Page 157 - Getting On With It

4th Aug 2012, 6:00 AM in Dragonshy
<<First Latest>>
Getting On With It
Average Rating: 4.75 (4 votes)
<<First Latest>>

Author Notes:

Newbiespud 4th Aug 2012, 6:00 AM edit delete
My first experience with a full-sized dragon and its hoard did not turn out well.

See, there was this cursed sword we desperately needed. It was in the middle of a dracolich's hoard. Said dracolich was many levels higher than us.

Our attempts to sneak the item out while it was sleeping resulted in its awakening. I handed off the item to my party members, who took off running at maximum speed... leaving me, without any actions left, standing alone in the dracolich's hoard.

The only way I managed to survive was by immediately grabbing hold of the most valuable gem in the hoard and using it as a shield, creating an incredibly tense, 45-minute-long Mexican standoff. I barely got out with my life, and many valuables lighter.

Never before had I been so committed to acting perfectly in-character, and very rarely since.

Notice: Guest comic submissions are open! Guidelines here. Deadline: January 27th, 2023.



Hayate Cooper 4th Aug 2012, 6:08 AM edit delete reply
First encouter with a dragon.

Teammate cheated by accident(We were very very new to DnD) and claimed he got an immediate reation for eatch taregt the dragon hit... with it's burst attack. So it hit everyone.

Cue him doing stupid amounts of damage to the thing and pretty much killing it alone. We know it was wrong now, but we still like to joke about it... that and our invisible rouge getting killed by an axe wielding skeleton by pulling the belt off our swordmage.
MWS 4th Aug 2012, 3:08 PM edit delete reply
My first encounter with a full grown dragon was not just any dragon, but the Eternal Gold Dragon Goddess (I don't know if she was truly a goddess, but my character certainly believed it, since he was a paladin in service to her).
Destrustor 4th Aug 2012, 5:00 PM edit delete reply
My first encounter with a dragon was just full of win and it wrecked the DM's plans for a while.

We had just gone through a trapped hallway that basically cooked us all the way with steam and fire. Then we get in the room and come face to face with an adult green dragon. It is awake and already knows we're there so we just draw our weapons and start the fight.
The tanks get tanking while my elf rogue sneaks around the dragon. The dragon had won initiative, but I was second. When my turn came, I took my bow and shot it from behind, scoring a critical hit. I confirm the crit, and the DM makes me roll on the critical hit chart.
I roll the "through the brain:dead" one.
As a sneak attack.
With a dragonslayer arrow I'd found a while back.
Even without the two different instant death effect, my arrow would have dealt it something like 150 damage, meaning it would've had to save against instant-death-by-massive-damage anyway.
So I one-shot the dragon on my first combat round, before anyone else had time to do anything.
The funny thing is that the DM had planned this fight to last a good half an hour, and I had just ruined that. The session ended just a little early that day. It's still a popular anecdote in my group.
Digo 5th Aug 2012, 6:36 AM edit delete reply
Whoops! Neat story though on slaying a dragon. :)

I don't remember much about my first major dragon encounter. I do recall we all died and that in the fight a small chunk of the dragon's valuables were destroyed by the party mage. Which... I guess that explains us not surviving...
masterofgames 5th Aug 2012, 7:50 PM edit delete reply
First encounter with a dragon.

We decapitated it with a gong.
Tatsurou 14th Oct 2012, 8:38 PM edit delete reply
My first encounter with a dragon in a campaign went...strange.
See, I've always been a bit of a dragon fanatic - got into D&D for the dragons - so when we first encountered a dragon, I wound up putting a bit too much of myself into my character. I...glomped the dragon while squealing in delight. The only way the DM could think of to calculate that was to have it count as Intimidation. I rolled a nat 20. DM rolled 1. The dragon fled in terror...from being glomped.
Thereafter throughout the campaign, anytime we encountered a super powerful foe, someone would turn to me and shout, "Quick! Glomp him!"
darkwulf23 4th Aug 2012, 6:12 AM edit delete reply
Pinkie Pie's last line in the strip is the best.
Zarhon 4th Aug 2012, 6:47 AM edit delete reply
Man, I have to get round to watching that movie properly already (as opposed to segmented parts / just the very ending). Knowing all the quotes yet not seeing the scenes connected to them is just silly.
Anon 4th Aug 2012, 7:06 AM edit delete reply
Yes. Yes, you do. I was in your shoes until not too long ago; having the full context is so worth it.
Zuche 4th Aug 2012, 8:16 AM edit delete reply
At this point, Zarhon, I think you'd get more enjoyment out of the book. People never quote the book, so it's not spoiled to the same degree. It is also a wonderful read. You get a history of what became of the most beautiful women in the world up until this point, Fezzik's life story, a description of the duel on the cliffs that had Gordon Dickson jumping up and down with excitement as Spider Robinson read it to him, the Zoo of Death, the summary of pages removed by the "abridged" version, a lot of detail from William Goldman's (magnificently fabricated) personal life, and a lot of notes explaining how this story took place before x or after y.

The movie is charming and wonderful. Anyone who's quoted it more than once still needs to read that book.
tuxgeo 4th Aug 2012, 11:42 AM edit delete reply
According to one source I read, it took many years for Goldman to approve a movie version of The Princess Bride, because the book was that special to him: it consisted of the bedtime stories that he had made up to tell to his own daughters.
When Rob Reiner came to him with a truly respectful treatment, Goldman allowed it to happen -- perhaps partly based on Reiner's memorable successes directing This Is Spinal Tap and Stand By Me.
redwings1340 5th Aug 2012, 7:30 AM edit delete reply
Yep, the book is one of the best I've ever read, and the movie is amazing because it doesn't change things from the book. Both are great and well worth reading/watching.
DB 6th Aug 2012, 10:19 PM edit delete reply
I can’t recommend the movie too highly. It is sheer wonderfulness.

Plainly, however, everyone else has read a completely different book than I did. I bought it, stubbornly struggled through it exactly once, and could not get rid of it quickly enough. The overpowering angst left me utterly stone cold.
Raxon 4th Aug 2012, 7:03 AM edit delete reply
The crazy one always gets the best lines. Are you not aware of this yet?
Bronymous 4th Aug 2012, 10:28 AM edit delete reply
Ok, i'll bite. What movie?
Lyntermas 4th Aug 2012, 10:37 AM edit delete reply
The Princess Bride. Good movie, I recommend it.
Bronymous 4th Aug 2012, 12:16 PM edit delete reply
Ohhh yeah. I've seen that movie.
Ranubis 4th Aug 2012, 2:08 PM edit delete reply
I recommend both the book and the movie. Both are fantastic stories and founts of geek quotes. It's because of the movie that I have forever associated Fezzik with Andre the Giant, and the book is one of the most cynical tales of True Love that I've ever had the pleasure to read.
Digo 5th Aug 2012, 6:37 AM edit delete reply
The book has some extra bits that are totally a laugh riot too.
Android Lloyd 4th Aug 2012, 3:31 PM edit delete reply
I had a lizard man called Gor'Dyn once, he was my absolute favorite character, and the one i worked hardest on.and after he was abandoned at -9 HP to the person we were fighting. I was like "crap" and the DM passed me a note saying that they stabilised and healed my character (we later found out we'd been tricked into attacking the good guy base.)

I yelled at the very top of my voice:

I then realised what I'd just yelled, and we all died of laughter. The End.
Appkes 4th Aug 2012, 3:32 PM edit delete reply
Mmm, flash Gordon.

Worst effects ever? Maybe. Best film of all time? Definitely
Evo_Kaer 4th Aug 2012, 6:19 AM edit delete reply
Aahh, the first dragon i met was a black one. I can't remember how big he was. I think he was huge and didn't care much about arguing. can't even remember where exactly we met this thing or why he was there.
BUT, I cut of some scales and crafted myself a pretty cool armor out of them. And this is was made things go really bad,...for me. Suddenly I had to do Will-saves outta nowhere every few days. It all came down to me transforming into a dragon and attacking my "friends". Well they killed me. Just before that happened I just found out, that they all had planned this(not only the DM), because my character sucked. (Well I did some mistakes with the character and I had no luck with dice).

And with that I started my dying record. So far I have 5 deaths, while everyone else I have played with so far only got one tops (mostly because of a party wipeout, which surprisingly only happened once)
Zarhon 4th Aug 2012, 6:49 AM edit delete reply
Insensitive Dash is insensitive.
Derpmind 4th Aug 2012, 2:01 PM edit delete reply
I think Pinkie is the one who's most often insensitive in the show. Kinda one of her character flaws.
Zeeth 4th Aug 2012, 3:40 PM edit delete reply
I think Pinkie is insensitive out of ignorance, and being out of phase with the majority. Her skills are all seemingly bizarre and random, so certain things that make sense to most just aren't part of her knowledgebase. She does stuff straight from her heart, then only later realizes that other people (ponies and otherwise) aren't like her and might consider that stuff creepy or annoying, or just plain too much.

Dashie is insensitive because she thinks being tough is how you live life. The friends she knows aren't up to it, she lets have a little room; but her whole existence is about being an athlete, training for something she may never get, trying to be a hero because that's who she looks up to. For her, everyone must do their best to reach for the heroic, and if you aren't reaching for *something* big, even if it's just in your dreams, then you're a loser.

So we have the hyperactive, perpetually bouncing party girl that works her hardest to make everyone smile...
versus the dedicated jock who wants to be an Olympian, that wants everyone to work as hard as she does.

