a bit more personal enjoyment)
LoganAura 7th Jul 2012, 8:10 PM edit delete reply
Favorite scene.
Charming Waltz being not so charming.
*Pristine page holds up a 3 to Soaring's crash attack*
Dramatic sacrifice.
Oblivious 8th Jul 2012, 1:20 AM edit delete reply
I think that's the most backhanded compliment I've ever earned... not sure how I feel about it. :/
Ranubis 8th Jul 2012, 3:24 AM edit delete reply
Hey now, let's not be knocking Soaring Song here. After all, if it wasn't for his successes last session a TPK wouldn't have been out of the question. Not to mention earlier he actually charged ahead to take on five enemies at once.
Karilyn 8th Jul 2012, 11:53 AM edit delete reply
I wasn't entirely being serious.
Karilyn 7th Jul 2012, 8:23 AM edit delete reply
Mild Spoilers for the folks who are reading the summaries and don't want to be spoiled

I know that in Stairc's Pony Tales game, my character Inky Quills has been horribly typecast as immediately assuming anypony that she meets is evil, and writing these elaborate reasons as to why they are evil and plotting against us. And on the rare off-chance that she doesn't think a character is evil? Well she'll most definitely ship them together.

Sad thing is the typecast is pretty much dead on... A full session later, and Inky Quills is more convinced than ever that our new fifth player is either absolutely evil and working for the villain, or that he's just too stupid to know he's being used by the villain and that he's a pawn who's leading us into the villain's trap. Either way, as far as Inky Quills is concerned, there might as well be a giant neon sign over Charming Waltz's head which says "EVIL!"

"I mean he's a noblepony, and Charity Plush is a noblepony. PUT TWO AND TWO TOGETHER!"

And despite all of this, she's really the only member of the party to seriously contemplate a deal from the devil (who we have affectionately nicknamed SMethisto). And is probably going to ultimately take it, fucking herself and the entire party over. GOOD JOB BEING TEMPTED BY REAL EVIL. WHY DID YOUR HYPERACTIVE EVIL SENSOR DECIDE TO SPONTANEOUSLY BREAK DOWN AT THE ONE TIME IT COUNTS?

Note: Due to real life circumstances, I most definitely will not be able to have the third session summary up until Tuesday.

Unfortunately I'm afraid the summary might be lackluster compared to the first two. I was fairly dissatisfied with this particularly session as a whole, and it'll probably reflect in my writing. Inky Quills lost almost all of her confidence and conviction in this session, and since she and Alcazar had been pushing the plot forward through being resolute in their actions... The entire plot sorta ground to a halt. I have less than 1/3rd of the material than from the first two sessions, because Inky Quills was just plain refusing to make decisions, cause she didn't like any of the options in front of her.

Charming Waltz and Soaring Song's players suggested that I simply focus the plot summary on Inky Quill's perspective, and explore her loss of conviction, and how her failure to stand up for what she believed to be important made her lose her will to keep pushing forward. And as the writer of the summaries, I'm ambivalent about this, as I've been trying to give all the players equal billings in the summary, and don't really want to focus so heavily on Inky Quills. It's pretty obvious that despite my efforts, I've failed in past summaries to emphasize why Alcazar was so important to the team, which the spectators in this week's session discovered very rapidly. And I don't like these sorta nuances of the importance of my allies not coming up in the summary.

Soaring Song's player said that Inky Quill's mental state affected the whole team though, so it's okay to write about it. Because Soaring Song was deeply troubled himself, as he always trusted and followed Inky Quills because she was so confident and sure in herself. Whether she was right or wrong was irrelevant. And now he's sorta lost himself without Inky's conviction to follow.

And what spawned all this doubt and confusion and loss of conviction in Inky Quills?
Oblivious 7th Jul 2012, 8:28 AM edit delete reply
Yeah, seriously. Fuck that'll make sense when the summary goes up.
Lyntermas 7th Jul 2012, 8:40 AM edit delete reply
I certainly hope so. Otherwise I'm forced to speculate.

Inky: Alright, guys. I know things are tough and that failure could mean always winter and never Hearth's Warming Eve, but we've gotten through all the obstacles set in our way, and I'm confident that we're almost-
Stairc: Looking up, you see that the sky is clear except for one solitary cumulus cloud.
Inky:...That's it, I'm done. Tell the townponies to buy boots and scarves, I'm going home.

edit: Then again, this is Stairc we're talking about...
Stairc 7th Jul 2012, 11:50 AM edit delete reply

I doubt it'll make sense even when the summary does go up. They got amazingly paranoid.
LoganAura 9th Jul 2012, 6:46 AM edit delete reply
Wait. Always winter and never Hearth's Warming Eve.
I KNOW that reference. I just can't put my hoof on it :(
Lyntermas 10th Jul 2012, 12:19 AM edit delete reply
Chronicles of Narnia: The Lion, The Witch, and the Wardrobe.

When Mr. Tumnus is explaining the White Witch to Lucy, he describes Narnia being stuck in a state of "always winter, but never Christmas."
Heat Wave 7th Jul 2012, 8:38 AM edit delete reply
Eeeyup, that little cloud did wonders for throwing everybody off.
Ranubis 7th Jul 2012, 8:52 AM edit delete reply
Karilyn 7th Jul 2012, 9:16 AM edit delete reply
>Soaring Song: "Yeah, seriously. Fuck that cloud..."
>Heat Wave: "Eeeyup, that little cloud did wonders for throwing everybody off."
>Alcazar": "CLOOOOOOOOUD!"

inb4 That Cloud becomes a reoccuring villain in this campaign on the level of player hatred as Torrin Silverfern. Or at least a meme. (I'm giving DM Stairc bad ideas!)
XandZero2 7th Jul 2012, 8:52 AM edit delete reply
Okay, so this real-life pony RPG is new to me. Where did you post the other two session summaries Karilyn? I'd like to read them.
Karilyn 7th Jul 2012, 9:09 AM edit delete reply
I'm just going to copy paste it from the previous session for you XandZero2. Nothing in here is actually new, and I'm not updating anything in the list, because as I said, I have real life business to attend to. It might be useful knowledge that the game's underlying mechanics were still in development during the first two sessions, so new abilities pop up in the second session which weren't available in the first.

Pony Tales: Aspirations of Harmony
Session 01 - The Mystery at Winter's End
Session 02 - Like a Ship Over Troubled Firestorm

Prologue Fanfiction
Chapter 01 - Inky Quills: Runaway Writer (By Ranubis)
Chapter 02 - Soaring Song, Quiet Giant (By Oblivious)

Player Cheat Sheet
NPC Cheat Sheet
NPC Cheat Sheet (Spoiler Free Version)

Fun Stuff!
Photo of the Current Party (Say hi to Stylus!)
A Quick Little Gag Battle Photo
Stairc 7th Jul 2012, 9:27 AM edit delete reply
Don't worry Karilyn, it happens. And the loss of faith is great character growth. The group was just used to you and Alcazar leading - and since you were freaking out and he was... Indisposed, things ground to a halt.

Now that the group's aware of the issue, it should work out fine.

I'd like to do the next session in the middle of the week. Like Wednesday.
Zarhon 7th Jul 2012, 11:28 AM edit delete reply
That cloud must be Raincloud's alternate universe evil twin.

Also, that cloud wouldn't be a problem if you had Cloud Kicker ("Cloud!") with you as an NPC.
Azureink 7th Jul 2012, 11:37 AM edit delete reply
In discussion with the group, Tuesday seems better.
Stairc 7th Jul 2012, 11:43 AM edit delete reply
I can definitely do Tuesday.
XandZero2 7th Jul 2012, 9:02 AM edit delete reply
Also, getting back to the original subject of single actions/comments becoming "canon," I can totally attest to that in my DA RPG. My team's characters have been defined by a single phrase or action - thus giving them official subtitles, such as "filthy" Mage, "drunken" Mage, "fruity" Rogue, "bitchin" Rogue, "spiffy" Rogue, "douchey" Warrior, and "squishy" Warrior.

Of all of them, I think the first two rogues were the most interesting. The first got his title after trying to harass a couple of bandits the party caught in the woods. He wasn't REALLY trying to rape them - it just looked that way (he was really just trying to scare the crud out of them - and it worked).

While one action has blackened the first rogue's character, the second rogue on the other hand has been living up to her name ever since she betrayed the party on their first mission, kicked a random bystander's teeth out during the second, then slit a Templar's throat during intermission.

