Page 1473 - Canceled Dismount

24th Dec 2020, 6:00 AM in A Canterlot Wedding, Part 2
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Canceled Dismount
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Author Notes:

Newbiespud 24th Dec 2020, 6:00 AM edit delete
Don't you hate it when things go, uh, exactly... the way you wanted them to...?

Sometimes the sudden re-railing can be just as jarring as the derailing.

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Draxynnic 24th Dec 2020, 6:04 AM edit delete reply
It can be quite reaffirming, that the players agree with you on the most logical way to solve a problem once they think about it, even if their initial instinct was something else.
Hankroyd 24th Dec 2020, 6:18 AM edit delete reply
It can be unnerving too.

Usually when my players think the smart thing to do is the same thing as I do ... I know I did a terrrrrible mistake somewhere in my line of though while working on the story.
GD 24th Dec 2020, 6:06 AM edit delete reply
Yes. Yes they can.
BackSet 24th Dec 2020, 6:28 AM edit delete reply
DM: A campaign I'm running is actually on the rails!? Impossible!
Composer99 24th Dec 2020, 8:47 AM edit delete reply
I think you mean, "Inconceivable!"
Twilight Sparkle 24th Dec 2020, 7:00 AM edit delete reply
From all of us in Equestria to you,
Have a happy Hearth's Warming.
FanOfMostEverything 24th Dec 2020, 8:52 AM edit delete reply
In both cases, there's quite of shock as the train of thought interacts with the rails. You my be where you started, but you still got bounced about twice in quick succession.
Steel Resolve 24th Dec 2020, 1:11 PM edit delete reply
That moment when you realize you're in love with your sibling's bride.

"Bro, she's a keeper. You break her heart and you and I are done."

"That's a lot of pressure!"

"Yeah, don't f&^% up."
Digo Dragon 24th Dec 2020, 6:01 PM edit delete reply
Digo Dragon
Twi's player had an excellent question though. This would have stopped short if they all got to the door and no one knew how to open it short of using the barbarian's head as a battering ram.
Guest 24th Dec 2020, 6:32 PM edit delete reply
To be honest, as a GM, this is what I've discovered is the best way to encourage people to do what you want. Give them information, let there be a really good way to do things and plan primarily around them picking the best option! It feels like they're making good choices on their own and that's always nice to feel.

Of course sometimes they don't pick that, but hey, that's what improv is for.
Keybounce 25th Dec 2020, 8:55 PM edit delete reply
Have you ever had players that plan their actions, not based on what's "best", but on "what will cause the GM headaches", and then STILL manage to pull off a success?
Jehan Criec 28th Dec 2020, 6:31 PM edit delete reply
This. Is why I usually have the barest outline of a plan when I'm GMing. It's less a "Here's what the Party should be doing" and more "Here is where the party starts. Here is where the party ends. Here are various speed bumps along the way. Here is the fully automated trebuchet of ad-lib". And if the players are plan their actions around giving me a migraine, I return the favour.