Most geeks learn to let parties happen around us, and to hate jocks for wanting us to be like them. But we LOVE awesome things and doing the impossible, and when the fun is going our way there's no stopping the party. Who do you choose?

This is why I decided I'd rather choose Celestia for my favorite pony. Luna is awesome and cute and all; she's the fandom's woobie (when we aren't having heart attacks over Fluttershy). But I haven't seen enough of Luna's actual personality to say that she should be my favorite.
Cain 4th Aug 2012, 7:20 AM edit delete reply
okay, one I have was the first time I was DM for Ranubis, doing the Crown of Neverwinter campaign. Dragon in second encounter, they get it to half and then the powerful NPC turns it to stone. They were somewhere between happy and pissed. Later they fought it again and killed the dragon.
Zuche 4th Aug 2012, 8:19 AM edit delete reply
I remember that one. I remember one guy grabbing the crown just before that fight, then proceeding to kill the dragon and the rest of his party.

We never saw him at Encounters again. Or anywhere else, now that I think about it. I hope that's not as ominous as it seems.
Cain 4th Aug 2012, 11:55 AM edit delete reply
...ok... Well with my group we did have one guy steal the crown, he just ran off and vanished with it, rest of the party survived.
Ranubis 4th Aug 2012, 2:10 PM edit delete reply
Ha! I remember that campaign. First game of D&D I ever attended, and the first session ends with a giant white dragon landing in the middle of a market square. I was so pumped for the next session... and then our original DM never came back. Even took most of the monster tokens with him, the jerk.
Cain 4th Aug 2012, 11:13 PM edit delete reply
Remember Gorgon falling into the sewer? The Ninja slimes? The incredible flying Dwarf? the twig blight getting sat on by the minotaur? All those stories came from one campaign. I'm tempted to run it again, and try topping the amount of crazy. and you stole my grouching Ranubis.
L Lawliet 4th Aug 2012, 7:57 AM edit delete reply
L Lawliet
First dragon I met was a black one at the end of a multi-session campaign. My rogue thought it would be a good idea to sneak attack it while it slept. That failed.

Fortunately, while the dragon nearly wiped the floor with everyone, one of our party managed to survive and kill it. And there was much rejoicing.
Ashewyntr 4th Aug 2012, 8:08 AM Dragon edit delete reply
My favorite dragon story comes from Rolemaster. I was playing a dervish, which is a martial artist, and we were being chased by a rather large dragon in flight. It was just above the tree line on the road, swooping in for a fly-by attack. It was way more powerful than us, so I went for a hail-Mary and physics. See, it seems RM dragons aren't immune to stun...
When it dipped down to bite me I used a stunning attack, succeeded, and the huge dragon flying at max speed suddenly couldn't control it's downward flight for one round. Into a forest.
There was much noise and splintering, the road got much wider, and I got my first dragon kill.
UrzaMTG 4th Aug 2012, 8:20 AM edit delete reply
My first encounter with a dragon was quite silly. We had seen the black dragon flying around the swamp, but we had managed to avoid it for the most part while we were searching for what we had come for. We enter a cave with some doors in the back, and start exploring, only to find some trapped chests and the object we needed. On the way out, the dragon dropped down from the ledge above the door that it had claimed as its roost, and sent smoke swirling into the cave for thirty or so feet. Me, the wizard, back up to the edge of the smoke and point at the dragon for the ranged characters in the back, shouting "There it is!" My character was still pointing when the breath came out of the cloud and struck him square in the face for lethal.

Today's lesson: when marking an intelligent target through cover, don't also give away your own position.
PikalaxALT 4th Aug 2012, 8:41 AM edit delete reply
Judging by the current rate of plot progression, I'd say the next double-length comic will be our Rogue getting kicked out of the cave.
Umiyuri Papaeyra 4th Aug 2012, 9:20 AM edit delete reply
Umiyuri Papaeyra
What is it with you and shields, honey?
Lyntermas 4th Aug 2012, 12:39 PM edit delete reply
...I require context. Does Newbiespud have some funny stories involving sheilds? Tell us, please.
Raxon 4th Aug 2012, 12:42 PM edit delete reply
I seem to recall reading something about some guy who strapped about a hundred shields together, one in font of the other. If they're tower shields, and they're pointy, that would make an excellent way to choke the dragon to death.
Newbiespud 4th Aug 2012, 1:52 PM edit delete reply
Suffice to say I like characters that use shields.

But not like THAT, honey! It was more in the sense that I was using it as a deterrent. If the dracolich blasted me, it'd be blasting a very precious item. If it made any sudden moves, I could smash it against the ground. I used that threat as a bargaining chip.
Umiyuri Papaeyra 4th Aug 2012, 3:01 PM edit delete reply
Umiyuri Papaeyra
And a good bargaining chip it was! In that you still lost most of your stuff and it took forty-five minutes to get out of there.
Stairc 5th Aug 2012, 12:17 AM edit delete reply
Level 4 and face to face with a level 29 Solo Dracolich with a readied action?

And he gets out in one piece.

Like a boss.
Umiyuri Papaeyra 5th Aug 2012, 1:47 AM edit delete reply
Umiyuri Papaeyra
My fuzzbuckety boss indeed~

Come here, honey, I have hugs for you~
XandZero2 4th Aug 2012, 9:33 AM edit delete reply
You know, funny story, but I've been playing RPGs for... nigh on 8 years, I think?

-And I still haven't fought an honest-to-goodness dragon once yet. Maybe I'm just lucky - or maybe it has something to do with the fact that every RPG I've ever played up to this point either was sci-fi (thus no dragons) or had OP dragons with god-like power (that were meant to be fought only around lvl 20 - which I've yet to get to in any RP).

I got a funny story from a friend though!

You remember that "Create Water" spell from D&D 3.5?

Apparently, in this one Epic lvl campaign one of my friends was involved in, they came upon a dragon (maybe red?) and defeated it by drowning the thing in "Create Water." I'm not sure exactly how they did it (as I thought Create Water only allowed you to create a gallon or two) but then this same party also blew up the moon on accident and went on a quest to forge a new one...


-I don't tend to question anything about that party anymore.
kriss1989 4th Aug 2012, 11:36 AM edit delete reply
Create Water creates 1 gallon per caster level. If Expanded it creates 1.5 gallons per caster level. At level 20 that could be used to create 30 gallons of water, which would be enough to drown just about anything.
MirrorImage 4th Aug 2012, 12:12 PM edit delete reply
Ehh... not really. Think of the size of a gallon of milk (for you metric folks, a 2 liter bottle of soda is roughly equivalent for this purpose). You could probably fit 30 cartons of milk in the trunk of an SUV, or even inside a 4-door coupe if you're willing to use the back seat. That one gallon carton probably takes up about a cubic foot.

</Twilight Sparkle>

Assuming google is converting correctly, if you wanted to fill up a 10ftx10ftx10ft room with water (lets assume that's a small bedroom), you'd need 7000+ gallons of liquid. So what did you guys do? Create Water on his Lungs?
kriss1989 4th Aug 2012, 1:01 PM edit delete reply
Taht's what I was assuming. A human being can drown on one cup of fluid. Pour it all into the dragon at once and it's lung would explode. Also, yes, in D&D dragons only have one lung. Yes, there are anatomy charts for dragons in D&D.
Raxon 4th Aug 2012, 1:05 PM edit delete reply
An adult red dragon, assuming his organ to body size ratio is similar to a your average lizard, would have a total lung capacity of somewhere around a 70-80 gallons give or take. Now, filling a lung 1/3 with water will, in fact, drown a person.

For best results, however, I would recommend a decanter of endless water attached to a block of wood weighted to keep the bottle oriented downwards, and teleported with the bottle upside down into its lungs. As the decanter pours, the water level rises, and and the wood floats. This is designed to fill any enclosure it's placed in.
XandZero2 4th Aug 2012, 4:54 PM edit delete reply
Yeah, they flooded it's lung. That's what it was. Quite the idea, I'd have to say. Never would have considered it myself.
ADemonicPresence 4th Aug 2012, 5:27 PM edit delete reply
i once built a character based on that exact concept
Heat Wave 4th Aug 2012, 9:33 AM edit delete reply
Heat Wave
One of my encounters with a dragon was actually on the day that 4th Edition was released. The local gaming store had licensed representatives who watched over as several groups played 4E with premade characters. With our group, I was a paladin and the defender.

Well, unfortunately, we had a fatass in our group who was the wizard, and despised paladins both in character and out. Guess who did all the damage to the dragon, took all the damage from the dragon, and died from the dragon? That was me. I was landing huge blows, and making sure to defend my teammates from taking any. I finally went down while the dragon only had a few points left to its name. The wizard refused to do anything to help me and let me die.

We kept the same group together after the premade characters and started our own campaign afterward. A few sessions in, we dropped the fatass wizard. I was relieved when we dropped him, because he was, once again, going out of his way to make my gaming experience miserable.
kriss1989 4th Aug 2012, 9:59 AM edit delete reply
My 4E group is coming up on the lair of an Adult Black Dragon. A level 11 solo monster. They had trouble fighting a level 8 Phase Spider by itself due sheerly to their luck. in fact, one of my players bad luck is so famous we ask that he not look directly at our dice, breath on them, or comment on their rolls.