It's been a fun campaign (;
Zuche 7th Jul 2012, 11:03 AM edit delete reply
I had a warlord that became known as Jay the Prone for such reasons. It seemed I could succeed at nothing until the character was knocked prone. In one game, he was more useful to the team unconscious, and that was the only time the enemies missed him with an attack.
Bronymous 7th Jul 2012, 11:21 AM edit delete reply
My guys get titles sometimes, too. Except its always the same title: "What an Asshole."
Qin the Kirin 7th Jul 2012, 9:10 AM edit delete reply
i can not agree more. it happend to me.
but i dont will tell you anything beside some of friends how play D&D call me "Bilbo Baggins".
SMX 7th Jul 2012, 9:26 AM edit delete reply
Let me tell you about Ryltar, the gay drow.
I didn't have a good token on habd so the DM gave me a token that had a very flamboyant pirate. Long story short, Ryltar is the Derpy of the campaign.
Stairc 7th Jul 2012, 9:29 AM edit delete reply
Also, if you'd like to see a Celebrity Pony D&D game played and possibly video-recorded for your amusement at Bronyfest with Nebiespud and yours truly, leave a comment saying so. I know he puts a lot of stock in what y'all think and I definitely do too.
Ranubis 7th Jul 2012, 9:37 AM edit delete reply
Lyntermas 7th Jul 2012, 9:47 AM edit delete reply
Yes, yes, a thousand times yes! Especially if it's video-recorded (I have horribly timing when it comes to livestreams).
Heat Wave 7th Jul 2012, 9:48 AM edit delete reply
I'd love to see one. Dibs!
Zarhon 7th Jul 2012, 11:05 AM edit delete reply
Big yes on the video recording. You could also do silly "campaign summary" videos, featuring crude art and puns. :D
Oblivious 7th Jul 2012, 10:24 PM edit delete reply
Sounds like a wonderful idea. Please do this, if you can.
dzamie 7th Jul 2012, 10:33 AM edit delete reply
I once played in a group who had a CE Shardmind. On the first adventure, he decided to, on a whim, impale some hands on his shards, and the DM gave him a 1d4 No Modifiers Standard "slap" attack due to its hilarity.
He tends to use this attack approximately once per session.
Azureink 7th Jul 2012, 10:45 AM edit delete reply
Silly Rarity, it is Athletics, not Acrobatics when you do a jump check.
Zuche 7th Jul 2012, 11:01 AM edit delete reply
Generally, yes, but some DMs will give you the opportunity to argue for the alternative in some circumstances. You usually have to be a higher DC, though.
Bronymous 7th Jul 2012, 11:26 AM edit delete reply
I remember when it was simple, and if you wanted to jump you rolled a "Jump" check.
Medieval Man 7th Jul 2012, 1:35 PM edit delete reply
Back in my day you just described your jump and made a strength ability check. You whipper snappers and your "skills" and your fancy "DC's"...
McBehrer 7th Jul 2012, 10:48 AM edit delete reply
Oh hey, that's my... thing that I say. The "Is that what's going on here?"

It's kind of my THING. ... So Rainbow Dash is copying me.

Grrys 7th Jul 2012, 11:28 AM edit delete reply
I just had that happen on Thursday! The best part is that the character will now be known as a cowardly coward for everything else ever.
Zarhon 7th Jul 2012, 3:07 PM edit delete reply
Campaign continuation!


Perception -> 13

You head out to the backstage - It's comprised of a semi-large ten, containing several circus caravans within it. The caravans appear to serve as private dressing rooms and prop storage areas, one of them containing various armor replicas, cardboard cutouts, scripts and other devices. The edges of the tent are comprised of either the temple walls or caravan. You notice that the backstage actually has two entrances: One from the stage, and another, connected partially to the back of one of the market stalls. You notice the following:
- The tent is strangely deserted.
- Two carriages are lit up, one of which is showing signs of movement inside.
- You can hear something from one of the darkened carriages.
- You can partially see someone lying on the floor, on the outside of the other entrance.


Regarding spells / abilites: I'll allow an ability as long as it's not stupidly powerful / game breaking and it would make sense that your character would have it, from a logical and/or role-playing stand. I assume you are all somewhere between levels 1-4.

Here's how I see your characters so far in that regard:

Rolf - He's being taught by a master, so he probably has some basic/standard spells as part of his teachings. Rolf however probably learned a few other spells on the side (Like most college students), for fun, practicality and/or profit.

Horizon - Dual wielding skills, stealth/ambushing, offensive tools (vials, grenades, caltrops and such), possibly acrobatic abilities. Whatever gets the job done, I suppose. He probably has abilites that let him "control" the fights he's in.

Skitter - Shadow manipulation, poisons, focus on stealth/surprise attacks. Probably some Dhampyr/vampire/blood-related abilities as well. Kobold heritage implies trickster skills.

Tiffany - Templar training implies hammer skills, some basic divine/clerical/healing/supportive spells, as well as full-combat abilities. Not sure if "rage" type abilities fit her though, as she seems very timid.

Everyone try to list about 4 skills or abilities you'll be using. Provide a description / link to them if you can.
Kris_The_Guest 7th Jul 2012, 3:46 PM edit delete reply
Tiffany braced herself and ran to the edge of the stage, ready to hop off and help skitter by going around the edge of the panicking crowd.

Tiffany's skills (so far):
1. Basic healing spell (Cure Minor Wounds) with a one in six chance of it exploding in her face.
2. Create Water
3. Riding skill
4. Errrr.
Ramsus 7th Jul 2012, 4:29 PM edit delete reply
Skitter felt a little exposed where he was so decided to slink back into the crowd, blindly sending another slice of shadow at the necromancer to cover his retreat.
(Edit: Forgot to roll again. *rolls* 15.)

(Basically he's trying to 1) use the crowd as cover (which amusingly for a non-good character he can attack right through without harming) and 2)draw the badguys within range of the rest of the party.)

Skitter's (probably a bit bloated) skillset (though a lot of those things are more "class features" than skills for their reasoning):

1. Apothecary skills
2. General roguish skill-set (so, stealth, traps, acrobatics/climbing, lying, thievery)
3. Shadow manipulation (including that neat teleport thing)
4. Vampiric stuff like increased speed and healing via blood drinking.
5. Inexplicable riding skills for future pony mount. =)
Kris_The_Guest 7th Jul 2012, 4:59 PM edit delete reply
(Hey, Ramsus. If Tiffany is close to dieing and unable to get healed or her chances are slim, you can turn Tiffany into a vampire if Skitter can.)
Ramsus 7th Jul 2012, 5:03 PM edit delete reply
lol, I don't think he can as he's not even fully a vampire.
Lyntermas 7th Jul 2012, 5:44 PM edit delete reply
Here's what I got so far, let me know if it's suitable.

Master Nester wasn’t a total washout; he made sure that Rolf mastered the basics of most schools of magic. However, Rolf was mostly left to his own devices while his master pursued…other studies. Rolf felt he wasn’t up to taking much damage, so much of his studies focused more on creating “mitigating circumstances” to even the odds (or quickly run away, if necessary). Magic Missile was his primary offence, but most of his skills were better suited for, say, evading a group of thugs who think his Thieves’ Guild friends stole their money. Necromancy is strictly forbidden; even Chill Touch is grounds for expulsion from Magic Academy, so even the “cool kids” know not to mess with that. A bad experience with bullies made Rolf resolve never to learn spells that unduly influence a person’s free will (Charm Person, Hypnotism, etc)

1. Basic Magic Training (Detect Magic, Mage Hand, Flare, Magic Missile, Summon Monster I, etc.)
2. Magic based on Distraction or Avoiding Conflict (Grease, Sleep, Hold Portal, Invisibility, Spider Climb, Mirror Image, etc.)
3. Small amount of Streetwise and Club Proficiency (Thief friends rubbing off on him)
4. Extensive knowledge of magical items and potions

All spells were obtained from, and do not go above 2nd level. I’m not sure exactly about charges, but I’m willing to play by ear.
Lyntermas 7th Jul 2012, 6:00 PM edit delete reply
Rolf looked into the crowd. The audience was still restless, panicked, and likely to hurt themselves. He knew the only real way to help them was to get rid of that sorcerer blocking the exit. He saw a kobold attacking, but then it hid in the crowd. The warrior woman was working her way through the crowd, but Rolf felt that he had to help as well. But the crowd was likely to tear them apart if they saw a lich wandering about.

Rolf looked into the crowd, it seemed whatever momentary attention he had gained from the crowd was now lost as they scrambled about. He moved to the side of the stage, cast Invisibility on himself, took a deep breath, climbed down off the stage, and tried to move past the crowd toward the sorcerer.

