Page 153 - Lore Strikes Again

26th Jul 2012, 6:00 AM in Dragonshy
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Lore Strikes Again
Average Rating: 5 (3 votes)
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Author Notes:

Newbiespud 26th Jul 2012, 6:00 AM edit delete
Equestria: Even the extra-planar monsters love it!

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Raxon 26th Jul 2012, 6:02 AM edit delete reply
Oh man. That's a good way to have something come back to bite you.

"I told you all about it in the prologue!" "That was important!?"
Dr, Klaus 26th Jul 2012, 6:40 AM edit delete reply
Or even worse, "Wait, I said THAT in the prologue?" Yeah!" "FFFFFUUUUU--"

This is such a cornerstone of RPGs. Love it.
Cain 26th Jul 2012, 8:27 AM edit delete reply
Ranubis helps keep the group set with who has what and all that in my group, so many missed opportunities thanks to him.
Raxon 26th Jul 2012, 8:34 AM edit delete reply
My condolences. Just for fun some time, have your character pick up a rock, or some seemingly insignificant item. Gather at least three such insignificant items. when you come face to face with the big bad, say "I have prepared my entire life for this moment."

Pull them out and juggle them. Your GM will love you for it, trust me.
Jason Shadow 26th Jul 2012, 10:25 AM edit delete reply
Jason Shadow
...Raxon, are you sure you're not the real Wade Wilson?
Raxon 26th Jul 2012, 12:22 PM edit delete reply
Naw, I'm not Wade Wilson. I'm just a comment on a webcomic.
kriss1989 26th Jul 2012, 7:23 PM edit delete reply
Raxon, your icon looks a lot like one of my friends Facebook photos...
Raxon 27th Jul 2012, 10:24 AM edit delete reply
It may be the same image. My handsome mug comes to you straight from the comics. Shhh, my common sense is tingling.
Ranubis 26th Jul 2012, 8:37 AM edit delete reply
Sorry. :P
Cain 26th Jul 2012, 10:33 AM edit delete reply
I have gotten better at predicting what will happen, though sometimes they still manage to stump me. The rolling ball of all clearing fire is one.
darkwulf23 26th Jul 2012, 6:06 AM edit delete reply
Plan B then.
Raxon 26th Jul 2012, 6:07 AM edit delete reply
Trip the bard and run like hell?
mlp_redmoon 26th Jul 2012, 6:11 AM edit delete reply
seems like a legit plan to me
Boden King 26th Jul 2012, 6:15 AM edit delete reply
Trip the tank, he'll last longer.
Raxon 26th Jul 2012, 6:16 AM edit delete reply
But the tank is heavy and resistant. Besides, I'll need to hide behind him later.
Digo 26th Jul 2012, 7:17 AM edit delete reply
How about mages? They're a pretty decent substitute for bards.
MirrorImage 26th Jul 2012, 7:28 AM edit delete reply
Nah, they'll last for all of half a turn. Dragon wouldn't even be slowed by it.

I second the motion of tripping the tank. Ideally the armor will give it indigestion and he'll leave us alone.
Exile 26th Jul 2012, 2:50 PM Tripping mages edit delete reply
But wait if you trip the mage it she maybe forced to solo the dragon and thus incur the wrath of the DM and nerf the mage.
Boden King 26th Jul 2012, 7:32 AM edit delete reply
Metal in armor an excellent iron supplement for dragon's diet!
MirrorImage 26th Jul 2012, 7:48 AM edit delete reply
Yes, assuming the sword doesn't slice his esophagus open on the way down. A supplement doesn't help if it gives him a massive ulcer.

Hey, what about the thief? We could use the increase to our own profit margins.
Digo 26th Jul 2012, 9:05 AM edit delete reply
If you use the tank to stall the dragon and it does from choking on the tank's armor, that still counts as EXP for defeating the dragon, right? :D
Couchman 26th Jul 2012, 10:07 AM edit delete reply
Funny story. I actually did have a player choke a dragon to death by being swallowed by it. There was no other way the guys could have beaten it without that idea.
Ranubis 27th Jul 2012, 4:26 AM edit delete reply
Choking a dragon? Heh, reminds me of a time when our group did a goblin only one-shot, each player had teams of three. Ended with a wipe against a beholder, where my last goblin tried jumping right at the beholder to attack. It just opened it's mouth and *gulp*, end of my team.
Honey Mead 26th Jul 2012, 9:21 AM edit delete reply
darkwulf23 26th Jul 2012, 3:29 PM edit delete reply
I'm tripping the paladin if he bitches at me for jaywalking one more time.
Dexam 26th Jul 2012, 9:54 PM edit delete reply
A dragon "Plan B" story from a D&D 3.5E game.

The campaign is a mid-level good-aligned planar adventure, and I'm playing a Hound Archon Ranger/Paladin.
The adventure called for us to seek information from an Ancient Blue dragon that was imprisoned on a rock floating in the Astral Plane. We manage to get some of the information from the dragon, then one party member forgets the wise old advice of "never laugh at a live dragon" and makes some joke about it's imprisonment. The dragon is understandably ticked off and there is no way that the party can defeat this thing in combat - our only hope is to flee back to our Astral Skiff before it can kill any of us.

DM: "The dragon opens it mouth and inhales... roll for initiative."
Me: *beating it on initiative* "Yes! I teleport-"
DM: "No surprises there."
Me: *grinning like a madman* "-into the dragon's open mouth."
DM: "... WHAT?!?"
Other players: "Are you crazy?"
Me: "Archon. I'm immune to electricity damage."
Other player: "What if it tries to bite or swallow you?"
Me: *still grinning* "Then it will impale itself on my greatsword that I've got pointed at the roof of it's mouth."
DM: "... Okay, the dragon breathes crackling electricity over the party. Everyone gets a +4 cover bonus to Reflex saves thanks to the Hound Archon."
<next round>
Me: "I hold my position and brace myself, ready to stab it tries to bite me."
DM: "The dragon starts to close its jaws, and stops when it pricks the roof of its mouth on your sword. Instead, it tries to grab you with its claws..."

Long story made shorter, the party managed to make it safely back to the skiff while the dragon spent a few rounds playing with me, after which I teleported to join them. The DM and other players congratulated me on a completely unexpected yet very effective maneuver.
Zuche 27th Jul 2012, 9:53 AM edit delete reply
"The dragon shakes its head from side to side, trying to knock you free. As you struggle to stay on your fight, it bites down."

At best, I'd give you a readied action and the attack roll if it triggered.
SecondSeraphim 26th Jul 2012, 6:09 AM Ye edit delete reply
Yes. Yes. All my yes. Chekhov's gun indeed.

Also, love Twi's face in the last panel.
Ranubis 26th Jul 2012, 6:21 AM edit delete reply
What about panel 4? "Not sure if retcon."
Raxon 26th Jul 2012, 6:25 AM edit delete reply
It was off panel. That's not retconning.

Edit: I get retconned all the time. I know retcon when I see it.
Curb 26th Jul 2012, 6:27 AM edit delete reply
Love that last panel...I've seen that face before...that's the '*t...please tell my your kidding...right?' I've made that face more than once when I was player.
Ranubis 26th Jul 2012, 6:30 AM edit delete reply
Smaug: "Cousin Mordiford? What are you doing here?"
Mordiford: "Oh, I was just looking for a new forest, thought I'd drop by and say hi. You've got some equines loitering around your cave, want me to deal with them?"
Smaug: "What, those ponies? Nah, they haven't caused any trouble yet. Judging by how much they're arguing now, I'd bet they head back down my mountain soon enough."
Lyntermas 26th Jul 2012, 6:43 AM edit delete reply
So I guess the storytime topic for today is: players finding minutia that the DM explained earlier then forgot about.

i.e. In Darths and Droids, comic 128 has the DM tell the party that Coruscant has field generators that hold the buildings up and explain why there are no railings. In comic 227, Ben brings up the field generators to explain why "falling to his death" during the chase sequence isn't risky at all. Until the DM puts lava at the bottom.
Zarhon 26th Jul 2012, 7:00 AM edit delete reply
I'm fairly certain my own campaign is full of those.

Also, totally called it: Fluttershy just screwed herself over by tipping off the DM. She'd be fine if she didn't say anything.

Panel 1: Whats up with Twi's eyebrows?
Ramsus 26th Jul 2012, 9:55 AM edit delete reply
Well, I can only speak for myself here but, all of us suck at remembering stuff.
Lyntermas 26th Jul 2012, 10:43 AM edit delete reply
Oh, we forget stuff all the time. Like to tie up some cultists or something. But Zarhon's comment suggests that WE brought up something HE forgot. Something which I am very curious to know what it is.
Bronymous 26th Jul 2012, 1:23 PM edit delete reply
I know I have been blatantly ignoring him when he says "you're forgetting something". Its happened at least 3 times already, and I am not going to remember it, so just stop saying that.
Raxon 26th Jul 2012, 7:01 AM edit delete reply
I tend to build pretty detailed universes. I would be so proud if I were GMing, and my group managed to use little details like that.
darkwulf23 26th Jul 2012, 3:33 PM edit delete reply
One campaign we were hired by a priest to save a town who was killed the next night. Kind of funny when all of us were standing around his corpse calling him the old priest because we forgot to ask his damn name.
Destrustor 28th Jul 2012, 3:03 AM edit delete reply
My "remembering things" often goes against the players instead of the DM.
"Hey how come we still have our money after being disintegrated yesterday?"
"That dragon's breath probably ignited the whole place. we should be taking fire damage from the flames"
"Wait that was a once-a-day power: you can't raise me since you used it on the fighter this morning"
"You have about eighty swords in your backpack. There's no way NONE of them stabbed you when you fell down those stairs"
Y'know, stuff like that. It's surprisingly fun to torment myself and the other players with "logic".
evilauthor 26th Jul 2012, 7:13 AM edit delete reply
So wait a sec.

