Page 156 - Heartbeat, Heartbreak

2nd Aug 2012, 6:00 AM in Dragonshy
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Heartbeat, Heartbreak
Average Rating: 5 (5 votes)
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Author Notes:

Newbiespud 2nd Aug 2012, 6:00 AM edit delete
Nope. Just sad Fluttershy.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Digo 2nd Aug 2012, 6:03 AM edit delete reply
You ever had a player who was rolling so poorly, failing at any idea, and just plain feeling like they wanted to Fluttershy like this comic because they cannot seem able to contribute to the task at hand? I have, and yeah it sometimes takes the whole party to try and cheer 'em up to keep going.

I feel this comic page. I've seen it.

The nice thing about being the DM in a time like this is that you can try to secretly fudge some good luck their way.
Zuche 2nd Aug 2012, 6:33 AM edit delete reply
The ones I deal with never get sad. They get angry. After enough of this, my response inclines toward such questions as, "Would it help if I punched you repeatedly in the face?"

That...has never been a useful reply. Neither was making a record of the player's rolls over the course of the night: a player upset about having rolled a 3 or less for the fifth time that night won't care than the other dozen rolls were all 15 or higher.

This is a fascinating development. I know how the story turns out, but am eager to see how the players get to a similar point from this crisis.
Digo 2nd Aug 2012, 6:48 AM edit delete reply
Yeah, I've seen a few players get mad from poor dice performance too. I guess it depends on the player. Personally I tend to be the former-- I get sad when I fail at everything in an RP.
One player in my group once rolled a "1" eight consecutive times in one encounter. He wears that fact like a medal of honor. :)
Cain 2nd Aug 2012, 7:02 AM edit delete reply
we had a d20 that would always roll low, so as a joke we gave it to one of the girls who played in our group when she forgot her normal dice. The die rolled high the rest of the night so we called a lover and there was much humor at that.
Zuche 2nd Aug 2012, 7:14 AM edit delete reply
I've tried to make a point of owning my failures. Botched bluff checks are the best, followed by spells ruined by the struggle to hold a sneeze or remember the third word that ends in "ily".
Dexam 2nd Aug 2012, 7:31 AM edit delete reply
Seen this page? I've been this page - I know exactly how Fluttershy's player is feeling.

And I can match that player: during one RP session using a d100 system out of the twelve dice roles I made that session, eight were critical fumbles (01-05) and my highest roll for the game was 32.

The DM and other players couldn't believe it. "Change dice!" they said.
"I'm on my fourth set of dice for the evening already" was my reply. :(
Zuche 2nd Aug 2012, 7:56 AM edit delete reply
Your dice have formed a union. What will you do?
Destrustor 2nd Aug 2012, 7:00 AM edit delete reply
Hey sometimes you roll so consistently poorly that it just becomes funny.
In the game I'm playing, my character is an actual danger to the group with his ridiculously poor luck when handling night watch.
It started off pretty innocently, but every single time I'm stuck guarding the camp at night a powerful monster jumps out of nowhere to kill us, always more powerful than the last. Last time I stood watch I somehow attracted a hecatoncheir.
We're thinking the next time we get attacked it will be that hecatoncheir's brother wielding demi-liches in every hand and riding the tarrasque or something like that.
The party actually started asking figures of authority to pass laws forbidding me specifically from taking night watch.
I'm thinking about trying to weaponize this: infiltrate a town, get hired as town guard and ask for a night shift. The meteors should start raining not long after.

To be fair I'm only partially responsible for this: my DM rolls a d100 to determine the gravity of those random encounters, I just happen to get stuck with the worst ones. At least I still do my job correctly and SPOT those things before they murder us.
Innisa 2nd Aug 2012, 7:05 AM edit delete reply
Sad story. I was playing in a campaign, and since our party had been split - I was the leader. My cat had died earlier that week, and I was really depressed. I thought I could hold it together during the campaign (the first time I had left the house since her passing). I ended up breaking down and crying, right in the middle. We had to reschedule... oh it was horrible, especially since I hadn't told any of the players why I had broken down like that... Thankfully everyone in the campaign was kind and my best friend was a player in the group - so I was taken back to my place safely.
Advice: if you are going through a rough patch - let your other players know, that way rescheduling or a less intense campaign occurs during that session.
Innisa 2nd Aug 2012, 7:09 AM edit delete reply
Oh, yes - relevancy. In that campaign my dice had been rolling badly too and for some reason, all the NPCs kept on insulting me on my inability to keep track of my family, directions, and that they may all be dead... so that also played a part.
Usually, I can take some NPC smash-talk (and dish back nicely) and dice rolling badly, but when everything falls apart at once, well... it never goes well.
Zuche 2nd Aug 2012, 7:18 AM edit delete reply
It's good when people understand the context for your reaction. Better still to know people that don't need context to care when you hurt.
Digo 2nd Aug 2012, 8:39 AM edit delete reply
I remember when the Columbia shuttle disaster occured, a player and I both felt pretty down about it and had trouble getting ourselves into the game (I was DM at the time). I don't remember what the usual RP game was, but I remember my brother stepping up and running a Toon game instead to cheer us up.

Laughter indeed was good medicine.
Bronymous 2nd Aug 2012, 9:18 AM edit delete reply
Man, Pony Tales, last night. Nobody got sad, but we had 2 Cutie Mark crit Fails, among constant low rolls all around. I think DM started lowering DC for us about halfway through.
DCHorror 2nd Aug 2012, 9:06 PM edit delete reply
I think it might be a little worse if you're only rolling mediocrely instead of out and out bad. I know I've felt worse when I just barely miss consistently than when I'm missing badly.
HopeFox 3rd Aug 2012, 1:38 AM edit delete reply
I've had this happen to a few players. I find that, rather than fudging dice rolls, the solution is to start ignoring or "selectively enforcing" rules. For example, in this situation, I would have found a way to brush aside the "dragons aren't animals" restriction, except that it looks like Fluttershy's player had already gotten that into her head, and wouldn't have let me dismiss it like that.
Morathor 3rd Aug 2012, 8:18 AM edit delete reply
Now try it in a solo game, where there is no party to cheer you up. Feeling like you're not affecting the outcome of an encounter when you're the only PC in said encounter... sometimes I want to cry. I know my character does.
nekollx 3rd Aug 2012, 10:08 AM edit delete reply
well there was that one time in band camp....
Jokes aside my one game ever had me as a elf paladin, i rolled so badi got my ass kicked by goblins the Cleric was doing more tanking then me!
Then after that the DM spawns a tree that littery is growing with +1 swords, everyone gets one easy enough, i botch my roll and have to save vs bleeding, so now i'm down to half heath and we enter a bar full of pirates looking for some new slave labor...
Lunar Shadow 4th Aug 2012, 6:44 PM edit delete reply
I have a GM like that actually. He fluffed something last session and got super depressed and disheartened because he had been trying to not do what he ended up doing. What he did was having a dice roll instead of RPing make a drastic change in the narrative. Because I missed a drive roll by one success the bad guy managed to escape assassination.Luckily he snapped out of it quickly (Thank god as wer were going to have to wait a minimum of two months for the next session otherwise) and managed to fix it wihtout ret conning anything.
J-Kwez 8th Aug 2012, 10:30 PM edit delete reply
We have a time out bowl for dice and I allow rerolling of multiple bad rolls in a row. And rum. Lots and lots of rum.
Somber Star 9th Sep 2014, 4:26 AM edit delete reply
Wait... is that supposed to be abnormal? I had a cheerful monk type once. Soulknife (didn't know it was a shitty class at the time). He was my most upbeat character and a generally lovable guy. Like all my other characters, he died. Details of this are in another post of mine here. Fortunately, he was found by an angel (there was an army of them at the time) and resurrected.
Namagem 2nd Aug 2012, 6:57 AM edit delete reply
Man, that Persona 4 reference in the title.
Kyle 2nd Aug 2012, 7:01 AM edit delete reply
So I'm not the only one who had that song pop in their head upon reading the title?
Zuche 2nd Aug 2012, 7:09 AM edit delete reply
Because I don't know the reference, I wound up reading all of Fluttershy's dialogue in Bonnie Tyler's post-surgery singing voice.
deeman45 3rd Aug 2012, 10:52 AM edit delete reply
It might be the wrong game, but I still think Fluttershy's problems would disappear if she would just Burn Her Dread.
Pecan 17th Sep 2012, 3:38 AM edit delete reply
Right series, wrong game. I still laughed, though.
Draco_2k 2nd Aug 2012, 7:13 AM edit delete reply
Oh god. The feels. :(
Kaleopolitus 2nd Aug 2012, 7:16 AM edit delete reply
*Eye twitch*

Newbie... You hug her right now and make this right, you hear me? -.-*
Digo 2nd Aug 2012, 7:22 AM edit delete reply
Heck, I'll volunteer a hug. You can never have too many of those.
Lyntermas 2nd Aug 2012, 7:27 AM edit delete reply
*hugs* There, there Fluttershy. You can wait out here for now. I know that you'll come through at the end.
modulusshift 2nd Aug 2012, 3:20 PM edit delete reply
Everypony! Hug Fluttershy now!!! A sad Fluttershy is a dead universe.
Ranubis 2nd Aug 2012, 7:24 AM edit delete reply
How DARE you upset Fluttershy! You shall feel the wrath of the Flutterfans! We shall admonish you most soundly! So there!
Heat Wave 2nd Aug 2012, 1:30 PM edit delete reply
Heat Wave
How DARE we upset Newbiespud last night! Poor Scrapper never stood a chance with Starlight. This comic reminds me so much of last night. XD Just replace Scrapper walking away (Into the wall, of course, he can't leave the cell).
Ranubis 2nd Aug 2012, 2:13 PM edit delete reply
For those lacking context, our Pony Tales campaign session last night had some of our darkest moments, some of our brightest moments, Friendship Letters, and so much bucking shipping.