(Assuming I don't have to roll for Invisibility working; my casting is back to normal and I'm only aiming at myself. Invisibility should last until Rolf actively attacks or spell wears off).
Lyntermas 7th Jul 2012, 6:05 PM edit delete reply
(Funny backstory I wrote in spare time. Read or skip, whichever you like)

It was a rite of passage, really. All the Magic Academy boys had bragged about it in the pub. “You’re not a real wizard until you test the Invisibility spell for its…optimum use.” Rolf’s parents couldn’t afford to enroll him in Magic Academy, and being apprenticed to “Festering Nester” wasn’t doing much for his reputation. While his Thieves’ Guild buddies told him they were just blowing hot air, Rolf was determined to show them he was as good as they were.
The women’s dormitories were on the fifth floor of the southern side of the Academy. Rolf waited for the prefect patrol to wander past, and then got to work. He quickly cast Invisibility on himself, knowing that it would last a few minutes as long as he didn’t try to attack anything. He squeezed through the fence, ran across the lawn, and started to climb up a drainpipe. He had gotten to about the third floor when a gargoyle swooped down, carried him off, and then held him down on the roof. “Alright, then, state your name, profession, and any criminal intents you have against the Academy, its staff or its students,” the gargoyle said in a gruff, cockney accent.
Rolf knew when he was beaten. “Rolf Towden, wizard’s apprentice, trespassing and…attempted invasion of privacy, I guess.”
The gargoyle laughed. “Listen, kid, you may hide from sight with that spell, but you can’t fool Roscoe’s nose. 25 students this year alone have tried this stunt, none of them have succeeded. You’re only the second one that hasn’t tried to bullshit his way out of it, though.” Since Rolf had “come quietly”, was a first-time offender, and hadn’t done any pranks involving “those bloody pigeons”, Roscoe would give him a choice: be dropped into the local manure pile, or be subject to the judgment of Miss Tabitha (“You ever get turned into a broom wif your face as the bottom part?”). Rolf reluctantly chose the manure pile, and decided that he didn’t like gargoyles that much.
Roscoe lifted him up and started to carry him outside the school grounds, but then paused in mid-air. “Oh shucks, it’s been a while since I been outside the school grounds. Let me set you down while I recalibrates myself.” He dropped Rolf off and flew off, leaving Rolf’s still-invisible self on a ledge.

Outside the Silvertongue Sorority bedroom window. For 45 glorious seconds.

Cleaning himself off afterwards, Rolf decided that it was unfair to write off a species based off of first impressions, and that Roscoe was alright in his book.
Ramsus 7th Jul 2012, 6:08 PM edit delete reply
You wrote off Necromancy and Enchantment so..are you a specialist in one of the other schools? ("Abjuration specialist!" "What? That actually happens?" =P )

Edit: haha, nice backstory.
Lyntermas 7th Jul 2012, 7:08 PM edit delete reply
Wrote off necromancy, not necessarily Enchantment (still have Sleep), not a specialist. The description was more roleplay than mechanics.
Bronymous 7th Jul 2012, 6:15 PM edit delete reply
Horizon, taking note of the figure on the ground, moves toward the darkened carriage, weapons drawn. He waits just outside the door, and listens, trying to better hear what might be inside.

Horizons skills are based on previous paramilitary experience as a scout and skirmisher:
1. Dual-wielding simple or martial weapons, also known to use polearms and throwing knives, though is not equipped to do so now. (Ranger Class feature: Two Weapon Fighting track)
2. Focus on stealth and perception, not so much on sneak attacks (not sure how this works in 4E vs 3.5E, so I left it kind of vague)
3. Major experience in Intimidation as a social skill
4. Minor climb and acrobatics, very little swimming; aversion to deep water (he'll go in, but usually needs a good reason to). (First of two flaws to make up for more approriate skills)
5. Combatives (had-to-hand and grappling)
6. Basic alchemical training- mostly for offensive mixtures.
7. His martial training left him lacking in magical talent- serious penalties on Ranger spells (not that he has any at the moment; this of course means he has no idea; second flaw)
8. Leader and Tactician, assuming anyone would want to follow his instructions.(influenced by CHA and INT, respectively).

I would put in that he crafts homemade explosive throwing knives, but I've been told by a few DMs that they are "stupidly gamebreaking" if done up to my specs.
Zarhon 8th Jul 2012, 11:13 AM edit delete reply

Perception -> 4 + 5 = 9
(Correct me if I'm wrong)

You listen in on the door, but you can't determine what the sound is, as it's rather muffled.


Your attack strikes true, as it cuts at the necromancer, forcing him to drop his dagger in surprise, and giving you enough leeway to jump back into the crowd before he can retaliate.


d100 -> 47 -> Success

You wade into the crowd, moving as quickly as you can, to reach the necromancers. Despite the impracticality of the situation, you manage to avoid getting delayed, desite all the shoving and pushing (You did spook a few people by touching them with your bony fingers, though). Emerging on the other side, you find some breathing space at an abandoned market stall that's in between the crowd and the cultists. The pair are watching the crowd, with their (Now clotheless and partially charred) burning zombie up front, scaring away anyone that comes too close, as well as periodically watching behind them to avoid any more surprises from the Kobold (who you can't see at the moment, but assume is back in the crowd). One of them is bleeding heavily and is trying to cast something, visibly struggling from the pain. The other one's hand is bleeding, holding a dagger. You figure you've got about thirty to sixty seconds to do what you plan on doing before you expose yourself to everyone.


You look carefully at the crowd: Most of them seem to be swarming the exit. You figure you could avoid most of the commotion if you go along the side, hugging the market stalls. You'll probably take a bit longer to reach Skitter's side though. You could try rushing through the crowd if you're in a hurry.
Kris_The_Guest 8th Jul 2012, 11:36 AM edit delete reply
Tiffany decided to go around, jumping off the stage.
Zarhon 8th Jul 2012, 11:39 AM edit delete reply
- So Horizon has next to zero knowledge on spells in general, or just as far as his ranger abilities go? Or is he just oblivious that he has ranger spells?
- But if I add ponies, Horizon will just slaughter them in disgust the first chance he gets. Or Skitter will find some way to turn them into vampires. :(
- Unless it's Pinkie Pie. Hmmmm...
- Tiffany, you might want to choose something special to fight melee with, e.g. whirlwind attacks, charging, cleaves, bull rushes...
- Also, this might be of use to Tiffany: Gold Templar
Ramsus 8th Jul 2012, 11:43 AM edit delete reply
Skitter feels that it went well enough last time, he might as well try it again, and so sends another slashing shadow at the necromancer then moves to another part of the crowd (not farther away just, not staying in the same spot).
(*rolls* 19. I'm rolling unusually well so far.)
Edit: Hey, that's totally not true. 1) I'm pretty sure dhampyr can't turn things. 2) Skitter isn't even really an evil character. More neutral (with chaotic leanings. Ok probably evil leanings too). So he's not going to do mean things to animals...just because.

Oh gods. Yes, the Assassin totally needs a singing mount. Argh.
Bronymous 8th Jul 2012, 11:44 AM edit delete reply
You said 5 was med ranks right? That's fine, but ideally he would have high ranks in Perception and med in Sneak.

With no clear idea of what's behind the door, Horizon takes a step back. Looking around once more, he sheathes his Scimitar, and tries to open the door, Kukri at the ready.

*If the door is locked, have him attempt to kick it in (STR check, low).

edit: Simple answer, he has no affinity for magic. He knows Rangers have spells, he knows what they are but hasn't yet learned to cast them. When he DOES learn to cast spells, he will find that he isn't very good at it, and will prefer to stick to more mundane skills; any time he tries to perform a spell- which WILL happen- a decent sized penalty will apply(call it -5). As for knowledge on the subject, practically none- he can't detect magic, or guess what an enemy might be casting, or anything like that EXCEPT for Ranger Spells.

Also, I can find a way to keep him from outright killing Ponies. I've done it before.
Kris_The_Guest 8th Jul 2012, 12:05 PM edit delete reply
Okay, changing stuff then.
Also, Tiffany would kind of be confused and I'd bring in my pony OC named Lucky Aura.
Race : Unicorn
Gender : Male
Job : Fighter

Tiffany's skills (so far):
1. Basic healing spell (Cure Minor Wounds) with a one in six chance of it exploding in her face.
2. Remove disease (same as her healing.)
3. Riding skill
4. Charging (?)
5. Goes Berserk if she sees innocent animals get hurt or if someone insults or makes fun of her family.
Bronymous 8th Jul 2012, 12:09 PM edit delete reply
You should make Tiffany a Berserker. All you need is some kind of backstory-grounded emotional trigger, or just a pet peeve, and have her completely lose it. Like, someone hits a kid, and Rage Mode activates or something. I think that would be cool.
Kris_The_Guest 8th Jul 2012, 12:11 PM edit delete reply
Oh, okay, I'll edit my post.
Ramsus 8th Jul 2012, 12:42 PM edit delete reply
I dunno, a more knight like character (hits stuff with stuff from possibly on top of other stuff) fits better with riding stuff than berserkerness. (Also, I want to see how many changes to Tiffany we can get Kris to make. =P )
Bronymous 8th Jul 2012, 12:48 PM edit delete reply
Honestly, I just want to see her lose her shit and absolutely murder something. I will feel like I have accomplished something.
Kris_The_Guest 8th Jul 2012, 1:05 PM edit delete reply
The day that happen Bronymous is the day I die.
Lyntermas 8th Jul 2012, 1:42 PM edit delete reply
Rolf was amazed he had managed to get this far. He wan't normally one for direct confrontation, but it seemed he had no choice. He looked at the remaining threats, and made his decision. He would run past the zombie, shoot a Magic Missle into the slightly bleeding necromancer (preferably the face), then rush over and punch the heavily bleeding one with his bony fist (it would take too long to take out the cudgel after casting the spell). It would leave him in the middle of the group, but hopefully it would interrupt the bleeding one's spell (if not outright kill him). As for the other one, well, hopefully he would try to use his dagger over a spell ("Joke's on you, I got no internal organs"). Rolf gathered his courage and rushed into the fray.