It's this groups first dragon, and our new players first dragon ever....why are so many first dragons black?
Zarhon 4th Aug 2012, 10:24 AM edit delete reply
Probably to avoid any alignment issues, in regard with killing them and taking their stuff (as they very likely did the same, being evil). Could have also been a red dragon, though those are generally neutral (and simply greedy/protective of their hoard, as opposed to being outright evil).

Plus, black dragons are cooler.
kriss1989 4th Aug 2012, 10:55 AM edit delete reply
Red Dragons are CE, they'll burn down a city to recover one stolen coin. Black Dragons are also CE since they enjoy inflicting torturous pain on their prey. White's are NE because they aren't meticulous planners or agents of wanton destruction. Blues are LE because they are long term thinkers and often form alliances with each other. Greens are also LE as they are master manipulators and shadow rulers.
Stairc 5th Aug 2012, 12:19 AM edit delete reply
Black is a cool, primal color and people like saving Red Dragons for later. Black dragons are also, in D&D lore, incredibly cruel.

White is also another popular first color. Fighting a frost dragon is considered the opposite of fire, but still menacing. A fine challenge.
JSchunx 5th Aug 2012, 8:02 PM edit delete reply
Also! Black Dragons have awesome horns. But yeah, the first dragon my group ever encountered was green, but I don't think they've ever actually fought a dragon of any sort before. Mainly because running a dragon encounter is kind of a headache, in my opinion.
Bronymous 4th Aug 2012, 10:32 AM edit delete reply
Firs encounter with a dragon that I can remember (because there are soo many because dragons are sooo overplayed), we were trying to activate one of the 12 Dragon Orb thingies. It was white, I think. We killed it. Not a big deal. An dthen the dragons sould activated the orb, built into the pommel of a sword, and whoever had that sword got REALLY good for a while.

Later we did my orb/sword. Black Dragon. It went less than good, but we won, sword activated, and then I could FLY.

Dragons are lame. There I said it.
kriss1989 4th Aug 2012, 11:41 AM edit delete reply
My own first dragon battle was back in the old AD&D days with a, you guessed it, Black dragon. It was a premade adventure and involved hunting a trio of deadly dragons that had been terifying a region. The weakest, and therefore easiest to hunt, was of course the Black. The Green and then the Red filled out the rest of the arc. The black was a young adult, and this was back in the days when a dragons breath did its current HP in damage, so you had to do massive damage fast or else. It had over 100 hp, so even if we made our Dragon Breath saving throws, half damage would still kill us all. A fireball from around the corner (back when the blast would shape) and an ambush lightning bolt as an opener made it survivable. We still lost the rogue and the fighter though, but my cleric, the magic user, and the ranger all survived.
Zarhon 4th Aug 2012, 11:57 AM edit delete reply

Skitter: Cheese!

Part Swiss: "I happen to be very fond of brie."


The paladin sees you, and says:

"It would appears so. A friend of yours told me to go looking for a person fitting your description. What happened down here? Why is there smoke behind you?"

Tiffany & Skitter

(The torch you pulled was fixed to the wall. There are some un-fixed ones inside the tunnel, but they don't have any flammable material to properly burn with anymore. Lighting a torch in this room would be difficult due to the cold. That, and you need a proper way to light it, like matches or something similar. )

Skitter stares blankly at the cheese, transfixed by its magnificence. The room is starting to smell from the pre-heated dead rats Skitter threw. In addition, the wall section leading into the room silently closes behind you, on its own accord.


The door easily opens. You silently enter a room similar to the one before you. There is a large stained window on the roof section, illuminating it. On the left is another "window" section that shows the great hall, specifically, the altar section. A bunch of cleaning supplies are in this room, as well as some ropes and basic carpentry equipment (hammers, saws, lacquer...). The blood trail ends in a somewhat circular patch in one of the corners of the room. On the far side of the room is a person in plate armor with temple symbols (complete with helm), facing away from you, staring through the stained glass window. He hasn't noticed you, or otherwise confirmed your presence.
Ramsus 4th Aug 2012, 12:06 PM edit delete reply
"Hey, Tiffany, help me with this cheese." After they finish getting however-much cheese two adventurers who can get cheese can get, Skitter will proceed to search the rest of the stuff in the room (which I forget exactly what is because it's on the previous page).
Lyntermas 4th Aug 2012, 12:06 PM edit delete reply
Rolf slowly entered the room and addressed the man in armor. "Pardon me, sir. My name is Rolf Towden, I'm a friend. Necromancers have invaded the city, and this cleric and I were investigating. We believe that cultists may have come up here and planted a bomb of some kind." He looks over at the circular blood patch. "You, uh, wouldn't have happened to run into any of them, have you?"

Hope this isn't an imposter. Tiffany and Skitter, don't forget to search the room for the bomb.

edit: Or a zombie. Or a zombie imposter.
Zarhon 4th Aug 2012, 12:39 PM edit delete reply
Skitter & Tiffany

Loot -> 7+8 = 15 (S)
Perception -> 15 (T)

Both Tiff & Skitter inspect the shelves. Most of them have common cooking ingredients, fruit preserves, a few little lizards in jars, with fancy name labels, as well as various powders. In other words, common or otherwise worthless stuff. Skitter, however, finds a few household ingredients that can mixed together into a somewhat potent poison.

Tiffany hears something move nearby.


The man turns around to face Rolf,giving a clear view of his face, then lunges straight at Rolf.

Enemy lunge -> Nat 20
Rolf defense/avoid -> 11

Before Rolf can react, he grabs Rolf and knocks him to the ground, the weight of the armor crushing and keeping Rolf pinned.
Lyntermas 4th Aug 2012, 12:45 PM edit delete reply

Rolf struggles underneath the zombie, trying to avoid being bitten. "Cleric! Lizzie! Need a little help here!" he yells. He desperately tries rolling him and the zombie over, so he could potentially escape from its grasp.

(Roll for...rolling)
Ramsus 4th Aug 2012, 12:49 PM edit delete reply
I thought the first thing we did was search the room for the bomb? If not...we do that?

Somehow I don't think you're going to get unpinned. Have to considered casting a point blank fireball? =P
Zarhon 4th Aug 2012, 12:55 PM edit delete reply

Rolf Defense -> 15
Zombie -> 3
Cleric -> 12
Perception -> 5

Rolf manages to keep the ghastly figure from biting his face off by grabbing the helmet. A chilly feeling runs through his bones. The cleric quickly assists him by grabbing a hammer and whacking the thing in the helmet, giving Rolf enough freedom to roll, turning both himself and the zombie sideways. It still has a grip on Rolf, but it's not crushing him or keeping him pinned.
Bronymous 4th Aug 2012, 12:58 PM edit delete reply
Welp. That's a trap. Enjoy that fight Rolf.

"Um," Horizon glances over his shoulder, "Assholes, I think would be the short version. Two Cultists, who at this point should be quite dead. Managed to light themselves on fire. The explosion was some kind of reaction." Horizon gestured for the Paladin to follow, and began walking back the way he came.

"So there's bad news, and good news. And then more bad news. Good news is that I found the device, undetonated. Bad news is that It seems to be a more complicated setup then we've been dealing with, on top of being invisible." He pauses as they reach the point where the fire seems to still be spreading. "The other bad news, seen here, is that whatever that reaction was, its causing the fire to spread on its own, regardless of fuel. That means the whole temple is in danger of going up if we cant find out how to stop it. On top of that, we may still have a problem if it spreads to the bomb site. I don't know if the device will react or not, but it would be prudent to keep that from happening."

edit: Oh damn, super ninjad
Lyntermas 4th Aug 2012, 1:15 PM edit delete reply
Rolf tried pushing himself away from the zombie's grip. "Cleric, if these symbols on the armor are holy runes or something, try activating them" he said. Then, a thought struck him. He tried a get his arms free enough to cast a Grease spell on the armor, particularly the gauntlets.

Roll for Grease spell, (and for arms freeing, if necessary). Hmm, I wonder what I missed with my low Perception roll.
Zarhon 4th Aug 2012, 2:36 PM edit delete reply

Grease -> 8 + 8 = 16
Perception -> 5

Rolf greases up the undead paladin's armor, including his gauntlets. He also get a bit on himself and the floor below him, on account of the point-blank range. Sufficiently slippery, he tries to lose the monsters grip.

Escape -> 18 + 8 = 26

With the lack of friction, he easily slides out of the monsters grasp and rolls away from it. The monster tries to get up and lunge again.

Lunge -> 14 - 8 = 6

It fails miserably, falling to the ground unceremoniously. It opts to crawl after Rolf instead.

The cleric yells that the paladins armor is enchanted for protection and that activating it would be a really dumb idea. His weapon, however, (a sword, currently inside its scabbard) is blessed against the undead, but he'd have to wield it to use its powers.

Tiff & Skitter

Both Tiffany and Skitter check around the room with the gem. If there are any bombs in here, they aren't anywhere obvious. At this point, rooms cadaver stench starts to make Tiffany nauseous. Skitter is also getting mildly annoyed by it.


The paladin asks you to show him the fire and he inspects it for a while before responding:

"That's not good! We don't have anything proper to extinguish or deal with a fire of this scale! We could try to stop the fire's progress by blocking it with something big, but that's all I can think of! There's a good side to this though: The rest of the temple should be safe from the fire, if it's only inside the catacombs! The fire and whatever is sustaining it would have to travel up a flight of stairs and through stone walls, which I highly doubt it can do, judging from that liquid!"
Bronymous 4th Aug 2012, 3:35 PM edit delete reply
Why is he yelling? Is he like, just, really excited or something?
Zarhon 4th Aug 2012, 3:41 PM edit delete reply
The combo of heat/smoke/fire noise, as well as general distress and panic over the situation. Plus a certain sense of urgency.
Kris_The_Guest 4th Aug 2012, 3:47 PM edit delete reply
"Uhh, Skitter, can I close that cheese chest?" Tiffany asked, motioning over to it.