Stairc is one Evil DM with a capital Evil. And we wouldn't have it any other way.
Oblivious 2nd Aug 2012, 6:24 PM edit delete reply
Stop bringing that up; it'll depress him, and he wants to kill Soaring as it is for blocking him.
DukeGod 2nd Aug 2012, 7:25 AM edit delete reply
Whem I'm faling I start laughing like there's no tomorrow
The game always gets funnier when at least one PC can't accomplish a thing and the plans fail impossibly
Zarhon 2nd Aug 2012, 7:50 AM edit delete reply
Read the comic with this music playing in the background. Tears shall flow.
Zuche 2nd Aug 2012, 7:54 AM edit delete reply
Maybe a song would help? Pinkie, if you please?

"Sundae can also be parfait,
A dozen flavours of ice cream inside the bowl,
A hundred scoops to make a mound,
Towering high above the ground,
Grab your spoon and now let's dig in one and all!"
redwings1340 2nd Aug 2012, 8:59 AM edit delete reply
I always feel a little bad when I roll a natural 20 because the 5% possibility never strikes me as truly possible in my mind. It makes me feel as though I'm cheating somehow, even though I never actually am. When i am failing constantly I just find it funny though.
JSchunx 2nd Aug 2012, 11:53 AM edit delete reply
I only feel this way when I'm DMing, and my players suffer as a result. In turn, I treat natural 1s as something funny and fortuitous.
TaraSwanwing 2nd Aug 2012, 2:07 PM edit delete reply
Critical fumbles are buckets of fun in our group. Even though my character may be about to die, even if the party could suffer a TPK, it is still so entertaining to see how they'll mess up. And it is simply amazing when the monster fumbles. We had a rat that rolled three 1s and a 5. This was a very silly campaign (the characters' names were all altered Avatar: Last Airbender character names)
and there had been so many critical fumbles in this fight, that the GM just stared for a second, and then- "The rat explodes."
MAN we had a lot of critical fumbles in that...
XandZero2 2nd Aug 2012, 9:12 AM edit delete reply
You know, in the local Dark Heresy group, we've definitely had sessions where one player would just have the worst luck ever - and it's usually the sniper/assassin character that takes all the heat.

One time said sniper was sneaking up on a group of thugs out in the desert canyon while the rest of us waited behind the crest of an outcropping. The sniper was specialized in stealth, he was also a good distance away so as not to attract attention to himself - but all of a sudden the side of the canyon opens up (it was a camouflaged door - the sniper had failed to notice it) and the sniper comes face-to-face with another thug.

The funny thing is that both the thug and the sniper just stand there for a moment staring at each other - silently mouthing the words "Oh shit."

Then the sniper starts having to fight this guy in hand-to-hand (a sniper's worst nightmare). The sniper has a pistol, but every time he tries to hit this guy he rolls stupendously bad.

Meanwhile all the other thugs have caught wind of our sniper friend, and their shooting potshots in his general direction - all while the first thug starts beating his face to a bloody pulp.

The rest of the party rushed out from behind our hiding place, and we were just in time to save the sniper from losing an arm - or worse.

The GM later said it was supposed to be an easy fight, but because of one bad die roll after another, we nearly lost a sniper that day.

The sniper was also both depressed and super paranoid for the rest of the campaign. We had to call it a day after that fight - though the sniper had recovered his good mood by the next session.
XandZero2 2nd Aug 2012, 9:26 AM edit delete reply
One other thing I wanted to ask, but has anyone ever had one particular moment in an RP that has just demoralized them so much for solely theatrical or story-based reasons? I'm talking about something that wasn't due to bad die-rolling so much, but a failure of characters to hold up to your imagined standards.

It's happened to me at least once.

This was Dark Heresy again, and we were fighting the final boss of our latest quest - a demon that had killed a priest and masqueraded in his skin. Well, to make a long story short, we're all basically trying to stop said demon from opening a portal to Hell, while the demon is trying to cut us all to ribbons.

I'm playing a Cleric, and in this setting Clerics don't cast healing spells, they're basically diplomatic warriors, but I still have the highest Faith stat of the entire party. Up to this point, I've also imagined my character to have an unshakable faith in the Emperor's will, and I've made it the foundation at the core of his being.

Well, that being said, when it comes time to test that faith against a true manifestation of evil - when the demon tries to use a type of domination spell on my cleric - I whiff my roll. I think I might have even used a "Fate Point" to reroll it - and I still whiffed.

I was so depressed, especially when the demon forced my cleric to drop his sword and kneel. The demon slashed my cleric in the chest and I almost wanted to cry - I kid you not.

I guess I was just really disappointed in my character.
XandZero2 2nd Aug 2012, 9:27 AM edit delete reply
^I don't think I've ever felt so emotional after one failed die roll.
Digo 2nd Aug 2012, 10:57 AM edit delete reply
I have one--
I ran Castle Ravenloft with a party and they were doing terrible with picking up on the clues I gave out that would help them find the secret rooms in the castle. Therefore they've been finding very little reward.

At one point they found the Study, and Count Strahd was there waiting for them. I made good RP performance of him having been expecting the PCs. No rolls need happen; the party virtually pee'd themselves and ran like roaches when the lights come on. I guess my RP of Strahd scared them or something, but they fled a good 30 minutes of real time around the castle (no, Strahd didn't give chase) before the players ended up outside in the rain where they stopped.

The players were pretty much heart-broken from there. They returned to the village and spoke not a word to the villagers. The rest of the session was spent going over their inventory lists and writing notes. The rogue was pondering a backup character already.
The bard was rocking back-and-forth in the corner hoping nothing attacked them that night.
Stairc 2nd Aug 2012, 11:19 AM edit delete reply
After the "Top 20 ways we're screwed" session that was mentioned in the last comic, you should have seen the players reactions. They got into a contest to come up with the saddest music possible to express their emotions, one posted the comic from this very series when Nightmare moon shatters the elements and headed it, "how we felt when the adventure was over" and more.

Also, after more than two weeks of bright sunshine... The day after the session; the sky wept for five days straight.

Luckily, they pulled their characters out of the dumps and managed a glorious victory in the next session - a fantastic finale to the campaign.
XandZero2 2nd Aug 2012, 12:24 PM edit delete reply
^I guess that's one good thing about such epic fails. It makes overcoming the major setbacks that much more satisfying in the end.

Digo, how did the Ravenloft campaign turn out in the end? Was it a happy ending, or just more epic fail?
Destrustor 2nd Aug 2012, 4:42 PM edit delete reply
I think(although I'm not sure) that one day my character's wife got killed right in front of him. I declared something like "well, it was nice knowing you all, 'cause my mind is now just gone. There's nothing reasonable left in there". My DM let me enter a berserker rage despite not even being a barbarian and I proceeded to charge at the bad guy like a madman.
My memory is really fuzzy on the details for some reason but I'm fairly certain that it was the first and only time a "non-barbarian rage" was justified enough that the DM allowed it.

And being demoralized is something you quickly get used to with my DM, since he likes to stack some seriously overwhelming odds against us while also giving us juuust enough power to live through the things he throws at us. Everything always seems hopeless no matter what we do. But he isn't a killer DM. He always gives us a way to pull through, just barely, and survive, and then maybe progress a little. He's really good at this.
Zuche 3rd Aug 2012, 1:58 PM edit delete reply
Not to take anything away from a well told story (it was), but I only just realized your avatar is a top(ped) banana and had to applaud.
McBehrer 2nd Aug 2012, 10:19 PM edit delete reply
Well, I had one that just affected me personally, and it was more of an annoyance than anything.

This was during my campaign at WSU; due to the nature of the group, we didn't have a set time or even a set party. People came and went as they needed to, with their characters poofing into AFK bubbles when their players left.

I became a running joke for my party; I had to make the most characters out of anyone in the group. I was on my 4th character out of a total of 8 -- a level 4 Hexblade -- and we were divided into pairs, using these manual elevators to go down this mile-deep, Grell-infested mine shaft. My partner -- a ninja -- apparently just decided to be a dick, because he just randomly grabbed me and jumped off the shaft. The session ended as we were falling.

Again, due to the nature of the group, the next session started while I was at class, so I didn't get to role-play the rest of the fall, and I died.

And then I fell in love with War Mage.
Phi 2nd Aug 2012, 10:05 AM edit delete reply
I love your artwork!
Lyntermas 2nd Aug 2012, 10:10 AM edit delete reply
...Um, Newbie didn't draw this. These are screencaps from the animated television series "My Little Pony: Friendship is Magic" arranged in comic form.

But I'm glad you like the comic so far. Welcome!
Umiyuri Papaeyra 2nd Aug 2012, 10:18 AM edit delete reply
Umiyuri Papaeyra
Oh boy. XD

Fuzzy doesn't draw… well, supposedly he takes art classes but the most I've seen so far is drawings of screwed-up paper. I'd like to see more of it, personally...
Oblivious 2nd Aug 2012, 11:09 AM edit delete reply
Fuzzy? Is that a d'awww worthy code name for Newbiespud?
Umiyuri Papaeyra 2nd Aug 2012, 12:21 PM edit delete reply
Umiyuri Papaeyra
…It's my name for him and you can't have it. *pout*
Oblivious 2nd Aug 2012, 6:26 PM edit delete reply
Wasn't gonna steal it so much call him that during our sessions with him from now on. :P
Umiyuri Papaeyra 3rd Aug 2012, 1:44 AM edit delete reply
Umiyuri Papaeyra
Oblivious 4th Aug 2012, 1:06 AM edit delete reply
Consider it being there in spirit with him while he plays.
AJBulldis 2nd Aug 2012, 10:10 AM edit delete reply
Rolling poorly all game wouldn't be the source of unfathomable rage that it is if it was just a game, but nooooo, it has to be a freaking EXPERIENCE, a story. And now, thanks to probability, the story is that my character failed at everything meaningful for several days straight.
Innisa 2nd Aug 2012, 10:26 AM edit delete reply
But on the bright side, things couldn't possibly go any worse?

... oh those words have brought so much pain down upon previous campaigns. I once played a rouge halfling who was an optimist, disgustingly so. Even when every die kept getting a crit fail...
The rogue stated that and the cave suffered an earthquake, trapping us with the lovely trogdolites (spelling?).
Ah.. fun stuff.