(Roll for Magic Missile and Unarmed Attack. I don't know if this will occur before or after Skinner's attack, that's up to you.

Oh, and Tiffany, keep your eyes open as you're moving through the stalls.)

edit: ninja'd. Oh well, he's probably halfway to them already with no time to waste. Let's see how this goes.
Zarhon 8th Jul 2012, 1:41 PM edit delete reply
Yeah, Tiffany is edging somewhere between being a "Break the cutie" and a "Beware the nice ones" type of character. She seems more like a knight than a "murder-machine" character though, and is probably the most moral of the characters so far.


The necromancer anticipated your attack, but you still managed to hit him. He's in bad shape now, and thoroughly pissed off. Meanwhile, his buddy completed his spell, causing necromantic energies to enter his wounds. His bleeding stops and he doesn't seem to be responding to the pain anymore. He then attempts to find you in the crowd.

Nat20 - 8 -> Crit. Success

Through sheer luck, he spots your distinct red eyes in the crowd. He orders the zombie to go after you, while his buddy prepares a spell of his own.


Arcane -> 14 + 8 = 22 -> Success
Unarmed -> 9 + 3 = 12 -> Success

You notice the necromancers are distracted by the Kobold. It's now or never. As you feel your spell fade, you run into the open, quickly attracting the attention of the bleeding cultist. He acknowledges your presence first with a stare of confusion, followed by one of horror as he takes your form into account. You cast a magic missle on the run. It flies true, hitting the bleeding necromancer in the chest and knocking him down. He's seriously hurt now, as one of his ribs has torn through his chest. Despite this however, he only seems to be displaying mild discomfort, and is starting to get up again. You then continue running to his buddy, who notices your presence just in time to see you punching him in the chest, stopping his spell as you knock the breath out of his lungs. His face is a display of pain, shock and utter confusion.


You try the door of the caravan. No luck, it's locked. You try bashing it open with your foot.

17 + 3 = 20 Success

The door's lock gives in and you barge in. A person in a yellow robe, a lady in a dress and a man in standard clothes are sitting, tied together, with gags in their mouths. They were banging the floor of the carriage with their feet, and are now mumbling incoherently to you, looking worried.


You run the long way around, following the market stalls.

Perception -> 17

As you run past them, you discover the entrance to the backstage from earlier, as well as a woman, lying on the floor, with a dagger in her back, bleeding all over the place, partially concealed behind a market stall. A small trail of blood leads into the backstage.

EDIT: Updated fully now!
Ramsus 8th Jul 2012, 2:11 PM edit delete reply
Seizing upon the opportunity Rolf provided, Skitter leaps from inside the crowd and pounces on top on the fallen necromancer. Normally he'd go for a quick stab to the heart and leap away again but, he has a feeling this guy will just end up getting back up again without a more permanent solution. So he instead tries to behead him. (*rolls* 18. Huh. I'm now getting afraid of how this will end up balancing out later.)
Bronymous 8th Jul 2012, 2:52 PM edit delete reply
A "person in a yellow robe"? What, I can't tell if its a man or woman?

Horizon glances around the rest of the caravan and, satisfied there is no hidden threat, moves to the captives. With a flourish, and perhaps a bit over aggressively, he stabs his into the floor at the feet of the lady in the dress, and then reaches for her gag. "Stay calm, stay quiet, answer my questions, and I'll get you out of here as painlessly as possible." He then removes her gag. "Now, as concisely as possible, tell me what happened to you."

Only-slightly-unnecessary Intimidate check.

And to clarify, when I said "murder" I meant "beat to within an inch of their life, and possibly farther" in a fit of rage. She doesn't have to start actually murdering people in cold blood, like I do. Just heat of the moment kind of stuff. And then she can be broken up and tormented about it afterwards.
Lyntermas 8th Jul 2012, 5:25 PM edit delete reply
(I'm going to assume that Skitter successfully decapitated the prone necromancer. If not, I'll edit it)

Rolf stared as the kobold seemed to appear out of nowhere and cut the necromancer's head clean off. It wasn't the first death he had seen, but it was still shocking. He started to say, "You didn't have to..."

Didn't have to what? Kill him? "Oh, yes, the necromancers will see the error of their ways and surrender to the authorities." The tall stranger was right, there was no peaceful end to this mess. The most Rolf could do was try to keep more innocent people from getting hurt.

Rolf looked up and saw the flaming zombie lurch toward the kobold. "Looks like he's following you," Rolf said. "You finish him and I' with the other one."

Rolf turned toward the remaining necromancer, who had just stood up. His chest was practically caved in, how was he still going? Then he remembered the spell he had cast before Rolf had struck. Stopped bleeding, deadened pain...

"You're more dead than alive now, aren't you?"
Rolf started to prepare a Burning Hands spell. At close range, it was a better choice than using another Magic Missile. He hoped it would pack enough of a punch to finish him off.
"Let me put you out of your misery."

(Roll for Burning Hands. Technically, I didn't list it above, but it seems like it could be part of his standard set of spells learned from Nester. I'll try to avoid "new powers as the plot demands" and mostly stick to what I put down before.)
Kris_The_Guest 8th Jul 2012, 5:58 PM edit delete reply
"Ah!" Tiffany stopped and went to the woman, taking out the dagger and trying to heal her. "Don't die!"

Rolled with a regular 6-sided die : 6
Rolled with a regular 20-sidded die: 13
Ramsus 8th Jul 2012, 6:05 PM edit delete reply
Is 1 or 6 your "healing explodes" number? Because if your first healing of the game killed someone, I'd cry.

Because of laughing too hard.
Kris_The_Guest 8th Jul 2012, 6:18 PM edit delete reply
Errr, I think the number is 1.

Also, she'd take the damage if it failed.

Also, I'd feel horrible if Tiffany accidentally killed someone trying to heal them.
Lyntermas 8th Jul 2012, 6:32 PM edit delete reply
I'd think she'd have Nat1 be the critical failure. Besides, the woman might already be dead.

The real question is her explanation when we see her critically fail for the first time. (Exaggeration for comedic effect).

Rolf: D..did you just use an explosion spell? What the hell? He was an innocent bystander for crying out loud.
Tiffany: It's not my fault. My healing spell went on the fritz.
Rolf:...Your HEALING spell...went "on the fritz"...and that causes explosions?
Tiffany: Um, well, I had some cleric training, but it doesn't always work.
Rolf: No, no, no. "Doesn't work" means "Fizzes out and doesn't heal the guy", not "Explode the guy into ground beef". How often does that happen, 1 time in 100?
Tiffany:...About 1 time in 6, actually.

Edit: Ninja'd. Also, you might want to specify the exact ramifications of failure. One possibility is that it is Tiffany who takes damage (as opposed to the person she is trying to save). A warrior can take a few hits for the innocent.
Zarhon 8th Jul 2012, 6:40 PM edit delete reply
@ Brony: Yeah, robes and hood conceal face, and your looking at them from behind.

@ Tiffany: The woman is already dead, she bled out too much. Also, first aid 101: pulling out forgein objects out of a wound only makes the person bleed out, unless it's closed shut / pressed down right after.

@ healing explosions: Well, I think it depends on range. If she tried to do magical CPR, she'd end up with a face full of gibs / scorched face. If she distanced herself though, she'd only explode herself (her hands do the explosions). Could also make it so the hands explode after a delay (as in, she has enough time to get away from the patient).

I could also have a roll on a crit failure to see who gets the explosion's effects (Tiffany would have an advantage in this situation).

Or I could have her explode her patients and turn Tiffany into the "everyone I care about dies horribly!" character, with a running gag of her getting covered in other people's blood constantly. Especially if she hates blood.


Intimidate -> Nat1 (Pfffffft)

The woman passes out from shock. Son of a... Luckily, the other dude is slightly more cooperative. He explains that all that he remembers is getting hit in the head from behind, before waking up, tied like this. You turn to face the yellow robed man (Who you identified, now that you can properly see his face), and ask him the same question.

"Some people in purple robes came in here. We thought they were some of the extras at first, but then one of them took a hostage, while the other cast some foul magics and started threatening everyone if we don't cooperate. We couldn't fight them, we were all actors or healers. The only one who could was a wizard we brought in, but they overwhelmed him easily. I don't know where they are now: They stashed us in this carriage and locked the door. Then we heard some commotion and screaming outside. Were they responsible?"