Twilight's been through the entire D&D Compendium, but not the mere 20 page document the GM sent to Rainbow Dash (and presumably everyone else) that no doubt had this critical bit of info?
Digo 26th Jul 2012, 7:19 AM edit delete reply
Same thing happened in my homebrew campaign world. :3 I made a document I sent to my players detailing a few changes and like... maybe just two people read it.
Raxon 26th Jul 2012, 7:20 AM edit delete reply
When you have sensitive plot information that could potentially unbalance your campaign, do you really want to send that to the egghead who can memorize the compendium in a week, or would you rather give it to the one who plays the simple barbarian?
Karilyn 26th Jul 2012, 2:03 PM edit delete reply
I play the barbarian, but I'm the one who has been keeping perfect record of everything lore related to be mentioned in our campaign. Not all Barbarians are chaotic stupid :P
Jeepers 26th Jul 2012, 7:22 AM edit delete reply
yes, but the compendium only describes vanilla D&D. the dragons as extra-planar comes from the GM's notes for the campaign setting, which she won't have access to
Raxon 26th Jul 2012, 7:45 AM edit delete reply
Giving the barbarian a little tidbit of GM knowledge, because you know she won't read it. Very clever, and it provides plausible deniability.

Sounds like my M.O.
Geizt 26th Jul 2012, 8:54 AM edit delete reply
Actually, it wasn't in the GM's notes. It was mentioned in the big long explanations about dragons that Spike gave Fluttershy way early on in the campaign. He basically gave her the "Unabridged History of Dragons."
Digo 26th Jul 2012, 7:26 AM edit delete reply
One change I did to my homebrew D&D campaign was I switched the Druid's wildshape ability with the alternate Shapeshift ability in PHB2. This worked out fine for so long until one player decided to take a level in Druid.

The party had an encounter with a golem and the Druid decided to smash a support column, thereby causing a section of the ceiling to collapse onto the golem. He then tried to use his Shapechange ability to transform into a small Ferret and duck into a hole so that he wouldn't be squished with the golem.

That's when another player pointed out: "Uh, aren't you limited to medium-sized critters at your level?"

So yeah, similar reaction to Twi on the comic, followed by the party digging out their now two-dimensional druid from the rubble. XD
ThousandYearSunrise 26th Jul 2012, 7:34 AM edit delete reply
I actually find this concept fascinating. If extra-planar entities are considered "unnatural" as far as druids are concerned, then how far does that go?

Imagine if you will that a druid is sent into the future, just a few generations. For some smaller animals, "a few generations" could mean as little as ten years. Now imagine that some change in the animal's environment changed some attribute about the animal. Would evolutionary deviation have rendered the animal a foreign entity to the druid?
Raxon 26th Jul 2012, 8:01 AM edit delete reply
That would require... experimentation!

Igor! Fetch me the essence of Far Realm, the testing rats, a car battery, an egg beater, and the alligator clamps... No, not the big ones! You know, the ones we used friday night at your bachelor party. It's time to make something unnatural!
Thud 26th Jul 2012, 11:59 AM edit delete reply
Hmmmm dragons are a long lived species that from the looks of dragon quest, and the population density around ponyville, seem to be fairly sociable creatures for alpha tier predators. So their evolution, and thus adaptation to equestria, would be slowed both by their own long generational cycles and the unified gene-pool.

An experimental population of smaller creatures with short generational cycle may not provide useful results.
Greywander 26th Jul 2012, 2:17 PM edit delete reply
I'm not really sure I understand this natural vs. unnatural thing. If you had a normal badger and a... "space" badger, whose species were identical, except that one lived on Earth and the other came from another planet/dimension/plane, would the space badger count as unnatural? Technically, they're the same type of creature. Normally, you wouldn't even be able to distinguish one from the other.

The only cases that make sense to me for unnatural creatures would be either artificial or completely alien creatures. In both cases, the defining characteristic that would classify them as unnatural would be that they were either incomplete or designed to follow different rules, both of which render them unable to survive on Earth. By that I mean that they are either unable to breed, or unable to live long enough from birth (under Earth's conditions) to reach breeding age.

The above case would be like sending a computer nerd to fix a toaster. Artificial or alien creatures are completely different from natural ones, and don't follow the same instincts or even have similar physiology (note that most animals on Earth have roughly the same physiology in that they have a head, usually four limbs, a heart, and many of the same internal organs).

As far as traveling to the future, I think you'd have to go pretty far before any kind of evolution had a significant effect. Natural selection wouldn't really affect things, as all it does is make certain genetic traits more common because they're more conducive to survival in that environment. All those genetic traits are already present in the species, all a change in environmental conditions over a number of years would do is change how common certain traits were. In other words, they'd still be natural.
MirrorImage 27th Jul 2012, 12:11 PM edit delete reply
Loosely speaking, "Natural" vs "Unnatural" typically refers to whether it originated in this plane of existence, barring initial "creation" stories that put them there in the first place. If Space exists in our plane of existence, then "Space Badgers" would be Natural, if not simply "not discovered." An unnatural creature would be something like an Angel or some other creature that you almost explicitly have to open a portal to visit.
Anvildude 27th Jul 2012, 1:30 PM edit delete reply
Except that Dragons are not Alpha tier Predators. They're actually more akin to Earthworms, honestly, as they apparently eat minerals and plant matter. They're more like the Sandworms of Dune, perhaps, in that their large size is not for hunting down game (and in fact, would be unhelpful- note that all the largest creatures are always herbivores- predators need to be smaller than their prey because of energy expenditure, while herbivores can use mass as a defense mechanism, and can gain it due to plentiful food and a more sedentary lifestyle) but for gathering of resources and to allow for the consumption and digestion of the minerals they subside on. The pointed teeth and claws are not for gripping or piercing, but to concentrate the force of their incredibly strong jaw muscles onto smaller points.
Thud 27th Jul 2012, 7:02 PM edit delete reply
Natural in this case likely references that Dragons are not native to the plane but an invasive species. So even nature experts like Shy lack the information to deal with them since they are fairly new on the scene compared to say the timberwolf or the manticore which Fluttershy would likely get her bonuses against.

So it would be more like a world without badgers of any sort suddenly being the target of an extra-planar badger invasion.

Hmmm given the diet of spike Dragons are probably mineravores. Good point, this also explains the vast array of colors, it's based on their diet.
Thud 26th Jul 2012, 8:33 AM edit delete reply
While we're at it when a spell like ressurection calls for a diamond worth x gp states a material component cost like that what happens if you buy it on sale? or maybe you pick up a gem in plane A where they have very few gems so the price is higher, but then try to use it in plane b where they have tons of gems so the price of gems is low?
Ranubis 26th Jul 2012, 8:42 AM edit delete reply
"Master, I talked the shopkeeper down to only 400 gold for the rubies!"

"Great, but the spell calls for 500 gold worth, so go back in and buy more."

All credit to OOTS
Atarlost 26th Jul 2012, 10:05 AM edit delete reply
This is why expensive material components are stupid. It would make sense if there was only one expensive material component that was also the primary currency of the setting, but as is they're a bookkeeping nightmare as well as a great gaping hole in suspension of disbelief for anyone with even the barest understanding of economics.
terrycloth 26th Jul 2012, 10:56 AM edit delete reply
I figured it was a sacrifice to the gods, so as diamonds got more valuable the amount you'd need to use would go down.

It would probably use the current going market rate. So make sure to check the commodities page before casting True Res.
JackOat 27th Jul 2012, 3:31 PM edit delete reply
I think it would had to follow a logic from the bible (I aint a preacher so lay down the flamethrower). A poor man gave a single gold coin for donation wherehas a rich noble gave a bundle of gold coin. Jesus (or who ever the hell said it) stated that the poor man gave more since he had less or something like that.
Lyntermas 26th Jul 2012, 8:41 AM edit delete reply
Just FYI to everyone in Zarhon's campaign: He left one more update on the previous page this morning. State your actions there, and I believe the next update will be on this page.
LoganAura 26th Jul 2012, 9:18 AM edit delete reply
Last time, on Pony Tales:
Suddenly Elephant.
My Hoof is the Hoof that Pierces the Heavens
Mr. Mumbles.
Karilyn 26th Jul 2012, 2:08 PM edit delete reply
Inventing Steampunk
Blowing up an arena
Fight with an In-Law
Singing a song
Captain Applejack Sparrow
Please don't betray our trust Treachery

This hoof of mine glows with an awesome power!
Its burning grip tells me to defeat you!
kriss1989 26th Jul 2012, 7:51 PM edit delete reply
So, are you planing on doing the other two attacks?


Karilyn 26th Jul 2012, 8:43 PM edit delete reply
Probably. Now that I'm a barbarian in a universe where friendship is the most powerful force in the universe... dramatic corny anime-type speeches abusing talking-is-a-free-action to deliver ridiculous over the top lines about how my power is greater than their power...

It just feels right.

(Also, I posted a summary at the bottom of the page)
Zuche 26th Jul 2012, 10:52 AM edit delete reply
Huh. Good update. Good commentary too.
Curb 26th Jul 2012, 11:38 AM edit delete reply
You know, it just dawned on me, with the project I'm working on, I have to make a decision concerning dragons. If I make them NPCs, I have to find something to fill that slot in the monster list...Maybe I'll do something with serpents or Wyrms...I know I need to work up something for the White Sand Desert.
Thud 26th Jul 2012, 11:56 AM edit delete reply
DnD linnorms are like meaner more venomous dragons sans the wings.
Curb 26th Jul 2012, 6:58 PM edit delete reply
Not a bad idea

Oh and just for giggles. I am working on the Mane Six states and for Pinkie Pie, who is Chef and Party Planner (using the Rifts Vagabond for the basic skills). When choosing her hand to hand style, I went through my books and had to smile as I chose her skill, drunken boxing. It just seemed to fit. I can see her doing it totally stone cold sober and confusing her opponent.
MWS 26th Jul 2012, 8:03 PM edit delete reply
I tend to make dragons wild creatures that (sometimes) gradually develop intelligence. To gain and retain this, they require physical reminders of their experiences. Steal a dragon's hoard, and you turn it back into a wild animal.
Azureink 26th Jul 2012, 12:15 PM edit delete reply
I'm just hoping that the group will be able to get the session summaries for 4, 4.5, 5, and 6 out sometime soon.
Guest 26th Jul 2012, 1:31 PM edit delete reply
Same! Come on everypony!
XandZero2 26th Jul 2012, 12:54 PM edit delete reply
I'll say this much - as far as forgetfulness goes, that's why I take notes (;

When I'm playing in an RP, whenever something happens, I'm scribbling short-hand. Character names, place names, goals, quests, etc. It's all there.

