Page 1484 - Splat 'Ling Gun

19th Jan 2021, 6:00 AM in A Canterlot Wedding, Part 2
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Splat 'Ling Gun
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Newbiespud 19th Jan 2021, 6:00 AM edit delete
The original is now the reference.

Maybe it's the old Chrono Trigger player in me, but I love it when I see two characters learn a really effective combo that plays to both their strengths. It feels like combos don't survive long in D&D.

Our Vampire: the Masquerade game is still going strong! Running this system is turning out to be a lot of fun.
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BackSet 19th Jan 2021, 6:18 AM edit delete reply
I was confused as to why Pinkie and Twi's speech bubbles were off screen but then I realized those were changelings. I have been bamboozled.
FanOfMostEverything 19th Jan 2021, 6:23 AM edit delete reply
I am Heavy Weapons Pie, and this is my Twilight.

And yeah, dual techs are a delightful part of video game RPGs. In D&D, though, combos will quickly grow obsolete either because of the characters' growing abilities, the enemies outscaling the combo, or the DM adapting to it. The greater fluidity of tabletop games can be a double-edged sword.
Draxynnic 19th Jan 2021, 7:02 AM edit delete reply
That's when you come up with a NEW combo!

Although in D&D3.5 or 1st edition Pathfinder, teleporting the frontliners so they can immediately unload full attacks into some poor schmuck never gets old. (Can sometimes be countered, but not every fight can be in a dimensional lock and if it is, the enemy can't escape by teleporting away either.)
aylatrigger 19th Jan 2021, 10:06 AM edit delete reply
One of my current characters is a teleporting frontliner. Spheres of Power Sentinel (Dimensional Defender) does teleporting to replace allies so enemies go after the glass cannons then suddenly TANK.

...Only problem for my character is I can't port my cat mount. Though that has helped with her taking the ally I replaced away from combat to heal up.
albedoequals1 19th Jan 2021, 6:51 PM edit delete reply
With all the Chrono Trigger references on this page, I think I suddenly understand your name, aylatrigger, after seeing it for years :p
Eroraf 19th Jan 2021, 10:59 AM edit delete reply
Sounds like the stride-warp tactic in Fire Emblem: Three Houses. Yeet your strongest damage-dealer straight to the boss and skip an otherwise painful defend chapter. You miss out on some experience, but 5-minute Thyrsus is just too darn good.
terrycloth 19th Jan 2021, 6:29 PM edit delete reply
Telekinetic Throw does that, but also gives them an extra attack and doesn't rely on teleportation.
albedoequals1 19th Jan 2021, 6:49 PM edit delete reply
Another combo that ages well is when the bard uses Discordant Voice to add sonic damage to allied attacks and casts Haste to give extra attacks, then the monk uses Flurry of Blows and applies the bonus damage seven times
Kira 22nd Jan 2021, 4:15 PM edit delete reply
applying Magic Fang to anyone with natural attacks is a combo in that sense.

your litterally just buffing someone thats not a combo.

a combo or team attack should focus on the unique features of two people.

The Fastball Special is my goto example someone with super strength hurls wolverine straight at a problem because he can both tank the damage and dish it out.

A tabletop example would be trans locating the current holder of improved evasion and fire resistance into the center of a mob of enemies so they can easily hurl their potion of greese and drop fireball on top of everyone.
ChaoticBrain 19th Jan 2021, 7:14 AM edit delete reply
"Oh my god, who touched Twilight? WHO TOUCHED MY PONY?!"
Digo 19th Jan 2021, 9:43 AM edit delete reply
"But I have yet to see anyone who could outsmart magic missile."
Some Guy 19th Jan 2021, 2:47 PM edit delete reply
Perhaps, but an AoE Radiant Damage Minion-popper with Daze never really goes out of style. Although you might get a bigger version later.
Draxynnic 19th Jan 2021, 6:58 AM edit delete reply
I'm somewhat surprised at the DM's surprise. Twilight's character earned a reputation for breaking things early on, Pinkie's a support build, and bards and wizards both tend to be classes that provide good opportunities to come up with combos.
ANW 19th Jan 2021, 7:05 AM edit delete reply
So I'm guessing you are/were a Splatoon player.
Winged Cat 19th Jan 2021, 11:50 AM edit delete reply
Winged Cat
He didn't have a Switch as of the "final" Splatfest, IIRC. I'm not sure if he does even now. Ditto for a Wii U.