Burning Hands 11 + 8 = 19

You blast the death-defying necromancer with a stream of fire. It ignites his robes and sears his head, revealing flecks of bone underneath singed flesh. You cringe as one of his eyeballs bursts from the heat. He lurches a few steps towards you, before he falls to the ground in front of you, jerking heavily. You feel thankful that your current form doesn't have a gag reflex, or anything else that would allow vomiting, as you sure feel like doing so.

Roll -> 8

Having defeated your opponent, you turn to face the zombie and the crowd and why does your leg suddenly feel war-AHH oh Gods that dead necro's corpse just grabbed your leg and he's on fire AHHHHHHH
Kris_The_Guest 8th Jul 2012, 6:51 PM edit delete reply
Fine we can go with the 'exploding patients' but I will have Tiffany go into a Blue screen of Death if that happens if she ever has to heal her brother.

Tiffany looked up and started following the blood trail, keeping an eye out for
Ramsus 8th Jul 2012, 6:55 PM edit delete reply
So, did Skitter succeed?
Zarhon 8th Jul 2012, 6:57 PM edit delete reply
Yeah. He's super decapitated.


"So much for him. Now what's left?"

You turn around. A in rags is lurching towards you.

"Oh. Right."

Edit: Here's what Rolf and Skitter are looking at right now.

Lyntermas 8th Jul 2012, 7:08 PM edit delete reply
Rolf looks in horror at the charred face of the last necromancer. Wreathed in flame, staring with his one remaining eye, the remaining flesh on the man's face seemed to contort into a smile. Why was he smiling? WHY WAS HE SMILING!?!

Panic overtook him. Rolf reached his hand into his costume, desperately fumbling until he got a firm grip on the handle of his cudgel. He pulled it out and started frantically beating the head of the necromancer with the cudgel, screaming in a fearful voice, "Die! Die! Why won't you die!?!"

(Roll for Club Attack)

edit: Zarhon, one of your sentences is missing a noun. Also, yeah, if that picture was what Rolf was seeing, he'd pretty much freak out like that.
Ramsus 8th Jul 2012, 7:08 PM edit delete reply
" 'K. Skitter take upright zombie, funny man take floor zombie."

Having said what needed saying, Skitter backed away. He pointed his sword at the zombie's shadow, did a little looping motion with it, and jerked it upwards. Mirror his action the zombie's shadow coiled up around its neck and jerked it almost up off it's feet like a hangman's noose.

(This one is based off a short ranged attack that can pull a target and it slows them. Also it's supposed to do force damage and be against Fort defense in 4th ed so, I guess in 3.5 that'd translate to like a ranged touch attack or something?)

Edit: Got double ninja'd.
Zarhon 8th Jul 2012, 7:24 PM edit delete reply

Clubbing -> 11 + 3 = 14 -> Success

DIE DIE DIE DIE DIE oh okay it's dead now. Never aga-
*Smashing sounds*



Shadow... thingy -> 3 + 8 = 11 -> Success
(Are you trying to force-choke a zombie with it's own shadow?)

Commanding it's shadow, you lift up the zombie from the air. It wiggles around helplessly for a bit. Hmmm, choking an undead creature never was know for being effective...


Rolf (continued)

After having *thoroughly* dispatched the corpse, you look around. You see the other flaming zombie (AAAHHHH) being held in the air by it's own shadow, with the kobold gesturing. That is so cool. You feel like you're forgetting something though.

There's an odd silence around you, as multitudes of faces stare at you.

Oh right, the crowd.

(Think that's it for me tonight. Off to sleep. Might make a quick edit or two though.)
Ramsus 8th Jul 2012, 7:58 PM edit delete reply
Lol, yes. Skitter is a Sith Assassin. It all makes perfect sense now. Y'know, except for the parts that don't. =P
Zarhon 8th Jul 2012, 8:08 PM edit delete reply
Now I'm imagining Skitter as this guy, in kobold form, with red eyes.
Lyntermas 8th Jul 2012, 8:13 PM edit delete reply
Had a feeling the screaming would be a negative thing, but Rolf's not exactly used to abominations trying to kill him.

Rolf slowly stood up and surveyed the crowd. He dropped the bloody cudgel at his feet. Well, he had their undivided attention, might as well do some good with it.

Loose ribcage, closed jaw, remember to project. Keep it professional. People tend not to ask too many questions if you sound like you know what you're doing.

"I'm sorry you had to see that, everyone. Truth be told, those things probably scared me more than they did you. But now my compatriots and I, Rolf Towden, as promised, have.."

He glanced at the zombie still dangling in midair.

"...incapacitated these villains, so I ask you all to calmly leave the theater grounds at this time. If any of you know any healers, I ask some of you to carry the wounded to them. To any able-bodied men, the town guard are probably setting up relief efforts as we speak, so I also request that some of you tell them exactly what happened here, and that you volunteer to help the survivors of the...explosion at the bar. As for the rest, I recommend that you go to your homes or inns and bar the doors until this crisis is over. I hope you find your loved ones, and I hope you remain safe. Thank you."

Rolf then picked up his cudgel, put in back in his robe, and slowly walked to the side to let the crowd pass.

(Roll for Diplomacy, high ranks)

Also, I've got work tomorrow from 8 to 5 Pacific Time. I will not have access to the Internet during that time. I got away with it before since my character was in "stasis", but I'd like to not be left behind tomorrow. Any suggestions?
Ramsus 8th Jul 2012, 8:39 PM edit delete reply
"Uh....this one isn't re-dead yet." said Skitter, struggling to keep the zombie restrained.

(Well, so far this has been going at a pretty fast pace for a play by post of any sort so, it slowing down a bit to deal with real life isn't exactly shocking.)

Edit: (Also, there's NOOOOOOOOOOOOOOOOOOOOOOOOO way Skitter is that whiny.)
Lyntermas 8th Jul 2012, 9:30 PM edit delete reply
Rolf stopped, turned around, quickly walked to a point where he was between the crowd and the zombie, threw a Magic Missile at the dangling zombie, told the kobold, "Cut off its head if it's still moving, please", then quickly walked back to the side, muttering, "Freaking zombies."

(Roll for Magic Missile)
Ramsus 8th Jul 2012, 9:53 PM edit delete reply
(And if it is still moving after that let's just say Skitter "sharpens" the shadows around it's neck till we get a nice "pop" sound. =) )
Lyntermas 9th Jul 2012, 7:43 AM edit delete reply
Well, I'm off. See you all in about 9ish hours.
Zarhon 9th Jul 2012, 9:10 AM edit delete reply

Diplomacy -> 11 + 8 = 19 -> Success
Magic Missle -> 19 + 8 = 27 -> Success

You blast the dangling zombie with your missle. It explodes into several pieces.
The crowd clap and cheer at both of you, grabbing the Kobold and lifting him up in the air several times (They refrain from doing the same to you, as it would be slightly awkward bouncing a skeleton around). One of the kids asks you for a autograph, but his mother quickly scolds him and drags him away. The crowd starts dispersing, leaving the premises. You stick around a bit, ensuring that everyone leaves the area properly, and to "encourage" others to help each other.


Who knew theatrics could be so amusing?


You follow the blood trail. It leads towards an open area of the backstage, before ending abruptly at a piece of blood-soaked purple cloth. Looks like it was cut off from a larger piece to keep it from trailing further. There are a bunch of carriages around here. One of them has it's door bashed in and you can hear someone talking from it. Two others are lit up, but otherwise seem vacant.

Ramsus 9th Jul 2012, 9:43 AM edit delete reply
"Wha-" "I no bad kob-aaaah" "Wheeeeee!" "That's not a coinpurse!" "Hahaha, this fun." "Oh. We stopping now?" "Ooh assorted meat on stick, thank you."

After the kobold tossing was over, Skitter went to check the necromancers/zombies for clues who are we kidding here? loot.
Zarhon 9th Jul 2012, 10:44 AM edit delete reply
You refrain from checking the zombie bodies. If they had anything useful, it's likely melted or burned beyond usefulness by now anyway. Not to mention that several body parts appear to be missing. Oh, and the fact that they're still on fire. The decapitated guy, on the other hand claw, had a bit of gold on his person and a ring on one of his fingers. Next to his head is a blood red amulet, similar to the one you saw in the sack. You also decide to scrounge through some of the stuff that was dropped by the crowd itself in the chaos: A bunch of food, some more gold, random assorted jewelry, a prosthetic arm, glass eyeballs, religious pamphlets, clothes and hats... Several beggars start copying your behavior. One man's junk is another man's treasure, you suppose.
Bronymous 9th Jul 2012, 10:41 AM edit delete reply
I hate you people. Everytime I post something I sit around for three hours afterwards F5ing, waiting for a response. As soon as I stop for a few hours and come back, I have to read a damn book and try to catch up.

