Page 15 - Knowledge (meta)

10th Sep 2011, 6:00 AM in Friendship is Magic, Part 1
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Knowledge (meta)
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 10th Sep 2011, 6:00 AM edit delete
Some comic artists use too many silent beat panels. Some don't use enough. I haven't gotten far enough yet to know where I stand.

Notice: Guest comic submissions are open! Guidelines here. Deadline: February 20th.



Anon 10th Sep 2011, 6:33 AM edit delete reply
But... but... isn't Twilight gonna stay for brunch?
KoshLovesYou 10th Sep 2011, 7:09 AM edit delete reply
Sorry, but she's got an AWFUL lot of railroading to do.
Applebloom 1st Sep 2012, 9:24 AM edit delete reply
*epic sad face*
Guest 10th Sep 2011, 8:38 AM edit delete reply
Awwww, I was looking forward to Applebloom.
Shining 10th Sep 2011, 11:07 AM edit delete reply
Some players tend to add characters to the background on a whim, Umi. Any D&D player can tell you that.
SaintAbsol 10th Sep 2011, 12:01 PM edit delete reply
But she simply must stay for brunch; those apple pies are to die for.
Limey Lassen 10th Sep 2011, 5:24 PM edit delete reply
Your color's a bit off.
McBehrer 11th Sep 2011, 10:54 AM edit delete reply
Your MOM'S color's a bit off!
McBehrer 11th Sep 2011, 10:41 AM edit delete reply
I hate it when players use knowledge their characters couldn't POSSIBLY know.

I had one guy (our dumbass druid no one liked) who tried to pull it all the time, and STILL couldn't play for shit.
TheDoomBug 11th Sep 2011, 1:42 PM edit delete reply
Did you try lying to him? Let him follow false oog intel into a trap or something?
Chris 11th Sep 2011, 3:01 PM edit delete reply
Depending on the setting, a character who routinely knows things that they couldn't possibly be aware of might be accused of being a witch, a doppleganger, a spy, or any number of other things. On one occasion where I was DMing, I actually had a character sent to trial and eventually exiled from the continent (i.e. forced to roll up a new character) because his 'foul and unnatural divinations' marked him as being 'in league with Lucifer and his minions.'

Of course, that should be a last resort, for when talking to the player about his/her metagaming tendencies outside of the game (and offering reminders during the game) produces no results. Still, having NPCs react to their freaky knowledge in-character can really encourage role playing!
Guest 11th Sep 2011, 10:14 PM edit delete reply
Yeah, not under the D&D system. While a few other tabletop games (espcially superhero themed ones, oddly) let you take family memebers and contacts as 'risks' so you can get more starting benifits (usually with a cap), in D&D there just isn't a mechanic to make that realistically work.

...Except for, of course, evil mastermind DMs who take advantage of all that extra content you've fed them for their own whims and plothooks. :)
Lugbzurg 25th Sep 2011, 8:23 PM edit delete reply
Huh. Applejack just went all "Live & Reloaded" on us.
xanderman1201 24th Oct 2011, 9:16 AM edit delete reply
i'd think applejack would be the only one supersticious enough to beleive in the legend of nightmare moon.
Thomas 25th Mar 2012, 6:41 PM edit delete reply
Speak quicker, keep on going till you're out of the area.

DM will give up.
That should 2nd Jan 2018, 1:42 AM That should be edit delete reply
That should be a last resort, for when talking to the player about his/her metagaming tendencies outside of the game (and offering reminders during the game) produces no results.
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