Always was a good student though, so go figure.
Zarhon 26th Jul 2012, 2:26 PM edit delete reply

Horizon: "Tee-hee, I have a boner."

Skitter: "Skitter want action."

Rolf: "Rolf smash!"

Tiffany: "Swoon!"


PART TUNNELS: "Horizon does something... smart?"


Arcana -> 3 + 8 = 11

The best you can do is discern that there is an evocation spell within the wand. The rest is a mystery.


You easily recognize the script, and read the three notices.

"Always be vigilant, brothers and sisters. We are the final sanctuary this town has from the forces of the decayed one, and his kin. Perform your rites daily, and ensure that those who cannot rest in peace are prevented from harming others. We grow stronger each day, and will not falter.

"This is my last will and testament to my loyal brothers and sisters, if I should not return from my final quest: Offer sanctuary and protection to those who need it, regardless of race, gender or status. Ensure that the taint of undeath is forever purged from the town, and the wounds left behind healed properly. Ensure that Lizzie and her legacy live on far beyond my own, and that she is properly sheltered from those who would do her harm, as well as those she might harm. If I am ever recovered, let her stand watch over me, just as I did over her.

"For everyone's protection and safety, brother Geralds dormitory has been sealed shut and is never to be opened. We do not know the purpose of the objects within, but we cannot risk dabbling with the unknown, after our most recent loss. As guardians of this town, we must ensure that none other are ever exposed to them. May his hand guide us to safety.
~The High Priest"


You exit the crypt and close the door behind you. As you do so, you hear the faint sound of a bone falling to the ground.

You continue on through the dark tunnel. As you continue, the walls start changing: They become more like the inside of the room you were just in, and start lining with empty shelves an cubby holes, as well as extinguished torch holders. The empty shelves then become occupied by multitudes of bones. You pass along several more doors, identical to the ones you were just in, but with different names, all of which appear to have been undisturbed. You eventually reach a crossroads, leading up, left, and right, all lined with bones of the deceased.


You enter the High Priests room. The room is decked like a very regal office, with a large table for writing in the middle, looking towards the entrance. There is a another door in the back, presumably leading to the High Priests living quarters. The whole room is trashed, with papers and several broken objects on the floor. A man in a purple robe is behind the desk, rifling through the drawers. He quickly notices you, yells, and flips the table, crouching behind it for cover.
Lyntermas 26th Jul 2012, 2:46 PM edit delete reply
Rolf put away the wand, probably an offensive weapon. He hoped it wasn't another suicide dealy like the fireball scroll.

"Look, Tiffany, I'm not mad at you, I just want to make sure you and Knife-Guy are safe. Now, considering this cultist's propensity for waking up, I'm bringing him into the next hall with the others so he'll be supervised. Don't want another one running off. Also, could you take a look at those handwritten books I gave you? They came from this Brother Gerald's room and...well, let's say I've got a vested interest in what was in there." He starts picking up the cultist and dragging him into the next room.

Well, Skitter, if you wanted action, wish granted.
Bronymous 26th Jul 2012, 2:59 PM edit delete reply
Does up mean just forward or actually upwards. Doesn't matter.

Horizon continues forward. He doesn't have the time nor the desire to spend too much time down here, and straight ahead seems as good a direction as any. Horizon quickens his pace, but continually scans every dark corner and nook for anything suspicious or dangerous. Or shiny and expensive.
Lyntermas 26th Jul 2012, 3:14 PM edit delete reply
Alt-script time!


"You went up a flight of stairs until you reached a door. Opening it you see that you are in the first hallway you and Tiffany had entered when you left the cellar. You look over and see the paladin lead a slightly calmer Lizzie back into her room.

And then Lizzie sees you."
Bronymous 26th Jul 2012, 3:19 PM edit delete reply
Ha HA! Thats what the femur is for.

Distraction, and/or breaking it over her skull.
Ramsus 26th Jul 2012, 3:26 PM edit delete reply
"That's not going to help you." thinks Skitter as he teleports behind the impromptu cover and stabs the man in the back. (*rolls* 17)

(I'm pretty sure Skitter wants less action and more conveniently placed carts.)
Zarhon 26th Jul 2012, 3:44 PM edit delete reply

You stab the man in the back. He groans in pain and falls to the floor. Another man comes from the room in the back brandishing a wand. Its tip lights up as he points it at you.

Dodge -> Nat1 (wow, this roller is out for blood)

The ray hits you square in the chest, sending a ice-cold, yet incredibly painful burning sensation all over your body. Your movements become sluggish, as you feel limbs being half-covered with frost and ice, numbing slightly.

Tiffany & Rolf

The cleric in the previous room yells something loudly.


You continue onwards without turning. Eventually, you reach a dead end. However, as you turn around, you notice a faint light from one of the side walls. There's a hole in one of the walls, and it appears there is another hallway of shelves, like this one, on the other side of the wall. The light of a fire is flickering on the other side.

(Off to sleeps!)

Edit: Here's what happens if Lizzie decides to multi-class.
Kris_The_Guest 26th Jul 2012, 4:00 PM edit delete reply
"Um, let's go!" Tiffany rushed into the previous room.

Okay, my brother misspelled 'World' on his wife's birthday card. It said, "You make my warp" instead. My family and I couldn't stop laughing.
Lyntermas 26th Jul 2012, 4:10 PM edit delete reply
Rolf quickly dragged the cultist into the hall with the others and set him down. He went over to the cleric. "What's wrong? Where's Skitter?"
Ramsus 26th Jul 2012, 4:58 PM edit delete reply
DODGE? What is dodging? Shouldn't that nat 1 have been his attack roll? Not my non-existant unmechanically founded dodge roll? I have an AC (or something). He has to hit it. Since when do players roll for dodging in combat? *annoyed*
Lyntermas 26th Jul 2012, 5:32 PM edit delete reply
I thought about your comment, Ramsus. I'm not entirely familiar with all of the mechanics of D&D, but I decided to look over some of the prior combat sections. The instances of "them" attacking "us" is rather low, but from what I could find...

Comic 145 – Horizon makes a “saving roll” against a surprise attack from a cultist
Comic 146 – Horizon fails a save vs ‘inflict wounds’ from a touch attack.
Comic 151 - Horizon fails to dodge the mimic's attack as it shot an arm out.

This sets a precedent for players "reacting" to attacks rather than rolling for the enemy "succeeding" in attacking. However, this could potentially give a bias to the enemy party, in terms of "success until outdone by PC". For example, an enemy could never "miss", it would be up to a player to "dodge". This implies that the enemy is now immune to critical failure (like when I cast my Sleep spell).

Comic 150 - Lizzie makes a critical success on an Intimidate roll.
Comic 145 - A necromancer critically succeeds in locating Skitter in a crowd and sending a zombie after him.
Comic 151 - The mimic succeeds in hitting Tiffany while holding Horizon.
Comic 152 - Mimic fails in flailing its arms behind its back.

This shows that rolls have been made to determine enemy success, sometimes in combat scenarios.

In short, we have been mostly relying on Zarhon to decide which party must have "the burden of dice roll" when attacking, rather than a consistent system. Ramsus, if you truly feel you have been "gypped" by having the dice determine you dodging vs him attacking, then I suggest you wait until tomorrow to give Zarhon a chance to respond.

edit: this what being a rules lawyer is like?
Bronymous 26th Jul 2012, 5:55 PM edit delete reply
No. Its not. You're speculating, which is different.

Ramsus is correct that technically, in combat, one rolls for an attack against Armor. If they fail to meet that AC rating, they miss (whether that means dodging, blocking, or armor absorbed the blow). Saves generally only happen against specific attacks or effects (e.g., save vs touch attack).

BUT, we haven't exactly been following most technical rules- Roles vs. Rolls, to borrow a phrase. We don't have calculated stats, or AC. What I think happened is this: instead of DM making an assumption on your AC to roll against, he just reversed it, so you roll for it not to hit (like a regular skill check, which he can measure, but in combat). Therefore, a Crit fail on that roll would equal a Crit success on the attack roll.

Besides, I've been eating 1s all campaign, its about time someone else took one.
Lyntermas 26th Jul 2012, 6:12 PM edit delete reply
Well, if nothing else, Ramsus, you are literally one teleport away from some helpful clerics. Then the two tall ones can take a few hits while you heal up. Just a thought.
Ramsus 26th Jul 2012, 8:01 PM edit delete reply
(Honestly, I hadn't really thought of it or noticed it was happening to other people on defense. It still strikes me as weird that the enemy doesn't suffer any critical misses ever. This does mean they can't crit us though. Which I guess works out in our favor overall. (Though if we blow a nat 20 on defense it kinda sucks since there's nothing special for it to accomplish, where a nat 1 on the other hand could go very very badly.)

I guess for now I'll deal with it. I only really mentioned it because I thought Zarhon just had a minor one time brainfart on mechanics, not that he'd actually made that decision intentionally.

Since it's apparently intentional I'll just move on.)

Skitter glares at the new opponent and gives a low growl. "You're really really going to wish when you heard the shout and that little voice in the back of your head told you to run, you'd listened to it."

Skitter, thrusts his sword at the cultist and the overturned table's shadow reaches out, grabs him, and as he pulls the sword back towards him, the shadow smashes the cultist head first into the table. (*roll* ....nat 20. Right, rewriting that attack...)
Lyntermas 26th Jul 2012, 8:46 PM edit delete reply
Just to clarify, you are using the sword to "control" the table's shadow, not using the sword in a direct offensive manner (i.e. stabbing), yes?
Ramsus 26th Jul 2012, 9:18 PM edit delete reply
Yup. (It doesn't have to even be a weapon. If he had a ki impliment of some kind like say....prayer beads or other weird stuff like that he could use that too.)
Lyntermas 26th Jul 2012, 10:25 PM edit delete reply
Bronymous, have you decided what Horizon will do?
Zarhon 27th Jul 2012, 7:09 AM edit delete reply
Yeah, the system is inconsistent, either due to me not being arsed to check the backlog for roll consistency, or intentionally. It's tricky to balance combat, since there aren't really any "rounds", stats, or such things.