Horizon, not entirely satisfied in learning nothing more than what he already knew, picked up the gag and swiftly shoved it back into the man's mouth. As the man tried to get out a muffled protest, Horizon spoke over him, "I said I'd help you get out as safely as possible, and the safest way is for you to stay here quietly and wait it out until it's all clear. Stay Safe!" he chuckled to himself as he stood up and walked back to the door. He still had more to investigate and didn't have time to babysit three civilians, especially if those necromancers had gained the upper hand.
Zarhon 9th Jul 2012, 10:55 AM edit delete reply

You encounter Tiffany, who's checking out a piece of bloody cloth. You don't see movement in either of the lit carriages now, though.


Horizon & Tiffany: In backstage together, right after Horizon interrogated some hostages.
Rolf: Helpfully assisting with evacuation. (Player is AFK)
Skitter: Helpfully looting stuff.
Ramsus 9th Jul 2012, 11:02 AM edit delete reply
Once the looting is done (and yes Skitter totally keeps absolutely everything not edible (that stuff he eats) he finds that isn't complete junk) he gets Rolf's attention and motions him to follow as he heads off looking for the other two.
Kris_The_Guest 9th Jul 2012, 11:00 AM edit delete reply
Tiffany saw Horizion at the door. "Uhhh, I'll check that other carriage." Tiffany walked to a different one, her hammer at the ready.
Zarhon 9th Jul 2012, 11:33 AM edit delete reply

You carefully approach one of the lit carriages.

Perception -> 11

You notice something with the carriage to the right: There's a small drip of blood, coming from under the carriage door, dripping slowly onto the ground beneath it.

Kris_The_Guest 9th Jul 2012, 11:40 AM edit delete reply
Tiffany froze slightly before trying the door. (An trying to kick it down if it's locked.)
Bronymous 9th Jul 2012, 11:48 AM edit delete reply
Following her line of sight, Horizon also sees the blood. Wordlessly, he stacks to the right of the door, again with his weapons drawn, and waits for her to open it.
Zarhon 9th Jul 2012, 12:34 PM edit delete reply
Horizon & Tiffany

You open the door (this one isn't locked). You see a man in black robe on the ground. He's bleeding from a chest wound - His blood trailing under the door. His arms are tied to a metal prop, and his eyes are covered with a makeshift blindfold. He moans weakly after hearing you.
Kris_The_Guest 9th Jul 2012, 12:54 PM edit delete reply
"Ah, hold on!" Tiffany ran over, trying to heal the man.

Rolled (6 sided) : 3
Bronymous 9th Jul 2012, 1:04 PM edit delete reply
"Check him" he directs Tiffany to the wounded man. Meanwhile, he scans the caravan for possible threats- something that has become a reflex for him over time. He waits at the door, watching the outside area, while Tiffany attends to the man.

I assume she's going to attend to the man.
Bronymous 9th Jul 2012, 1:07 PM edit delete reply
I'm not signed in, so I can't edit (on a different computer). So,

Edit: ninja'd. and I was right. go figure.
Zarhon 9th Jul 2012, 2:52 PM edit delete reply

You cast some basic healing magic to tend to his bleeding wound. He's no longer in critical condition, but he'll still need some proper healing to be in any shape to move around. He thanks you quietly, and explains that a pair of cultists did this to him. He tried to fight them off but they simply overwhelmed him and left him here to die.

edit: Off early tonight.
Bronymous 9th Jul 2012, 4:02 PM edit delete reply
"If you've done all you can, we should move on. I need to check the last caravan. If there's nothing conclusive there, we can head back out and see if they need any more help with those necros." Horizon steps out of the caravan and goes to the last one. Not stopping to check if its open this time, he simply kicks the door in.
Zarhon 9th Jul 2012, 5:04 PM edit delete reply
You kick the door in (it wasn't locked). You are greeted with the sight of two robed figures. One of them is huddled, working on something, but it momentarily distracted by you barging in. The other was watching the door, his hands already in the air, ready to fire off a spell at any intruders.

Son of a...

Saving roll -> 18 + 3 (acrobatics) - 3 (ambushed) = 18 -> Success

You duck out of the way *just* in time to avoid getting struck by a ray of... ...uhm...something bad, you suppose. Your attacker curses and quickly positions himself on the door of the carriage. He sees you and gets ready to cast another spell. You can't see what the other one is doing anymore.


You hear some commotion coming from outside your carriage, and the sound of magic being fired off in the vicinity.

(The injured man is in stable condition for now. Your carriage's door is within sight of the other one.)
Kris_The_Guest 9th Jul 2012, 5:06 PM edit delete reply
"I'll get help for you soon." Tiffany assured to the man, undoing his binds before rushing out of the carriage.
Lyntermas 9th Jul 2012, 5:28 PM edit delete reply
Rolf's comment to cut the zombie's head off had been unnecessary, but Rolf at that moment had been a bit frustrated and didn't want to take chances. His mood was greatly lifted when the crowd started cheering. He gladly made sure that everyone made it out safely, even it meant a few firey glares for some of the bigger men to "volunteer" to carry the wounded out. Rolf waved as the last few wandered off, satisfied that he had managed to "save the day" after all.

And that if the story got around, the clerics and paladins would know that there was a GOOD lich-like entity that they shouldn't attack on sight.

Rolf turned back to the stage to see the kobold nibbling on something. When he noticed Rolf, the kobold quickly swallowed the item and motioned for Rolf to follow as he headed backstage. Rolf followed the kobold, it seemed to be one of the good guys...well, "good" in that he wasn't attacking civilians, just stealing their leftovers.

A thought struck Rolf as he followed the kobold. "You wouldn't happen to be with that tall stranger who threw that Alchemist's Fire at the beginning, would you? He mentioned he had some stuff from one of Zilean's henchmen that he needed someone "magical" to figure out. If you have any stuff like that, I'd be happy to take a look at it."

(Roll Arcana or Identify (spell) for all relevant items in Skitter's possession (assuming Skitter is willing to show them). If Skitter has the scrolls, Rolf will definitely want to read the two untrapped ones at least, and will aid Skitter in breaking the seals of the others.)
Ramsus 9th Jul 2012, 5:42 PM edit delete reply
"Um. I guess so?" Skitter takes out the stuff from the sack and any other relevant items for examination. "Here's all of it, unless one of them took something. Which they could have. Can't trust anyone here. Everyone seems to just steal anything that isn't nailed down." He said, before eating a pastry of some sort some kid must have dropped.

(Skitter will assist/identify items himself where appropriate and tell Rolf what they've already figured out.)
Bronymous 9th Jul 2012, 5:45 PM edit delete reply
Horizon wastes no time in closing the gap between himself and his attacker; spellcasters are notoriously killable at close range. A strong horizontal swipe at chest level with the scimitar, followed by a thrust of the kukri into the enemy abdomen.

Roll two attacks, maybe penalty on the first because its mostly just a feint, but could connect and do some damage.
Also, I've got a nice bonus killcam description if its a kill.
Zarhon 9th Jul 2012, 6:10 PM edit delete reply
Hm, lots of stuff to update, and not enough time right now. I'll wait for the comic tomorrow.
Lyntermas 9th Jul 2012, 6:18 PM edit delete reply
Okey doky loki. I should be free all day through at least Thursday.
Lyntermas 9th Jul 2012, 7:55 PM edit delete reply
Just letting you guys know about some "schedule conflicts" I have in the next couple of days.

July 13-15 - Camping trip from Friday afternoon to Sunday Afternoon.
July 16, 18, 20 - Work from 8 to 5.

After that though I'm free for a full week. I'm open to suggestions about how to go about this.
Bronymous 9th Jul 2012, 8:03 PM edit delete reply
Aww, but I just started my first real fight!
Lyntermas 9th Jul 2012, 8:42 PM edit delete reply
First real fight? What about that thief you incapactated and then killed? Or that time you threw Alchemist's Fire in a crowd and walked away?

Yeah, pep talk or no, Rolf's probably going to figure out that Horizon's a sociopath. A slightly negotiable sociopath who seems to hate the necromancer threat, but a sociopath nonetheless.

Rolf: Tiffany, what do you think of our..allies?
Tiffany: What do you mean?
Rolf: Well, I think the kobold might be partly vampiric, and Horizon...well, I don't think "sanctity of human life" is even a recognizable concept to him.
Tiffany: Oh, Skitter's quite nice once you get to know him, and I think he's a prince or something. Horizon is helping me find my brother.
Rolf: Horizon actively helping someone he just met for free? That seems unlike him.
Tiffany: Well, he saw my brother's face on a poster, and just kinda decided he wanted to find him. Helping me was more a "side-effect" of that.
Rolf: Figures. Well, at least you seem fairly normal.*looks at poster*. This what your brother looks like?
Tiffany: Well, most of the time. He looks a bit different in a full moon, since, you know, werewolf.
Rolf:...How did I run into these people?
LoganAura 9th Jul 2012, 9:19 PM edit delete reply
It's the PC plague. You never have more than one person-player, DM, or character- normal in any game, and even then that 'one person' has a quirk in some way.
Bronymous 9th Jul 2012, 9:49 PM edit delete reply
Where's the fun in playing a normal person? I'm a normal person in real life.

