Twilight Sparkle: Fillies and gentlecolts, allow me to introduce: The *REAL* Princess Mi Amore Cadenza!
DM: The crowd collectively gasps!
Applejack: Impostor, huh? Ah guess Twilight wins the bet.
Rainbow Dash: We had a betting pool?
Princess Cadance: WHAT?! How did you find her? And how did you get past my bridesmaids?
(beat)
Princess Cadance: ...Okay, fair enough. Not exactly the most *ingenious* part of my plan.
Twilight Sparkle: Out of curiosity, which part is that supposed to be? The part where you impersonate the most looked-at and talked-about pony in town? Or the part where no one ever suspects you because of your *phenomenal* acting skills?
DM: Ah, I see it's time for the traditional pre-battle roasting.
If tradition dictates that the villain gets a free pre-battle monologue revealing their nefarious plan, the heroes should get a chance to point out all the ways it has fallen short.
Though now that I'm thinking about it, the heroic version of the pre-final-battle all-is-revealed monologue/tangent is a staple of the mystery and heist genres. Pulling that off in an improvisational medium is a lot more difficult.
Notice: Guest comic submissions are still open until this arc is finished! Guidelines here.
(In a stadium salesman voice)
I've got marshmallows, hotdogs, popcorn, mushrooms, skewers, eggplant and all other kinds of food for flame roasting.
One bit each
'Tis the season of the happy holidays (Christmas, Hearth's-Warming Eve, and of course, QISmaS DatIvjaj), so I'd like some chestnuts for the open fire, please).
I'm just a stadium concession owner.
Space dragon/lizard meat is a bit out of our range.
I do have fantasy salamander tails though.
Skewer one, roast till slightly charred, very good.
It's what I'll be using.
Fantasy Salamander tails that you can roast and aren't fireproof/made of fire? I think someone cheated you mate, those are just giant lizard tails painted with *sniff sniff* hot sauce?
"And you would have gotten away with it too, if not for one critical error. For you see! it was not commonly known that the deceased was a member of the freemasons, and every Saturday..."
...but then the groundskeeper discovered the real treasure was the friends he made along the way. Leaving him open for an attack from the left flank while the air support...
... had it not been for the spinach casserole forgotten in the oven, there would have been little to no realization that there was anything amiss with the piano aside from the unusual mahogany keys...
What makes this even funnier is that both Chrysalis and Cadance are played by the same guest player, so she's effectively switching back-and-forth throughout this scene.
I've done 'players playing their own double,' and I find the dialog for big scenes can even go better...'Cause you can prepare before the session what you and your double say if there is enough back and forth.
...So one time I prepared an entire speech where the double gets angrier and angrier over it and slips into a German accent 'cause the original was a disguised Nazi assassin. (The double was supposed to be opposite-except-also-evil and the original did not know Nazis were evil...but double realized it. So double got upset that she could not be eviler than a Nazi.)
And another case of doubles, my brother played them and we both designed an entire 'encounter', race, and discussion beforehand.
Me and another reader have a back and forth on Canon Chrysalis' plans on the previous page, but I can't help but wonder what this version's long term plans are? If she has them, I can totally see the player having her be egotistacle enough to have a fairly flawed plan on the basis of being way too confident it would work.
But what is her goal? Will changelings still feed on emotions in the comic setting? If so is this part of some "genius" plan to get a huge amount to power up? A body snatcher like plan to stealthily take power? (I like that idea, replace the least known alicorn and then use that power to do what changelings do but better plus whatever ways they could abuse the position of princess of love for their own ends)
I can't wait to see how the comic plays with this now that we are heading for the part where the villian reveals their scheme- if only because I can totally see the player going for that dramatic route.
This is something of a standard of my setting at this point, specially with the oft' mentioned Dave in the party, every dumb part of a plan, every needless risk, every intelligence-questioning cliche they use or say, gets sharpened and cast spear tip forwards towards the villain...
Another player specially loves mocking and ruining villain monologs... While Dave prefers to tell the VILLAIN what ITS plan was, like some freakish lovechild of Sherlock Holmes and Joseph Joestar...
That poor Drow Matron will never recover from the time he cut off her during her first sentence, told her everything she was going to say, then tell her why she is a idiot, right to her face.
Strongly worded and far too much alliteration for it to if been improvised... She took so much Charisma Damage from that sickest of burns she became catatonic.
I swear, it sometimes feel like my usual group are made of bards IRL sometimes.
Though now that I'm thinking about it, the heroic version of the pre-final-battle all-is-revealed monologue/tangent is a staple of the mystery and heist genres. Pulling that off in an improvisational medium is a lot more difficult.