Page 1541 - Nothing is Ruined

1st Jun 2021, 6:00 AM in Magical Mystery Cure
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Nothing is Ruined
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Newbiespud 1st Jun 2021, 6:00 AM edit delete
Newbiespud
It's a pretty common trope at this point. A sudden upswing of good fortune just feels suspicious to us. We've all been trained through experience to believe our happiness must be earned through blood, sweat, and tears, and everything getting better is a nigh impossibility. Sorry, what were we talking about? Oh, ponies, right.

No Spudventures again this week - I guess we're on a short hiatus after wrapping up two campaigns in a row. I was thinking of running a mini-campaign of Lancer, but in prep I came to the depressing realization that I just kinda hate managing map-based games - sourcing assets, designing interesting spaces for combat and exploration - and those plans kind of fell apart. Ah well.

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15 Comments:

Digo 1st Jun 2021, 7:36 AM edit delete reply
Yeah, it takes a lot of prep time to get a good session worth of maps and assets together. I have noticed more GMs turning to systems that play well under the "theater of the mind" style, like Root and FATE.
King Marth 1st Jun 2021, 8:30 AM edit delete reply
Online play with nicely rendered maps can distort perceptions here, when you feel like every map should be something nice to look at then you put way too much time into making pretty maps and as a result do far fewer maps and constrain your play. You don't need theatre of the mind to avoid spending time on map prep, you need to be able to sketch out a few lines with whiteboard marker while people are pulling out minis and dice.

I'd still recommend reusing a couple of interesting terrain-driven maps over running every combat in an infinite featureless plain that happens to have a nice painting on it.
Digo 1st Jun 2021, 9:25 AM edit delete reply
But the other issue with maps mentioned in the OP is management; placement and tracking of tokens on the map does take effort. Some GMs just don't like to do it.
Wulfraed 2nd Jun 2021, 8:46 AM edit delete reply
My group once tried with an ad-hoc (sketched) map of a ruined building and regular figures...

After positioning every one in strike rank order (RuneQuest), my character (one of the first to be placed) ended up losing his head -- he was now in a direct route for the startled gryphon that had been roosting in the ruins (when I'd placed the character, it looked to be a defended angle, etc. but then the rest of the party scattered).

I did say ONCE, did I not?
Loop 1st Jun 2021, 7:39 AM edit delete reply
The problem with the typical "It seems too nice" is that players know then that there should be a problem, but at the same time, if the GM know about it, it could be used to make the players think there is a problem when there is no problem, unless the players know that the GM thought about it and use it to make them think that... And we go in a loop of looking under the underneath of the underneath of the underneath, etc.
Draxynnic 1st Jun 2021, 9:33 AM edit delete reply
Which would actually be a good match for the episode where Twilight goes into a full-on meltdown LOOKING for a problem to fix to the point where she starts trying to create some...
The Old One 1st Jun 2021, 10:36 AM edit delete reply
You don't suppose......
Prairie Son 1st Jun 2021, 7:52 AM edit delete reply
I guess my group has spoiled me, because in our games "Everything seems nice" generally means "I'm tired of coming up with random small talk from the people on the street and want to skip this particular time sink this week".
Toric 1st Jun 2021, 8:17 AM edit delete reply
To defeat the pleasant, banal musical, you must BECOME the pleasant, banal musical!
Winged Cat 1st Jun 2021, 10:34 AM edit delete reply
Winged Cat
> everything getting better is a neigh impossibility.

Fixed that for you. ;)
Eroraf 1st Jun 2021, 11:19 AM edit delete reply
> Like everypony is an actor and a musical number is about to break out at any moment.

Did you just come up with an in-universe justification for spontaneous musical numbers that makes sense in context? Well played.
Wyvern 1st Jun 2021, 6:31 PM edit delete reply
Morning in Ponyville shimmers
Morning in Ponyville shines
And I know for absolute certain
Everything is gonna be fine!
Wulfraed 2nd Jun 2021, 8:50 AM edit delete reply
Much better than something that came up in my mind a few weeks ago, while in the shower (Not MLP based)

In gloaming, the loam is glowing
Fluorescent and phosphorescent alike
Listen not to the counter ticking
For it's ticking away your life

{Something more suited for one of those post-apocalyptic settings with mutants...It's a radioactive moor, and that's a Geiger counting doing the ticking}
Cliff_Robotnik 1st Jun 2021, 12:53 PM edit delete reply
My players believe me to be some kind of map savant as I always have a detailed, interesting map for an encounter...

Really, every single one is an asspull I threw together using roll20s various functions while the party was talking to NPCs for 5-10 minutes, or immediately before a session.

Years of repurposing Lego sets have paid off XD

(A running gag I have is any map that has a cave, crevasse, or magical rift has two stone fists holding it open, because early internet shock image references are funny to me.)
Space Jawa 1st Jun 2021, 3:03 PM edit delete reply
As always, Fluttershy is too pure.