Back from the flea the three Game Stops...and the two Targets...and the mall...and the two Wal-marts.

I got the tree blind bag sets(Aka the ones with Guilda) and a fan, and a small crystal pendant. Also, candy. My brother got a five pound grape Gummi Bear.
Ramsus 4th Aug 2012, 3:50 PM edit delete reply
"Yeah, I don't think we're done with that."

(Zarhon, is there anything left to check in this room we haven't? If not then Skitter will try and see if the bag full of rocks can fit in the portable hole.)
Lyntermas 4th Aug 2012, 4:13 PM edit delete reply
Rolf nods at the cleric. He had a plan, but he wanted to limit the zombie's movement as much as possible. He snapped his fingers and the frost wand popped into his hand. He charged up his energies and focused them through the wand at the zombie.

Roll for Frost Wand. Man, I need to roll higher Perception checks.

Skitter, I'm getting mixed messages. Are you or are you not advocating closing the cheese chests? Speaking of Princess Bride, beware of ROUS's.

Yeah, we might have to go back to Brother Silas and see if he knows where the secret tunnel that the cultists were in leads to.
Bronymous 4th Aug 2012, 6:09 PM edit delete reply
"Ok, easy. Take a deep breath-" Horizon paused as he took note of all the smoke, most of which was being filtered out by his mask. "Ok, well, not a deep breath. But calm down anyway. We still need to get to the bomb. Even if it doesn't explode, I've seen what else that mixture can do firsthand, and I'd rather not have to try to deal with another of those....things." Horizon examined the flames a little more. "We can't extinguish them, and they seem to spread even over nonflammable surfaces, so blocking them wont help unless we seal up the entire tunnel. Even doing that, with all the twists and turns down here, it would take days for it to suffocate. i think our best bet is to just let it burn out on its own. Do you know any spells or wards or something that might let us pass it unharmed?"

Horizon being sensible. Betcha never thought you'd see that.
Kris_The_Guest 4th Aug 2012, 8:22 PM edit delete reply
I think the world is going to end soon.
Lyntermas 4th Aug 2012, 9:10 PM edit delete reply
Game world or real world?
Zarhon 4th Aug 2012, 11:29 PM edit delete reply
@ Skitter/Tifffany: Yes, the bag fits into your portable hole, as well as the rocks. The stuff you haven't checked properly is the pile of trash and the hole. Also, the cheese isn't the cause of the smell, so much as the pair of dead rats in the middle of the room.
Ramsus 5th Aug 2012, 12:28 AM edit delete reply
Skitter checks the trash pile. Not because he wants to but, because it's the gentlemanly thing to do.
Kris_The_Guest 5th Aug 2012, 3:58 AM edit delete reply

"Uh, Skitter. I'm just going to step outside right now." Tiffany stated, holding her nose.
Bronymous 5th Aug 2012, 10:20 AM edit delete reply
Good luck. No way out.
Ramsus 5th Aug 2012, 11:25 AM edit delete reply
Might be gone for a bit today. If Tiffany doesn't search the hole then Skitter will after the junk pile. If he finds anything valuable, takes it. After that if I'm not back yet, Tiffany can drag him around to wherever we go next.
Zarhon 5th Aug 2012, 12:23 PM edit delete reply
Tiffany & Skitter

Loot -> 5+8 = 13
Perception -> 3 (S), 6 (T)

Tiffany decides to get some fresh air, but finds that the way out is closed. She tries to find another secret switch or button to open it, but fails to do so.

Meanwhile, Skitter starts rifling through the trash. The trash appears to mostly contain rather useless or broken junk. Amongst it, however, he spots one of the explosive devices, identical to the ones from before! It appears to have some shiny rocks, the same as the ones from the bag, stuck to it, like mud. It's also in rather poor condition, with several holes leaking a thick, purple fluid over part of the trash pile. As he rifles through the trash however, he fails to notice movement from within it...

Enemy -> 14
Skitter -> 17

Skitters reflexes act barely in time to avoid getting kicked in the face by an ugly creature, half his size. The creature starts shrieking wildly, repositioning itself on top of the pile and throwing random junk at him.

Junk toss -> 3

None of the trash manages to hurt him, however.

(-3 penalty to hit the creature, as it is small and fast)


The paladin moves away from the smoke and calms down a bit.

"No, I'm afraid the forces of nature aren't one of the things my order is trained to protect against. The only person I know of that might have such protective wards would be the High Priest, but he's out on a pilgrimage right now."

He tries to focus.

"Hmmm.. Our armor won't be any good, you'd just have your skin fused to it from the heat.... The nearest source of water is in our garden lake, but the only way to get that here would be manually, or by collapsing the underside of it, flooding the catacombs and possibly doing major damage to the temple. That's all I can think of... Unless..."

His eyebrows raise a bit, as he remembers something:

"There *might* be something that could help you get past the fire unharmed, though. There's a rumor that during the time of Zilean's reign, a strange artifact was found, that protected the life of its owner in times of need. It came at a terrible cost however, a cost so great that the artifact was hidden away, never to be found again. Where this artifact might be, or what it, I have no idea, as it's just a rumor I heard from some of our older followers."


Wand -> 19 + 8 = 27
Perception -> 14

The wand strikes true, sending a freezing blast at the zombie. Despite the blast freezing its face, it doesn't appear to be noticably hindered or damaged. It's armors joints get frozen, however, causing it to have extreme difficulty moving. It barely manages to move from it's spot. For a moment, Rolf barely manages to notice from the corner of his eye something black, before it moves out of his sight. Quickly turning around, he doesn't see anything, however.
Lyntermas 5th Aug 2012, 12:42 PM edit delete reply
Rolf looked as the zombie's limbs seemed to be almost stuck in place. He snapped his fingers, sending the wand back into his glove of storing. Then, he tried casting Mage Hand to safely drag the sword from the scabbard far enough to pick it up safely and give it to the cleric.

(Roll for Mage Hand.)

Hmm. So whatever I could have "percieved" only applied when I was being gripped by the zombie. Oh well, I'm not intentionally getting grabbed again to find out what it is.

So that artifact could be the orb, the cloak, or something else we haven't discovered yet. I might ask the cleric if he knows what the cloak does (Wouldn't want to find out it turns me into a newt).
Zarhon 5th Aug 2012, 1:00 PM edit delete reply
Ooh, damn, forgot about the perception check. Editing.

Edit: Edited + Updated.


Mage Hand -> 7 + 8 = 15

Rolf easily pulls the sword out of its scabbard, giving it to the cleric. He appears a bit shaky with it, reminding Rolf of the first time he attempted to use a cudgel in a fight.
Ramsus 5th Aug 2012, 2:21 PM edit delete reply
"Gah. Die filthy thing!" yelled Skitter as he sent a slash of shadow at it. (*roll* 2. Well...about time!)

"Tiffany, help me squash this thing."
Lyntermas 5th Aug 2012, 2:39 PM edit delete reply
Rolf felt a bit of pity for the cleric. He probably never anticipated having to take a life in such a manner. "I know it's unpleasant," Rolf said, "but you're the only one who can make sure he stays down for good. He's mostly immobile, so you should be able to get a clean shot at him. Freeing him from this will be a mercy. Give him his rites, then end his misery." He then looks around the room for the shadow he saw earlier.

(Roll for Diplomacy, if necessary)
Kris_The_Guest 5th Aug 2012, 2:54 PM edit delete reply
Tiffany rushed over, taking out her hammer.

If that thing can be tamed by throwing it the dead rats....
Zarhon 5th Aug 2012, 4:35 PM edit delete reply
(Actually, it's more of an issue of "this guy never held a full-sized sword in his life and will probably suck with it" than just panic)


Diplomacy -> 12 + 8 = 20

You relieve some of the cleric's nerves and he attempts to strike his former companion down.

cleric -> 2 + 3 = 5
zombie -> 13 - 8 = 5

Sadly, he isn't very good at wielding a sword. He aims for a decapitation, but misses, hitting the zombie straight in the helm, deflecting the shot against the armor.

Horizon & Tiffany

The creature screeches at Skitter again, then quickly leaps onto the ingredients rack. It starts tossing various jars towards you, as well as Tiffany, having spotted her approaching for his new vantage point.

Jar toss -> 10+5 = 15
Skitter defense -> 15
Tiffany defense -> 3

Skitter manages to avoid the jars being tossed at him, but Tiffany gets hit by one of them, spilling its contents all over her.

Jar content -> 10

The jar contained powdered cinnamon. The powder blinds her and she accidentally inhales a mouthful, forcing her to cough violently.

Bronymous 5th Aug 2012, 4:37 PM edit delete reply
Looks like that's a minor version of that aberration from earlier, but instead of gas on dead people its sludge on dead rat.

I know! Skitter can talk to it! He speaks rat, right?

"Oh, well let me just go grab that." Horizon deadpanned. "I don't suppose there's a chance its behind that gate back there, is it? If not, we're going to need a different plan."

Horizon goes back to the gate, bringing the Paladin along. "Ok, on three, we kick this down."