Skitter, consider your character for a moment. You can literally teleport+attack at will, range attack with shadows, or manipulate shadows, with barely any penalty, restrictions, or limits. You also start most fights on your own terms, via rolls, or are mostly given the chance to react. I could have had the cultist shoot his wand in reaction after he flipped his table, before Ramsus could respond, but that would be rather unfair and without any warning, as well as unrealistic.

Every encounter I have to find a realistic way of keeping combat somewhat challenging. So far, I'm failing, as you breeze through most of them untouched (not that it matters much, apparently!).

Ramsus, could you restrict yourself in some way: Mainly as far as the "free teleport" goes? It's far too useful and versatile to have no restrictions, and limits my own options of challenges for you.

I had the other cultist fire his wand successfully, since he was prepared for an attacker (and skitter was occupied by stabby time). It was a roll to see if he avoids (or resists, I guess?) the attack.

If you truly feel cheated on the roll, I could have done two other things: Make the cultists wand explode violently (and affect you), or have him stupidly kill himself. Which of those would be "fair"?
Zuche 27th Jul 2012, 10:02 AM edit delete reply
I haven't been following the adventure (not a commentary on it; I just find it exhausting to read multi-post adventures), but this discussion of mechanics has been educational. Thank you all.
Ramsus 27th Jul 2012, 10:18 AM edit delete reply
*shrug* As long as you try to be consistent it's fine and I don't care which way you do things.

I think the problem is not Skitter's capabilities (his build is "yeah, I don't care how you're trying to hide from me.") just the opponents he's facing. If you throw tanks (not the hard to hit kind, the really tough kind) or *thinks* really long range stuff or whole bunches of minions/swarms of stuff he'll fare poorly.

Also, keep in mind his teleport is only 15 feet compared to his normal movement rate of possibly up to 40 (30 base, +5 from dhampyrness, +5 more if he uses his kobold racial minor action to shift 5 feet). So basically fighting inside a building facing groups of two or three standard soldiers, minions, or things that shouldn't be in melee he's going to wipe the floor with them.

If you take wizards somewhere they actually have some distance form him and can throw around things to slow him down or keep him still he'll be unable to do anything at all. (Though you need things like that frost ray or hold person things as opposed to web which yes, he can just bypass.) If you have a bunch of archers arrayed where all he can do is run down one at a time that'd work well too. And if you face him with someone at least a bit tough and skilled in melee combat his strategy is typically going to be to try and kite them as opposed to trading blows as he probably doesn't have a lot of HP (and that vampiric healing attack is an encounter power so even if you wouldn't force me to, I'd only do that once per fight).

As for non-combat challenges, well he's supposed to be the trapfinder and such so those are things he should be succeeding at. As you note when faced with "this guy needs 1 HP to not die" his only option was to go find the hard way to solve it.

Oh and as for nat 1's. Simply failing to hit in an embarrassing way is usually as far as I even want that to go (unless it adds something (like comedic value) to the experience).

Another thing to note, I've been rolling unusually well so far. Fights should be more challenging when my rolls end up going the other way, which is due any fight now...
Lyntermas 27th Jul 2012, 11:07 AM edit delete reply
I think one of Zarhon's main complaints is that, as it is now, shadowporting is a bit overpowered for the enemies and obstacles in the church. The problem with teleportation (in any medium)is twofold: lack of barriers, and speed. Firstly, there is really no place that Skitter can't access or escape from. Getting any person else in or out requires additional work, but loot and even a general description of what's in a room are gained without effort. For anyone but Skitter, accessing Brother Gerald's room would have required some rolls to do it stealthily (so the paladin wouldn't wake up), or would have required getting permission from the clerics (who would already be against the idea).

Secondly, while it may be "shorter range" than, say, running, Skitter is able to overcome obstacles that any opponents might not, like walls or locked doors. Also, there is the problem of his perpetual element of surprise: nobody can ever see him coming, so he'll always have the first move.

Skitter's nightmare would be being stuck in the center of a large open room underground, occupied by either a large mob of enemies, wizards or archers that are out of range, or a reasonably fast moving Lizzie. The current problem is that this scenario is rather hard to come by in the corridors of the church.

I'm not trying to put down either side, but I do see where Zarhon is coming from. One possible solution would be having Skitter roll a dice to go places that are out of his direct line of sight.

Ramsus and Zarhon, I hope you will find a solution that works for both parties. I've enjoyed playing with you both so far, and I look forward to continuing.
Ramsus 27th Jul 2012, 11:15 AM edit delete reply
The out of combat utility is really basically a combination of some traits of people who with a good set of lockpicks (which Skitter eventually will get), stealth skills (which he already has), and some of the benefits of jumping/flight (but, not all of them). There are only a couple situations where it being teleportation as opposed to something else are important.

As far as the in combat utility...assassins are hardly the only class in 4th ed that have combat teleports.
Zarhon 27th Jul 2012, 1:17 PM edit delete reply
Well, since the skill is shadow based, I think the general rule of thumb should be that you need to be able to travel along the shadow in some way, and have to roll if you don't see your destination (Failing wont get you stuck in a wall, but will have you emerge somewhere randomly in the room). Hence, you could move underneath a door, via it's shadow, to enter a room, but not if it there isn't any space for the shadow (in other words, if liquids cant pass under, there's no room for the shadow either.). You could travel to disconnected shadows in a pinch, but you'd have to roll stealth, as moving as a shadow through a lit area is sure to rouse suspicion, and you have to actually see them (else you'll just emerge from the shadow). As for the shadow manipulation, I think the effect should be slightly more obvious (as in, others can easily see that it's you who is wrangling shadows).

Also, being in complete darkness would make you more-or-less invisible, but it doesn't count as actual shadows for abilites: You need at least some source of light to make them.


Rolf & Tiffany

The cleric shouts about necromancers and points towards the High Priest's room. You rush in, and encounter a half-frozen Skitter, who's shivering, as well as another cultist who's forehead is bleeding slightly, and another whos backside is bleeding not-so-slightly.


Endurance -> 9

Ahh... Ahhhhh... ACHOO!
Lyntermas 27th Jul 2012, 1:45 PM edit delete reply
Are either of the two cultists conscious? Or can Rolf tell that they are both out for the count?
Zarhon 27th Jul 2012, 1:54 PM edit delete reply
The one that's got head-smashed is knocked out. The other one, you can't tell, but he's badly hurt and on the floor.
Ramsus 27th Jul 2012, 1:56 PM edit delete reply
(The disconnected shadow bit is a limitation that I'm ok with. (It's an annoyance but, whatever.) Total darkness not counting means you've just cut the times where it can be applied down about 90% is unacceptable. Shadow powers are derived from the shadowfell and not at all having to do with any light at all so that doesn't even make any sense. Also it means it would have been impossible for Skitter to learn it in the first place seeing as vampire kobolds who can all see in the dark probably didn't light too many torches.

Besides, the first limitation will end up crippling the power enough. The second is as good as saying I don't have it. Might as well be saying Rolf can only cast spells on other wizards or Horizon can only stab people with his Kukri if their name happens to start with K.)

Skitter shivers and sniffles a bit and goes to work looking for the key.
Lyntermas 27th Jul 2012, 2:12 PM edit delete reply
Rolf looked over the wreckage. Goodness gracious, what a mess. He saw Skitter starting to move around, looking for the key.He turned to Tiffany. "Tiffany, I need you to try getting Skitter stabilized. He'll be better able to find the key to the metal door once he's on his feet." He yelled back into the previous hall. "Coast is clear, but we got a cultist in critical condition. If you want to heal him, fine, but one of you stay in that hall to keep an eye on the knocked out one." He walked over to Skitter. "Good work, Skitter, well done. Don't worry, Tiffany will have you right as rain in a bit."

He walked up to the desk, passed Mr. Bleeding Head, pulled out the wand he got earlier, rotated Mr. Back-stabbed around, and pointed the wand in his face. "Just because these clerics might heal you doesn't mean I'm willing to go easy on you. Now, tell me how many teams went into the temple, and what you were looking for, or we'll find out what this wand does together."

(Roll for Intimidate, few to no ranks)

Where's Horizon when you need him?
Ramsus 27th Jul 2012, 2:21 PM edit delete reply
"I'm f-f-f-fine." said Skitter, teeth chattering.
Kris_The_Guest 27th Jul 2012, 2:27 PM edit delete reply
"I can see icicles." Tiffany grabbed Skitter, ready to heal him and get him warm. "Besides, you're reptilian and if you stay cold for too long, you'll die."
Yes, she is forgetting that he's part Vampire.
Ramsus 27th Jul 2012, 2:56 PM edit delete reply
@Kris: What do you mean forgetting? I don't believe he actually ever said anything about it.

@Bronymous: I don't get the point of having the movement tied to the attack. The attack succeeds or fails already anyway. Just makes things weird where I move or don't move which in some places would give me an advantage or disadvantage vs normal movement behavior. Doesn't seem like there's actually any benefit to tying the actions together like that and just makes more stuff to keep track of for no reason.
Bronymous 27th Jul 2012, 2:44 PM edit delete reply
Here I am!

Ok so, my thoughts on that mess^. Teleportation in any medium is broken, or damn near. Every time I've played with someone who had it, the DM ended up setting limitations in some way. My advice is this: Out of combat, allow it. If he uses it in combat, or to start combat (shadow sneak attack), then roll for it, like a concentration check (but merge it with the attack roll- so port behind someone and stab him as one success or failure). Also, roll for going anywhere out of line of sight. Total darkness, he can go nuts- shadow is just anywhere where the light is not touching, whether through obstruction or lack of light.