Lyntermas 2nd Aug 2012, 10:40 AM edit delete reply
There are many forces at work in the worlds that players inhabit. Pantheons of gods, eldritch abominations, all-powerful corporations, or the ever-wise Friend Computer.

But all these powers cannot compare to the actions ascribed to the entity who is said to hold sway over both Fate and Chance. His true name is unfathomable, but to us mere mortals, he is simply known as Murphy.

And his wrath is swift and precise.
Greywander 2nd Aug 2012, 2:15 PM edit delete reply
I think you mean Finagle.
Raxon 2nd Aug 2012, 11:05 AM edit delete reply
I plan to have a die that I cut in half so that it always rolls a 1, just for the purposes of failing specific rolls.

Sure it's cheating, but who's going to call me out on rolling 1s on purpose?
Vapor 2nd Aug 2012, 11:21 AM edit delete reply
I've heard of d20s that are entirely covered with 1s instead of 1-20.
Lyntermas 2nd Aug 2012, 11:48 AM edit delete reply
I think Luke from DragonTrainer's One Piece comic would like that die for his Diplomacy rolls.

edit: That's who I meant, banjo2E.
banjo2E 2nd Aug 2012, 11:51 AM edit delete reply
The guy from the crossover a few weeks back who normally plays Luffy would like to have a word with you.
Cain 4th Aug 2012, 7:22 AM edit delete reply
That would be useful to have for any game, when a fail is so worth it.
terrycloth 2nd Aug 2012, 11:56 AM edit delete reply
I've been playing world tree, and the combat rules have this infuriating mechanic where damage penalties (but not bonuses) are exploding d6s.

So it's not just 'oh, I rolled bad', it's 'oh, I used all these maneuvers and got some lucky dice rolls, got a really good hit in, and then at the last second I roll four 6s in a row and it does no damage. Yay.'
JConor02 2nd Aug 2012, 12:02 PM edit delete reply
Yeah... I didn't get a chance to be sad or angry- I rolled very well and critically wounded me opponent, but he got a critical hit on his saving throw and stabbed me through the chest, putting me out of commission for the rest of the encounter until we could find a cleric -.-
Appkes 2nd Aug 2012, 12:06 PM edit delete reply
In my game the guy who was into RC stuff actually built an RC dice. It was one of those bigger golfballsized D20s he'd hollowed out and put a sort of motorised gyroscope thing that swung a little weight from either the centre or the 1 or the 20 which was controlled by a mini RC unit, so he could Crit, Crit fail or roll cleanly at will. ( Kinda. It was a little skewed from where he stuck it back together.)

He played with that die for four years before he told us. We laughed for a bit, then the DM asked him to remove the bit that let him Crit automatically, buy let him keep the dice.
Akouma 2nd Aug 2012, 1:45 PM edit delete reply
If you're not familiar with this feeling, you aren't a real RPG player. If you've never fudged the result of a roll to make that player feel better, you're a bad DM.
Ramsus 2nd Aug 2012, 1:59 PM edit delete reply
Uh....I'd have to disagree with your first statement. I've always had a keen awareness that luck is luck and I shouldn't get too upset over it. Yes, I've had bad days (or bad games even) but, I've never decided that was a reason to feel like quitting.
Zuche 2nd Aug 2012, 2:04 PM edit delete reply
I've given the players modifiers to the roll and even allowed for automatic success when players needed and had earned a break, but once the die is rolled, the result is what it says it is.

A good DM doesn't need to lie about what the dice say.
Stairc 2nd Aug 2012, 2:09 PM edit delete reply
Yep, I almost never hand players successes. The success feels like a consolation prize then. I just give them increased focus so they have a chance to earn their successes coming forward.

It's always better when players can pull themselves out of it legitimately.
Demonu 2nd Aug 2012, 2:30 PM edit delete reply
"One other thing I wanted to ask, but has anyone ever had one particular moment in an RP that has just demoralized them so much for solely theatrical or story-based reasons? I'm talking about something that wasn't due to bad die-rolling so much, but a failure of characters to hold up to your imagined standards."

I killed off Sarah...

PS: Quoting doesn't seem to work apparently.
Ranubis 2nd Aug 2012, 2:32 PM edit delete reply
Wait, you... you killed Sarah?

Lyntermas 2nd Aug 2012, 2:44 PM edit delete reply
...Heh, good joke there, Demonu. For a moment there, I thought you were serious about having killed off that little girl that the Five Fathers Adventuring Pary was raising. You know, how they made a fake unicorn for her "birthday" party. And made sure the boys at school stopped bullying her. And took a job for the sole purpose of making sure that she was invited to another kid's party. are joking, right? Right!?! Rather poor taste, that. I'm mean, why would you even joke about SUCH A HORRIBLE THING?
Demonu 2nd Aug 2012, 2:53 PM edit delete reply
Because, from a story perspective, it was the perfect move. The build-up, the climax, the resolution, the sheer amount of PATHOS coming from it. If you're a writer who'd still write with pen and paper, that scene would have orgasmed out of your pen onto the paper. It was just THAT good a moment.

I'll fetch my notes if you want to know what transpired.

"It's always darkest before the dawn."
Ramsus 2nd Aug 2012, 3:00 PM edit delete reply
If I were a player in your game that would probably result in my character becoming the main villain. And recruiting the other players.
Demonu 2nd Aug 2012, 3:02 PM edit delete reply
Actually, my PC did become the BBEG but that was before this happened. Check out page 81 for that.
Lyntermas 2nd Aug 2012, 3:10 PM edit delete reply
I do wish to know what transpired. Just so I can know that her life wasn't carelessly thrown away.
Ranubis 2nd Aug 2012, 3:34 PM edit delete reply
I'd like to know as well.
Demonu 2nd Aug 2012, 3:49 PM edit delete reply
For those wondering about the chronological order of my stories, the moment that my PC took over the campaign as the BBEG came after the group had found/adopted Sarah. Thusly, even if my PC, a tiefling warlock named Grymnos, was the one who spend the least amount of time with Sarah, she still knew and loved him like the rest of the group. So the session/game time after Grymnos betrayed the party and went evil, the group didn't want to tarnish Sarah's memories of him and did the only "bad" thing they ever did to her:
they lied.

They told Sarah that Grymnos had died, perished in battle while doing his damned best to give the group a chance for escape. While Grymnos royally screwed over the party and pretty much became the face of evil, Sarah would forever remember him as a hero. Some of the members had... issue with this but it was agreed that it was better to let Sarah keep the image she had of Grymnos, rather than telling her he denounces them and that they would eventually have to confront and/or kill him.

So the campaign went on with all the adventure and shenanigans, some of which I've already told here and some that might be disclosed at a later moment. The adventures were now the highest level or pretty near to it and the campaign itself was nearing its conclusion.

The session started out as normal as a session could start. The group woke up, prepared breakfast, checked weaponry/inventory/armor/what-have-you and dropped Sarah off at school. They were now hanging/walking about until I would thrown them the adventure hook for that session. I then proceeded to do something that took the players by surprise.
(and may I add, I was very pleased with myself that I could still surprise my players/friends even after many a session)

The villain made the first move.

Continued in next post.
Demonu 2nd Aug 2012, 4:33 PM edit delete reply
Grymnos had finally decided to act and strike first against the group. The reason why he waited until now was, aside from building up the climax to the campaign, that Grymnos had been suffering from an internal struggle of the evil he'd become versus the last shreds of heroism still left in him. And in the end, it appeared that evil triumphed.

For those who remember, my warlock's main speciality was Charisma (to the point of being able to punch someone in the face and Bluff him into believing someone else did it) and being very manipulative. As such, he didn't make a grand, spectacular entrance in the town. No, he casually strolled in like any other common adventurer, the only distinction being that he now wore a mask to hide his vicious grimage.

Grymnos made his way over to the school Sarah was attenting. He waited until school was out and Sarah would walk home. The usual routine was that Sarah would walk home and stay with the neighbours until the group came home. But now Grymnos approached her and started talking with her. Now Sarah was taught not the talk with strangers and a stranger wearing a mask would be completely out of the question, but she couldn't shake the feeling of familiarity that eminated from the stranger. Grymnos then busted out his ace:
"Don't you recognize me, Sarah? It's me: Grymnos."

This, combined with the feelings of nostalgia, overwhelmed Sarah and excited her beyond reason. After all, a cherished family member presumed to be dead was now standing in front of her, alive and talking to her.

"Grymnos!" Sarah cried out as she hugged him tightly around the chest. "I missed you so much! I thought you were dead!"

"I thought so too, Sarah." Grymnos replied as he returned the embrace. "I've been in a dark place for a long, long time. I don't know what happened to me but the important thing is that I'm back."

Sarah's eyes started to tear a bit as she let Grymnos go. She looked up and noticed the mask. "Why are you wearing a mask?"

"This..." Grymnos said as he traced two fingers across the mask, "is something I need to wear. My face is havocked, Sarah, and I don't want you to see me like this. But enough about me, where's the rest of the group?"

Sarah perked up upon hearing this and said with a wide smile: "Oh, that's right! I'm supposed to go home right now! Come along, Grymnos: let's suprise them with your return."

"Lead the way." Grymnos said with a wicked grin, unbeknownst to Sarah, as he grabbed her hand and got dragged by her through town to the group's house.

In the evening, the group had returned to the house. They heard commotion coming from inside, which was odd seeing how Sarah should still be with the neighbours. Going with the first idea that popped in their heads, they thought that there were burglars inside, trying to make away with as much loot as possible. So they readied their weapons and spells, opened the door and barged in. But what they saw, took them completely by surprise: Sarah, skipping about in the kitchen while wearing an apron, was holding a bowl of cake batter in her hands as she was standing next to a unknown, masked stranger. The ensuing silence lingers for a few second until it was dispersed when the stranger spoke up.

"Hello... friends."

Continued in next post.
Demonu 2nd Aug 2012, 5:26 PM edit delete reply
"It's Grymnos! He's alive. And he's back." Sarah exclaimed cheerfully while she continued beating the cake batter. The group barely heard her, as they just stared at Grymnos, unsure what to do. Their first reaction would have been to attack him on the spot before he could make a move but Sarah's involvement severely complicated the situation. The group struggled with a response to the situation. But before they could undertake any action, Grymnos took the lead again:

"Now why don't we all just sit down while I put the cake in the stove and we catch up? I figure we'll have some time before the cake is done."