Assuming he'll help, leaving room in case he happens to have a key. If not, 3 2 1 Kick.
Zarhon 5th Aug 2012, 4:48 PM edit delete reply
(No, that isn't an abberation or undead. It's just butt-ugly.)


Gatecrashers -> 21 (H), 26 (Paladin)

You break open the gate. A long, dark tunnel is revealed.
Ramsus 5th Aug 2012, 5:01 PM edit delete reply
"Gah, stop that and just die!" Skitter slashes at it again. (*roll* 10. *shrug*)
Bronymous 5th Aug 2012, 5:03 PM edit delete reply
"Couldn't just be a room, could it. What is it about beacons of holy light that are these temples that inspires the construction of endless dark tunnels full of dead people? Is that like, some kind of dumb implication about righteousness and taking the moral high ground over undeath or something?" Horizon looks at the Paladin. "Don't answer that, actually. I like my explanation better." Horizon takes off down the tunnel at a brisk pace. "We are in a hurry, so try to keep up."

Perception and whatnot. If you give me another intersection...
Kris_The_Guest 5th Aug 2012, 6:12 PM edit delete reply
Tiffany flailed around uselessly, blinded by the horrible, horrible taste of cinnamon. Tiffany hated the taste of cinnamon.
Lyntermas 5th Aug 2012, 9:48 PM edit delete reply
Rolf sighed. "It is a bit tricky, isn't it? That's why I prefer a cudgel. Let's see if we can't make it a bit easier," he said. He tried to avoid the zombie's grasp and pull the helm off so that the cleric would have a clearer shot at its neck.

You're headed for the secret tunnels, Horizon. Of course there will be another intersection. If you're lucky, you might hear Tiffany and Skitter fighting down one of the corridors.
Ramsus 5th Aug 2012, 10:36 PM edit delete reply
If we're unlucky he'll hear us fighting the whole time he walks down it.
Bronymous 6th Aug 2012, 9:39 AM edit delete reply
Damn it. Now I have to write this whole thing again.

You guys know I had a whole cool scenario played out in my head about this? I would in some way be "lost" down here, you guys would have no idea what happened, end up meeting Zilean, being all but powerless to stop him, and suddenly, out of nowhere... yeah you get the idea. But now, the way this is going, best case scenario is I find those two just as they kill Skitter's cousin and, on discovering there's no other way out of that room, go back down there.

Though I suppose if played correctly, I could still make that Grand Entrance thing work out later.

Anyway, I still have my total psychotic breakdown descent into madness and introduction to play through so I guess 2/3 isn't terrible.
Lyntermas 6th Aug 2012, 9:51 AM edit delete reply
Don't worry, Bronymous, I've got your introduction in mind. At this point, my main concern is that I'm stuck in the attic with a stalker. I have a plan to find him once the zombie's dead, but I'm somewhat afraid that I'll succeed and find myself WAY over my head.
Bronymous 6th Aug 2012, 9:57 AM edit delete reply
I hope whatever you're using as a trigger for this upcoming intro is still relevant after everything we're still going through.
Zarhon 6th Aug 2012, 10:30 AM edit delete reply
(Lynt, are you trying to pull it off yourself, manually, or with the "mage hand"?)


Following the tunnel, Horzion reaches another intersection. You can hear some faint noises to your right.

Skitter & Tiffany

The creature dodges Skitters attack and jumps back into the trash pile. It rifles around the trash a bit, in an effort to find something bigger to throw, discarding the smaller objects. It picks out the largest object it can hold: The leaking cylinder. It hurls it at Skitter.

Cylinder throw -> 8
Skitter defense -> 14

Luckily, the cylinder proves too heavy for the creature to throw effectively, allowing Skitter to jump out of its way easily. The cylinder lands in the middle of the room, further damaging it and causing its gooey contents to start spilling over the floor. The creature, now furious, decides to leap at Skitter directly.

Leap -> 9
Skitter defense -> 8

It grabs a hold of Skitter, holding onto him, piggy-back style, attempting to claw at him, as well as tilting him with its weight, forcing him to stumble around erratically.

(-5 to hitting the creature. Rolling 5 or less (with penalty) will cause Skitter to hit himself/be hit, unless creative methods are used.)
Bronymous 6th Aug 2012, 10:41 AM edit delete reply
Well that was almost bad. Creative methods? *cough* Shadows *cough*.

Faint noises you say? To the right you say? Fat Pone you say?

"I am seriously tired of this place now. You go right, see what those noises are; shouldn't be anything you can't handle. I'm going left. Come get me if you find a way out, or whatever it is we're looking for." Horizon turns left and heads down yet another tunnel.

Ramsus 6th Aug 2012, 10:47 AM edit delete reply
Skitter laughs. "Wrong move pal." He teleports behind it and stabs it in the back. (*roll* 14. Hope that hits.)
Zarhon 6th Aug 2012, 10:47 AM edit delete reply

You eventually reach a dead end. The only thing here is an extinguished torch on the wall.
Kris_The_Guest 6th Aug 2012, 11:01 AM edit delete reply

Tiffany tried to get the powder out of her eyes by rubbing them.
Guest 6th Aug 2012, 11:18 AM edit delete reply
Let's try the "mage hand" again. If it ain't broke...
Lyntermas 6th Aug 2012, 11:20 AM edit delete reply
Confound logging in on new computers. I will use Mage Hand to try and remove the helmet.

Horizon, lash out in rage at your surroundings. And yes, at this point my rage will still be relevant.
Bronymous 6th Aug 2012, 11:33 AM edit delete reply
Roger, lashing out. Rage meter tapped, initiating berserker mode.

"...I hate this place. Let me guess: Maze of tunnels, complete with an irritating number of turns with no clear purpose? Yeah..." Horizon reaches out and pulls on the torch.

Ooh ooh! Tiff! Hit it! Hit it with your hammer! Hit it as hard as you can! That should be entertaining.
Kris_The_Guest 6th Aug 2012, 11:55 AM edit delete reply
If she can hit it. It's smaller and faster.
Bronymous 6th Aug 2012, 12:06 PM edit delete reply
And on Skitter. Which means if you miss it will still be hilarious.
Zarhon 6th Aug 2012, 12:33 PM edit delete reply
@Ramsus, is that roll with or without the penalty? You'd probably have difficulty teleporting in such a way (since you can't see your destination and are trying to teleport backwards, wtihout actually turning, as opposed to teleporting in front of where you are), whilst he's also riding you.


You pull the torch, causing the wall to open, revealing the wine cellar you were in earlier.


4+8 = 12

The mage hand tugs on the helmet, pulling it off. The cleric tries again.

Cleric -> 18 + 5 = 23

The cleric brings the sword down right on the former paladin's head. The enchantments within the sword react to the presence of undead flesh, slicing through with ease, as well as igniting the parts in holy fire. It is decapitated, the head igniting in holy flames and quickly vaporizing, whilst the rest of it burns at the neck area, before quickly extinguishing itself. The body goes limp and immobile.

Cleric: "I'd really like to avoid having to do that again."

Bronymous 6th Aug 2012, 1:11 PM edit delete reply

Horizon just stood there, dumbstruck at how goddamned stupid this whole place was. He could have sworn he heard someone laughing at him. He let out a small sigh, and grabbing to the nearest barrel of wine he could lift, he wordlessly hurled it at the wall.

He turned to stare at the demon, who was silently mocking him from across the room. "You shut up." He looked at the tunnel he had just come from, and thought for a moment. "...Goddamn all of this." And with that, he heads back down into the infuriating tunnel system. He continued past the intersection, hoping to catch the Paladin before he reached anything significant.

Smug grin time. I know where I am, and I know where the others are. I had to go back and reread the posts from 2 days ago, but I finally have a sense of direction.
Lyntermas 6th Aug 2012, 3:55 PM edit delete reply
"Hopefully, you won't have to. But don't let your guard down yet," Rolf said. "I thought I saw something sneaking around in this room. I want you to go near the door and pull out your hammer; you're more comfortable with that. I'm going to send a Flare into the middle of the room. Keep your eyes on the ceiling and walls, and don't look at the light directly." He waited until the cleric was in position, then cast the spell.

Roll for Flare and Perception.

...Um, Horizon, what demon?
Bronymous 6th Aug 2012, 4:49 PM edit delete reply
All of Horizons fears and despairs. The darkest moments of his life, the bleak future stemming from a past full of regret.

This is part of my breakdown thing. Remember the hallucination earlier? Things like this will start creeping up every now and then, usually as a result of isolation or frustration. The Demon is the demon from the backstory, the one that took his friends. Its all in his head, unless I can convince DM to let me work with it more practically.
Ramsus 6th Aug 2012, 5:18 PM edit delete reply

You're saying Skitter can't turn his head to see anywhere in a 5 foot square area behind himself? It's on thing to nerf the power's application out of combat, it's another to nerf it in combat too. But, whatever, I already declared the action. So just roll it. If it fails, whatever. I guess he'll just say "What's going on? It's like some god-like being re-wrote the rules of how my magical powers work. Also I'm curiously unable to turn my head somehow. Mysterious!"

Next I suppose his sword it going to turn out to be made of rubber? Or his poisons will be unable to do more than give people a mild headache? (You know. When he finally even gets access to them. Which will happen who knows when.)

Edit: I might be over-reacting there. I've had a rather annoying day.
Bronymous 6th Aug 2012, 5:37 PM edit delete reply
You'll get them about when I learn my Ranger spells don't work. I think the primary issue with teleporting behind that thing is that it is latched on to your back. Last time I read rules on teleporting, if you go, he would go too. So instead of him being latched on your back, he'd be latched on your back two feet back from where you were.