Enemy attack rolls vs. Player defense rolls. I said it last time, but let me reiterate: If you crit fail a def roll, it translates to the enemy landing a critical hit. If you crit success a defense roll (whether its dodging or blocking), the enemy crit missed (because you leapt out of the way and he floundered, or because hes too weak to breach your armor). Its a simple shift of roll responsibility.

Horizon post in process.

Edit: @Ramsus It doesn't add anything: Plays out the same as movement and attack, but it gives the DM more options to define how the attack failed, if it does (for instance, a nat 1 could be "in your rush you botch the teleportation and stab the air 3 feet to the left of your target"). If you didn't merge them then the conditions might warrant two rolls and your chances of failure double.
Bronymous 27th Jul 2012, 3:00 PM edit delete reply
Fire is good. Fire means people- or at the very least, a more accessible part of the tunnels. Horizon decides to move towards it. He looks at one of the burial shelves, and stops as an image flashes through his head.

>A burial cavern, large, filled with an unnatural ice, and the long dead. A lone adventurer strode through it, and the mummified remains rose to meet him. Some growled, wielding clubs. Others, older, more intimidating, more POWERFUL, wore their armor still, and wielded great blades. A flash of lightning, the thunder of metal on flesh. The largest ones shouted. The adventurer shouted back. Blackness.<

Horizon swore. The last image, a screaming zombie warrior, circled his head, vivid every time he blinked. He hadn't been alone with his thoughts that long this time. The hallucinations were getting more detailed as well. He could almost hear the words they screamed, though if it was in any language he understood, he couldn't decipher. Horizon knew this would continue the longer he was away. He needed to get topside. Moving through the hole, he made his way over to the fire.
Zarhon 27th Jul 2012, 3:31 PM edit delete reply

The hole is too small to go through. At best, you could stick your hand through it. The wall surrounding it doesn't look very stable, though. Approaching it, you think you can discern a conversation. A fire is lit, somewhere at head level, on the other side of the hole.


Intimidate -> 15

The man recognizes the wand and decides not to test his luck. He says he doesn't know how many teams were sent, but that his was sent to sabotage the temple and find the source of the protective forces around the temple.


Skitter, meanwhile goes searching for some keys.

Loot -> 17

He attempts to loot ALL THE THINGS.

Cleric, Rolf, Tiffany: "AHEM!"

Oh, right. Just the keys then. You find them in the other room, hanging on a key holder. There's a big key with a "L", a steel key, a key with a small ribbon, and and some old, corroded-looking key.

Ramsus 27th Jul 2012, 3:41 PM edit delete reply
Skitter nods in thanks to Tiffany for the healing and asks the assembled group, "Ok, so which of these is the right one? We need to be quick yes?"
Lyntermas 27th Jul 2012, 3:57 PM edit delete reply
"Based off of its size, and the fact that it matches the door, I think the big steel one should do the trick," Rolf said. He took the steel key from Skitter and turned to the others. "Tiffany, you come with me and we'll drag the paladin out of the closet so either this cleric or Sister Ivy can heal them." He headed back into the previous hall and tried unlocking the steel door with the steel key.
Ramsus 27th Jul 2012, 4:11 PM edit delete reply
"Hey! What am I supposed to do then? Actually, nevermind. I'm coming with you guys and seeing if there are any magic weapons in that room. It had a bunch of stuff and I didn't have the time to check and we could really use more than our wits and my good looks."

Skitter looks at Tiffany. "Aren't we missing somebody?"
Bronymous 27th Jul 2012, 3:50 PM edit delete reply
Oh. Reloading.

Horizon peers through the hole, and the wall shifts a little under his touch. Idea Time. Too bad Tiffany's head isn't handy.
Horizon steps back, and slams against the wall with his entirety.

rolling slam: 10. ooh, ambiguous.
Kris_The_Guest 27th Jul 2012, 4:26 PM edit delete reply
"Uhhh, that man stayed underground to look around." Tiffany replied, helping Horizon with the paladin.

Zarhon 27th Jul 2012, 6:15 PM edit delete reply
R & T & S

The key fits, and unlocks the door. The paladin is where Skitter left him. His breathing is very slow.


You push on the wall a bit, feeling it move from your push. After a few more pushes, you finally slam into the thing, full force, with your shoulder. The wall collapses, and you along with it. You break through into another section of the catacombs. Behind you is the broken passage you just broke. To your left is a hall obscured in darkness. To your right is a hall, that further branches to the left into a bend, as well straight along, leading to another crypt door. You see the light of a torch behind the left bend. Voices come from it:
?:"What was that?!"
?:"Something larger than a rat! Check it out, I'll cover you."
Ramsus 27th Jul 2012, 6:26 PM edit delete reply
As promised, Skitter begins searching the room for any magical items or equipment that might be of use to the party. He limits himself to pocketing only small valuables he can actually manage to hide on his person as far as other wealth so as to not obviously be looting the temple and earning the ire of the clerics.
Lyntermas 27th Jul 2012, 7:01 PM edit delete reply
Rolf rolls his eyes as Skitter searches the room. He and Tiffany pull the paladin out into the hall. "Sister Ivy, can you start healing him? Tiffany, you and I should start moving those two cultists into this room. That way we can keep an eye on all of them at once. Skitter, see if you can find some rope and gags for our 'guests'". He starts to head over to the High Priest's room to fetch the cultists.
Kris_The_Guest 27th Jul 2012, 7:35 PM edit delete reply
Tiffany followed Rolf. "Ummm, Rolf? Tiffany spoke up.

Time for...Character development?
Lyntermas 27th Jul 2012, 7:49 PM edit delete reply
"Yes, Tiffany, what is it?"

Sure, now's as good a time as any.
Kris_The_Guest 27th Jul 2012, 7:54 PM edit delete reply
"I-I was wondering..." Tiffany was shaking slightly. "What if he already has someone? I'd be intruding on his personal life." She decided to quickly change her question. "Do you think Skitter is cute?"
Lyntermas 27th Jul 2012, 8:07 PM edit delete reply
Rolf stopped, looked at Tiffany, looked at Skitter as he was rummaging in the storage closet, then back at Tiffany. "Um, no. No, 'cute' is not a word I would use to describe Skitter. Nor 'harmless', for that matter. I could use words like 'useful', 'dependable', 'not entirely selfish', and even 'sane', which is more than can be said for some people I could mention. But after I saw him cut a head off a cultist, and we had that...conversation earlier, I don't think 'cute' is a proper way to describe him. Why do you ask?"
Kris_The_Guest 27th Jul 2012, 8:13 PM edit delete reply
Tiffany froze, her mind zooming through all the possible answers before it landed on one that, was quite possibly, the worst answer. "I think I might have a crush on him." She blurted out, her mind pointing out everything wrong right after she said that.

Nervous Tiffany is Nervous!
Ramsus 27th Jul 2012, 8:16 PM edit delete reply
Kris_The_Guest 27th Jul 2012, 8:19 PM edit delete reply
Me : *pets Skitter.*
Tiffany : *is in the corner, sobbing.*
Lyntermas 27th Jul 2012, 8:31 PM edit delete reply
Rolf stared at Tiffany. How was he supposed to respond to that? "Um, are you sure? Uh, I mean I guess you should be free to love who you want, if you're into that sort of thing. However, I wouldn't necessarily recommend him for a long-term relationship, or whatever. I mean, he can be nice enough, but he's a bit of a klepto, and he's got...really strange eating habits, to say the least. Also, I'm don't think he's into humans "that way" at all. Do you want to, uh, talk this out? What do you like about him?"
Kris_The_Guest 27th Jul 2012, 8:36 PM edit delete reply
"I-uh-" "Ruby Eyes!" Her mind screamed. "I like his eyes. T-they're kind of like rubies. Also-" Her mind piped up again. "He's funny!" "He's also kind of funny."

Ratatosk : *is growling.*
??? : Why are you growling?
Ratatosk : I don't know but I feel like ripping apart kolbolds now.
Lyntermas 27th Jul 2012, 8:48 PM edit delete reply
"Well, those two facts may be true, but I kinda think the problems outweigh those the...benefits in this case. Hell, I can be kind of funny at times. Uh, take my alternate take on Zilean, for example. I went off book a bit, but I wanted to portray him as a powerful, smart tyrant instead of the caricature he is in the script. The saint was so far below my attentions, I couldn't be bothered to remember his name. Or give him mine. And knowing that his armor would deflect my attack, I intentionally missed him to knock down some of the surroundings. He wasn't worthy of a direct attack, anyway," Rolf said, giving a wink.

I'm not sure if he's flirting with her at this point, or just trying to steer her away from Skitter.
Kris_The_Guest 27th Jul 2012, 8:55 PM edit delete reply
Tiffany blushed slightly, not responding.

Oh, I can imagine what happens when everyone gets to a hot spring.
Horizon will be trying to peek on Tiffany while she's changing and he get's a hammer to the face.
Lyntermas 27th Jul 2012, 9:11 PM edit delete reply
"Anyway, I just think a girl like you can do better than Skitter. I mean, once we save the city and all the town sees you, you'll have to beat off suitors with a stick. Or that hammer, in your case. Regardless, I'm sure someday you'll find a guy that's right for you." Rolf smiled, then turned and started heading toward the cultists again.
Ramsus 27th Jul 2012, 9:34 PM edit delete reply
Hey! Skitter is proper noblility unlike you two peasants! She'd totally be marrying up! =P

Edit: Btw, he's not exactly a klepto in case you guys are getting the wrong impression. He's just building up wealth for his goals and currently has almost no equipment at all.
Lyntermas 27th Jul 2012, 9:37 PM edit delete reply
Deposed nobility with his total wealth being whatever he can stick in his pockets? Yeah, good luck with that.

