Page 1507 - Victory Lap of Life

13th Mar 2021, 6:00 AM in A Canterlot Wedding, Part 2
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Victory Lap of Life
Average Rating: 5 (1 votes)
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Author Notes:

Newbiespud 13th Mar 2021, 6:00 AM edit delete
Fluff and slice-of-life and generally lowering the stakes gets a bad rap when people are coming to the table hoping for epic stories, but they serve an important purpose. Besides just pacing (which is important), there are so many little victories to be had between the big hard struggles, it can help bolster morale and rejuvenate spirits for the next leg of the journey.

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ANW 13th Mar 2021, 6:08 AM edit delete reply
The judges has decided their scores.

1.2? Looks like the centaurs sent a representative
And the squared root of a screw plus ball squared?
Guest 13th Mar 2021, 10:34 AM edit delete reply
This centaur didn't happen to be russian, did they?
Digo Dragon 13th Mar 2021, 6:52 AM edit delete reply
Digo Dragon
And now for the fun part-- the food and music! :D
TheStratovarian 13th Mar 2021, 7:43 AM edit delete reply
Doing two back to back high stakes epic campaigns (The 2nd still ongoing.) The party has done more actual down time fun and slice of life to enjoy before delving into the high stakes stress.

Its all for the how its presented.
Winged Cat 13th Mar 2021, 11:52 AM edit delete reply
Winged Cat
I've had entire campaigns that were slice-of-life. Of course, this was acknowledged by everyone in advance.

Also, today in the campaign I'm running the session is mostly slice-of-life, between a weighty dramatic session last time and what will probably be more drama once the crew reaches the planet they're heading toward and finds that things aren't within the range they thought was the limits of possible.
MythicFox 14th Mar 2021, 12:46 AM edit delete reply
I especially like the choice of the last panel, where you've got the Mane 6 and then Celestia as kind of the GM's representative in the conversation.
Warlock 15th Mar 2021, 7:46 PM edit delete reply
Reminds me of some of the stuff my group does in our campaigns.

As a GM, it's the little things, such as helping characters find love and companionship, helping their kids achieve goals, and just winning a few token prizes at the local festivals (though beware: those archery events get really, really heated). All of those tend to be stuff gobbled up compared to venturing out into the "forests of no common sense" or the "bay of how did we get selected for this task again". As a player, I myself tend to be a builder. Sure, I enjoy bringing the people's elbow down upon the unjust and the evil in the land. But then there's that day: the day when I finally get a chance to sell my wares. A day where the wall has the last nail put into it, the house is finally furnished, the caravan came back unmolested by raiders and with my share of the profits, and there's a damn good bit of firewood to light up and sit around on the porch of the home and watch the sun go down while cracking open some self-made cold ones.

*That's* a day worth celebrating.