Horizon might be a sociopath, but he is the one guy who will absolutely get the job done. He does what he does, and he does it to the end. Motivation is the name of the game- so long as he thinks its justified, or even just a good idea at the time, then no amount of casualties or collateral damage is important.

And yeah, his first real fight. The thugs were an ambush on targets that posed a minimal threat (he was never incapacitated, that was the one Tiffany dragged off to jail), and he walked away from the brawl in the theater. But this is a fully-equipped skirmish with a legitimate threat.
Lyntermas 9th Jul 2012, 10:10 PM edit delete reply
Fair enough. May the dice be with you, and try not to get turned into a newt.
Belze 7th Jul 2012, 3:39 PM edit delete reply
Speaking of small funny things that end up sticking to your character.

I have a dwarf wizard that is convinced that there is no such thing as illusions and Necromancy (both his prohibited schools)

And no matter how many dead people the cleric speaks to or how many Mithral cities desperate when he concentrate on them.

There is only a cleric trying to make a joke on the behalf of the ranger who only now has gone out of his mountain to look at the world.

And weak Transmutation magic trying to turn things into other things or people failing Planar travel.
Some Guy 7th Jul 2012, 5:22 PM edit delete reply
My character went from a vaguely crazy guy with a fondness for lightning to an omnisexual pervert that will molest nearly anyone (including, at one point, a medusa) because I made a joke about grabbing an enemy by the crotch while electrocuting them, and then jokingly renamed the character after a convicted sex offender. Way more fun to roleplay now, though.
Calypso 8th Jul 2012, 1:40 AM edit delete reply
Electrocuting people's crotch? What is this, Guantanamo?
Dingobabee 7th Jul 2012, 6:35 PM edit delete reply
I have a dragonborn who, even though she has enlarged dragon breath, hits once in a blue moon. It's actually gotten to the point where everyone around her takes a 'to hit' penalty when she hits people with it and it's part of her backstory. None of this is because she has penaltys, I just roll crappy whenever I try to have her use dragonbreath.
We also have a chaotic good wizard who is lovingly reffered to as our 'level four Gandalf' as at one point he floored a zombie hulk that had reduced almost the rest of our party to 0 hit points. He started out as just good, but over time, he really had some weird things going on, a little too eager to take body parts of our enemies with us just because. Not even trophys, he wanted to sell most of them...
Raryn 8th Jul 2012, 12:10 AM edit delete reply
Best instance of this I had with one of my characters was when I was playing a halfling bard. The GM gave me a crazy magical flute that every time I played it I got to roll for a random effect. So after a few times of using this, our snarky elf ranger took it upon himself to shout out to the rest of the party, "look out, he's gonna play the flute!" before I did one time, and the effect I rolled caused a big rock to explode.

Thus created the fear of my character when I whipped out my magic flute.
Kaze Koichi 8th Jul 2012, 2:04 AM edit delete reply
Rainbow, you are chaotic evil: you can just shove Shy from the clift. She'll have no choise, but to fly.

<i>Story time</i>

One time I played Maid the RPG using young fox that didn't reach 9-tailed form yet. Her best stat was Cunning, but she never did a single good roll through the whole campaign. So I made her a country bumpkin. Each time she encountered a city life it led to hilarious results.
For example, after failing skill check on using a vacuum she started to fear the damn thing. She thought there is a ghost of angry dog possessing it.
Destrustor 8th Jul 2012, 3:54 AM edit delete reply
One example of how a thing can stick with a character forever, even if the game has been going on a while:
Our party once included a werewolf berserker, the embodiment of manliness, whose name was litteraly "virile". We had to cross an underwater tunnel. It was kinda hard, but most of the party made their swim checks. Except him. Despite his insane strength and constitution, he failed three times in a row and had to be rescued from silly drowny death. My frail spellcaster had to drag him to the other side. It became a running gag that the six-foot tall mountain of hairy, angry muscle would instantly drown if he so much as got his feet wet in a puddle.

Also, my group doesn't usually bother learning or remembering other character's names so we usually end up calling each other by our classes or races.
"-hey, ranger, how are you?
-I'm fine, cleric. Where's the wizard?
-he went to the market to get supplies with the dwarf."
Then there's the time we had an elf NPC companion who we just called "the elf" even after he had ascended and become a major god. He was known and worshipped as "The Elf" because we litteraly never spoke his name and had forgotten it by the time we'd gotten level two.
"-I need to speak to X!
-The Elf.
-Ah. He's right over there."
Greywander 8th Jul 2012, 1:27 PM edit delete reply
Wait, a melee fighting beast-human hybrid who's the embodiment of manliness, and his name is Virile. It's like Viral and Kamina had a baby.
Destrustor 9th Jul 2012, 1:27 PM edit delete reply
I'd say he was more like a mix of Chuck Norris and Cujo, actually.
I had to prepare and keep a bunch of forcecage and Otiluke's-sphere-of-whatever spells just to prevent him from single-handedly murdering the entire party everytime he entered his rages. And then there's the time he still managed to punch his way through one of these indestructible magic forcefields by strength alone.
We weren't even surprised when he challenged the GOD OF STRENGTH to an arm-wrestling match... and won.
Digo 8th Jul 2012, 7:34 AM edit delete reply
The party monk in my group is nicknamed "Twinkie Stuffings" because in a big fight he often gets beaten up and looks like the soft gooey center of a twinkie. XD
So now in big fights he starts getting all worried about getting beaten up. I heard he's considering switching to ranged attacks... not befitting of a monk.

We also have a warforged warlock in the party who always flies around and uses his blast powers liberally. Well after watching a few episodes of the cartoon Super Hero Squad, our warlocked is nicknamed "Dr. Doom".
Same level of competance as the cartoon version of Doom XD

Stairc 8th Jul 2012, 6:26 PM edit delete reply
My main character in 4e, Drevan Gladius, was nicknamed Superman by the group. He became an NPC in my world after I switched to pure DMing (I used to DM half the time and play half the time). The players called him this because he had the ability to hit as many enemies as a controller with the raw damage of a decent striker, some powerful leader abilities and he was very, very hard to kill. He also had an intimidate score that could frighten elder dragons into surrendering. I didn't think the name was justified though, since everyone had really cool characters... Then this happened.

The party recruited him in the final session of my college campaign to help them in their fight against Torrin Silverfern (Drevan was Torrin's opposite in just about every way). However, Torrin had tricked the players into doing things in such a way that they seemed to blame for all Torrin's crimes... So when they came to Drevan he attacked them.

I honestly didn't realize how absurd Drevan was until he faced off the party of 8 players, being only a few levels higher, and nearly killed them all in the first round. He probably would have killed them all if I'd used any of his dailies.

Luckily, the players managed to talk him down (he used his 1/day natural 20 on insight to determine they were telling the truth about their lack of guilt) and he helped them in their quest.

Sometime I should make a level 30 version of him...
City Strider 8th Jul 2012, 8:01 PM edit delete reply
City Strider
... That's horrifying. Superman it is!
Stairc 8th Jul 2012, 9:34 PM edit delete reply
*laughs* Yeah. It's particularly appropriate when you consider that one way Torrin and his Silverfern merchant organization is described is, "Lex Luthor meets Walmart".
Akouma 8th Jul 2012, 9:21 PM edit delete reply
You know, I play shardmind Psions too much. When they were faced with this, I literally thought "Why don't they just shard swarm across, and use Dimensional stowaway to carry the inferior beings across with them?"
Ranubis 8th Jul 2012, 9:26 PM edit delete reply
A simple, character conversation mini-session of Pony Tales, they said.

Not much plot-related stuff should happen, they said.

Stairc isn't really all that evil a DM, they said.

This mini-session we just completed... I have no words.
LoganAura 8th Jul 2012, 9:27 PM edit delete reply
My only words (OI listened in) Is "I was there and I don't believe it happened"
Oblivious 8th Jul 2012, 9:33 PM edit delete reply
Yeah, I feel the same way, Logan. Poor Alcazar... you keep trying to be a hero, and it bucks you in the face hard.
Lyntermas 8th Jul 2012, 9:35 PM edit delete reply
I warned you about Stairc, bro. I told you, dog!
Stairc 8th Jul 2012, 11:22 PM edit delete reply

In my defense, the players dug themselves into this one.
Karilyn 8th Jul 2012, 9:57 PM edit delete reply
All things considered, I'm okay with the way these events turned out.

Power Level Increase get!

And dang it, now I have to write two session summaries before Tuesday morning, AND edit a youtube video together, AND finish coloring two more ponies.

I take on way too much of a workload.
Oblivious 8th Jul 2012, 10:09 PM edit delete reply
You could just combine the session summaries.
Karilyn 8th Jul 2012, 11:03 PM edit delete reply
Eh it's the same workload either way.