Well, Rolf might need to get to know Skitter better before he can make that distinction. Right now, all he sees is a kobold who takes anything he can get his hands on.

edit: Now the real question is whether Tiffany will feel comfortable enough to ask Rolf if he's attached.
Calypso 27th Jul 2012, 10:20 PM edit delete reply
"Do you think Skitter is cute?"
ROFL! My Tiffatter dreams come true!
Lyntermas 27th Jul 2012, 11:15 PM edit delete reply
Will the paladin be saved so he can play babysitter to the cultists? Can an alcoholic Brother remember how to access the secret tunnel? Will Horizon escape the catacombs? Can Tiffany muster up the courage to express her true feelings? And just what sort of nefarious activities was Brother Gerald up to? Find out on the next exciting episode of Revenge of Zilean .
Kris_The_Guest 28th Jul 2012, 5:52 AM edit delete reply
Read the post again. She was lying. She has feelings for Rolf.
Tiffatter will sink!
Bronymous 28th Jul 2012, 8:09 AM edit delete reply
The two of you hear, faintly, as if from a great distance underground, an echoing "HA". lol shipping.

Pretty sure this is the most we've gotten out of Tiffany all game. We're going to need a near future slice of life episode to explore this.

Also, Horizon is not enough of a pervert to peek on a girl in the hot springs. He's that guy that has a lessened sense of modesty- he could be totally calm, serious and on task if they were to, say, suddenly lose all of their clothes. Nudity isn't that big a deal.

Besides, I don't think we would go for hot springs- its the wrong setting. Obligatory bathing in the stream scene, on the other hand, is much more in the cards.
Lyntermas 28th Jul 2012, 9:50 AM edit delete reply
You mean like 1:53 of this?
Bronymous 28th Jul 2012, 10:23 AM edit delete reply
Exactly like that.

Horizon scrambles over the pile of debris. He presses himself against the right hand wall, a few feet from the hallway and approaching torchlight. He knows the only people who should be down here are Necromancers and Clerics. Deciding not to take his chances, with kukri in hand, he waits for the first to expose himself. Without waiting to verify friend or foe, he lunges and grabs the victim. Making sure not to expose himself to the hallway and other person, he attempts to hold him from behind and presses his kukri to the man's throat; a hostage, just in case.
Zarhon 28th Jul 2012, 1:38 PM edit delete reply

Stealth grab -> 11+8 = 19

You grab the man before he can respond. He struggles within your grip. He's wearing a purple robe. The other person didn't notice any of this and is still out of sight.

Rolf & Skitter & Tiffany

You check out some of the equipment within the storage container. The cleric decides to let you borrow some of the magical items, to help you out. He keeps you away from most of the paladin's gear though.

(Ok, now, I'll give you three (Horizon will get later) a chance to pick out your loot: Each of you suggest two items, that you'd like your character to find in the storage room (Link your items source/sourcebook, or use this list). I'll pick one of the two. Item can be something normal/buyable from shops or magical, as long as its not an artifact or something similarly completely overpowered/gamebreaking, and it would make sense that such an item would be there (so don't suggest stuff like "Assasin's Dagger" to be in there without a good explanation). I'll try to adapt the item to fit our nonexistent mechanics.
Lyntermas 28th Jul 2012, 2:10 PM edit delete reply
Sooo many items. Um, I could use some suggestions, guys. Oh, and for some strange reason I don't think there are any Rings of X-Ray Vision in this closet, Skitter.
Ramsus 28th Jul 2012, 2:28 PM edit delete reply
Well, let's see. For my first choice of item I'd really just like something to be an excuse for the Executioner poisons class feature I intended Skitter to have (remember way back when I said Skitter is supposed to be a combo of the normal Assassin and the Executioner type? That's what I meant.) This does require basically having an inexhaustible (though limited number per day) ingredients for poisons (though this could just be done by saying he has quite a lot and replenishes his stock whenever he has the chance).
Edit: My justification for being able to find that here is because what is medicine and what is poison is often just a case of mixture and dosage.

Second choice would be....uh actually I'll edit this in later. Kinda too busy to look through books right now. Good thing I have a day or so right? Probably going to be a magical short sword or leather armor of some sort though (though people are free to give suggestions too).
Edit 2: Ok how about (Silvered?) Lightning Short Sword? (4th ed PHB page 235)

Edit 3: If anyone fails to have ideas a Bag of Holding is always good. (Portable Holes are even more fun but, I'm pretty sure they're higher level.)
Lyntermas 28th Jul 2012, 4:52 PM edit delete reply
Hmm, giving it some thought, I think my two choices are:

1. Glove of Storing
2. Ring of Protection

I may edit this if anyone has any better ideas.

edit: I was thinking of adding another item, but after looking at the description...

Tiffany: Rolf, I think I found something you'd find useful.
Rolf: Really, what is it?
Tiffany: The tag said that it's a Headband of Intellect. It could help you with your spells.
Rolf:...Um, thanks for finding this Tiffany, but I can't really wear this headband. It's...just not 'me'.
Tiffany: Not 'you'?
Rolf: Look, if it was a headband like a bandana that guys wrap around their heads to look badass, then yes, this would be perfect. However, this is a gold circlet with a red gem that goes right in the center of the forehead.
Rolf: So it would clearly mark me as the obvious spellcaster of this group, and thereby the first target. First, it clashes with the mercenary garb I already have, and second, who else would wear something with a gem on their forehead?
*puts the headband on Tiffany*
Rolf: Now on you it looks great. It looks like some exotic jewelry. But on me it justs says, "Something's suspicious about that guy." You understand?
Tiffany:...Yes. My mind is so much clearer now. Now I know that I have to tell you-
*Rolf takes off the headband and puts it on the shelf*
Rolf: It's not your fault. Keep your eyes open for any other useful items. Oh, I'm sorry, you were about to say something?
Tiffany:...It's nothing.
Rolf: Oh, alright then. *goes back to rummaging*
Tiffany: *sigh*
Bronymous 28th Jul 2012, 8:06 PM edit delete reply
Luckyyyyyyyyyy. That's a big list. Did you mean to say "NOT completely overpowered/gamebreaking"? Or they can have something like that? Because if its the latter than that should be exploited at any cost.
An I know you said I get mine later, but I'm going to start making a list of cool things I (or someone else) might want to get.

-Someone look into the Bracelet of Friends (Tiffany). That could do work for us.
-Breastplate of Command/ Warlord's Breastplate (mine)
-Philosopher's Stone, always good to have one on hand (looking at you, Rolf)
-Slaying Arrows. Hot damn.
-Figurine of Wonderous Power could be fun.
-Finaldeath, for Tiff- though maybe not quite her style.
-Glove of Storing= Hidden weapon. Not bad
-We can give Skitter some Golem Armor, that way we won't have to hurt our necks looking down at him.
-Or we get him a hat of disguise, so he will be accepted in polite society.
-Helm of Opposite Alignment Instant Fortress, just so I can yell something like "BATTLESTATIONS"!
-Ring of Three Wishes. Everyone get a Ring of Three Wishes. For the love of Anything and Everything, get one.
-Robe of Vermin- I don't even need to read it to know Skitter should have one.
-Rogue's Dice. Fun stuff.
-Sylvan Scimitar, just because its the only unique scimitar on the list.
-If Lynt is so serious about Rolf being the leader, might I suggest for some light reading, a Tome of Leadership and Influence.
-Everfull Purse. We could just buy everything we ever wanted.
-Various Rings, Amulets and whatnot to boost our skills.
-APPARATUS OF THE CRAB Dear sweet baby Jesus yes. A variant incarnation of Horizon in another game had one of these. Its essentially a pilotable Lobster Mech. Sooo much awesome.

Other things to consider not found on the list (or that you said we can't have, but would be cool to have anyway).
-A Flying Warship- can be done, not easily. Other Horizon had one, and used it to launch AlcFire strikes (i.e. Napalm), as well as deploy the AotC Lobster Mech.
-Orbs of Dragonkind. Other Horizon (again) ended up with a Bastard Sword containing the Black Orb- which meant he could fly. That was a really successful campaign for me.
-Manual of Puissant Skill at Arms
-Deck of Many Things- that one you should work into the campaign anyway.

I got through most of that list before remembering they're supposedly finding these things in temple storage, so many of them are probably not viable. Still though.

Edit: If you're interested in Silver, may I suggest something coated in Pandemonic Silver, form the 3.5e Complete Warrior supplement?

Edit 2: Anything from the 3.5e Nymphology supplement. And a good time was had by all.
Edit 2b: And I quote: "The erotic uses of necromancy are best left to the diseased imagination of those who think of skeletons and then snigger ‘boner’ to each other. Sound familiar, Zarhon?
Lyntermas 28th Jul 2012, 9:11 PM edit delete reply
I'm pretty sure that Zarhon meant items that AREN'T game breaking (otherwise we wouldn't be discussing limiting Skitter's teleportation). I believe at the moment this is meant to be a low-level part of the campaign (I don't know how far it will go). Also, while this is an armory, it's meant for a temple, not a standing army. My main rule of thumb was to figure out the level that would be required to craft the item. I'm guessing that if it would require greater than CL 15, Zarhon's probably not going to give it to us. Going back over the list you put out, that leaves:

Bracelet of Friends (pushing it)
Breastplate of Command (also pushing it)
Slaying Arrow (can any of us use it?)
Figurine of Wonderous Power (you just want something to fight Lizzie with, don't you?)
Glove of Storing (Rolf will like this for the wands)
Hat of Disguise
Instant Fortress (not in this armory)
Robe of Vermin (more of a detriment than anything, constant itching means Skitter can't shadowport well)
Sylvan Scimitar

While the Tome of Leadership and Influence sounds promising if I want to be the Face of this group, it's not exactly "light reading" (takes a week minimum to read the darn thing).

Granted, these are suggestions and you can put what you like. However, it's like asking for presents from Santa; you will get the action figure, you might get the Xbox, but you're not getting a red Ferrari.

edit: Tiffany, here are some items that might be good for you.

Ring of Animal Friendship (You know you want Lizzie as a mount. Search your feelings, you know it to be true)
Minor Circlet of Blasting (Good against Undead)
Bracers of Armor (Good defence)
Elixer of Love (Bad idea. It wears off after a few hours and Rolf will not take it well.)
Bronymous 28th Jul 2012, 9:44 PM edit delete reply
Ferraris are overrated. I'll take an M3 GTRS3, or a Vanquish, or maybe an Agera. The new Viper would be pretty cool, too. And the BRZ.

