Page 1456 - Brick Break

14th Nov 2020, 6:00 AM in A Canterlot Wedding, Part 2
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Brick Break
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 14th Nov 2020, 6:00 AM edit delete
Any stories about discovering a very situational but very exciting and potentially abusable aspect of your character build a few sessions in?

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Guest 14th Nov 2020, 6:37 AM edit delete reply
Where do you even WATCH season 9
Kereea 14th Nov 2020, 6:46 AM edit delete reply
I mean, Youtube has quite a few of the episodes in chopped up increments. The posters change frequently of course, but there ARE people keeping them up.
For legally, Discovery Family Go is where to stream it, Discovery Family for the cable channel. Apple TV also has it.
Ransom4 14th Nov 2020, 6:55 AM edit delete reply
You can also purchase the whole series legally on Youtube as well.
ChaoticBrain 14th Nov 2020, 7:02 AM edit delete reply
I tried purchasing something on YouTube once.

Never again.
Guest 14th Nov 2020, 7:35 AM edit delete reply
Think if you google yayponies, you can find something interesting
Mrjacob77 14th Nov 2020, 7:58 AM edit delete reply
I've always been able to watch all seasons on Netflix.
Anvildude 14th Nov 2020, 8:43 AM edit delete reply
Netflix for legal. I watched most of it on Dailymotion, but I've got a baller antivirus that also gets rid of ads, so your experience might differ there.
MythicFox 14th Nov 2020, 3:37 PM edit delete reply
Netflix US doesn't have season 9 and at it's been long enough at this point we can assume they're not going to.
Professor Haystacks 15th Nov 2020, 7:16 PM edit delete reply
Last check Amazon had S9 for streaming purchase, though that may have changed. I hate doing that myself but it's about the only legal option right now. Some cable companies have it on their proprietary platforms (mine does), but of course that's person dependent.
Season 9 14th Nov 2020, 9:58 AM edit delete reply
Try Kickassanime, or search in duckduckgo
Guest 14th Nov 2020, 6:44 PM edit delete reply
For some reason in the US, it's seasons 1-8 on Netflix, season 9 (and ONLY season 9) on Hulu.
Eroraf 14th Nov 2020, 10:39 PM edit delete reply
I usually just watch the Berrytube chat reactions on MEGA.
Wulfraed 15th Nov 2020, 9:19 AM edit delete reply
I managed to snag seasons 8&9 on DirectTV during the summer -- when they "opened" up Discovery Family to all customers (normally it is only available on the tier above mine). The DVR has both seasons, and "Rainbow Roadtrip" was it.

No idea why Shout Factory hasn't done seasons 8&9 even on downgraded DVD...
GD 15th Nov 2020, 5:01 PM edit delete reply
It's available on Hulu in the states, apparently.
BunBun299 15th Nov 2020, 6:46 PM edit delete reply
Hulu has season 9.
RuBoo 14th Nov 2020, 10:03 AM edit delete reply
...She appears to be removing the bricks from the mortar... I do wonder what the end result would look like if this continued, haven't seen the episode... Though I doubt the episode highlighted the presence of the mortar, probably treated it like it wasn't there...
Matiekay_13 14th Nov 2020, 11:30 AM edit delete reply
Since Rarity is pulling the bricks out so easily, I assumed it wasn't mortar, but just the gaps between the bricks. MLP tends to use a more blendy lineart style instead of hard black edges to separate objects - notice how the "edges" on the characters are a slightly different shade of their base colors?
Matiekay_13 14th Nov 2020, 11:34 AM edit delete reply
I have a Brawler (5e) named Smak'Dahn who's good at Grappling. My DM said I can use a Grapple attempt as a first "attack" in my Brawler's version of Flurry of Blows. I think this may be a bit broken, but it's also awesome, so I'm not really complaining. 😁

Edit: If I remember right, I think I used this feature once to do nearly a hundred damage in a single round to an enemy we *really* didn't want to escape.
Guest 14th Nov 2020, 3:53 PM edit delete reply
That is RAW, as grappleing is an attack
CrowMagnon 15th Nov 2020, 12:16 PM edit delete reply
My constable character in Hell's Rebels was an ex-cop who'd been trained to subdue people via grappling. Grapples can be tough to make full use of unless you dedicate yourself to it because you need multiple feats to do more than one action per round, but one that I took was called Hamatula Strike. Basically, do your regular attack(s) with a piercing weapon, and if any of them hit you get a free grapple attempt. Flavor-wise, this is you impaling the enemy on your weapon to keep them from getting away, but doing it like this meant I didn't have to sacrifice much in the way of damage potential in order to keep an opponent locked down.
CrowMagnon 15th Nov 2020, 12:17 PM edit delete reply
This is Pathfinder 1st edition rules, BTW.
SanneNC 14th Nov 2020, 3:43 PM edit delete reply
Not quite sure if this counts for the storytime prompt, but in my group's last CoS session my paladin managed to cure a possessed child via the Command spell. He yelled "BEGONE!" and the monster got the heck outta there. That was when I realized just how versatile that spell can be.