The group complied. After all, escalating the situation would be out of the question as long as Sarah was around. They all took a seat on the two couches in the living room while Grymnos sat in the one armchair, all the while being dragged by hand by Sarah. As all seats was taken, she even sat on Grymnos' lap, something that elected nervous eye twitches and balled fists with the group.

Nobody said a word for a few moment but Sarah spoke up with a smile and a cheerful tone: "Isn't this exciting? Our family's complete again!"

Hearing Sarah be so happy about this entire situation stung the group harder than the sharpest daggers. The strain on their self-control was stretched even further when Grymnos laid a hand on Sarah's head and ruffled her hair.

"I too am happy to see you all again." Grymnos said absentmindedly while he kept messing up Sarah's hair and making her giggle with childish glee. He let his gaze wander across the room. "Seems like you've hit it big since the last time I was here. Please tell me you've kept my room the way I left it."

Not being able to keep playing along with the charade and to prevent the fighter (Jim) from assaulting Grymnos, the paladin (Mike) stood up and said with a clearly forced and fake sounding voice: "Sarah, honey, could you please go to your room? We want to have a word with Grymnos in private."

"Oh, don't be so uptight, Mike." Grymnos said from behind his mask. "Whatever you want to say to me, you can say in front of Sarah. Besides," Grymnos paused for a moment to hear a ringing echo through the room, "I believe the cake is ready."

With that said, Grymnos lifted Sarah off his lap and rose up from his chair. "Why don't you help me, Sarah? You must have rearranged the kitchen because I can't find the plates anywhere." And so, the two ducked back into the kitchen where Grymnos cut off seven slices from the cake and helped Sarah to serve a piece to each member of the group.

"Dig in." Grymnos said as he handed a plate to the cleric (Alex). "It's your favorite if I recall correctly but my memory is a bit fuzzy so why don't you taste it?"

The group didn't move. They didn't dare to take a bite. For all they knew, it could have been poisoned to make them drop dead on their feet. The rogue (Jef) was about to jump up and slap the plate out of Sarah's hand before they saw that Grymnos had already taken a bite out of his slice.

"Hmm... Delicious. Really takes me back to the good old days." Grymnos said with a smile, though all the group saw was the unwavering stare of his mask.

Not to raise suspicion with Sarah, each member of the group took the smallest bite possible of their slice before the wizard (Tim) put his plate down on the table and addressed Grymnos: "Enough with the pleasantries, Grymnos. Why are you here?"

"Why?" Grymnos replied as he finished the last piece of his cake. "I'm here to share one last pleasant memory before I move on the order of business."

"And what would that be?" Mike retorted as the group all tightened their grip on their weapons.

"I'm here to kill you, of course."
Immediately after saying that, Grymnos released a spell that completely leveled half the house. The groups' reflex was instantly: they kicked over the couches for defense while covering behind their armour and defensive spells.

"Quick!" Mike cried out as Jim charged Grymnos with a primal cry of outrage, "Take Sarah and get out of here!"

Jef grabbed Sarah in his arms and carried her out while the rest engaged Grymnos, fully intend to keep him from Sarah and to finish him once and for all.

"NOT SO FAST!" Grymnos yelled as he snapped his fingers.

Continued in next post.

Demonu 2nd Aug 2012, 6:16 PM edit delete reply
Suddenly portals appeared all around town. Out of them poured the most insidious and vile looking creatures any person layed eyes on. Most of them could be identified as existing creatures, only twisted and corrupted into mockeries of their original forms and ideas. The majority started to wreak havock on the town but a couple of them, distinguishable from the rest by their sheer size and insult to all that is natural and holy, surrounded the remnants of the house. They didn't engage the group but seem intent to form half a circle, preventing anyone to pass them.

Grymnos growled a command in a nefarious, unnatural sounding voice. A command that the group understood as: "Leave them. They're mine!"

Jef placed Sarah back on the ground behind one of the still standing walls that was adjunct to the garden. He looked her straight in the eyes: "Sarah, I need you to be brave now. I'll have to join the others but you must stay here. Your necklace* will protect you. Stay here, stay hidden and whatever you hear, don't look!" And with that said, Jef jumped back and joined the fight.

*the necklace is a golden chain with 5 coloured stones set in it. Check page 94 for more information about it.

And so, the climactic battle began. The group against Grymnos, a fallen member, a former friend, all the while around them, their hometown was being razed to the ground. The fight was intens, filled with superb moments on each side. Unleashing his full might and tapping into his rage, Jim wailed attack upon attack on Grymnos. Fighting shoulder to shoulder with him was Mike who, despite all the times he was at odds with Jim, was now fighting in complete synchronised combat with him. Neither one had to say a word as they knew each others' fighting style all too well from their constant quarrels and for the briefest moment, you could see in their eyes that neither of them would rather have anyone else to fight beside them.

While Jim and Mike were keeping Grymnos occupied in close combat, Tim and Jef were unleashing their own brand of teamwork. Jef darted in, drew blood and backed out again, creating an opening for Tim to hurl a variable abundance of spells at Grymnos. Alex, on his part, was permanently on healing duty, slinging heals spells to whoever needed it while bolstering the group's defenses with holy power.

But alas, for all their martial, holy and arcane prowess, the group was beaten down by Grymnos. Barely conscious and clinging to life by sheer willpower, the group's members laid scattered among the remains of what used to be their house. Grymnos himself was worse for wear: severely bleeding with most of his clothes and armor ripped off of him and his mask cracking up.

"And so it comes to an end." Grymnos said as he clutched his side with his left hand and raised his right. "Verily, you five are the greatest heroes this world has encountered but even you cannot stop me. We had some great moments but as my dear papa used to say: all good things must come to an end."

With the last ounce of his strenght, Mike tilted his head to look Grymnos straight in the eyes: "Your father would be ashamed to see you like this."

"Then it's a good thing I murdered him a long time ago." Grymnos winced as another jolt of pain coursed through his body. "Farewell, my friends."

His hand glowed with an unholy light and Grymnos fired off his final spell, a spell that would kill his former comrades and open up the world for his reign of darkness.


Continued in next post.
Demonu 2nd Aug 2012, 7:32 PM edit delete reply
One of the last things the group would witness was Sarah running from her hiding spot and positioning herself between the group and the incoming spell.

"SARAH, NO!" The group shouted almost collectively but none of them were able to do anything about it. They watched with horror as the spell collided with the slender frame of the girl they loved. What they saw and heard next would be branded on their eyes and ears for whatever small amount of time they had left. Sarah's body was lifted in the air and she cried out in agony, a cry that wailed and split the air apart. A cry of sheer, unrestrained pain that terrified anyone who heard it and chilled everyone to the bone before Sarah got enveloped in a ball of black light and her voice slowly faded away.

But she wasn't killed. The spell's killing purpose got mixed up with something else. Somehow, Sarah's divine spark, combined with the protective nature of her necklace, interfered with Grymnos' spell. The sphere of black light slowly began changing: the darkness was pushed back until the sphere shone with a bright, divine light.

"What? HOW?" Grymnos yelled with anger. "What is happening?"

As if in response, the sphere of light dissipated and Sarah's body slumped to the floor. She was kneeling, both knees mere inches away from Grymnos' feet, with her head and arms just hanging down. The light, before disappearing completely, lashed out with magical, vine like tendrils, one of which hit Grymnos in the face, causing his mask to break completely and fall to the floor in several pieces.

As Grymnos traced his hand across his face in shock, Sarah lifted her head up to look at him. He had told her his face was havocked but she wasn't prepared for what she saw. Gone was the characteristic grin, gone was the typical red skin and gone was the twinkle in Grymnos' eyes that she remembered. Instead, she saw a toothy mouth, which looked more like a void studded with ivory triangles. The nose was scarred and flaked with broken skin, as if most of it was burned away. The eyes, formerly adorned with golden irises, were black orbs, devoid of life or emotion. A purplish dark symbol was burning on the forehead and the horns that used to be ornate and bend were broken and filed in sharp points.

"You... You... How dare you!" Grymnos shrieked with an unnatural cry before he slapped Sarah across the face.

Sarah didn't move. She lifted her head again, this time with tears welling up in the corners of her eyes but she wasn't sad. A smile graced her face as she leaned forward and embraced Grymnos at the waist. With her last strenght, she opened her mouth and spoke with a whisper, barely audible among the chaos.

"I love you... And I forgive you... uncle."

Sarah's entire body began to radiate with light and starting with her feet, began to dissolve into tiny specks of light. As the process was reaching her waist, Sarah turned her head to look one final time at the party.

"Farewell Jim, Mike, Alex, Tim, Jef... I will always love you..."

And so, the last thing the group saw of Sarah was her serene smile and twinkling eyes before her entire body had dissolved into tiny specks of light that were carried up into the sky on a faint breeze...

Sorry guys but I'll have to break it up here. I'll continue with what happened after this right after I take care of this rogue ninja that's been cutting onions near my eyes.
redwings1340 3rd Aug 2012, 4:41 PM edit delete reply
Can you finish this before the next comic updates? This is an amazing story, and what makes D+D so awesome. My initial reaction is that Sarah saving them wouldn't really be great from a roleplaying perspective, as it's basically an NPC stepping in and saving them from the big fight at the end against an evil villain, but now that I'm thinking about it this is their reward for roleplaying as parents to this child, and being so loving towards her. Actually, this is an example of a big boss getting defeated through roleplaying, like what Newbiespud made the mane 6 do in the comic. That's pretty amazing.
Anyway, you've made us attached to Sarah. Now for all I know she's gone forever! They deserve a chance to rescue her for all they've done in the game.
Demonu 3rd Aug 2012, 11:37 PM edit delete reply
Updating this right now because Newbiespud is going to update in 6-8 hours and I don't feel like splitting up the story.
Also, the rest of it will not be told in story form unless appropriate.

That last session? The only one to date where my friend didn't stay to talk and drink. Only the bare minimum was said in order to arrange a next game session but I could see in their eyes that, while they didn't hate me, I probably shouldn't mention D&D before that session rolled along. Eventually, we all sat down once more and continued where we left off.