Finaldeath could be found in a Temple Armory, and I can use Arrows- I'd just need a bow. I don't see what's wrong with an everfull purse, either, it doesn't give us that much gold.

Though, I may consider bargaining with DM for something special I thought up in lieu of an actual reward or loot.
Lyntermas 28th Jul 2012, 9:55 PM edit delete reply
Bronymous, have you decided what Horizon is going to do next?
Bronymous 28th Jul 2012, 9:59 PM edit delete reply
Mostly. I figure it will go along the lines of: Threaten hostage, interrogate hostage, threaten other guy, kill hostage, incapacitate other guy, interrogate other guy, kill other guy.

Haven't quite worked out the finer points, but it should go something like that.
Lyntermas 28th Jul 2012, 11:00 PM edit delete reply
Kris, we haven't heard from you all day. Where are you?
Ramsus 28th Jul 2012, 11:25 PM edit delete reply
I just realized with Rolf's thief connections I could probably find a way to poisons that way so, I think I'd prefer the sword. I'm feeling a bit under the weather right now so I don't really have the energy to look for a different second option of items. I'll just say Portable Hole?
Kris_The_Guest 29th Jul 2012, 9:05 AM edit delete reply
Okay, I like the Ring of Animal Friendship. I'll take that.
I was going to take the Bag of Tricks as well but I think I'll just leave it and get the Bracelet of Friends.

Sorry, I got distracted.
Stairc 26th Jul 2012, 4:03 PM edit delete reply
The Guardians of White
From the far-flung horizon,
On the mountain’s cold height
A darkness is brewing, the horrors of night
The black cloud arises
To choke off the light
But the guardians are coming, have faith in their fight.
For the princess of sunshine,
They gather their might,
They ride forth to save us
The Guardians of White

-Part of a bard's song, after witnessing the events of the last Pony Tales session.
Heat Wave 26th Jul 2012, 6:29 PM edit delete reply
Heat Wave
Onwards must the heros go as Winter is but around the corner.
Karilyn 26th Jul 2012, 8:00 PM edit delete reply
Oh fine, here's a quick summary of the story since Pony Tales 3.5 since things are taking freaking forever to get done and life is weird, so I'm just going to throw everything in a giant splattered mess.

Here's the first half of Session 4: "The Price We Paid For Our Mistakes"
(Ironically the price doesn't show up until the half which isn't completed already)

Continuing from the end. We crashed our flying machine into the castle, with the combined force of our friendship protecting us, and wiped out a huge portion of te changeling army. We fought off the ones that were still standing and cracked the black crystal. The powers of winter blasted out at us, and knocked us unconscious, but Celestia and Luna entered the battle, and we were all brought back up.

Then Soaring Song's chest was ripped open. Followed by Charming Waltz's chest. Inky Quills managed to dispel the illusion and found Scroll with a spear through Charming Waltz's chest. Apparently Scroll had faked his own death somehow. He said that only Alcazar, being of Nightmare Blood, could have opened the tomb, and ran off with the amulet.

We chased after him, failing to stop for our friends, and Charming Waltz died. Our pursuit of Scroll was stopped by a giant flaming Alicorn. Heat Wave, now calling herself Conflagria, declares that we abandoned her, and she has a new master now. She wipes the floor with our severely injured party, before going off to torch our ships.

We escape back into the White Halls, meet up with Starlight, get a bunch of artifacts of ancient heroes from her, and find Stylus in a coma, and Inky goes to carry her off the island. Without a boat, we'll be trapped on the island once the moon sets. Alcazar contacts Mephisto and demands to know where his consort is. Mephisto says she'll be there shortly, and Stylus opens her eyes and steps off Inky's back, and starts rubbing up against her "husband" Alcazar. She introduced herself as Treachery, and at our request, she summoned a giant ship made of bones for us to sail off the island in.

On the boat, Treachery in Stylus's body tried to drag Alcazar into a room to mate with him. Inky was having none of that, and yanked on Soaring Song's tail and got bucked in the face.

She called Mephisto, and talked with him for a while to figure out what he wanted, and realized that the real reason he wanted Stylus and Alcazar to mate, was they were both descendants of Erebus and Mephisto wanted to strength the bloodline. So Inky offered, in exchange for freeing Stylus from possession, to bring a half-blooded nightmare into the world by carrying Mephisto's foal. Though as part of the deal, Inky would have to find a new body for Treachery within 30 days. That night Inky allowed herself to be raped in order to save her love Stylus from the same fate.

Treachery was moved into a boat, but we couldn't leave her behind as we traveled across land, so we transfered her a second time into a dagger. We received a letter from Antiquity informing us of her impending marriage to Prince Blueblood. We landed in Sea Foam, unable to find a healer for Stylus, or find any clues about Conflagria, so we took the train to Canterlot.

The entire city of Canterlot was in a massive party, celebrating the prince's upcoming wedding engagement party, because nobles have nothing better to do with their time.

We traveled through the town to Alcazar's family estate, stalked by Conflagria, but unable to convince guards to do anything about it. Alcazar's father was sick and dying, so we couldn't use any of their healers for Stylus. Alcazar confronted his father about his family blood, and then they went off to the library to see if they could do research to figure out how to help Conflagria, while Inky stayed behind at the Ward estate with Stylus.

At the royal library, they got a second copy of the third missing book from the Winter's End digsite, The History of Shadows. They had Starlight read it, since she was fluent in High Equestrian Runes (she's actually illiterate in contemporary Equestrian). And she revealed that the corruption of the Nightmares would cause her inner hate and darkness to grow until Conflagria was all that was left. But there was a ritual that would let us go inside her mind and fight off her inner darkness and free her, if we could find mages powerful enough to do it.

Back at the Ward estate, Conflagria appeared and attacked Inky Quills, but Inky refused to fight back. She delivered a powerful speech about how much she cared about Heat Wave, and how she didn't abandon her, and how much Heat Wave's friendship had meant to Inky. Conflagria broke down crying and curled up into a ball, and a lot of the dark magic appeared to leave her, but she was still visibly a Nightmare.

With that the group reunited.

We tried to get in contact with Princess Luna, as she seemed like she would be best able to help both Stylus and Heat Wave, but we were unable to, so instead we use Alcazar's connections to get us invitations to Prince Blueblood's engagement party, hoping to try and speak with him there and use his and Antiquity's connections to get to speak with Princess Luna. We left Heat Wave and Stylus back under the full guard of the Ward family, and disguised Alcazar as Captain Applejack Sparrow using Art of the Dress, in case he came across someone who didn't like him.

The party had been going on all day, and there had been lots of events, like races and such, to entertain the nobles. Prince Blueblood was in an isolated area, and refusing to take guests, Inky threatened the guards that they would lose their job if they didn't let us deliver an important message from Prince Blueblood's steward, Charming Waltz. They refuse to let us in, but genuinely worried, they suggest that we try and enter one of the few remaining events, as Prince Blueblood would occasionally call up competitors that caught his eye to talk to.

There were four competitions left this late in the day. A tournament, a poetry reading, a singing competition, and an inventors competition.

Inky wanted us to enter the inventor's competition, and asked Scrapper if he could make a life-size clockwork automation, like the sorta thing you'd see in a music box, only bigger. Scrapper said he probably could. And Inky said, that we were going to win the competition with a walking, talking, clockwork automation. Scrapper insisted that such a thing was impossible.

"It's time to kick logic to the curb and go beyond the impossible!" and with that, Inky contacted Treachery. She managed to convince Treachery that Mephisto might have had more to do with her being stuck in a dagger right now than the group did, and that she and Inky had a lot in common. Inky proposed that they might be able to get her a temporary body. Treachery was suspicious, but Inky said that if she'd help us, we'll see what we can do. Treachery laughed, and was like she knew we were just trying to use her. And Inky was like, no, I'm not using you. I'm trusting you. I want to be your friend and help you; you don't deserve to be stuck inside this dagger. And if you don't betray the trust I'm putting in you, then we'll see about making a more permanent arrangement for you to have a body. Please prove that my trust in you is well placed.

From that point, we could enter several competitions at once, and we decided to do the singing, inventors, and tournament. The idea was to create the biggest stir amoung the nobles that we can. We wanted Princess Luna's attention, and for that we'd have to start the rumor mill.

The tournament was a 5v5 format. We decided to enter it with only 2 ponies fighting on our side at once, to catch everypony's attention. The first round of the tournament was up quickly, so we sent Scrapper and Alcazar to enter it, since Soaring and Inky would need to do the second round, while Scrapper and Alcazar were in the inventors competition. We named our team The Guardians of The White Halls, hoping somepony would overhear who knew what The White Halls were.

They fought four Earth Ponies and a Hippogryph all by themselves, and immediately attracted the attention of nobles for them winning what should have been an incredibly one-sided fight. During the fight, Soaring Song and Inky Quills worked together, writing the song that Soaring Song would sing during the singing competition. Inky decided that she wanted us to sing a minstral's ballad about The White Halls, Erebus, Erebus's amulet, and the return of the Nightmares, hoping once again that somepony would recognize what we were singing.

Scrapper and Alcazar rushed over to the inventor's competition after the fight, and we bet all of our combined money on the competition, at 10,000 bits. They set to work building a clockwork automation, and built it with a glorious success. With Starlight's assistance, they bound Treachery's soul to the body, and Treachery was astonished to find herself able to move about again. The judges were completely blown by what seemed to be an impossible invention (We were technically cheating, as we pretending the body could move on it's own, and wasn't powered by a soul). Pony Stark, Filly Genius Extraordinaire, came up and offered Scrapper a job.

During this, Inky and Soaring Song entered the final round of the tournament by themselves. The opponents were Alcazar's brother-in-law, two donkey ardents, and a pair of fragile DPSing Pegasi. Our team was completely shut down by Alcazar's brother, who was a hard counter to our strategy, due to an incredibly powerful [-4] PiP ability which allowed him to reflect any attack, with no downside, at full power without taking damage himself, regardless of who on his team was attacked.

