Rarity: I think it's reasonable that Rarity would be bad at this. My instinct would be to make the sky pretty and beautiful, but... What makes a sky beautiful and what makes a dress beautiful are two very different things.
Applejack: Yeh, Ah imagine clouds ain't too keen on bein' pressed into geometrically pleasin' shapes.
Pinkie Pie: And fabric doesn't rain, gust, hail, or shoot lightning at you if you bunch it up wrong, but I sure bet those clouds do!
DM: Not to mention the effect it has on the townsfolk.
Rarity: Oh yes, that would be the most distressing part. Even though Rarity knows this is a chaos-induced reality, the fact that all her neighbors are mad at her and she can't help but make it worse... <sigh>
Rainbow Dash: Well, Rainbow Dash is here to do her job and save the day, so uh... I mean, unless you wanted to milk more drama out of it a bit longer...
Rarity: Oh... No no, I'm done. By all means, get me out of this.
Rainbow Dash: So... just clear the clouds?
Fluttershy: That's right. Just be there and help your friend in need.
Rainbow Dash: I don't really get it, but okay!
Fluttershy: It's worth at least giving it a chance, right?
Rainbow Dash: It worked for you, so I guess I have no reason not to try... Just feels... weird.
DM: Give me an Athletics check.
Rainbow Dash: <roll> Uh, 29.
DM: That's more than enough.
SFX: (KICK!) (POOF!)
DM: The first of many stormy clouds disperses in a single kick.
Rainbow Dash: That's... it? No puzzle, no incantation? No big "gotcha" twist?
DM: Nope.
Rainbow Dash: ...Huh. I could get used to this.
If overthinking things is a trained response, then I am of the theorye that the player(s) had a former GM that reveled in gotcha scenarios. That could have been the result of an abusive PC/ GM relationship.
And if we go back and reread the earlier adventures, while they didn't have "gotchas", they were certainly a little more complex (this is complex, it's just simple on the individual level, and this is also just Stage 1 of "Dealing With Discord"...).
I fully admit to having read this comic on auto-pilot without ever going backwards in the archive for like, 5 or so years, so correct me if I'm wrong here, but haven't the last couple of arcs all boiled down to "Twilight has an idea and the DM goes along with it because not doing so would make at least Twilight if not all the players upset"? I dunno, while I can see the DM having a "I'm happy if my friends are having fun so I'm going to let them do what they want" sort of personality, they constantly seem to be on the receiving end of a mildly entitled and snarky relationship.
DM's trying to unlearn the Discord style GMing that they thought the players would want and find cool - maybe even the kind of game they prefer to be a player in. Now that they know that's not really the game style the players want in this one, they're trying to be more straightforward. I could see the DM not even having a strict solution in mind here, just "give me something plausible and roll dice".
well yeah, the DM is unquestionally trying to unlearn the Discord playstyle, but the big question is does she enjoy it? it's clear that the others are enjoying themself more the way things are right now, but does the DM enjoy the new style as well? the entire premise of the comic seems to be "your way of enjoying yourself is wrong and you have to do things our way or you're a bad person". if the DM is enjoying herself the way things are now, great, but from the start it only ever really seems that all the players demand them to change and and do things their way and none of them is really putting any effort trying things out her way. they've gotten a bit better since the chrysalis game, but there's still a lot that can rub you the wrong way...
dunno, it's hard for me to put in words but there is a reason that while i stayed with the comic for all the years, i never really liked any of the players all that much.
Perhaps I’ve just been lucky with groups, but I’ve run games for years, and I would always rather make sure my players are okay and make adjustments on my end than force them to do things my way. Of course, this means that I don’t always get to use every idea I could come up with, or push the players as hard as I strictly could, but I welcome that uncertainty for the same reason I roll dice.
GM’s have a responsibility to the people at their table, and part of that means fostering a safe environment. If a GM is causing their players distress, then they’re the ones in the wrong, not the group. People play games to have fun, and if a group dynamic makes everyone in it miserable, something has to change or the group has to disband. Frankly I respect this GM for being willing to adapt, along with these players for coming back to the table when they could’ve just quit.
I’m choosing to look at this session as a trust-building exercise, where it’s more important for these people to learn to communicate effectively and determine their boundaries than to aspire to some Platonic Form of RPGs.
I'm wondering whether we'll be getting another divergence from the show here.
After all, to Rainbow Dash managing the weather is mostly just a job, her passion being athleticism and the whole mercenary combat stuff. The athleticism could still be read as being close enough for this to work.
Given as the show had a very athletic display, I believe this part was an appeal to athleticism for her. Given RD's last line on this page, it kind of can in the game, too.