But as for penalties, the only one declared was -5 to hit,and that's different from teleporting away.

I see it working like this. Skitter ports and stabs where he thinks it will be. He misses, because its still on his back. Skitter looks foolish for a second.

Then you both look stupid when Horizon and the Paladin walk in and find out it's taking longer than 20 seconds to kill this thing.
Lyntermas 6th Aug 2012, 6:17 PM edit delete reply
Ramsus, I think in this case, Skitter is able to look behind himself to visualize the area, or at least quickly turn around to see the area behind him before porting, so it should work. (I'm currently using Bronymous's compromise on comic 153, which would combine shadowporting and attack rolls in combat.)

As for the "passenger", there are two ways you can play it.
1. Skitter has learned in training to shadowport out of something's grasp. Critter falls to the ground as Skitter attacks from behind.
2. Skitter is able to teleport with "anything he can carry". The critter goes with you into the Shadow Realm, and is momentarily stunned from "the horrors", allowing you to easily toss him off your back and attack. However, there are...consequences. The critter may become "crazy", or even worse, got a "souvenir" from his trip.

Just throwing out ideas, trying to find something that works for everyone. Oh, and the ingredients from the shelf Skitter recently searched should work to construct poisons (once Skitter gets a free moment).
Ramsus 6th Aug 2012, 6:24 PM edit delete reply
You know what. It's actually a really terrible idea to say the thing teleports with Skitter. Because if that happens it means Skitter can voluntarily take people with him when he teleports. Now the one major limitation on his teleporting's utility would vanish. Suddenly anywhere he could get to the entire party could.

Edit: What shadow realm? Last I checked he's just moving through shadows. He's not planar traveling into the Shadowfell and back out. If that were the case then anytime Skitter did it he could come back with horrible monsters in tow (and would probably have died by now).

So at worst if things went with him they'd just be confused about how they got where they now were.

Edit: Oh, and obviously Skitter wouldn't have the penalty to attack once the thing was no longer grappling him.

So as far as that goes it's either he doesn't have the penalty to the attack or he's just gained the ability to teleport people with him which is as far as I can tell the kind of crazy brokenness Zarhon wanted to prevent.
Lyntermas 6th Aug 2012, 7:13 PM edit delete reply
My apologies, Ramsus. I didn't know whether Skitter's "rend souls asunder" explanation to Rolf was true or not (or exactly how shadowporting works). Obviously, teleporting other people would be a game breaker. I think his only penalty if he's able to teleport away would be the creature's size penalty. Ignore the "shadow realm" comment.

However, this does bring up the question: Is grappling effective at all against Skitter?
Ramsus 6th Aug 2012, 7:21 PM edit delete reply
Oh right. I forgot about that. Yeah, that was just kidding around. Though, I suppose it is possible bad things would happen to someone teleporting through shadows that hadn't trained for it. It's not like the ability says. It wasn't intended to move anyone but the user.

That's actually one of the major points of the ability I thought. It's all about having mobility in situations other people don't. It lets you bypass grappling and difficult terrain and such. I think they figured that in most cases if the GM didn't want you going somewhere it would be pretty simple to just make the walls more than 15 feet thick. I mean, if something has a secret passage it's meant for people to get into anyway and the GM shouldn't have put it there if he didn't want people using it. And while yes, people with this ability could bypass needing to make perception or thievery checks sometimes....Skitter has those trained anyway so it's not like he's actually getting away with something he shouldn't be.

Edit: In fact a lot of the point of the whole Assassin class seems to be focused on bypassing physical barriers of all sorts.

Edit 2: I do have an odd question to pose though. I know the mechanical answer is that even with darkvision you can't see people who are hidden or invisible. I'm just not sure how that makes any sense. What is actually preventing you from seeing them since you don't actually require light to see people?
Bronymous 6th Aug 2012, 7:26 PM edit delete reply
50 lb. rule: That's what I meant when I said last time I read the rules. Subject has ability to teleport with himself, everything his possessions and gear, and anything else with direct contact to his person- with the limitation of 50 lbs. on the anything else. So while you can teleport with this thing (weighing 20 lbs., tops), he wouldn't be able to take one of us- let alone all of us- in one piece.

This may be a DM specific (or even Homebrew) rule, and it wasn't shadow-powered teleportation that this was based on, so idk if it applies necessarily, but it sets a necessary limit while remaining logical and functional. If this was not the case, then wouldn't he leave all of his gear on the ground everytime he ported?

Edit: for darkvision, if someone is invisible, it means light passes through them. Just because something is no longer in direct light, it doesn't mean they lose that transparency. Same goes for someone hiding behind something.

Scientifically, no, it doesn't make sense when your vision isn't based on light, but then you would have to define by what "spectrum", so to speak, you are seeing them. Infrared would not be fooled by invisibility, or obstacles, but then you wouldn't be able to see anything else but living things (or other heat signatures). Easy answer would be, because Magic.
Ramsus 6th Aug 2012, 8:03 PM edit delete reply
That works for an invisibility spell sure. But what about a rogue just hiding in the shadows? There's no magic there.

Edit: Oh and yeah. Another puzzler. What is darkvision? It's not sonar or tremorsense because those are both mechanically classified as tremorsense last I checked. (Also tremorsense does specifically see through hiding and invisibility unless they have some specific way to avoid that sense too.) It's obviously not infrared because you can see objects clearly. So it's basically magic see in the dark vision? can it tell the difference between someone hiding in shadows (which could be just standing in front of you in a dark room) and not and decide to not show you them?

Does the potential to teleport anything you're carrying mean you have to? It seems weird that it would matter how much an opponent or ally weighs for whether or not they teleport with you. Also, I highly doubt it was intended to apply to npcs/pcs. Your pet puppy? Maybe because that's stuff you own and are holding like an object. Your pixie ally but not your human one? That seems sorta dumb.
Bronymous 6th Aug 2012, 8:18 PM edit delete reply
Well, It wasn't that they can't teleport if they're over 50 lbs.- it was that you could only take 50 lbs with you. So someone heavier than that would be missing a large piece of themselves afterwards.

As for hiding in shadows, that should be covered by darkvision. I don't know the rules, technically, but "vision in the dark" seems pretty explanatory. Shadow is where it's dark, so you should be able to see that just fine. ]Obviously you would have to be able to see a difference between darkness and (if you were the one trying to hide in the shadows: or if you use shadows to teleport) but if you have darkvision it should work that you can see into a dark alley on a bright day.
Ramsus 6th Aug 2012, 8:23 PM edit delete reply
So, basically you're saying people actually shouldn't be able to hide non-magically from Skitter. Hmm, actually that's kinda fair at least. I did in theory have to use a feat to gain the darkvision (and other stuff, it's actually a pretty dang good feat considering you get darkvision, +1 speed, a bonus to sensing undead and dhampyr and an encounter power and the only "penalty" is that you count as a vampire but, not as undead).
Bronymous 6th Aug 2012, 8:36 PM edit delete reply
In darkness, yes. But there are more ways to hide then just sticking to the shadows. There is such a thing as "hiding in the light", as well as blending into crowds, misdirection, confusion, and a dozen other tactics to stay out of sight.

Edit: Actually, I don't think seeing through obstacles would fly, either. If there is something physically obstructing your view, then you can't see them with darkvision. But other than that, short of magic they would not be able to hide in the dark.
Ramsus 6th Aug 2012, 11:09 PM edit delete reply
Hiding behind obstacles is cover, not concealment. Skitter's "main" attack already ignores cover.

I wasn't saying it was impossible to hide from him. Just that normal hiding in shadows wouldn't cut it.
Zarhon 7th Aug 2012, 9:22 AM edit delete reply
1) The backwards teleport would hinder you if you attempted to instantaneously "phase step" directly behind yourself, without changing orientation (you can't turn your head 180 degrees to see that particular location), but I see you meant teleporting roughly behind/besides you, so no penalty from that. HOWEVER, you did attempt to attack the creature with your concentration-requiring teleport attack, to hit it. Before you complain further, remember that "creative methods" include more than just "use shadow powers". Just ask Horizon.

2) The 50lbs rule Horizon suggested sounds viable. It would allow Skitter to take small objects (Like he already did, with his looting of everything inside the sealed room), as well as small creatures. HOWEVER, said small creatures would have to hold onto/be held by skitter close to him (just holding his hand isn't enough, a hug or equivalent is required) and could roll to try to resist the shadows from teleporting them against their free will.

3) Secret doors are intended to conceal or hinder a path, so that people *don't* use it willy-nilly without taking effort into knowing its existence and then finding it. If villain can use a secret door to escape the heroes, that doesn't mean the heroes are meant to use that secret passage.

4) I just offered you some poison ingredients. And don't you already have some basic poisonous substances of some sort?

5) If the creature was darkness based, or magically concealed (e.g. skitter traveling in shadow) the being would perfectly blend in as part of the surroundings. Who says a shadow entity couldn't hide itself as a shadow? Of course, a rogue wearing yellow in perfect darkness would stick out to Skitter, but if he was pitch black (or the non-black features were turned away from his line of sight), they could reliably hide from you.

Skitter & Tiffany

14 - 5 = 9 (S)
5 - 5 = 0 (T)

Skitter attempts teleporting to attack the creature, but the creature's clawing, beating and shrieking breaks his concentration.

Tiffany tries to strike at the creature, but misses, hitting Skitter in the arm instead, much to his displeasure.