If you're thinking because of the visuals, that's from the show. This episode was aired about 3 years before Splatoon first came out on the Wii U, so Splatoon probably did not influence this scene.
Newbiespud 19th Jan 2021, 12:43 PM edit delete reply
It's because of the title.

I have a Switch now, but still haven't played any of the Splatoons.
Digo 19th Jan 2021, 7:05 AM edit delete reply
"Say hello to my little pony!"
RuBoo 19th Jan 2021, 8:29 AM edit delete reply
I’m not a Chrono Trigger player, but I like that, too. My RPG of choice didn’t introduce that until Pokémon Black and White, in the form of a measly three Moves that work together. Unless you count “Helping Hand”, from RSE, but that’s just a one-turn power-up, not a Fastball Special-style combo attack.
aylatrigger 19th Jan 2021, 10:02 AM edit delete reply

...Well you can remedy that. There's a version on Steam.
Sci 19th Jan 2021, 12:07 PM edit delete reply
There's Baton Pass, intro'd in gen II- a bulky 'mon gets a bunch of stat boosts beforehand, and then uses Baton Pass to switch and hand the boosts to a (usually less bulky) attacker Pokemon who can use them to wreck face! It... does also pass some negative effects though, so there's that...
aylatrigger 19th Jan 2021, 10:01 AM edit delete reply
Chrono Trigger is the best! ...I may be biased.
CrowMagnon 19th Jan 2021, 6:01 PM edit delete reply
For gamers of a certain age range, Chrono Trigger will always be remembered as "one of the games that absolutely MUST be played during your lifetime."
aylatrigger 21st Jan 2021, 7:37 AM edit delete reply
...The age range should be 0-117.
Cliff_Robotnik 20th Jan 2021, 7:07 AM edit delete reply
This is a thing I wish more systems supported... I adore flashy, unique combo attacks... Or as I awkwardly, and possibly inaccurately, call them "Team Tech Attacks"...

As a rule I tend to allow more bullshit on the players end when they work their shenanigans as a Duo or more, even if it's just fluff... Often via Advantage(we mostly play 5E, 4E is a mess and suffered ALL OF THE BLOAT), or Inspiration when applicable.

Helps I make it clear "Rule of Cool/Awesome/Funny/Friendship" is the Rule 0 for all of my games...

As for awesome Teamwork, it has to come from my most recent Completed Game, the Mists of Bartholas... Tl;Dr it was "Curse of Strand is neither Castlevanie enough, nor does it have enough Modrons"... The main theme was a Violin quartet cover of Bloody Tears mixed with Rainy Mood...

Our three heroes have infiltrated a Ilithid hive, one tainted by the very essence of Entropy, and controlled by a rogue "Death" Inevitable(The Lawful Neutral Robot guys)... The how's and why are too big to fit into the post, but the final boss of the Dungeon was this Robit with the power to Instakill, a corrupted Elder Brain, two Ilithids, and a bunch of... Forget what they are called, but it's what happens when you put a Ilithid larva in a lizardman?

Anyway, it was gearing up to be this massive fight, with our party(a Echo Knight fighter, a Bladelock/paladin with a pole arm, and a Tiefling Bard that had ring of Storm Giant Strength, and was dealing Melee damage on par with the others thanks to it and a magic pitchfork obtained by a... Horrible accident that ended up creating a hybrid if a Hormed Devil and a Goose. I am serious.) getting ready to fight...

It lasted a single round of combat,

The Bladelock, Cornelius, a absalute mad lad whom had previously obtained a small bottle from a Cloud Giant of a Alcohol known as Godhammer.... Created by a PC in my first ever campaign ever, Godhammer is a Booze created explicitly to get the God of Dwarves drunk... It is so impossibly alcoholic, it's functionally the most deadly poison in existence... It is also the most FLAMMABLE thing in existence, as he threw it into the Elder Brains Brine turn one, followed by the Bard using a Rod he found, "The Hot Rod", which is functionally a Rod that acts as a invisible motorcycle that leaves a trail of flame and goes really fast to just ram into one of the Ilithids and over the Brine Pool, igniting it... Killing the Ilithid and the Elder Brain in a pillar of green flame that shall burn for for years to come...

The fighter did his part, having his "Echo" trip the other Ilithid into the fire, while he slammed the Inevitable in... After that he lizards were basically not even worth mentioning...

Fortunately for me I established there would be no more of that alcohol, as its main ingredient went extinct eons ago... But it's still one of the brightest moments of Team Combo Attacks I've ever seen... They fluffed it way better then I did, for the record.
Guest 21st Jan 2021, 5:54 AM edit delete reply