The group, after seeing Sarah sacrifice herself for their sake, had fallen unconcious due to both fysical and emotional strain. They awoke in an unknown location an unspecified amount of time later. They quickly learned that the magic backlash from Sarah's sacrifice (and partially guided by Sarah's will) had transported them out of harms way and stabalized them in a pocket dimension until they were healed. Upon leaving the pocket dimension, they discovered that Grymnos' reign had been going on for 3 months now and that the world had pretty much gone to the dogs. Evil ruled freely and whatever was left of civilization was under the thumb and heavily oppressed by Grymnos' generals, who ruled the land as a baron would. The group met up with the resistance, a small group of people from all walks of life, gender and race that were still fighting the good fight in the vain hope that they could turn the tide. Of course, the group, being the heroes that they are, were welcomed with great joy, as everyone thought that they were dead and with the return of the world's greatest heroes, the resistance started to grow in size and numbers.

The strategy the group developed to combat Grymnos and his generals was a hit-and-run tactic where the rebels would draw the attention of a general's army while a small taskforce, the group + variable NPC's, would infiltrate the keep/stronghold/lair/etc. and try to take out the general itself.

This turned out pretty well, even with the losses at their side, and slowly but steady, the rebels were taking back what was once theirs. They took down the five generals before they moved on to their final objective: the assault on Grymnos' keep with the full intent to dispatch him once and for all.

They employed the same tactic (if it ain't broken, don't fix it) and while the rebels' army (now big enough to actually be called an army) were battling Grymnos' armies, the group made their way through the castle. It's only when they arrived at the throne room, that things started to take a turn for the interesting...

Continued in next post.
Demonu 4th Aug 2012, 12:12 AM edit delete reply
The group busted down the door, armed and ready for a fight. But what they weren't prepared for was the sight that greeted them as they looked around the room. All ornaments, tapestries and furniture was gone. The sun, or whatever fulfilled the function of the sun, shone it rays through the painted windows on either side, displaying the sick images of them on the floor. The room, in contrast with its previous function, breathed out an atmospere of unpleasantries, of unwelcomeness. And in the center of it stood Grymnos, his back turned to the group and facing a large portal that was swirling with arcana magic.

"Grymnos!" shouted Mike. "Turn around and face us!"

Grymnos slowly moved his body, as if he didn't want, or couldn't, face the group. His robes flowed with a breeze that didn't exist and he no longer wore a mask. His visage was now contorted and twisted, to the point it barely even resembled a face anymore.

"You're too late." Grymnos growled with a voice that managed to sound even more disturbing than the last time. "There is nothing you can do."

"We'll be the judge of that!" Alex yelled as he gripped his hammer tightly. The others drew their weapons as well and intended to charge Grymnos until something else drew their intention. The portal behind Grymnos welled up with energy and an enormous purplish back hand shot out of it. It grabbed Grymnos between its fingers and lifted him up off the ground.

"Why?" Grymnos spoke through his gritted teeth as the fingers slowly crushed his ribcage. "Why are you doing this to me?"

"You have served me well, mortal." an otherworldly voice spoke from inside the portal. "But it's time for me to cross over into this world and reshape it as I see fit."

Suddenly the hand holding Grymnos dissolved into smoke, which floated around him for a bit before it violently invaded his body through his ears, mouth and nostrils. Grymnos' screams of agony wailed and bounced off the walls until the screaming slowly made way for laughter. A dark aura enveloped Grymnos' body and he was floating a few inches above the ground but his movements were strange and erratic, as if he was a puppet that was being toyed with by a cruel and sadistic puppeteer.

"Kneel before me," Grymnos' voice echoud from deep within him as his neck bent in a way necks aren't supposed to bend, "and I may show mercy."

"Like hell we will!" Jim shouted furiously and with that, the battle to end all battles began...

Continued in next post.
Demonu 4th Aug 2012, 12:50 AM edit delete reply
So the final battle played with the group against quite literally, the source of all evil (in that setting at least)
Things... didn't went so well. Sure, it was one hell of a tough fight but it wasn't impossible to win. Alas, dices are a fickle thing and the worst possible thing happened: the party failed and got killed.

Jim opened his eyes in shock. The last thing he could remember was the smell of his own flesh burning and rotting away before everything faded to black. But here there was no black. Here, everything was... white. Jim turned his head to the side. He was lying on his back in a field of white. Everywhere he looked, there was nothing else to detect but an endless sea of white.

"Where am I?" Jim said as he sat upright.

"That's what we want to know as well."

Jim turned his head to look over his shoulder. Behind him stood Mike, Alex, Tim and Jef, each wearing his respective armor and carrying his respective weapon. Jim quickly glanced down to see in what kind of state he was but to his relief, he too was wearing his armor and weapon. Furthermore, it all seemed in pristine state, not at all scarred and beaten from all the battles he endured.

"What is this place?" Jim asked again as Mike extended his hand to help him up. "Is this the afterlife?"

A voice sounded from behind them: "Only if you choose to depart from here."

The group turned around. There, standing just a couple of feet away from them, was Sarah. She was wearing a simple white dress that nevertheless seemed to shine with a brilliant light and the familiar golden chain adorned her neck.

The shock of seeing Sarah just standing there took the breath away from the group. Only Alex managed to stutter a few words: "Sarah? But... how?"

"I am a godchild." Sarah replied with a smile. "And gods never truly die"

"And this place?" Alex continued, "Where are we?"

Sarah brushed a lock of hair out of her face before answering: "I'm not entirely sure. Some call it Purgatory, Limbo, Nothingness or various other names."

As Alex tried to align this new revelation with his teachings, Jef took over the conversation: "Why are we here?"

"Because you deserve your happily-ever-after ending, like all those fairy-tales you read to me." Sarah replied with a serene calm in her voice. "But it's not your time yet."

The group looked at each other and each of them knew in their heart what they needed to do. They had a world to save, even if it meant they would never be able to see Sarah again. They silently nodded and waited for the magic to take them back to the world of mortals.

However, before that happened, Sarah embraced each of them in a tight hug. There were no tears for this was not a sad moment. Their little girl didn't need them anymore but there was a whole world that dependeded on them right now.

"Take these with you." Sarah said as she removed the stones from her necklace. "You will need them for the upcoming battle."

"Will we ever see you again?" Tim asked as he took his stone from Sarah's hand.

"Gods don't die." Sarah smiled. "We only fade away from existence as people stop believing in us and we will slumber quietely until the world needs us again. As long as you keep me in your hearts, I will be with you always."
And with that said, she spoke the magic words the whisked our heroes back to the mortal realm. Back... to their destiny.

Continued in next post.
Demonu 4th Aug 2012, 1:18 AM edit delete reply
Grymnos, or rather the entity that had taken over his body, looked over the scarred battlefield that was once a noble's throne room.

"Pathetic." it grumbled before turning its attention back to the arcane portal behind him. But before it could resume the ritual, a blinding sphere of white light materialized in the room, banishing all darkness from it and nearly blinding the entity itself.

"Impossible." it snarled as five figures emerged from the sphere, each clad in divine armor and holding a colored stone in his hand.

"Ready for round two?" Jim retorted with a grin as the stones activated and started to shift form.

Here's a quick rundown of what the stones do, aside from a general boost in power/stats:
- Fighter: becomes the embodiment of Strenght. He gains an extra, even bigger boost in stats, making him able to fight on par with demi-gods.
- Wizard: becomes the embodiment of Intelligence/Knowledge. He gains access to every spell in existence that can be cast without requirements (so no spells that require one to worship a certain god or a shift in alignment or so)
- Paladin: becomes the embodiment of Righteousness/Justice. Aside from all his attacks dealing extra holy damage, he radiates an aura that grants specific bonuses depending on the person in question. He also gains angelic wings.
- Cleric: becomes the embodiment of Kindness. He's able to cast any beneficial spell (be it healing, buffs, etc) instantly without any drawback whatsoever. Also radiates an aura that gives a general increase in a person's primary defense mechanic (AC, ability to dodge or something like that)
- Rogue: becomes the embodiment of Ambition. He can achieve anything he sets his mind to, either by manipulating the circumstances, people's perceptions or the very die rolls themselves.

The stones also morph into a weapon each, specifically tailored for the person wielding it.

The battle raged on for hours. Entire landscapes and cities were leveled by the clashing of attacks but in the end, the group managed to pull through. With one final, combined attack of sword and magic, they struck down their enemy. Grymnos' now lifeless body fell to the floor and the purplish black smoke poured out of it before evaporating in the rays of the sun. But before the smoke had disappeared completely, a faint outline appeared in it. It had the vague shape of a humanoid body and for a brief instant, the group saw a flicker of the person Grymnos used to be. The figure just smiled as his mouth whispered a soundless "Thank you" before disappearing with the rest of the smoke.

The group had done it: they saved the world. Sure, there was still an abundance of nefarious creatures roaming about but without their leader, most, if not all, were eventually hunted down and killed. But before all that took place, a great celebration was to be held among the remains of the capital. But not for our heroes. They had quietly slipped away and without anyone knowing, had returned to the remnants of what was once their home. There, they celebrated as they had always celebrated in their own way: sitting around a fire with a flask of mead, recalling memories of adventures past. But in this case, they reminisced about all the times they spend with Sarah and they even recalled some fond memories of their time with Grymnos before they fell asleep around the fire.

Continued in next post.
Demonu 4th Aug 2012, 1:45 AM edit delete reply
Mike was the first to wake up. The rays of sunlight shone down upon them through the roof they didn't have anymore and the smell of eggs and bacon started to drift through the room.

"Just five more minutes, Alex. Breakfast can wait." Mike mumbled as he turned on his side.

"No it can't. It's your turn to walk me to school today, remember?"

Upon hearing the voice that spoke those words, Mike's eyes opened wide with realization and he got up as fast as he could, accidently kicking Jim in the face.

"The hell man? Couldn't wake me up the normal way?"

"Jim, shut up and look."

"Oh no, I'm going back to sleep until you apologize to me and..."

"Shut up and LOOK!"