The creature attempts to "steer" Skitter, attempting to move him closer to the ingredients shelf.

Ride -> 7 - 3 = 5

Skitter manages to counter-balance himself, keeping it from steering him within range of Tiffany.

(To avoid further issues with the shadow-port attack: Attacking the creature with it is a -5 penalty. Just teleporting away a few feet away, without attacking, is without penalty, but the creature gets to roll (-3 penalty, as the shadows look scary) to try to teleport along with you.)


(The cleric doesn't have a hammer. The paladin you sent down to Horizon had one. He's pretty much a healer/spellcaster who uses staves. But let's assume he has a basic staff.)

Flare -> 10 + 8 = 18
Perception -> 9 + 8 (flare bonus) = 17

You fire off a flare and watch carefully. Apart from some slight shimmering of what look like wards on the roof and outer walls, you don't see anything else of note.


Perception -> 12 + 8 = 20

Horizon goes back through the tunnel, following after where he sent the paladin. He encounters him at yet another intersection, returning from a left tunnel. A foul stench is in the air, and the right tunnel has louder noises, which now sound like fighting. He says that he wasn't sure which tunnel the sounds came from, so he took the left one, which just lead him to one of the priests rooms. He was about to go check the other tunnel. He notes that there wasn't a stench when he first got here, or the now-louder noises.
Lyntermas 4th Aug 2012, 11:57 AM edit delete reply
I don't have any dragon stories. The only thing I can contribute is that I once read a story online about a party who were ready to fight a dragon that was terrorizing the town. They had interrogated an NPC and learned that it was a white dragon, so they geared up appropriately and headed to its tower. Once they approached, a great skeletal dragon appeared. The party was confused.

Then the dragon swiped at them and everyone who got hit lost a level.

Yeah, they were facing a wight dragon.
Zarhon 4th Aug 2012, 11:58 AM edit delete reply
Well, technically it was a white dragon...
kriss1989 4th Aug 2012, 1:04 PM edit delete reply
Ahh darn, I thought it was going to be an Albino Red Dragon. And no, I didn't come up with that and neither did a DM I know, that is an official D&D monster from a 2E adventure. An Albino so they think it's White (ice powers, weak to fire) when really it's a Red (fire powers, weak to ice) so that the party would be the opposite of prepared.
Leperic 4th Aug 2012, 1:14 PM My groups first encounter w/ a dragon( and a backstabbing ranger)! edit delete reply
So, we had to get into a small, abandoned village that was overun by giants, and, after hiring 30+ men to do a frontal attack and loosing all of them (24 of them to them or us rolling 1s (we're all dice-cursed)), we snuck around the back, and found a dragon in a cage. So, everyone sneaks in to tame it... exceot the ranger (Me), who says he'll shoot at it from outside the cage. They walk in, start attacking it. THey see the dragon's going to loose a breath attack, and run for the door... The now-locked door, with no ranger to be found.

Now, why would I do that? This was our second round of characters. We had to scrap our first round, where my cleric was a dwarf-friend and had a magical hammer that turned him into a dwarf with 5x HP and 10x damage... becuas the magic user (Yes, magic user: 1.5 is BEST VERSION! (Yes, my father was the DM, and he made us play it... still fun)) got pissed at my dude for putting on a magical ring that lets you store extra spells... only for magic users. So, he killed my character. When they were all raging at me, dying in the chlorine gas, I told the magic user to suck on dem titties, and we all re-rolled.
The Guest 4th Aug 2012, 4:28 PM edit delete reply
My first dragon encounter went badly. Most of the party was down to less than 10 hp, one unconcious, one dead, the cleric out of healing powers. I was an Eladrin wizard, and seeing how we were doomed, I opted for a desperate move. I used my teleport ability (this was 4e) to get into the dragon's lung and cast an at-will power (can't remember which). The DM was sufficiently impressed to let it work and the dragon suffocated. My character died, but most of the party survived and got some sweet loot. Unfortunately, they couldn't recover my body, so no ressurection (although they did ressurect the other dead player thanks to the available gold.)
sunbeam 4th Aug 2012, 4:56 PM Everyone wants something... edit delete reply
So my first encounter with a dragon was rather boring. My second was much more entertaining.
Now, this comes from a campaign composed almost completely of first-timers, so most of us had yet to learn the value of scouting rooms. After a few ambushes in a bandit hideout, though, we were learning. Part of the problem was that my character was a bit of a self-serving jerkass sorcerer, and he happened to be the only character with ranks in move silently. So he refused to scout and risk getting caught surrounded by bandits. We get creative, though, and convince mice to go scout the rooms for our druid. The DM dislikes our constant scouting, and says that as we go further into the dungeon, we no longer see any small critters. She points this out immediately after two bandits throw down their weapons and flee...only to start screaming in pain when they enter the next room. So we'd like to scout, but our system doesn't exactly work anymore, so we get even more creative. The wizard goes to the wall and uses exploding celestial. I summon a celestial creature (so it's sentient and can speak and read celestial) and use it to suicidally trigger the ruins. This creates a good sized hole in the wall that my character can sneak through, to see what exactly just killed (and possibly devoured) those two bandits. Yes, the party had to muscle me into the hole.
So I sneak through the hole and stick my head out, and I'm face to face with a black dragon. Just my luck, huh? My character is so startled that he falls out the hole and lands in a heap, but he has the sense (and the ranks in concentration) to cast summon monster 3 and summon a black bear. The dragon finishes crunching the bones of the two bandits, turns to my black bear, and kills it in one full attack. while it's messily devouring its celestial corpse, I sneak out of the room as fast as I can. Still thanking Vecna that I'm alive, I hightail it back to the party and explain what I saw, including that the dragon was chained. Now, I'm a conjurer illusionist sorcerer, and we had a druid, a wizard with a bag of tricks, a fighter with a tricked out bow, and a bard. So what did we do? We fed the dragon with summons and the bag of tricks while raining alchemist's fire and crossbow bolts on it. The druid didn't complain, strangely enough, and the dragon was content to stay at the all-you-can-eat buffet we were giving him until the wizard decided to end it with a fireball. It was one of the only times there's ever been a battle strategy in our campaign, and I'm darned proud of it.
Lordred 4th Aug 2012, 8:13 PM edit delete reply
Recently in our campaign our party was at a flight of stairs, we had spotted a group of enimes ahead and we were amid a through discussion of how we should tackle this.

We have a group of 6, Two Dragonborn, Two Dwarfs, Two Elfs. One of our Dragonborns is a unique snowflake who has wings. The 5 of us decided with out exchanging a single word, only a head nod on what we should do. Leaving the our 6th clueless.

We all declared that we would THROW the dragonborn at the enimes down the flight of stairs. Both the player and the DM proclaimed "WHAT?" and we all promptly rolled strength checks, the crazy part is that all 5 of us rolled 20's

The 6th player and the DM were both stunned.

Long story short we threw a 7foot tall Dragonborn in full plate 27 squares down a flight of stairs.
Lyntermas 4th Aug 2012, 8:18 PM edit delete reply
By "unique snowflake", do you mean Gary-Stu qualities, or just a general air of "destiny" and specialness? I am, of course, assuming that there was some aspect of either the character or the player that the rest of you would think DESERVES to be thrown down a flight of stairs.
Lordred 5th Aug 2012, 9:59 PM edit delete reply
By "Unique Snowflake" As in he has an 80 page backstory, he put so much effort into the character that it is truly commendable. It does not however change the fact that his character has become the group punching bag.

As for how much damage he did, well he landed short a few squares, so we busted out a calculator, figured out how fast he was going 27 squares over 6 seconds is 22.5 feet per second, given his weight we had him roll the last 3 squares and crash into the table that they had setup as a barricade. While we were doing all of this the player, excepting his fate asked if he could use his dragon fear while this was happening.

The end result was that they crapped there pants, gave him combat advantage, as well as a supprise round, and he ended up killing them all with his breath attack in one round.

Something along the lines of 178 damage. At level 4
DracoS 4th Aug 2012, 11:30 PM edit delete reply
How much damage did he do to the enemy?
Cain 5th Aug 2012, 8:35 AM edit delete reply
me, I would have volunteered to be thrown down the stairs, that or throw Ranubis down as well. Time to go get a set of spiky ball armor for this. ^^
Guest 6th Aug 2012, 6:02 AM edit delete reply
I warned you about the stairs, man...

Stairc 4th Aug 2012, 11:50 PM edit delete reply
Ah, I remember that Newbiespud - your first 'meeting' with Urshula... The Dracolich.

Yeah, I couldn't believe how intense that got. You literally had your hand up, magically suspending the valuable gem she didn't want to destroy in the process of killing you, in real life the whole time. I'm still impressed you managed to get out of that one.

It's always a fun DMing for you.
Powerchord 5th Aug 2012, 8:18 AM edit delete reply
Ah yes, Dragons. I remember my first encounter as well.

Our party had gone to a town in search of allies for help in taking down the corrupt ruler of the land. They said they'd help, but first we had to deal with a Dragon that was terrorizing the town. One dungeon later, there we are, staring down the dragon. Now, keep in mind: our party was MAYBE level 4 or 5. this dragon was somewhere around level 15. We knew attacking was a bad idea, and I think our DM didn't expect us to survive the encounter. but then our Paladin decided to try to convince it to move somewhere else (ala MLP). He got a Nat 20. The dragon got up and prepared to leave.