(To be fair my GM did say that he wasn't sure the spell could actually do that, but he allowed it because he liked the creative approach.)
Guest 14th Nov 2020, 3:50 PM edit delete reply
As long as the possessor was not Undead, and as long as you can SEE it (perhaps the child's eyes had turned blood-red, and you could see the demon in them?) then as far as I can tell that is legal by RAW. And also really cool, I'm gonna keep that in mind!
Evilbob 15th Nov 2020, 8:03 PM edit delete reply
Also, if the DM really wanted to, he could pull a Don Quixote type move on you where you thought you solved the problem, but it really just resumed as soon as you left. [Don Quixote Chapter 4, story of the whipped boy]
Jannard 14th Nov 2020, 6:25 PM edit delete reply
Nothing that I'd call "crazy interesting", but it was crazy painful. I had a Sorcerer-Paladin multiclass (5e D&D) with the War Caster feat, mostly for the whole concentration and "casting while hands are busy" deal. It also allowed them to cast a single-target spell as an attack of opportunity, but I didn't think much of it (after all, a paladin can just make the attack and go crazy with the Smite damage, and my character didn't have any strong straight damage spells).

But then in the middle of a combat, I realized something: the cantrip Booming Blade is a single-target spell and it involves making an attack against a creature. Not a crazy thing, it just added 1d8 to the damage of the weapon attack... But the target also took an extra 2d8 if they moved, and since moving is what triggers an attack of opportunity... Not to mention thanks to the whole deal involving an attack with a weapon, I could still unload my smite and whichever atttack-enhancement spell I could have readied...

Bottom line is, when the tough enemy we were facing saw the tide turn and decided to run away (with the DM confidently saying they just ran away, after all, my character was the only one able to respond to that, and they were "just the healer"), lo and behold, 8d8+2d6+4 damage, dropping the enemy instantly. Ah, the look on everyone's faces.
Thor 15th Nov 2020, 10:18 AM edit delete reply
How does anyone think the Paladin with spell slots left is "Just the Healer"? That build has the potential to be a great damage dealer!
Jannard 22nd Nov 2020, 6:55 AM edit delete reply
Mostly because most of his spells were support spells, and because most of what he did was healing and tanking. You create the expectation in accordance to your own actions.
Mandolin 15th Nov 2020, 3:50 PM edit delete reply
When I first played a Moon Druid in 5e, I was doing Wild Shape wrong. I thought my HP remained the same whether or not I Wild Shaped and that the hits I took in Wild Shape basically counted against my regular HP bar.

I hit Level 3 before I re-read that section & realized that Wild Shape actually could serve as an additional HP pool.

The DM had been wondering why I’d been so timid to get into Wild Shape combat situations before that....
ionotter 15th Nov 2020, 4:26 PM edit delete reply
So I'm playing a fruit bat druid. I'll let that sink in for a bit, but hey, why not.

We're in a cavern beneath a monastery of realy irritable bull, boar, horse and buffalo monks, who are all alerted to the fact that we're down in the basement. Did I mention they were irritable? Oh, and did I mention that they're all species who are *twice my size*?

We block off one of the entrances, but there's a huge hole in the roof of the cavern, and it goes all the way up to the monastery kitchens. Apparently, they've been using that hole as a garbage dump for a few hundred years, and there's a substantial pile of nastiness and broken furniture. Anyone jumping down from above would get pretty dirty, but would otherwise be survivable.

Also, they're monks, so falling isn't really a problem. We can hear shouting from up near the top, so trouble is coming.

My character has a spark of brilliance, and starts tearing a hunk off a blanket. He...well...there's really no other way to describe it, than to say he hunkered down and produced a #2 in the center of the scrap of blanket.

The rest of the party is watching in utter fascination as I wrap up the package and hand it to my boyfriend. "Fly up there, and smear it on the edges of the hole, then cast 'Entangle'! It's got seeds, food, water and even 'glue' to hold it on the rock!"