After blowing ourselves up on his reflective shield, and struggling constantly to keep from falling in battle, Scrapper having finished his clockwork automation, managed to run and join the fight with us, and points his Rod of Wonder at the guard. A pink elephant appears over their heads, and falls on him and the two donkeys. The elephant grabbed one of the pegasi with it's trunk, and smashed it into the ground, knocking it unconscious. Soaring Song crashed int the guard, and the two donkeys, knocking all three out in a single blow.

At that point, the final pegasi managed to knock out both Soaring Song and Scrapper simultaneously, though not before Scrapper managed to get in one final blow which knocked the pegasi to the ground with 2HP.

Inky Quills walked up to him, and shouted, "I will not let you hurt my friends anymore. My hoof is the hoof that pierces the heavens. This hoof of mine glows with an awesome power! It's burning grip tells me to defeat you! TAKE THIS! MY LOVE, MY ANGER, AND ALL OF MY SORROW! SHINING FRIENDSHIP!" And with that she leashed her ultimate attack, that she had been unable to unleash the entire time due to the reflecting guard. She glowed with an incredible power, and the pegasi pissed himself and fainted, and seeing this, Inky pulled back her stomp to hit the ground at the last second (good thing too, it would've dealt 144 damage, and killed him), which sent shockwaves through the ground, cracking it, and causing the arena walls to shake, crumble, and collapse.

Which uh, slightly, kinda, got the attention of f'ing everybody at the engagement party.

After being announced the victors of the tournament, Inky Quills was like, "That's great and all, but we have a singing competition to catch the end of!"

Even though we were really late entrants, the singing competition made an exception for us after... uh... I kinda destroyed the arena in a single stomp. And then, I was allowed to take control of Soaring Song to sing the song we wrote for him (since Oblivious was nervous about singing)

[This song is set to the tune of Green Sleeves.]

Come close and listen
To our journey far
The White Halls
The tomb of gods

We raced there
To stop the raid
of Er'bus Tomb
The goddess of winter

The amulet
The amulet
of Erebus
We are Guardians of
The White Halls
The amulet
The amulet
of Erebus

The amulet's magic
A vision deep
Of the battle
Of Erebus's defeat

Shattered the
crystal of black
The Princesses could
push her back

[repeat chorus]

Honorless was
the villain's spear
Through the back of
Charming Waltz

The amulet
was lost that day
We most stop the
Return of the Nightmares

[repeat chorus]

The entire place was enraptured by us at this point, after we had broken laws of pony physics with a living clockwork automation, and 2 on 5 won the tournament, as well as destroyed the entire arena in a single blow. The nobles were shocked and confused, as none of them had heard this legend before, and they were even more confused about why we were including ourselves in this legend. They started whispering among themselves, and with that, the rumor mill was officially spreading. A song that they would've disregarded before, they now all were wondering just what it meant.

We had gotten the message out.

A page came to us with a scroll from Prince Blueblood saying that he was extremely impressed with us, and wanted to talk with us, which we of course agreed to, but not before Inky first wanted to check up on Treachery. Me and Scrapper talked with her, saw how she was enjoying her new body, and she was completely amazed by it. She hadn't betrayed our trust, and had behaved well within the body, mostly because she didn't know how to deal with having been trusted in the first place, along with morbid curiosity about what we'd do for her.

Scrapper checked with her to make sure that all her limbs were working properly and if they weren't, he'd get down and do a little more work on them to make sure they have proper mobility. And Inky offered to let her keep the body.

Treachery was shocked, and asked why. Inky said that it she could consider it a gift, a present. Treachery said she had never heard of a present before. And Inky explained that it's when you give someone something for no personal gain. Which pretty much completely shut Treachery's brain down. Inky said that if she wanted, Treachery could consider it payment for having helped us win the inventor's competition. And Inky thanked Treachery. Which only further confused her, as Treachery had never had anybody be grateful to her either.

Scrapper and Inky doted on her for a little bit longer, and then the sixth session ended.
Oblivious 26th Jul 2012, 10:05 PM edit delete reply
You put me in a weird spot Karilyn; was going to edit session five a bit before I posted it...guess the missing hole in Cary's summary is coming soon.

Also, I was not nervous about singing; my singing is awful and the session may or may not have been recorded...
Zuche 27th Jul 2012, 10:15 AM edit delete reply
I heard that a church minister once encouraged his congregation to put as much volume and enthusiasm into their singing as possible, to thank their maker for the gift of song.

"And if you can't sing well," he said with an evil grin, "think of this as revenge."

Ignore the religious angle. Don't worry about being fancy. Just concentrate everything on getting it out there and it usually works out just fine. The best choir singer had a Newfoundland accent so thick it was forever dragging her out of tune with the rest of the church, but her loud lack of embarrassment was infectious and reassuring. Thirty years later, I'd still love to know what a karaoke with her would be like.
Oblivious 27th Jul 2012, 1:59 PM edit delete reply
You're missing the point; I don't want something like my voice recorded for posterity. Besides that, there's enough in-jokes among the group about me and my character.
LoganAura 27th Jul 2012, 2:38 PM edit delete reply
*Evil grin*
Jason Shadow 26th Jul 2012, 10:20 PM edit delete reply
Jason Shadow
Aww... Treachery is best demon clockwork pony. Shame about those deals with Mephisto, though. If I ever meet him, I'll kick him in the nads.
Oblivious 26th Jul 2012, 10:25 PM edit delete reply
If you think the clockwork pony is d'aww worthy, you should have been there for the discussion of Inky's extended family for her kid.
Karilyn 27th Jul 2012, 3:55 AM edit delete reply
@Jason Shadow
Just according to keikaku. Nothing like outplaying the Lord of Nightmares. This is Inky Quill's story. Nopony is writing her biography for her. And she'll find a way to make sure it ends happily, even if that means walking into the fire herself. "This is my life. It's now or never. I ain't gonna live forever. I just wanna live while I'm alive. Cause it's my life."

So we're all in agreement right? Inky and her partner Stylus are going to be the mothers for their Nightmare foal, and love her and hug her. Soaring Song is going to sing her lullabies every night, after Uncle Alcazar has scared away all the monsters from under her bed* and Auntie Starlight has told her a bedtime story.

And Uncle Scrapper's going to handcraft all her toys for her, and Pristine Page will bandage any of her boo-boos she gets at playtime. And we'll all shoo Heat Wave away when she tries to teach our foal how to set things on fire, because Auntie Heat Wave is a bad influence, but she's still part of the family.

Vote for Inky Quills for Queen of the Nightmares! This advertisement has been sponsored by Team Reprobate; busy saving the world in a morally questionable way!

*"Alcaaaazar... Alcaaaazar... I'm haunting you!" "Not now Ghost Charming Waltz, you're going to scare our foal."
Jason Shadow 27th Jul 2012, 7:02 AM edit delete reply
Jason Shadow
Okay, yes. That is what I should have saved my d'aww for.
Zarhon 27th Jul 2012, 7:56 AM edit delete reply
So, which of the players is going to be in charge of teaching Treachery the values of harmony, friendship, love and offer a demonstration of the pony ritual known as "kissing"?
Karilyn 27th Jul 2012, 8:16 AM edit delete reply
Zarhon, I'm not going to lie, with how Inky is doting on Treachery, I'm halfway worried that Treachery is going to develop a crush on Inky Quills, and then we're stuck with a love triangle, and all the drama that goes with it.
LoganAura 27th Jul 2012, 8:19 AM edit delete reply
Zarhon- I'm guessing the group's gonna have to teach Soaring Song the latter also, so maybe Inky's gonna ship Soaring and Treachery?

And Pristine will be the foal's cousin because he's just a colt.
Oblivious 27th Jul 2012, 1:30 PM edit delete reply
Zarhon- I'm guessing the group's gonna have to teach Soaring Song the latter also, so maybe Inky's gonna ship Soaring and Treachery?

...If I may quote Newbiespud, how many ways can I say no?
LoganAura 27th Jul 2012, 2:38 PM edit delete reply
She's a succubus. No will always mean yes
Azureink 27th Jul 2012, 9:12 AM edit delete reply
And thusly is it known that Charming Waltz was introduced into the party, and then died, within two sessions.
Cain 27th Jul 2012, 9:26 AM edit delete reply
Can you post the summaries on the forum? Would be easier for all to read if Google Docs screws up.
Oblivious 27th Jul 2012, 1:48 PM edit delete reply
That's good idea; I'll pass it on to Dan and Cary, since they have most of the files, plus they are the admins for the Pony Tales Forum.
Ranubis 27th Jul 2012, 1:23 PM edit delete reply
And again, Alcazar apologizes to Charming for choosing to save Soaring's life over his. Please stop haunting me! :P

And major props to Newbiespud's character Scrapper for helping me take out a team of five enemies, inventing a clockwork pony body for our resident demon, and going right back to bailing out our other team members and helping them reach Inky's CMOA.
gindranis 26th Jul 2012, 5:37 PM edit delete reply
I was expecting the "because he's not a dragon" speech here.
I've played 3.5 for almost 10 years now, and I've had plenty of times my spells would work on beasts, and magical beasts, but not on dragons, because they were different still.
It worked on the mantichore, because he's not a dragon!
kriss1989 26th Jul 2012, 7:24 PM edit delete reply
OK, between illness, losing my internet, and losing my power, I have come to one conclusion. I am having a streak of terrible luck this month.
Zuche 27th Jul 2012, 10:42 AM edit delete reply
May the rule-of-three define the borders on that streak.
Dexam 26th Jul 2012, 8:47 PM edit delete reply
You know what this means, right?

"Dragon Quest" episode = Extra-planar adventure!
Zuche 27th Jul 2012, 10:44 AM edit delete reply
So Fluttershy will handle the dragon by "sending him to another dimension"? I suppose that makes sense, since we did see her trigger a Dragon Bawl.
tuxgeo 27th Jul 2012, 3:32 PM edit delete reply
And will Fluttershy be able to contact that dragon later in that other dimension, and console him and offer her ongoing friendship, by conducting a mystical seiyance?
Zuche 30th Jul 2012, 1:54 PM edit delete reply
Once again, I am completely outplayed. Well done.
Indalecio 26th Jul 2012, 10:36 PM edit delete reply

I am disappoint no one posted this earlier.