Jim groggily turned his head to see what Mike was pointing at. At first he couldn't believe what he was seeing. He was still dreaming, it had to be. He rubbed his eyes to clear them but no, he still saw the same thing. Sarah was standing in the kitchen wearing an apron while trying to cook breakfast.

"Do you still take your eggs sunny side up?"

By now the rest of the group had woken up and been subjected to the same scenario. The air was pregnant with all things unsaid but words would be meaningless. Instead, the group nearly tackled her in their exuberant display of affection as they pulled her the biggest group hug they ever shared.

"Sarah! You're here! Alive! In the flesh! How?"

Sarah managed to worm her way out of the embrace and started to explain, all the while still tending to breakfast with a big grin. "I made a divine plea with the other gods and as their reward for you saving the world, I am allowed to live out the rest of my mortal years with you guys."

And so it was that Sarah continued living with the five heroes. Many more adventures were had, but none of those ever managed to reach the scale of this one, and even more shenanigans were had by all. But time passed by quietly and as our heroes grew older, so did Sarah. Her 21st birthday had arrived and she was to ascend to godhood. Her departure was small, with only our five heroes and the neighbours that had spend so many times watching Sarah attending. There were no tears. There was no crying. There was no pleading for her to stay. There was only pride. Their little girl was all grown up and ready to leave her own mark on the world.

As Sarah ascended into myths and legends, so did the exploits of our heroes. For many years to come until their death and for many more years after, the tales of their heroic actions were sung across the entire world by bards and BARDbarians alike.


Edit 1: Yeah, I made it a happy ending. I was raised on fairy-tales and I'll be damned before I deny my players/friends their happily-ever-after.
Edit 2: My only regret is that I believe not many people will read this because it is either too long or will be forgotten when the new comic is posted.
Edit 3: Goddamn rogue ninja is still cutting onions near my eyes...

Edit 4: I'll elaborate on the ending when the opportunity presents itself.
Destrustor 4th Aug 2012, 2:04 AM edit delete reply
This is just... I don't even know...
I'm speechless.

Slow clap, man.
Slow bucking clap.

That was perfect.
Ranubis 4th Aug 2012, 3:48 AM edit delete reply
Simply amazing. Thank you for the story, makes me proud to be part of a game that can reach such levels of storytelling. Hats off to you, Demonu.
Crimson Doom 4th Aug 2012, 5:57 AM edit delete reply
Crimson Doom
Quite possibly the most touching story I've ever known. Thank you, Demonu. :)

...I think that ninja has a friend right next to me.
redwings1340 4th Aug 2012, 9:16 AM edit delete reply
That's a brilliant story.
King 6th Aug 2012, 5:31 PM edit delete reply
Why is there water coming out of my eyes?
That was a wonderful story.
Destrustor 2nd Aug 2012, 4:21 PM edit delete reply
Please tell me they have access to a raise dead spell. They can bring her back, right?
They WILL bring her back, right?
Demonu 2nd Aug 2012, 4:36 PM edit delete reply
You're familiar with the stories of the Five Fathers Adventuring Party, I presume?

If not:

(yes yes, I'm tooting my own horn here ^^)
Lyntermas 2nd Aug 2012, 5:18 PM edit delete reply
Continue the story please?
Destrustor 2nd Aug 2012, 5:19 PM edit delete reply
Oh now I get it.
They will rend the very world asunder to get her back. They will climb mountains of corpses from their fallen enemies, swim through rivers of red-hot sawblades, cleave entire armies apart, conquer hell itself and punish any man or god foolish enough to try and keep them away from her. Not a single soul, alive or dead, will be safe from their wrath and their fury until the day she is brought back to them. All should fear and aid them, for the consequence of opposing them will be the most violent display of righteous retribution known to history from this day forward and unto the end of the universe.
That about sums it up, right?
Demonu 2nd Aug 2012, 5:27 PM edit delete reply
You'll see :)
Bronymous 2nd Aug 2012, 9:45 PM edit delete reply
I like it. Nothing like tragedy to motivate you.
Zarhon 2nd Aug 2012, 3:11 PM edit delete reply
Last time on Zilean's Revenge

Rolf: Wait a minute. This isn't right.
Cleric: What is it?
Rolf: Oh my God, Cleric, a bomb!
Cleric: A bomb!

Skitter & Tiffany: Theft for fun and profit!

Horizon: Cool people don't look at explosions.

And now the continuation!

Part Cryptbusters: "Why do they keep exploding?!"


The cleric points towards the destroyed door-frame. As Rolf goes there, he hears some obscene shouting. Passing through the door-frame, he enters a hall with a large tapestry and three staircases on the other end, one of which has a blood trail, leading up. He also sees the same man with the yellow tabard from before, lying on the floor in the middle of the hall. He appears to be covered by about a dozen lynx sized cats, that resemble a mix of lions and tigers. They are playfully batting him with their paws, licking him, or simply sitting on top of him, preventing him from getting up. The paladin is clearly not enjoying the situation. He sees Rolf and says:

Paladin: "You again? What are yo-OW! Stop biting you little rascals! Look, as long as you're here, me a hand? They're a bit...grr... heavy. Make sure you...ugh...don't hurt them though."

Before you do so, however, you hear some rumbling, coming from below you. The floor shakes slightly, and a wave of hot air can be seen emerging from one of the downwards staircases.

Tiffany & Skitter

A loud rumbling from below shakes the whole place, but otherwise has no effect on the tunnels stability or building. Going through the tunnels, Tiff and Skitter eventually realize that it's getting pretty cold. The walls start gaining limestone traits, as well as a few stalactites. By the time you reach a seeming dead end with another extinguished torch, the walls have turned into all-natural cave walls, complete with dripping droplets of water and stalagmites forming from it. The dead end has a cold breeze emitting from it.


Horizon runs faster. He runs for an entire length of a hall before reaching a crossroad and jumping aside, covering himself. The blaze dissipates enough at this point, to prevent any serious injury, apart from lighting his clothes on fire again. The fire continues to burn intensely where it had traveled. Whatever caused the fire appears to be sustaining it. It reminds you of alchemists fire, but much, much more powerful. So powerful, in fact, that the fire appears to be spreading slightly over the non-flammable surfaces of the room.
Lyntermas 2nd Aug 2012, 3:53 PM edit delete reply
Rolf pauses for a moment, then looks around at the architecture. Nothing seems to be falling down or crumbling, but his nerves are on edge. He goes over to the stais where the heat escaped from As he looks down the stairway, he yells, "Skitter? Tiffany? Knife-Guy? Are any of you down there?"

He asks the cleric to stay by the stairs leading down in case any of them called back (and so the cubs wouldn't go wandering down there). Rolf thought he could probably ask the paladin to look for and possibly heal his friends. Assuming they weren't already dead.

Alright, Rolf, focus. We've got a bunch of domesticated cubs playing around. You've got to act the grown-up so they'll listen to you.

He heads over to the pile of cubs and starts carefully pulling them away from the paladin. "Alright, guys," he says in a parental tone. "Playtime is over. I know you're all excited, but Mr. Paladin's-hey, no biting- got work to do today. Now run on back to Mommy Lizzie, you can continue playing there. Yes, you're good cubs, aren't you?"

As he did this, a thought ran through his mind: If these were the CUBS, then how big was Lizzie?

(Roll for Diplomacy, if necessary. High ranks)

Rolf's going to have some harsh words if the paladin tries to call him a thief at this point.
Kris_The_Guest 2nd Aug 2012, 3:54 PM edit delete reply
Tiffany shivered. She'd been in a cave similar to this before but it wasn't the most...pleasant time.
Zarhon 2nd Aug 2012, 4:07 PM edit delete reply
What door are you talking about? There are only two doors, one is the door-frame you came from (and Lizzie destroyed) and the other is behind the tapestry, hidden behind it, leading to Lizzie's room.


Diplomacy -> 18 + 8 = 26

The cubs listen to your words and stop bothering the paladin. Most of them go move behind the tapestry (which, you now notice, has a door behind it), while two others head towards the upwards staircase.

The paladin gets up and thanks you. The cleric quickly explains the situation to him, both of you and the cultist threat.

"Looks like I was wrong about you then. Lizzie's room is behind that tapestry, but she's not in it. She went up to the attic, after her cubs decided to use me as a chew-toy."

He then looks at the blood trail.

"Hmm... This isn't good. Someone's been hurt, either by Lizzie, or someone else... And this hall is regularly patrolled by one of my two other paladin brothers... Did you happen to see him, by chance? Can't miss him, he has a big lion breastplate and a flail."
Ramsus 2nd Aug 2012, 4:18 PM edit delete reply

"Hmm. I don't think we're going to find any bombs down here. Guess we should head back and search the other way"

Skitter was pretty used to caves and the cold didn't really bother him but, he noticed Tiffany shivering.

"Heh, looks like you're the one who needs warming up."
Kris_The_Guest 2nd Aug 2012, 4:28 PM edit delete reply
"It's not the cold. When I was younger, I almost got killed in a cave like this." Tiffany muttered lowly.

I'm just going to throw around hints to what happened slowly over time.
Bronymous 2nd Aug 2012, 4:35 PM edit delete reply
Horizon stood and swore, patting out the small fires eating his clothes for the third time that day- he'd need a new outfit at this rate. He watched the creeping flames for a moment, and determined that forward was better than back. He continues along in the same direction, occasionally checking the walls for signs of life, direction, or anything else.

And if he finds a door, then yes, he does go through it. Alternatively, if he were to come across, say, an obviously hidden doorway that looks like a dead end, then he looks for a way to open it, perception check if necessary.
Lyntermas 2nd Aug 2012, 4:33 PM edit delete reply
I'm sorry, I didn't read your description carefully. I meant having the cleric standing near the stairs where the heat came up. I'll edit my previous post.

"Well, the only other paladin we've seen was in the hall outside the High Priest's room. I'm afraid that your brother may have been caught off guard by the cultists. Whether they dragged him to the attic, or he tried to follow them, I'm not sure."

"Now, currently I have a dilemma. One of my friends, an armored man in a helmet, was exploring the catacombs. I'm not sure if a bomb went off, but I fear something has happened to him. However, I think we need to check the attic sooner rather than later.