And then our sorcerer attacked it anyways.
Crimson Doom 6th Aug 2012, 6:54 AM edit delete reply
Crimson Doom
Silly sorceror, stop imitating Mr. Jenkins!
hariman 6th Aug 2012, 10:00 AM edit delete reply
Newbiespud, you survived that encounter. I'd say that was a rousing success! Admittedly, the loss of items hurts, but you lived!

Me, I had a rogue/wizard named Nevix Astari. Who got killed twice by dragon breath, once by a Vampire, and then he retired after he was almost killed by a flight of stairs.

As a side note, this was 3.5 D&D. He had evasion. I just kept whiffing on saves.
Curb 6th Aug 2012, 12:06 PM edit delete reply
Almost killed by stairs, that's a new one on me...then again, I've nearly been killed by a lot of stuff falling out of the sky in alot of campaigns.

Dragon-wise for me...never really ran into a dragon in any campaigns, my old GMs either forgot they could kill us with them, or had a new favorite beastie to throw at us. I thank Celestia for that...
Destrustor 6th Aug 2012, 5:10 PM edit delete reply
I've almost been killed by a loaf of bread in a tag-team with a pot of soup, I have succesfully been killed by a stone of recall, and I once saw a bandit get killed by an inanimate dead weasel.
I have been through some weird games.
hariman 6th Aug 2012, 10:50 PM edit delete reply
Well, technically, it would have been the cold auras of the undead monsters that he was dodging at the time. (There was no need to fight them, as they were only guarding the tomb, not the hidden path the party was going through.) He just happened to be on stairs when their cold aura knocked him out.

Given that he SHOULD have died, as the DM fudged the party being able to reach him in time, I figured that was a good time to retire.

I had better luck with my Sorcerer, who started dominating battles once he hit level 8. I don't think that sorcerer encountered many dragons. Although there WAS a scythe wielding Redcap that got him in a single hit.
EveryZig 6th Aug 2012, 10:04 PM edit delete reply
In my first encounter with a dragon in DnD, we were too low level to fight it (it was in ADnD and our DM was determining encounters in the cave system by dice and table) but tried to sneak into one of it's side loot rooms anyway. We forgot that dragons are magical, and when we picked up an item the dragon was awoken by an a magical alarm and came running towards the room. We narrowly escaped being breath-weaponed to death, and spent the rest of the session running away from it, taking a detour through an entirely different cave system to evade it on the way back to the city. Once we got back we were able to find some high level NPCs to head back with us to kill the dragon (because this was a very major capital city which would usually never have evil dragons anywhere near it).

In the first session of a different campaign (this one 3.5), our characters fought an ork boss who had a potion that transformed him into a small dragon, and my level 1 caster got knocked unconscious in the first round of the fight when the dragon breathed fire into the building we were previously in. My character would have actually been killed outright if the DM didn't reduce the damage to half despite my failed save. The encounter was supposed to end with the dragon fleeing after inflicting some damage, but one of the other group members managed to kill it by critically succeeding in jumping onto its back from a building and then chopping it to death as it ran.
CJT 6th Aug 2012, 10:34 PM Memorable dragon encounter edit delete reply
I've told the "Scott vs the Black Dragon" story a few times before, and my memory has gotten foggy over the years, but here are the highlights:

It was a Realms campaign in 2e. Scott's character had just caught the violet beam from an enemy caster's Prismatic Spray, and found himself on a beach in another world, with a wary NPC nearby. The Riddling Reaver (demigod of Chaos and Wild Magic) decides that this should be even more fun, and teleports my character there too (priest of a lawful neutral deity; my character didn't like the Reaver much).

Language barrier and negotiations later, we join up with the NPC on his quest to slay a dragon (yes, a black dragon) that had been terrorizing his home town.

Some time later, after clever use of Ethereality and prepping with Resist Acid and a note saying "Dragons Suck!" as a distraction, dragon and Scott's character end up airborne. Scott's character is hanging on for dear life, but still determined to kill this thing.

Scott's character climbs, the dragon keeps trying to brush him off, and Scott's character manages to nick it for a few points of damage each time. Then Scott reaches its head. This is about the time it has to make a morale check due to whittling away enough hit points.

The dragon critically botches the morale check. In the DM's words: "Imagine you're someone who's just discovered that he's afraid of spiders."

The dragon devoted all of its efforts to getting Scott's character off of itself... and none of its attention to flying. High-speed impact with terrain occurred about 15 seconds later, killing both.

(Most amusing bit from the beginning of the encounter: Discovering that the dragon had a cultured British accent. "...I say, what do you think you're doing? I'm walking along minding my own business here, and you start throwing axes at me!" ", you _are_ the dragon who terrorized [village], right?" "Yes." *tink!*)
Colin 7th Aug 2012, 6:56 PM edit delete reply
Way late, but I had planned to surprise the players with a dramatic reveal - the eccentric mayor of the town they were trying to take over was actually an ancient golden dragon who'd built the town to hide his hoard. If they had succeeded in conquering the other 5 factions in the town, he'd install them as the new leaders - under *his* control.
ShadowDragon8685 9th Aug 2012, 1:12 AM Dragon tales, eh? edit delete reply
I've got but one Dragon encounter to my name, but it's a doozy.

The group is made of all kinds of wild characters; I am playing a Lillend, which means I'm a large, winged snake-bodied woman who can fly nearly as fast as the dragon itself. It also means I'm basically a Bard, so I use my many skills to locate just the right kind of shop; a dragon-slayeing shop.

See, we decided to attack an adult red dragon's hoard for the simple purpose of financing our next move in the campaign, and I rolled so well on my attempts to locate a shop that sells magic items that I find a shop of dragon-slaying gear that RENTS.

Too good to be true, right, especially since there's no deposit, but none of us are thinking about that as we tool up with all the cold-spitting stuff we can find at bargain basement prices. I myself get a wand that blasts insane cold damage.

So, we go to confront the dragon, whose lair is unguarded and untrapped save for himself (again, should've been setting off alarm bells,) and we engage him outside. That's when we realize he's blinged out with cold-resistance gear so heavily that he might as well be invulnerable to his weakness. I'm already airborne, and the party takes shelter in the dragon's lair while he's trying (and failing) to catch me (I used a spell to make me faster than him.)

Then they catch on to something; there's only one way into the lair. They taunt him back to the front of it, and throw up a forcewall just before he sails in. Dragon crashes into the wall, then they proceed to open up their bags of holding and literally start scooping up his hoard.

Dragon is enraged, claws at the forcewall, then tries to claw his way in through the rock, rock that he had reinforced mightily, no doubt because the DM expected we might think about it as an alternative means of entry. (We liked to take third options.)

I then proceed to taunt the dragon away and outfly him until I can't escape him with spells any more, at which point I use the magic cloak that lets me "move through ground as if it were air, once per day, terminating when you surface."

I flew underground the whole way back to our base, completely giving the dragon the slip, while the group teleported out. We had literally everything the dragon owned except what he was wearing, and we'd also figured out, OOCly, that the "Dragon-Slaying Shoppe" must be in cahoots with the dragon, being so free with Cold-enchanted gear that's going to be utterly impotent against the nearest and most likely-to-be-targeted dragon.

They didn't want to share the loot with me, said I'd run away. Those selfish jerks. The game never continued - I think the DM tried to consider the implications of having us having looted a hoard he was in no way prepared for us to loot, and melted down.

Aeron Nancet 7th Nov 2012, 11:19 PM edit delete reply
First encounter with a dragon?

It was a black dragon, that had been transformed into a giant black serpent, that had me shitting in fear for three weeks until the next session because it was a BLACK DRAGON!
Blooblooboo 22nd May 2013, 7:24 PM edit delete reply
First Dragon? I was DM for my family (who are terrible at being creative about the game) encounter a young White Dragon.
The Dragon was lvl 4
They were lvl 6
They died
The end
PrincessBrideMovie 26th Jul 2013, 11:44 AM Kayna Chelou edit delete reply
Princess Bride reference!! "Have fun storming the castle!!" "Think it'll work?" "It'll take a miracle."
KaijinZero 31st Jul 2013, 9:42 AM edit delete reply
I mentioned this earlier, but heres how the encounter went with the worm drake from our dot.hack game.

Me-I cast stacatto. [rolls 7 hits]

DM-13 damgage out of 200.

this went on for about 3 rounds, i left, and about 4 turns later, we had only dealt about 20 damage to the yiffing thing. however, it turned outthat one of us had something with data drain, and thats how our bladecaster got a baby worm drake.
William S. 10th Nov 2013, 11:22 AM edit delete reply
My first time using a dragon in a campaign was pretty cool. The party came upon a cave near their hometown while they were hunting kobolds (one PC's background was that his home had suffered numerous kobold attacks. He was a ranger; his hatred for them knew no bounds hehe). The cave was inhabited by a young adult copper dragon, who heard them coming and decided to open up with his breath weapon. Acid whipped by the players and they started to fight, but the cave was dark. When they finally figured out what had attacked them, they stopped fighting, became allies, and to show there were now hard feelings, the two PCs got him drunk on barrels of ale.

It was a good campaign after that :)
Grant 20th Jan 2014, 1:31 AM edit delete reply
Dragons are always trouble. For some reason my DM decided to allow one of us to have a baby dragon as a pet. We were all at levels 2 and 3. Damn thing killed every opponent we came across.
warriorkalia 25th Jan 2015, 10:01 PM edit delete reply
Heh. has the best dragon story I've ever heard of.