Because I'm a fruit bat, you see. I'm always eating fresh and dried fruit. And being a druid, part of my natural duties is reforestation, and this is a *very* convenient way of doing that.

My boyfriend looks at the "package", then at me, and says, "You give me the nicest things," before flying up to do the deed.

The GM was so impressed - and amused - that it worked a treat! All the falling monks got trapped in a snarl of writing vines, saplings and weeds.
CliffRobotnik 16th Nov 2020, 4:11 AM edit delete reply
One of my players was playing a young prodigy of a wizard, adorable, short, long messy black haired, kind little nerdy magic Boi... He was designed by his player from the ground up to make the absalute most of objects and skills most ignore... And made Amazing us of me letting the PCs start with a few common magic items each...

Who knew letting a player with IRL understanding of chemistry have a alchemy kit, a Magic spice pouch of creating any nonmagical seasoning, and a staff that could produce any nonmagical flower, could result in a complete derailment into shenanigans land?

Him looting a Cloak of Useful Objects later didn't help.... It was a great game XD
ionotter 16th Nov 2020, 11:15 PM edit delete reply
Oh my. Oh my word, that...whoof...yeah, that's a fun one.

Wow. I would have loved to been in that game!
emmerlaus 17th Nov 2020, 1:15 AM edit delete reply
It was in a game of D&D 3.5. I used the monk teleportation feature in a way the GM didnt expect.

He had a special guess that made a dagger thrower fearie. My weapon was sentinent and when it tried to steal my weapon, it casted fearie fire on it. Then he tried to throw my weapon who literrally was messing up with his character.

In my round, since it was out of reach to almost every character we had, I used my cloak as a bag... and teleported so that the fearie was inside the bag. Then I fall with it to the ground. Took a lot of falling damage since their wasnt nothing to slow down my fall but the fearie had less HP then me and the group pounded on my cape and smashed on the now prone and half-dead fearie inside.

The GM did not expect this from me but was glad I found a solution because he admitted that it could have being the dead of the party if the fearie made it back to the Astral Plane and throw us daggers FROM the Astral Plane until we die. Im not sure how that build worked but hey, glad I could help.
IS 23rd Nov 2020, 9:06 PM edit delete reply
I swear to god panel 6 is a Sweet Bro and Hella Jeff face.
DreamWeaver 28th Nov 2020, 3:16 PM edit delete reply
I'm a bit late to this party, but in 5E, I'm playing the "lucky halfling diviner" build, which is just a joy to behold. His reason for adventuring: his insane luck got him kicked out of the wizard college he studied at, because the higher-ups thought he was fudging test and experiment results due to how unlikely they were. Thus, he set out to gain an understanding of his seeming connection to fortune and fate. The DM we're playing with admittedly spoils us a bit when it comes to character power -- one of our party members happens to be a straight-up dragon, whose class is fuck you, he's a dragon, and the rest of the party is on even footing with him, which goes to show the rest of us are pretty much just as broken. Even so, I managed to find something incredibly abusable involving a magic item I'd gotten off an orc shaman.

It was a red spear with a strange weave-pattern all over it. My halfling nat-20'd his Arcana check and recognized the pattern as associated with a long-dead kingdom with an understanding of the forces of fate, and so it naturally went to him. An identify spell later, it was found to be known as the "Red Spear of Fate", an item which supposedly was the needle to complement fate's red strings. The spear, for him (as it worked differently based on who it was attuned to), acted as a spell focus, and while he used it, he could substitute n+1 hit dice for an nth level spell slot. He was level 5 at the time, which meant he had five hit dice, but his spell slots only went up to 3. In the spirit of scientific experimentation, he used all of his hit dice on casting a spell.

The DM, surprisingly, allowed this. With a catch. Casting spells beyond his level meant he had to make a CON save with a DC of 10+the spell's level. A level 4 spell would give him a level of exhaustion -- theoretically, a higher level spell would have worse effects. But he was a diviner, which meant he had Portent. Which meant, if he rolled high enough at the beginning of the day, he could guarantee a pass for himself. The character already happened to be a bit of a nuker. Now he could upcast his damaging spells beyond his level with the help of his unnatural luck, his magic spear, and a couple of days of building up those hit dice. (Everyone else at the table got one or two powerful tricks sooner or later, some before me, and the DM regularly pits us against encounters a bit above our level to compensate, so it's not QUITE as broken as it sounds at first blush, but it's still something I'd probably not get to do at any other table.)