So here's an idea. Paladin, you go down to the catacombs and try and find my friend. I believe that whatever battle went on down there is over by now, but I feel more confident sending you down by yourself than the cleric. Meanwhile, the cleric and I will head up to the attic. If we're lucky, the cleric can find and heal your brother, and Lizzie and I will deal with whatever cultists are up there. Your thoughts?"

Pull the torch, Skitter and Tiffany, pull the torch!
Ramsus 2nd Aug 2012, 5:06 PM edit delete reply
"Ah. I've been almost killed in caves tons of times." Skitter said, hoping it would make Tiffany feel better.

"I can see in the dark pretty good but, don't humans have problems with that? There's a torch right over there. Would help if you...get cold later."
Kris_The_Guest 2nd Aug 2012, 5:33 PM edit delete reply
Tiffany grabbed the torch and pulled it out.
Lyntermas 2nd Aug 2012, 9:20 PM edit delete reply
Hey guys, just letting you know that I'm driving up with my folks up to Idaho tomorrow, so I won't be able to update during Friday. Luckily, my little "story" is mostly independent of yours at the moment, so I don't foresee too many problems at this point. Hopefully I'll be able to update sometime Saturday morning.
Bronymous 2nd Aug 2012, 9:46 PM edit delete reply
That's no excuse. You have a phone, don't you?
Ramsus 2nd Aug 2012, 9:55 PM edit delete reply
I find it weird you'd assume everyone owns a smartphone. I sure don't.
Lyntermas 2nd Aug 2012, 9:56 PM edit delete reply
Not a smart one.
Kris_The_Guest 3rd Aug 2012, 4:07 AM edit delete reply
I don't own one either and a regular flip phone is all I need.
Zarhon 3rd Aug 2012, 8:39 AM edit delete reply
Don't have a smartphone as well :3


Perception -> 15 + 8 = 23

Moving onwards, Horizon reaches another crossroads: One way leads towards a very old, corroded metal gate (Checking it, he sees that it is locked). As for the the other way, it's too dark to see, but footsteps can be heard, approaching slowly.

Rolf & Cleric

You both move upwards, climbing to the top of the temple. You are now in a semi-open room where the roof of the temple itself is clearly visible. A small portion of the main hall can be seen from some "windows" in this room. The floor is entirely made of wood, similar to that of scaffoldings. A door to the right, a large, open wooden arch to the left (towards the position of the main hall, judging from how the roof is shaped) and a vertical ladder (going down, ending in a floor that isn't wooden) lead out of this room. The door has the blood trail continue under it. None of the cubs appear to be here.

Tiffany & Skitter

You pull the torch, causing it to move down like a lever. The wall in front of you opens, revealing a miniature cavern. There are a lot of chilled and frozen foods around. You hear chitters and skittering all over the place. Objects of note:
- A pile of unidentified trash in one corner
- A small, head-sized hole in a wall
- A strange metallic box, resembling a chest
- Shelves with jars, containing various weird and mundane stuff
- A half-open bag whose contents have been spilled, containing something resembling miniature sparkly rocks of amorphous shape
Bronymous 3rd Aug 2012, 9:26 AM edit delete reply
Hmm. Corroded metal means it might go down easily, but it'll be loud. Mean while, slow footfalls could be zombie, or just some old guy. Or someone trying to be sneaky. Or someone carrying something. Or all of the above.
Horizon readies his Kukri and quietly moves into the dark hallway, hoping to spot the approaching whatever it is while remaining unseen.

Stealth Check: 7 +med ranks

Ok so:
Skitter eats trash pile
Tiff sticks her head in the hole
Skitter raids freezer
Tiff starts eating jar contents
Skitter shoves the rocks in his mouth while Tiff puts the bag over her head and runs around saying "I'm a ghost, OOoooOOOooOOOoo!"
And Rolf gets eaten by a lion.

edit: You don't need a smartphone to access the internet. All you need is any phone made in the last 10 years (possibly older) and a signal.
Ramsus 3rd Aug 2012, 10:43 AM edit delete reply
Skitter moves into the room cautiously and searches for the bomb. He doubts it's in here but, you never know. Next he'll check that chest for traps.
Kris_The_Guest 3rd Aug 2012, 11:24 AM edit delete reply
TIffany walked toward the hole at an angle, remembering the mimic. "Uh, Skitter. Be careful of that chest."
Zarhon 3rd Aug 2012, 12:46 PM edit delete reply

You cautiously approach towards the footsteps. As you get closer, you manage to get a good look at the source: A man with a yellow tabard, bearing temple symbols, is walking cautiously with a mace drawn.

Tiffany & Skitter

Perception -> 5 (T)
Trap Search -> 11+8=19 (S)

Tiffany inspects the hole, but can't determine anything about it, other than that it's a hole.

Skitter doesn't find any traps or other dangerous stuff on the metallic chest.

Ramsus 3rd Aug 2012, 12:54 PM edit delete reply
Feeling decently sure it was safe to do so, Skitter opens the chest. Cautiously. Just because he didn't find any traps didn't mean there weren't any.
Zarhon 3rd Aug 2012, 1:06 PM edit delete reply

Loot -> 16 + 8 = 24

As soon as you open chest, a very foul smell overcomes your nostrils, as well as a wave of heat. The chest appears to be radiating heat from the inside through unknown means. Inside the chest are mostly big wheels of cheese with various molds growing on them, as well as a pair of putrid dead rats, who appear to have died from asphyxiation. Their smell starts stinking up the room. Checking the chest thoroughly, you manage to find a pocket-sized, wrapped-up roll of cheese, which you identify as a particularly expensive brand, that is notoriously hard to cultivate properly, due to the required conditions for the molds.
Ramsus 3rd Aug 2012, 1:45 PM edit delete reply
Skitter tosses out all the rats, closes the chest, and then deposits it into the portable hole. He then goes over to inspect the partially open bag.
Zarhon 3rd Aug 2012, 2:49 PM edit delete reply
The chest is too bulky to pass through the opening of the portable hole, as are several of the larger cheese wheels.


The partially open bag has more of the shiny rock stuff, but in the shape of the bag surrounding it, and much larger mass and volume (as opposed to the small pieces surrounding it), suggesting that all the rocks were joined together earlier.
Ramsus 3rd Aug 2012, 3:06 PM edit delete reply
What? How big is it? Or did you just give me the tiniest portable hole ever? Can the bag of shiny rocks fit in it?
Appkes 3rd Aug 2012, 3:40 PM edit delete reply
[[I know it's bad manners to butt into the RP like this but...

The idea of sneaky super old zombie carrying something heavy along a random corridor made me laugh for some reason]]
Ramsus 3rd Aug 2012, 3:41 PM edit delete reply
It's fine. If we didn't want random commentary from the peanut gallery we'd be doing this somewhere with any privacy at all.
Zarhon 3rd Aug 2012, 4:03 PM edit delete reply
The "chest" is about this big. The bag fits easily into the portable hole, though, as do you.
Ramsus 3rd Aug 2012, 4:09 PM edit delete reply
Oh. Well, I've known portable holes to fit an adventuring party if needed so... But yeah, that's pretty big. In that case Skitter will just take all the cheese. (I'm assuming the thing isn't completely full of cheese.)
Bronymous 3rd Aug 2012, 4:11 PM edit delete reply
All the cheese that wont fit? Hes saying you can only take the premium shit, so take it.
Zarhon 3rd Aug 2012, 4:26 PM edit delete reply
Actually, it is full of cheese. There are a bunch of wheels that fit (about a dozen of em), but a few are heavier than you are: You can't even lift them, let alone stuff them in the hole.

Ramsus 3rd Aug 2012, 4:37 PM edit delete reply
Ah but, that's the advantage of the hole. It's a 2d object that I can just put under things. In this way I collect as much cheese as I can. Prioritizing the more expensive ones of course. *grins*

Edit: That's the really beauty of a portable hole. No longer is a thief limited to only stealing everything that isn't nailed down. He can now steal all that stuff too! =P

Edit 2: I really have no idea of the dimensions of the portable hole except "not as big a a walk-in closet". If the cheese would completely fill it he'll only take about half so he still has room for other stuff.
Bronymous 3rd Aug 2012, 4:53 PM edit delete reply
Horizon relaxed. A Paladin was good- or at least, the most agreeable thing to meet down here. "Easy, Paladin. I need your help."
Kris_The_Guest 3rd Aug 2012, 7:51 PM edit delete reply
Does Tiffany have the torch? If she does, can she light it? If she can, do it. Otherwise...

Also, I'll be gone most of tomorrow. I'm going to a flea market in Raleigh, NC.
Ramsus 3rd Aug 2012, 8:43 PM edit delete reply
You should try the flea market in R'lyeh. =P
Zarhon 3rd Aug 2012, 10:12 PM edit delete reply
As far as I know, portable holes are like cartoon holes. You cant really stretch them "under" an object since the object is kinda blocking you from doing so (As in, there's no space for your hand to pull the hole in that direction). You could, however, put a hole on the ground and push said object into it. In this case, however, the chest is simply too big to fall fully into the hole, not to mention too heavy to push.
Ramsus 4th Aug 2012, 12:39 AM edit delete reply
Well, I just meant I'd try to do it with the individual cheese wheels. You already made it clear the chest wouldn't fit.
Lyntermas 4th Aug 2012, 7:54 AM edit delete reply
Rolf took in his surroundings. Burning Hands would be a bad idea around here, and he didn't want to find out the unknown wand was fire-based right HERE. Taking a moment, he took out his frost wand and put it into his glove of storing. One snap should be enough to quickly summon it.