Also it's not that big of a deal, Session 3 was shorter than normal anyway.
Oblivious 9th Jul 2012, 12:43 AM edit delete reply
In any case, being lawful stupid has once again screwed Alcazar over; should have considered being neutral good. It's a might easier, and doesn't get your *bleep!* bound to a *bleep!*, which something I never thought I'd have to say. So yeah, if anypony wants to see just happened, you gotta stay tuned...or if everypony's on their best behavior, you might just hear a recording of our sessions from here on out.
LoganAura 9th Jul 2012, 6:40 AM edit delete reply
The issue with a recorded session is your games last 6 hours or so and not everypony has that kind of time to listen to a game.
Oblivious 9th Jul 2012, 9:34 AM edit delete reply
It's going to be edited down, of course.
Stairc 9th Jul 2012, 10:02 AM edit delete reply
I heartily call for the written summaries to continue as well. I'd rather a solid written summary and an unedited audio one than just the recordings - so we can have a written record of your daring do.

Of course, edited recordings are fantastic though - and well worth it.
Oblivious 9th Jul 2012, 10:15 AM edit delete reply
Of course, I didn't wanna stop the written summaries; those are fun too. Just meant the additional material makes things even better.
Stairc 9th Jul 2012, 10:37 AM edit delete reply

Stairc 9th Jul 2012, 10:37 AM edit delete reply
It's not the alignment that's causing him to be noble, it's how the player wants to play. And it's awesome.
Zarhon 9th Jul 2012, 12:47 PM edit delete reply
Any chance of a transcript of the recording as well, in case we want to read it or the audio/voices are hard to decipher?
Stairc 9th Jul 2012, 12:51 PM edit delete reply
If someone besides Karilyn has the time, that'd be cool. The way she's building the session summary is going to have echoes of that too.
Karilyn 9th Jul 2012, 1:48 PM edit delete reply
In Session 3, I transcribed all of the dialogue I considered most interesting into the session summary. General plan making (or things I didn't hear well), got summarized without dialogue, the same way everything was done in the past two summaries.

Session 3.5 I took no notes on, intending to rely entirely on the audio recording for my session summary.

I have no intent to make a transcript of the audio recording, as I ran a sound check, and I'm fairly confident that if you can't understand it, that we were unable to understand it on our end. I do intend to have an indicator as to who is speaking, which will only further drag out the length of time it will take to edit the audio, but won't take nearly as long as a transcript.

I'm taking on a massive work load now, probably far more than I should, and I'm trying to not take any more less I suffer burnout. (Each of these session summaries is taking about 6-10 hours to write, which when combined with everything else I'm doing, is a lot)
Stairc 9th Jul 2012, 2:07 PM edit delete reply
Yep. They're great too. Doesn't Heatwave have an audio background? Perhaps she could help take care of the audio.
Karilyn 9th Jul 2012, 2:09 PM edit delete reply
I think she's just a radio host, I dont' think she has any audio editing background.

I was just going to load it into a video editing application and chop it up in there, as I'm familiar with that program, and it needs to be in a video format anyway for Youtube to accept it.
Lyntermas 9th Jul 2012, 5:54 PM edit delete reply
Take your time, Karilyn. We're not going anywhere, and we certainly don't want you to burn out.
Karilyn 9th Jul 2012, 7:23 PM edit delete reply
Well I finished Session 3, and I need to also finish the coloring of ThousandYearSunrise's drawing.

Session 3.5 is short and I should be able to complete the summary of it in under two hours. The audio editing will take a bit longer. I do need to finish both of these fairly early tomorrow though, for the folks in the group who didn't attend 3.5 who want to read/listen to it before Session 4.
Stairc 10th Jul 2012, 12:13 AM edit delete reply
Thanks again Karilyn for all your amazing work. You're the magic that makes it all complete.
Innisa 9th Jul 2012, 7:01 AM edit delete reply
In a campaign I'm currently in, I play an Airbender who is a bard/bender. A joke was made that she could be distracted by anything, and would one day cause huge issues. I missed out on a single session, and apparently everything changed. When I got back, apparently my character had been found naked in the woods (I may now be a monster, no one in the party is allowed to tell me what happened, in or out of character) and now have a magic necklace that may or may not be sealing off something horrible (I'm hoping its a Macguffin).
However, every time, in character, I ask about the necklace or the night when my memory disappeared, I get distracted. I can't even pull off the stupid thing (which is way too flowery to be in character).

... stupid "distraction" flaw.

Anyone have any ideas as to what the heck it could be? (I was told I'm not a Naruto with a spirit inside me... so there's that... or the Hulk)
Lyntermas 9th Jul 2012, 7:12 AM edit delete reply
Hmmm. Perhaps the problem is not an alter ego, but information. Possibly you read the Necronomicon and the necklace is the only reason you're still sane. Or you witnessed your teammates doing something that completely contradicts your beliefs. Just a thought.
Innisa 9th Jul 2012, 7:19 AM edit delete reply
That could be, but at that point the party was seperated (for about a few "years" at that point). We had all gone off, to train or go protect the Avatar of our era. I was with a small group of people (who actually have disappeared now) when my character last had memories.
I woke up in new clothes, surrounded by allies I hadn't seen in nearly five years...

My DM is having way too much fun with mindgames with me.

Thanks Lyntermas! I'll have to ask about that next session!

Any other possible ideas?
(I love everyone on here, fellow gamers are the best to consult in times like these)
Jason Shadow 9th Jul 2012, 7:18 AM edit delete reply
Jason Shadow
Does this campaign have lycanthropy in it? You might be some sort of were-whatever, and the necklace surpresses transformation.
Innisa 9th Jul 2012, 7:24 AM edit delete reply
You know, I don't know. It's quite possible, but we haven't dealt with anything like it before in similar campaigns... of course Ghosts and other demonesque beings have existed.... so that wouldn't be so far-fetched.
Innisa 9th Jul 2012, 7:24 AM edit delete reply
You know, I don't know. It's quite possible, but we haven't dealt with anything like it before in similar campaigns... of course Ghosts and other demonesque beings have existed.... so that wouldn't be so far-fetched.
Bronymous 9th Jul 2012, 12:18 PM edit delete reply
"I missed out on a single session, and apparently everything changed"... when the Fire Nation attacked.

That is all.
Zarhon 9th Jul 2012, 12:40 PM edit delete reply
Or maybe your entire party got you drunk and is simply screwing around with you as part of a massive prank.

Or you consumed cactus juice and did something unspeakable in that condition.
Innisa 9th Jul 2012, 1:41 PM edit delete reply
... I really hope that isn't what happened... (but it wouldn't be out of character for... any of them...)

Ah, cactus juice... that would be all sorts of hilarious.
Innisa 9th Jul 2012, 1:43 PM edit delete reply
AHAHAHAHAHA! Ah, you just brightened my day! .. Fire Nation...

Well, actually, fire benders did invade a city along the coast during that session..
Lyntermas 9th Jul 2012, 9:53 PM edit delete reply
That'd be a funny way to start an Avatar campaign.

Aang: Hey, DM! Sorry, I'm late. Who are these guys?
DM: These are some new players I brought into our game. I gave them the required background, so I'll have them run into you soon.
Sokka: So what's your character?
Aang: Well, my character's an Airbender.
Last session I was training with the monks, but then got frozen in a block of ice. I guess you're gonna break me out.
Katara: Airbender? DM, I thought you said that...
Zaerosz 9th Jul 2012, 11:32 PM edit delete reply
Avatar: The Last Dicebender?
Innisa 11th Jul 2012, 1:59 PM edit delete reply
Oh that would be hilarious....
I really wanna do that as a campaign now...
Jason Shadow 9th Jul 2012, 7:16 AM edit delete reply
Jason Shadow
In regard to "sticking" character traits:

While it was already established that my elven sorceress was borderline paranoid, a character trait that I did NOT anticipate was how much she cared for her cat. This trait made itself known when the sorceress threw her cat at an enemy, the enemy, panicked, tried to attack the cat, and the sorceress immediately went berserk.
LoganAura 9th Jul 2012, 7:05 PM edit delete reply
The thread for My Little Pony, the Tatters of Harmony.
If you're in the party, post. If not, feel free to obsereve.
Guest 10th Aug 2012, 10:14 PM edit delete reply
Theres something I didnt get about this part in the original- Why didnt fluttershy just fly in the show? It's literally about.. eh 3 ft? A pretty hard jump, but a really easy flight.
Guest 20th Mar 2013, 11:55 AM edit delete reply
We had this sorcerer in our group once. His stats where all fine, but early on, in like the second session, well, he fired into melee four times that day and due some spectacularly bad dice rolls, ended up doing more damage to PCs than the targets. From that point on he was labeled as a klutz who shouldn't be trusted with anything remotely dangerous.