He then started to head for the door to the right. "We should follow this blood trail first. If the paladin is hurt, the sooner we find him, the better." He went to the door and tried to open it.
Calypso 4th Aug 2012, 8:32 PM edit delete reply
Wow Kris, we could be neighbors.
Smilez221 2nd Aug 2012, 3:18 PM edit delete reply
Normally, I roll well - rarely below a 10, which is all my barbarian needs to hit most things. However, one time we were doing a skill challenge, so I chose to roll for Endurance. I think the highest I rolled, of the three times I tried, was 2. I was beyond mad, and to this day my family teases me about being "the goliath that can't pick up a rock". Including my sister, who can't roll well *ever*.
Karilyn 2nd Aug 2012, 3:22 PM edit delete reply
NewbieSpud, we'll try and help you get laid in the next session, don't worry!
Heat Wave 2nd Aug 2012, 3:29 PM edit delete reply
Heat Wave
Hey! Whoa now! The only other mares in the group are Heat Wave and Treachery, and Treachery certainly can't be laid. You keep him away from me!
Zarhon 2nd Aug 2012, 3:30 PM edit delete reply
Can't be laid? Never say never! After all, she can be upgraded!
Karilyn 2nd Aug 2012, 4:01 PM edit delete reply
No no! Alcazar is already reserved to be Treachery's boyfriend.

Scrapper can have Heat Wave.
Heat Wave 2nd Aug 2012, 3:41 PM edit delete reply
Heat Wave
Dear Celestia. That would require us to use both Arcana and Mechanics, and I am most certainly not using Arcana to build that!
Karilyn 2nd Aug 2012, 3:53 PM edit delete reply
Water 17.5 liters. Carbon 10 kilograms. Ammonia 2 liters. Lime 750 grams. Phosphorus 400 grams. Salt 125 grams. Nitrogen 50 grams. Sulphur 40 grams. Fluorine 3.25 grams. Iron 2.5 grams. Silicon 1.5 grams. And fifteen other elements. Those are the elements to make an average adult pony body. You can buy these elemental ingredients at the market with the pocket money of a foal. Ponies are made so cheaply.
Calypso 2nd Aug 2012, 5:43 PM edit delete reply
^5 Full Metal Alchemist!
Lyntermas 2nd Aug 2012, 3:56 PM edit delete reply
Shhhhhhh. Quit, all of you! Don't you know that Umiyuri's reading this?
Zarhon 2nd Aug 2012, 4:10 PM edit delete reply
So what will you do if Treachery wants to have little baby nightmare foals of her own? Another construct possession, surrogate pregnancy, or a clockwork womb?
Bronymous 2nd Aug 2012, 4:23 PM edit delete reply
Well, now I know I'm in the wrong group. I'm dealing with a bunch of prudes over here.
Karilyn 2nd Aug 2012, 4:32 PM edit delete reply
The getting laid thing is a joke. We're talking about love, not sex. It's just funnier to say getting laid.

The rest of us all got marefriends now (to varying degrees of strength of attraction, mostly relative to the length of the plot arch which has lead to these relationships starting). But Scrapper is forever alone.
Stairc 2nd Aug 2012, 6:29 PM edit delete reply
Scrapper has been in the adventure only three sessions and he was doin' dang fine with Starlight. Soaring Song's letter just did a truly great job at a critical moment.

I'd say the rugged Scrapper knows a thing or two about love.
Oblivious 2nd Aug 2012, 6:32 PM edit delete reply
I would just like to say that I don't feel too broken up over what happened (mostly because I end up with the short stick, plot-wise, in most campaigns), so much as feel bad that we depressed Newbiespud so badly. Gotta make it up to him, within reason.

Also, for clarification, since one of Soaring's quirks is that he is ridiculously inexperienced in romantic matters, I decided before session one that I wouldn't get him involved too deeply unless he had good reason to care for somepony. I'd think somepony saving him from a near-mortal wound counts for something.
Bronymous 2nd Aug 2012, 7:15 PM edit delete reply
Well, still. A romance aspect of the campaign would be welcome on my end, but no one else seems interested.
Demonu 2nd Aug 2012, 8:02 PM edit delete reply
You mean the Pony Tales game you're in with me?

Well, I'm not shipping you with the Mane 6 but that's not to say there aren't any other options...
Bronymous 3rd Aug 2012, 6:27 PM edit delete reply
Awww. Damn it.
Karilyn 2nd Aug 2012, 9:09 PM edit delete reply
None of us are with any canon character. All of us are with NPCs.

Stylus kissed Inky Quills
Starlight kissed Soaring Song on the cheek
Alcazar and Treachery are cuddling

Generally speaking, we don't mess with canon characters much in our campaign.
Lyntermas 2nd Aug 2012, 9:18 PM edit delete reply
Funny, I thought that Alcazar and Treachery being an item would be a "bad" thing. But, you know, context and who has who's body and all that.
Oblivious 2nd Aug 2012, 9:39 PM edit delete reply
The reason it would have been a bad idea is that A) Both participants would have been unwilling in some fashion, which both Alcazar and Stylus' body being taken advantage of, and B) that Treachery was doing it for a nefarious purpose. If, however, she's a friend, and stops works for Meph, then that's a quite a difference. That, and Treachery is the clockwork pony body currently, so anything that happens at this point is fairly safe. She can barely operate the body as it is. :P
Ranubis 3rd Aug 2012, 4:52 AM edit delete reply
The biggest issue right now is that due to computer issues for the next few weeks I won't be able to attend sessions, so until I get back I'm leaving Alcazar to be controlled by the rest of the party. And what is practically the last thing I do before I have to leave? Set up Alky with the Clockwork Nightmare, regardless of how a being literally named Treachery seems to be warming to the team.

I am so scared as to what I'll return to. :/
Lyntermas 3rd Aug 2012, 6:08 AM edit delete reply
Ranubis: Hey, guys, what did I miss?
Treachery: Welcome back, hubby.
Treachery: Don't you remember? You confessed your undying love for me, and we rushed off to the nearest chapel. Your friends have been very supportive of our relationship.
Oblivious 3rd Aug 2012, 8:47 PM edit delete reply
That'll probably only happen if Karilyn has her way with the shipping, which as last session proved, is not always the best plan.
Umiyuri Papaeyra 3rd Aug 2012, 3:00 PM edit delete reply
Umiyuri Papaeyra

…A-ahem. Sweethearts.
DracoS 2nd Aug 2012, 3:34 PM edit delete reply
Oh yeah, I've been there. "Bad rolls" describes the entire first campaign I was ever in. I couldn't land any hits, my healing spells always healed as little as possible, and I even got 1s on some of my hit dice.

By the end of the second session, I'd been caught in traps, poisoned, almost totally killed by a single monster, and paralyzed by gnomes. The one good roll I had that session barely saved my freakin stinkin character's life.

I was not too heartbroken when we quit playing that campaign.
Calypso 2nd Aug 2012, 4:51 PM edit delete reply
I feel like I'd do this if I tried D&D. It happens a lot. *knowthatfeelsis*
Moodyman90 2nd Aug 2012, 6:33 PM edit delete reply
Wasn't in DnD or any other table top but I joined a group of people who was doing a forum based RP set in the Fallout Equestria universe. I had missed out on a few events and was feeling left out and useless, so when the next big event started I went "I'm just gonna sit this one out and guard the skywagon.
A misunderstanding lead me being with the group going into the middle of a cult for information and to arrange some sort of agreement. Naturally our plan fell apart and two party members for some reason wanted to start a fight we wouldn't have been able to win.
Now once again, I had been feeling left out and useless and even though I was with the main group I wasn't planning on doing anything beyond "Stand there and stay quiet." But due to the turn of events I started making Speech and Luck checks as well as typing up a very convincing speech on the fly, and ended up getting us all out of there alive, buying us as much time as we wanted, got away with taking one of the cult's generals with us, and helped set the stage for when we returned for a major fight.
I haven't felt left out or useless since then.
Quietkal 3rd Aug 2012, 9:31 AM edit delete reply
That kinda happened in our last Pony Tales session for Basgas. I rolled a 1, a 20, and another 1 for Fizzy's Cutie Mark skill, more specifically the exact thing he and most of his family has special talents in. He's pretty bummed right now.
daemosblack 3rd Aug 2012, 8:24 PM so sometimes it is the Dice.... edit delete reply
a bout a month ago one of my fellow players was constantly rolling a 5 - not just low numbers - a 5. he threw the die across the table in frustration. it ended up rolling over to me. I picked it up and realized it was SIGNIFICANTLY missshaped - it was quite literally severely lopsided, several faces almost flattened on one side. the worst part? it was the d20 from a 3.5 DnD starter kit.
Destrustor 4th Aug 2012, 2:18 AM edit delete reply
Years ago in school I used some pvc sheets to craft my very own D6. It's made of alternating layers of black and transparent pvc stuck together. It looks very crude but still somehow rolls randomly enough that I'm allowed to use it.
If a 15 year old noob-to-crafting-stuff can McGuyver a working dice in his spare time, what did the factory workers do to mess this one up so badly? Don't they have molds to shape those dice and some quality testing to check them?
daemosblack 4th Aug 2012, 9:37 PM edit delete reply
heck if I can answer that one Destructor

I can only assume it was a failed casting, makes me wonder how many other people out there have misshapen d20's
Tridus 26th Aug 2012, 12:32 PM Been there edit delete reply
I had a night like this recently. On 11 d20 rolls, 7 came up as 1. Couldn't do ANYTHING right. Got mind controlled and attacked the party. Fortunately I botched that up too, and critical fumbled the saving throw to avoid their Hold Person spell.

Actually in most of this module my character has been pretty useless, until we hit the one fight where summons were the only way to win. Yay Druid.
Typhin 9th Sep 2012, 3:26 AM edit delete reply
New reader. I once, years ago, tried to play in a Star Wars RPG. Came up with a pretty good character, careful skill choices that fit the character and everything. The entire session, the only time I rolled above a 7 was when I rolled an 11, which still wasn't good enough. Most of the session was in the 4-7 range, with a few 2s and even 1s. By the end of it, I wasn't even looking at my dice or paying much attention to what was going on, since it was just more ways for me to fail. I was basically feeling exactly how Fluttershy felt in this one, except I basically only stuck around because my friend was my ride home, and he was having no problems... ^_^;;
Carvin 15th Jan 2013, 11:06 AM edit delete reply
Sad thing is, I've felt this way as a DM much more than a player...
Hawk 16th Jan 2013, 2:20 AM edit delete reply
"Heartbeat, Heartbreak"

Was this a reference to Persona 4 by any chance?